Losses?
JEB (Axis) vs Atease (Allies) Spring 42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Russians
Russians repair 5 damage on 5 factories; Remaining resources: 19 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 submarine moved from 45 Sea Zone to 50 Sea Zone
1 fighter moved from Russia to Kazakh S.S.R.
1 armour moved from Caucasus to Belorussia
Russians take Belorussia from GermansCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Russia to West Russia
11 infantry moved from Russia to Caucasus
1 artillery moved from Russia to CaucasusPlace Units - Russians
1 infantry placed in Russia
1 artillery and 1 infantry placed in Caucasus
2 infantry placed in CaucasusTurn Complete - Russians
Russians collect 22 PUs; end with 25 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 infantry
Kazakh S.S.R. : 1 artillery and 2 infantry
Caucasus : 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 22 infantry
West Russia : 1 infantry
Belorussia : 1 flag, 1 armour
Russia : 1 aaGun, 1 factory and 2 infantry
50 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 22 / 25
Germans : 20 / 36
British : 24 / 29
Japanese : 42 / 54
Americans : 58 / 59 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Germans
Germans buy 2 armour and 8 infantry; Remaining resources: 2 PUs;Combat Move - Germans
7 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Southern Europe
3 infantry moved from Ukraine S.S.R. to Belorussia
4 armour moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Ukraine S.S.R. to Southern Europe
1 armour moved from Ukraine S.S.R. to BelorussiaCombat - Germans
Battle in Western Europe
Germans attack with 10 infantry
British defend with 1 aaGun and 1 artillery
Germans roll dice for 10 infantry in Western Europe, round 2 : 2/10 hits
British roll dice for 1 artillery in Western Europe, round 2 : 0/1 hits
1 artillery owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 10 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Belorussia
Germans attack with 5 armour and 5 infantry
Russians defend with 1 armour
Germans roll dice for 5 armour and 5 infantry in Belorussia, round 2 : 3/10 hits
Russians roll dice for 1 armour in Belorussia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 5 armour and 5 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Southern Europe
Germans attack with 1 armour and 2 infantry
Americans defend with 1 aaGun, 1 artillery and 1 factory
Germans roll dice for 1 armour and 2 infantry in Southern Europe, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Southern Europe, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Southern Europe
Germans win, taking Southern Europe from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Ukraine S.S.R. to BelorussiaPlace Units - Germans
2 armour and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 36 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 2 armour, 1 factory and 10 infantry
Southern Europe : 1 aaGun, 1 armour, 1 factory and 2 infantry
Western Europe : 1 aaGun and 10 infantry
Ukraine S.S.R. : 1 infantry
Belorussia : 1 aaGun, 5 armour and 5 infantryProduction/PUs Summary :
Russians : 20 / 25
Germans : 34 / 36
British : 18 / 29
Japanese : 42 / 54
Americans : 52 / 59 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 3 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to French West Africa
1 destroyer moved from 12 Sea Zone to 14 Sea Zone
1 bomber moved from Norway to Germany
1 bomber moved from Russia to India
6 infantry moved from United Kingdom to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Eastern Europe
British take Eastern Europe from Germans
4 infantry moved from 7 Sea Zone to Western Europe
1 fighter moved from Russia to Ukraine S.S.R.
3 fighters moved from Caucasus to Ukraine S.S.R.Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and costs: 6 production.
Bombing raid costs 6 production in Germany
Strategic bombing raid in India
Bombing raid in India rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in India
Battle in Ukraine S.S.R.
British attack with 4 fighters
Japanese defend with 1 fighter; Germans defend with 1 infantry
British roll dice for 4 fighters in Ukraine S.S.R., round 2 : 3/4 hits
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
1 infantry owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Ukraine S.S.R.
British win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Western Europe
British attack with 4 infantry
Germans defend with 1 aaGun and 10 infantry
British roll dice for 1 battleship and 2 cruisers in Western Europe, round 2 : 1/3 hits
British roll dice for 4 infantry in Western Europe, round 2 : 0/4 hits
Germans roll dice for 10 infantry in Western Europe, round 2 : 6/10 hits
4 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
Germans win with 9 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in French West Africa
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits
1 infantry owned by the British lost in French West Africa
British roll dice for 1 armour in French West Africa, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits
1 armour owned by the British lost in French West Africa
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 armour and 1 infantryNon Combat Move - British
1 fighter moved from Ukraine S.S.R. to 5 Sea Zone
2 fighters moved from Ukraine S.S.R. to Caucasus
1 bomber moved from India to Russia
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from Germany to NorwayPlace Units - British
2 artilleries and 6 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 24 PUs totalTerritory Summary for British :
Australia : 3 infantry
Eastern Europe : 1 flag, 2 infantry
Norway : 1 bomber
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 6 infantry
New Zealand : 1 infantry
Caucasus : 1 aaGun and 2 fighters
Russia : 1 bomber
7 Sea Zone : 1 battleship, 2 cruisers and 2 transports
5 Sea Zone : 1 carrier, 1 fighter and 1 transport
17 Sea Zone : 1 transport
14 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 20 / 25
Germans : 31 / 36
British : 21 / 24
Japanese : 42 / 54
Americans : 52 / 59 -
Epic defense in Africa!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 5 damage on 5 factories; Remaining resources: 49 PUs;
Japanese buy 1 aaGun, 1 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 fighters moved from 60 Sea Zone to 48 Sea Zone
1 bomber moved from Buryatia S.S.R. to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 49 Sea Zone
1 cruiser moved from 60 Sea Zone to 49 Sea Zone
5 destroyers moved from 60 Sea Zone to 49 Sea Zone
2 carriers moved from 60 Sea Zone to 49 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 49 Sea Zone
8 infantry moved from Yakut S.S.R. to Novosibirsk
4 armour moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
2 infantry moved from Sinkiang to Kazakh S.S.R.
5 infantry moved from Persia to Kazakh S.S.R.
2 artilleries moved from Persia to Kazakh S.S.R.
2 armour moved from Sinkiang to Novosibirsk
1 infantry moved from Kenya to Union of South Africa
Japanese take Union of South Africa from British
1 bomber moved from Buryatia S.S.R. to Russia
2 armour moved from Buryatia S.S.R. to NovosibirskCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Russia
Battle in 48 Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 bomber and 4 fighters in 48 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans , 1 bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 infantry and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 transport in 49 Sea Zone, round 2 : 2/9 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakh S.S.R.
Japanese attack with 2 artilleries and 7 infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Kazakh S.S.R., round 2 : 2/9 hits
Russians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 2 artilleries and 6 infantry in Kazakh S.S.R., round 3 : 2/8 hits
Russians roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits
1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novosibirsk
Japanese attack with 8 armour, 1 artillery and 8 infantry
Russians defend with 1 infantry
Japanese roll dice for 8 armour, 1 artillery and 8 infantry in Novosibirsk, round 2 : 3/17 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 8 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 aaGun moved from Buryatia S.S.R. to Manchuria
4 fighters moved from 48 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Philipine Islands
2 transports moved from 60 Sea Zone to 49 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 armour moved from Trans-Jordan to Libya
1 bomber moved from Russia to Yakut S.S.R.
1 fighter moved from Germany to Western EuropePlace Units - Japanese
1 aaGun, 1 armour and 1 fighter placed in India
1 fighter and 1 infantry placed in Sinkiang
5 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anglo Egypt: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Libya: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
1 unit repaired.Territory Summary for Japanese :
Union of South Africa : 1 flag, 1 infantry
Kenya : 1 flag
Manchuria : 1 aaGun and 1 armour
Persia : 1 flag
French West Africa : 1 flag, 1 infantry
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 fighter
Soviet Far East : 1 flag
Philipine Islands : 2 infantry
Novosibirsk : 1 flag, 8 armour, 1 artillery and 8 infantry
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 1 bomber and 3 infantry
Kazakh S.S.R. : 1 flag, 2 artilleries and 6 infantry
Trans-Jordan : 1 flag
Western Europe : 1 fighter
French Equatorial Africa : 1 flag
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 factory, 1 fighter and 1 infantry
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 armour, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag
New Guinea : 1 infantry
China : 1 flag
Japan : 1 factory and 5 infantry
Caroline Islands : 2 infantry
61 Sea Zone : 1 transport
49 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 3 transportsProduction/PUs Summary :
Russians : 16 / 25
Germans : 31 / 36
British : 19 / 24
Japanese : 48 / 48
Americans : 52 / 59 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from East Indies to 37 Sea Zone
2 battleships, 1 carrier, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 37 Sea Zone to 47 Sea Zone
2 battleships, 1 carrier, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 47 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
1 fighter moved from 45 Sea Zone to Solomon Islands
3 destroyers, 3 submarines and 1 transport moved from 55 Sea Zone to 52 Sea Zone
2 infantry moved from Hawaiian Islands to 52 Sea Zone
3 destroyers, 2 infantry, 3 submarines and 1 transport moved from 52 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Solomon Islands
5 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Norway to Karelia S.S.R.
1 bomber moved from Russia to Sinkiang
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from Eastern United States to Eastern CanadaCombat - Americans
Strategic bombing raid in Sinkiang
Bombing raid in Sinkiang rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in Sinkiang
Battle in Solomon Islands
Americans attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in Solomon Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Solomon Islands to 45 Sea Zone
1 bomber moved from Sinkiang to Russia
1 fighter moved from Norway to RussiaPlace Units - Americans
1 fighter and 2 infantry placed in Norway
1 fighter placed in Western United States
4 destroyers placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 armour and 1 infantry
Midway : 1 infantry
Archangel : 5 infantry
Western United States : 1 aaGun, 1 factory and 1 fighter
Karelia S.S.R. : 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag
Norway : 1 flag, 1 factory, 1 fighter and 2 infantry
Solomon Islands : 1 flag, 3 infantry
Algeria : 1 flag
West Russia : 1 flag
Eastern United States : 1 aaGun and 1 factory
Russia : 1 bomber and 3 fighters
12 Sea Zone : 1 transport
45 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 1 fighter, 6 submarines and 2 transports
55 Sea Zone : 4 destroyersProduction/PUs Summary :
Russians : 16 / 25
Germans : 31 / 36
British : 19 / 24
Japanese : 48 / 48
Americans : 52 / 53 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 12
Purchase Units - Russians
Russians repair 8 damage on 8 factories; Remaining resources: 17 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from Caucasus to Persia
British take Persia from Japanese
2 fighters moved from Caucasus to Kazakh S.S.R.
2 artilleries moved from Caucasus to Kazakh S.S.R.
5 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 submarine moved from 50 Sea Zone to 60 Sea ZoneCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 artilleries, 2 fighters and 8 infantry
Japanese defend with 2 artilleries and 6 infantry
Russians roll dice for 2 artilleries, 2 fighters and 8 infantry in Kazakh S.S.R., round 2 : 5/12 hits
Japanese roll dice for 2 artilleries and 6 infantry in Kazakh S.S.R., round 2 : 4/8 hits
4 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Kazakh S.S.R.
4 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 5 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Russia
14 infantry moved from Caucasus to Russia
1 aaGun moved from Caucasus to RussiaPlace Units - Russians
1 infantry placed in Caucasus
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Persia : 1 infantry
Caucasus : 1 factory and 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 infantry
Russia : 2 aaGuns, 1 armour, 2 artilleries, 1 factory, 2 fighters and 21 infantry
60 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 19 / 19
Germans : 28 / 36
British : 20 / 24
Japanese : 47 / 48
Americans : 52 / 53 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 12
Purchase Units - Germans
Germans repair 6 damage on 6 factories; Remaining resources: 30 PUs;
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belorussia to Ukraine S.S.R.
1 armour moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
1 armour moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
10 infantry moved from Germany to Eastern Europe
1 armour moved from Belorussia to Eastern Europe
1 armour moved from Belorussia to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
1 armour moved from Belorussia to Eastern EuropeCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 armour and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 4 infantry in Ukraine S.S.R., round 2 : 1/6 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 4 armour and 10 infantry
British defend with 2 infantry
Germans roll dice for 4 armour and 10 infantry in Eastern Europe, round 2 : 5/14 hits
British roll dice for 2 infantry in Eastern Europe, round 2 : 0/2 hits
2 infantry owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 4 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 aaGun moved from Belorussia to Eastern Europe
2 infantry moved from Southern Europe to GermanyPlace Units - Germans
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 2 armour, 1 factory and 12 infantry
Southern Europe : 1 aaGun and 1 factory
Eastern Europe : 1 aaGun, 4 armour and 10 infantry
Western Europe : 1 aaGun and 9 infantry
Ukraine S.S.R. : 2 armour and 4 infantry
Belorussia : 1 infantryProduction/PUs Summary :
Russians : 16 / 19
Germans : 34 / 34
British : 17 / 24
Japanese : 47 / 48
Americans : 52 / 53 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 12
Purchase Units - British
British buy 1 artillery and 6 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
1 transport moved from 17 Sea Zone to 7 Sea Zone
1 bomber moved from Russia to Western Europe
1 fighter moved from 5 Sea Zone to Western Europe
1 bomber moved from Norway to Western Europe
1 carrier and 1 transport moved from 5 Sea Zone to 7 Sea Zone
2 artilleries and 6 infantry moved from United Kingdom to 7 Sea Zone
2 artilleries and 6 infantry moved from 7 Sea Zone to Western EuropeCombat - British
Battle in Western Europe
British attack with 2 artilleries, 2 bombers, 1 fighter and 6 infantry
Japanese defend with 1 fighter; Germans defend with 1 aaGun and 9 infantry
AA fire in Western Europe : 0/3 hits
British roll dice for 1 battleship and 2 cruisers in Western Europe, round 2 : 3/3 hits
British roll dice for 2 artilleries, 2 bombers, 1 fighter and 6 infantry in Western Europe, round 2 : 5/11 hits
Germans roll dice for 1 fighter and 9 infantry in Western Europe, round 2 : 1/10 hits
1 infantry owned by the British and 8 infantry owned by the Germans lost in Western Europe
British roll dice for 2 artilleries, 2 bombers, 1 fighter and 5 infantry in Western Europe, round 3 : 1/10 hits
Germans roll dice for 1 fighter and 1 infantry in Western Europe, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
British roll dice for 2 artilleries, 2 bombers, 1 fighter and 4 infantry in Western Europe, round 4 : 3/9 hits
Germans roll dice for 1 fighter in Western Europe, round 4 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Western Europe
British win, taking Western Europe from Germans with 2 artilleries, 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 1 fighter
Casualties for Germans: 9 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 bombers moved from Western Europe to Norway
1 fighter moved from Western Europe to Norway
2 fighters moved from Caucasus to RussiaPlace Units - British
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 25 PUs totalTerritory Summary for British :
Australia : 3 infantry
Norway : 2 bombers and 1 fighter
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 6 infantry
Western Europe : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
New Zealand : 1 infantry
Caucasus : 1 aaGun
Russia : 2 fighters
7 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 4 transports
12 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 16 / 19
Germans : 28 / 34
British : 23 / 25
Japanese : 47 / 48
Americans : 52 / 53 -
German defense a joke as usual
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Yeah France was pretty bad. Want to restart one? I’m not sure if I win or lose but I got solid dice throughout while you pretty much only had luck in AA shots at my SBR.
Do you want to continue or restart? if restart could I play axis?
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No this game is far from decided as I am concerned. Let’s play it until the very end won’t you say?
Afterwards we could start another one and you can play the axis then if you want.
Concerning the dices, I think I had a normal run with Japan. Pretty even luck/unluck there. It was just Germany that had consistently bad dices. Plus all their opponents had quite good dices at the same time. Weird. It’s like the germans fighting moral has crashed or something…
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I’ll continue playing fo’ so’
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In my other game, the brits can’t buy any victories in western europe. They lose 8 troops a turn and kill maybe 3-4 germans. Bombardments (3 cruisers, 1 BB) never hit. It’s crazy. Dice games are like that sometimes.
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While here you get 3/3 hits on your bombardments all the time it seems to me! I would expect 10 inf to do a better job defending than what my german guys do.
I did something stupid with Japan, I attacked borneo with my fighters overlooking that they cannot actually make it back to SZ 60. So now they are stuck there! Do you mind if I replay this round and not use my fighters in that attack? I’ll edit so all the other battles are identical. In a real game this wouldn’t happen I would think, because you always have to proclaim where you want to land them, and then you will see they actually cannot make that…
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technically TripleA does not let you move your fighters where you can’t get them so you must have carriers in range. But i’m not a douche - In real life I would have asked you where you would land them, and you would have said “on the carrier in sea zo… oh wait nevermind”.
Replay and edit with same results
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Sure. But you can still move your carriers after your fighter movements, which take away the spot where the fighters could land. Which happened in this case.
Thx, I replay the turn then.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 12
Purchase Units - Japanese
Japanese repair 2 damage on 2 factories; Remaining resources: 46 PUs;
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from India to Persia
1 infantry moved from Libya to Algeria
Germans take Algeria from Americans
1 artillery moved from Kazakh S.S.R. to Persia
1 artillery moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 bomber moved from Yakut S.S.R. to Russia
1 battleship moved from 49 Sea Zone to 60 Sea Zone
2 carriers moved from 49 Sea Zone to 60 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
Japanese take East Indies from Americans
5 destroyers moved from 49 Sea Zone to 60 Sea Zone
1 cruiser moved from 49 Sea Zone to 60 Sea Zone
4 fighters moved from 49 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 4 fighters
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 4 fighters in 60 Sea Zone, round 2 : 3/13 hits
1 submarine owned by the Russians lost in 60 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 4 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Persia
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Persia, round 2 : 0/2 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 artillery in Persia, round 3 : 1/2 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Russia
Battle in Caucasus
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun; Russians defend with 1 factory and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Russia to Buryatia S.S.R.
1 armour moved from Manchuria to Sinkiang
1 aaGun moved from Manchuria to China
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery moved from Novosibirsk to Kazakh S.S.R.
8 armour moved from Novosibirsk to Kazakh S.S.R.
8 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 transport moved from 61 Sea Zone to 60 Sea Zone
2 transports moved from 49 Sea Zone to 60 Sea Zone
5 infantry moved from Japan to 60 Sea Zone
5 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from India to 60 Sea Zone
1 fighter moved from Sinkiang to 60 Sea Zone
1 armour moved from Libya to Anglo Egypt
1 infantry moved from Union of South Africa to KenyaPlace Units - Japanese
1 carrier and 2 destroyers placed in 60 Sea Zone
1 artillery and 1 infantry placed in Sinkiang
3 infantry placed in India
Japanese undo move 3.
2 infantry placed in India
1 infantry placed in India
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 5
EDIT: Removing units owned by Japanese from Buryatia S.S.R.: 2 infantry
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
1 unit repaired.Territory Summary for Japanese :
Union of South Africa : 1 flag
Kenya : 1 flag, 1 infantry
Persia : 1 flag, 1 armour
French West Africa : 1 flag, 1 infantry
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 factory and 3 infantry
Soviet Far East : 1 flag
Philipine Islands : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
Yakut S.S.R. : 1 flag, 2 infantry
East Indies : 1 infantry
Kazakh S.S.R. : 1 flag, 8 armour, 1 artillery and 9 infantry
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
Sinkiang : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
Algeria : 1 infantry
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 artillery
Buryatia S.S.R. : 1 flag, 1 bomber and 3 infantry
Anglo Egypt : 1 flag, 1 armour
New Guinea : 1 infantry
China : 1 flag, 1 aaGun
Japan : 1 factory and 2 infantry
Caroline Islands : 2 infantry
37 Sea Zone : 1 transport
60 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters and 3 transportsProduction/PUs Summary :
Russians : 12 / 19
Germans : 29 / 34
British : 22 / 25
Japanese : 56 / 56
Americans : 47 / 53 -
Gonna trust you with your edit - dont want to have to go through your rolls to figure it out :P
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The results were exactly the same as the first round it turned out - besides my bombing attack which scored a 1 (!) on the first but 5 on the second. So I adjusted down your damage on the russian factory by 4 points.