JEB (Axis) vs Atease (Allies) Spring 42


  • Epic defense in Africa!

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair 5 damage on 5 factories; Remaining resources: 49 PUs;
                Japanese buy 1 aaGun, 1 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                4 fighters moved from 60 Sea Zone to 48 Sea Zone
                1 bomber moved from Buryatia S.S.R. to 48 Sea Zone
                1 battleship moved from 60 Sea Zone to 49 Sea Zone
                1 cruiser moved from 60 Sea Zone to 49 Sea Zone
                5 destroyers moved from 60 Sea Zone to 49 Sea Zone
                2 carriers moved from 60 Sea Zone to 49 Sea Zone
                2 infantry moved from Japan to 60 Sea Zone
                2 infantry and 1 transport moved from 60 Sea Zone to 49 Sea Zone
                8 infantry moved from Yakut S.S.R. to Novosibirsk
                4 armour moved from Sinkiang to Novosibirsk
                1 artillery moved from Sinkiang to Novosibirsk
                2 infantry moved from Sinkiang to Kazakh S.S.R.
                5 infantry moved from Persia to Kazakh S.S.R.
                2 artilleries moved from Persia to Kazakh S.S.R.
                2 armour moved from Sinkiang to Novosibirsk
                1 infantry moved from Kenya to Union of South Africa
                      Japanese take Union of South Africa from British
                1 bomber moved from Buryatia S.S.R. to Russia
                2 armour moved from Buryatia S.S.R. to Novosibirsk

    Combat - Japanese
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 5 and costs: 5 production.
                    Bombing raid costs 5  production in Russia
                Battle in 48 Sea Zone
                    Japanese attack with 1 bomber and 4 fighters
                    Americans defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 1 bomber and 4 fighters in 48 Sea Zone, round 2 :  5/5 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 48 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans , 1 bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 48 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
                Battle in 49 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 infantry and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 transport in 49 Sea Zone, round 2 :  2/9 hits
                        Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans lost in 49 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kazakh S.S.R.
                    Japanese attack with 2 artilleries and 7 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 artilleries and 7 infantry in Kazakh S.S.R., round 2 :  2/9 hits
                        Russians roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
                        Japanese roll dice for 2 artilleries and 6 infantry in Kazakh S.S.R., round 3 :  2/8 hits
                        Russians roll dice for 1 artillery in Kazakh S.S.R., round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Novosibirsk
                    Japanese attack with 8 armour, 1 artillery and 8 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 8 armour, 1 artillery and 8 infantry in Novosibirsk, round 2 :  3/17 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 8 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 aaGun moved from Buryatia S.S.R. to Manchuria
                4 fighters moved from 48 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to Philipine Islands
                2 transports moved from 60 Sea Zone to 49 Sea Zone
                1 transport moved from 60 Sea Zone to 61 Sea Zone
                1 armour moved from Japan to 61 Sea Zone
                1 armour moved from 61 Sea Zone to Manchuria
                1 armour moved from Trans-Jordan to Libya
                1 bomber moved from Russia to Yakut S.S.R.
                1 fighter moved from Germany to Western Europe

    Place Units - Japanese
                1 aaGun, 1 armour and 1 fighter placed in India
                1 fighter and 1 infantry placed in Sinkiang
                5 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Anglo Egypt: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to Libya: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total
                1 unit repaired.

    Territory Summary for Japanese :

    Union of South Africa : 1 flag, 1 infantry
        Kenya : 1 flag
        Manchuria : 1 aaGun and 1 armour
        Persia : 1 flag
        French West Africa : 1 flag, 1 infantry
        Belgian Congo : 1 flag
        India : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 fighter
        Soviet Far East : 1 flag
        Philipine Islands : 2 infantry
        Novosibirsk : 1 flag, 8 armour, 1 artillery and 8 infantry
        Italian East Africa : 1 flag
        Yakut S.S.R. : 1 flag, 1 bomber and 3 infantry
        Kazakh S.S.R. : 1 flag, 2 artilleries and 6 infantry
        Trans-Jordan : 1 flag
        Western Europe : 1 fighter
        French Equatorial Africa : 1 flag
        Solomon Islands : 1 infantry
        Sinkiang : 1 flag, 1 factory, 1 fighter and 1 infantry
        Wake Island : 1 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Libya : 1 armour, 1 artillery and 1 infantry
        Buryatia S.S.R. : 1 flag
        Anglo Egypt : 1 flag
        New Guinea : 1 infantry
        China : 1 flag
        Japan : 1 factory and 5 infantry
        Caroline Islands : 2 infantry
        61 Sea Zone : 1 transport
        49 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 3 transports

    Production/PUs Summary :

    Russians : 16 / 25
        Germans : 31 / 36
        British : 19 / 24
        Japanese : 48 / 48
        Americans : 52 / 59


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from East Indies to 37 Sea Zone
                2 battleships, 1 carrier, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 37 Sea Zone to 47 Sea Zone
                2 battleships, 1 carrier, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 47 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Solomon Islands
                1 fighter moved from 45 Sea Zone to Solomon Islands
                3 destroyers, 3 submarines and 1 transport moved from 55 Sea Zone to 52 Sea Zone
                2 infantry moved from Hawaiian Islands to 52 Sea Zone
                3 destroyers, 2 infantry, 3 submarines and 1 transport moved from 52 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Solomon Islands
                5 infantry moved from Karelia S.S.R. to Archangel
                2 infantry moved from Norway to Karelia S.S.R.
                1 bomber moved from Russia to Sinkiang
                1 transport moved from 14 Sea Zone to 12 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to Eastern Canada

    Combat - Americans
                Strategic bombing raid in Sinkiang
                    Bombing raid in Sinkiang rolls: 2 and costs: 2 production.
                    Bombing raid costs 2  production in Sinkiang
                Battle in Solomon Islands
                    Americans attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 battleships in Solomon Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Solomon Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Solomon Islands
                    Americans win, taking Solomon Islands from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Solomon Islands to 45 Sea Zone
                1 bomber moved from Sinkiang to Russia
                1 fighter moved from Norway to Russia

    Place Units - Americans
                1 fighter and 2 infantry placed in Norway
                1 fighter placed in Western United States
                4 destroyers placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Territory Summary for Americans :

    Eastern Canada : 1 armour and 1 infantry
        Midway : 1 infantry
        Archangel : 5 infantry
        Western United States : 1 aaGun, 1 factory and 1 fighter
        Karelia S.S.R. : 2 infantry
        Borneo : 1 flag, 1 infantry
        East Indies : 1 flag
        Norway : 1 flag, 1 factory, 1 fighter and 2 infantry
        Solomon Islands : 1 flag, 3 infantry
        Algeria : 1 flag
        West Russia : 1 flag
        Eastern United States : 1 aaGun and 1 factory
        Russia : 1 bomber and 3 fighters
        12 Sea Zone : 1 transport
        45 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 1 fighter, 6 submarines and 2 transports
        55 Sea Zone : 4 destroyers

    Production/PUs Summary :

    Russians : 16 / 25
        Germans : 31 / 36
        British : 19 / 24
        Japanese : 48 / 48
        Americans : 52 / 53


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 8 damage on 8 factories; Remaining resources: 17 PUs;
                Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Caucasus to Ukraine S.S.R.
                      Russians take Ukraine S.S.R. from Germans
                1 infantry moved from Caucasus to Persia
                      British take Persia from Japanese
                2 fighters moved from Caucasus to Kazakh S.S.R.
                2 artilleries moved from Caucasus to Kazakh S.S.R.
                5 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Russia to Kazakh S.S.R.
                1 infantry moved from Caucasus to Kazakh S.S.R.
                1 infantry moved from Russia to Kazakh S.S.R.
                1 submarine moved from 50 Sea Zone to 60 Sea Zone

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 2 artilleries, 2 fighters and 8 infantry
                    Japanese defend with 2 artilleries and 6 infantry
                        Russians roll dice for 2 artilleries, 2 fighters and 8 infantry in Kazakh S.S.R., round 2 :  5/12 hits
                        Japanese roll dice for 2 artilleries and 6 infantry in Kazakh S.S.R., round 2 :  4/8 hits
                        4 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Kazakh S.S.R.
                    4 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
                    Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 5 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 fighters moved from Kazakh S.S.R. to Russia
                14 infantry moved from Caucasus to Russia
                1 aaGun moved from Caucasus to Russia

    Place Units - Russians
                1 infantry placed in Caucasus
                1 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

    Territory Summary for Russians :

    Persia : 1 infantry
        Caucasus : 1 factory and 1 infantry
        Ukraine S.S.R. : 1 flag, 1 infantry
        West Russia : 1 infantry
        Russia : 2 aaGuns, 1 armour, 2 artilleries, 1 factory, 2 fighters and 21 infantry
        60 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 19 / 19
        Germans : 28 / 36
        British : 20 / 24
        Japanese : 47 / 48
        Americans : 52 / 53

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Purchase Units - Germans
                Germans repair 6 damage on 6 factories; Remaining resources: 30 PUs;
                Germans buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Belorussia to Ukraine S.S.R.
                1 armour moved from Belorussia to Ukraine S.S.R.
                1 infantry moved from Belorussia to Ukraine S.S.R.
                1 armour moved from Belorussia to Ukraine S.S.R.
                1 infantry moved from Belorussia to Ukraine S.S.R.
                10 infantry moved from Germany to Eastern Europe
                1 armour moved from Belorussia to Eastern Europe
                1 armour moved from Belorussia to Eastern Europe
                1 armour moved from Southern Europe to Eastern Europe
                1 armour moved from Belorussia to Eastern Europe

    Combat - Germans
                Battle in Ukraine S.S.R.
                    Germans attack with 2 armour and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 4 infantry in Ukraine S.S.R., round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine S.S.R.
                    Germans win, taking Ukraine S.S.R. from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Europe
                    Germans attack with 4 armour and 10 infantry
                    British defend with 2 infantry
                        Germans roll dice for 4 armour and 10 infantry in Eastern Europe, round 2 :  5/14 hits
                        British roll dice for 2 infantry in Eastern Europe, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Eastern Europe
                    Germans win, taking Eastern Europe from British with 4 armour and 10 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belorussia to Eastern Europe
                2 infantry moved from Southern Europe to Germany

    Place Units - Germans
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 34 PUs; end with 34 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 2 armour, 1 factory and 12 infantry
        Southern Europe : 1 aaGun and 1 factory
        Eastern Europe : 1 aaGun, 4 armour and 10 infantry
        Western Europe : 1 aaGun and 9 infantry
        Ukraine S.S.R. : 2 armour and 4 infantry
        Belorussia : 1 infantry

    Production/PUs Summary :

    Russians : 16 / 19
        Germans : 34 / 34
        British : 17 / 24
        Japanese : 47 / 48
        Americans : 52 / 53


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 artillery and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 destroyer moved from 14 Sea Zone to 12 Sea Zone
                1 transport moved from 17 Sea Zone to 7 Sea Zone
                1 bomber moved from Russia to Western Europe
                1 fighter moved from 5 Sea Zone to Western Europe
                1 bomber moved from Norway to Western Europe
                1 carrier and 1 transport moved from 5 Sea Zone to 7 Sea Zone
                2 artilleries and 6 infantry moved from United Kingdom to 7 Sea Zone
                2 artilleries and 6 infantry moved from 7 Sea Zone to Western Europe

    Combat - British
                Battle in Western Europe
                    British attack with 2 artilleries, 2 bombers, 1 fighter and 6 infantry
                    Japanese defend with 1 fighter; Germans defend with 1 aaGun and 9 infantry
                        AA fire in Western Europe :  0/3 hits
                        British roll dice for 1 battleship and 2 cruisers in Western Europe, round 2 :  3/3 hits
                        British roll dice for 2 artilleries, 2 bombers, 1 fighter and 6 infantry in Western Europe, round 2 :  5/11 hits
                        Germans roll dice for 1 fighter and 9 infantry in Western Europe, round 2 :  1/10 hits
                        1 infantry owned by the British and 8 infantry owned by the Germans lost in Western Europe
                        British roll dice for 2 artilleries, 2 bombers, 1 fighter and 5 infantry in Western Europe, round 3 :  1/10 hits
                        Germans roll dice for 1 fighter and 1 infantry in Western Europe, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
                        British roll dice for 2 artilleries, 2 bombers, 1 fighter and 4 infantry in Western Europe, round 4 :  3/9 hits
                        Germans roll dice for 1 fighter in Western Europe, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 fighter owned by the Japanese lost in Western Europe
                    British win, taking Western Europe from Germans with 2 artilleries, 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 fighter
                    Casualties for Germans: 9 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                2 bombers moved from Western Europe to Norway
                1 fighter moved from Western Europe to Norway
                2 fighters moved from Caucasus to Russia

    Place Units - British
                1 artillery and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 25 PUs total

    Territory Summary for British :

    Australia : 3 infantry
        Norway : 2 bombers and 1 fighter
        United Kingdom : 1 aaGun, 1 artillery, 1 factory and 6 infantry
        Western Europe : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
        New Zealand : 1 infantry
        Caucasus : 1 aaGun
        Russia : 2 fighters
        7 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 4 transports
        12 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Russians : 16 / 19
        Germans : 28 / 34
        British : 23 / 25
        Japanese : 47 / 48
        Americans : 52 / 53

  • '16

    German defense a joke as usual


  • Yeah France was pretty bad. Want to restart one? I’m not sure if I win or lose but I got solid dice throughout while you pretty much only had luck in AA shots at my SBR.

    Do you want to continue or restart? if restart could I play axis?

  • '16

    No this game is far from decided as I am concerned. Let’s play it until the very end won’t you say?

    Afterwards we could start another one and you can play the axis then if you want.

    Concerning the dices, I think I had a normal run with Japan. Pretty even luck/unluck there. It was just Germany that had consistently bad dices. Plus all their opponents had quite good dices at the same time. Weird. It’s like the germans fighting moral has crashed or something…


  • I’ll continue playing fo’ so’


  • In my other game, the brits can’t buy any victories in western europe. They lose 8 troops a turn and kill maybe 3-4 germans. Bombardments (3 cruisers, 1 BB) never hit. It’s crazy. Dice games are like that sometimes.

  • '16

    While here you get 3/3 hits on your bombardments all the time it seems to me! I would expect 10 inf to do a better job defending than what my german guys do.

    I did something stupid with Japan, I attacked borneo with my fighters overlooking that they cannot actually make it back to SZ 60. So now they are stuck there! Do you mind if I replay this round and not use my fighters in that attack? I’ll edit so all the other battles are identical. In a real game this wouldn’t happen I would think, because you always have to proclaim where you want to land them, and then you will see they actually cannot make that…


  • technically TripleA does not let you move your fighters where you can’t get them so you must have carriers in range. But i’m not a douche - In real life I would have asked you where you would land them, and you would have said “on the carrier in sea zo… oh wait nevermind”.

    Replay and edit with same results

  • '16

    Sure. But you can still move your carriers after your fighter movements, which take away the spot where the fighters could land. Which happened in this case.

    Thx, I replay the turn then.

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese repair 2 damage on 2 factories; Remaining resources: 46 PUs;
                Japanese buy 1 artillery, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from India to Persia
                1 infantry moved from Libya to Algeria
                      Germans take Algeria from Americans
                1 artillery moved from Kazakh S.S.R. to Persia
                1 artillery moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Kazakh S.S.R. to Caucasus
                1 bomber moved from Yakut S.S.R. to Russia
                1 battleship moved from 49 Sea Zone to 60 Sea Zone
                2 carriers moved from 49 Sea Zone to 60 Sea Zone
                1 infantry moved from Philipine Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to East Indies
                      Japanese take East Indies from Americans
                5 destroyers moved from 49 Sea Zone to 60 Sea Zone
                1 cruiser moved from 49 Sea Zone to 60 Sea Zone
                4 fighters moved from 49 Sea Zone to 60 Sea Zone

    Combat - Japanese
                Battle in 60 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 4 fighters
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 60 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 4 fighters in 60 Sea Zone, round 2 :  3/13 hits
                        1 submarine owned by the Russians lost in 60 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Persia
                    Japanese attack with 1 armour and 1 artillery
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 artillery in Persia, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 artillery in Persia, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Persia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Persia
                    Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 5 and costs: 5 production.
                    Bombing raid costs 5  production in Russia
                Battle in Caucasus
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun; Russians defend with 1 factory and 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Russia to Buryatia S.S.R.
                1 armour moved from Manchuria to Sinkiang
                1 aaGun moved from Manchuria to China
                1 infantry moved from Sinkiang to Kazakh S.S.R.
                1 artillery moved from Novosibirsk to Kazakh S.S.R.
                8 armour moved from Novosibirsk to Kazakh S.S.R.
                8 infantry moved from Novosibirsk to Kazakh S.S.R.
                1 infantry moved from Yakut S.S.R. to Novosibirsk
                1 transport moved from 61 Sea Zone to 60 Sea Zone
                2 transports moved from 49 Sea Zone to 60 Sea Zone
                5 infantry moved from Japan to 60 Sea Zone
                5 infantry moved from 60 Sea Zone to Buryatia S.S.R.
                1 fighter moved from India to 60 Sea Zone
                1 fighter moved from Sinkiang to 60 Sea Zone
                1 armour moved from Libya to Anglo Egypt
                1 infantry moved from Union of South Africa to Kenya

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 60 Sea Zone
                1 artillery and 1 infantry placed in Sinkiang
                3 infantry placed in India
                Japanese undo move 3.
                2 infantry placed in India
                1 infantry placed in India
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Russians owned units to: factory = 5
                EDIT: Removing units owned by Japanese from Buryatia S.S.R.: 2 infantry
                EDIT: Adding units owned by Japanese to Japan: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                1 unit repaired.

    Territory Summary for Japanese :

    Union of South Africa : 1 flag
        Kenya : 1 flag, 1 infantry
        Persia : 1 flag, 1 armour
        French West Africa : 1 flag, 1 infantry
        Belgian Congo : 1 flag
        India : 1 flag, 1 aaGun, 1 factory and 3 infantry
        Soviet Far East : 1 flag
        Philipine Islands : 1 infantry
        Novosibirsk : 1 flag, 1 infantry
        Italian East Africa : 1 flag
        Yakut S.S.R. : 1 flag, 2 infantry
        East Indies : 1 infantry
        Kazakh S.S.R. : 1 flag, 8 armour, 1 artillery and 9 infantry
        Trans-Jordan : 1 flag
        French Equatorial Africa : 1 flag
        Caucasus : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
        Sinkiang : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
        Algeria : 1 infantry
        Wake Island : 1 infantry
        Evenki National Okrug : 1 flag, 1 infantry
        Libya : 1 artillery
        Buryatia S.S.R. : 1 flag, 1 bomber and 3 infantry
        Anglo Egypt : 1 flag, 1 armour
        New Guinea : 1 infantry
        China : 1 flag, 1 aaGun
        Japan : 1 factory and 2 infantry
        Caroline Islands : 2 infantry
        37 Sea Zone : 1 transport
        60 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters and 3 transports

    Production/PUs Summary :

    Russians : 12 / 19
        Germans : 29 / 34
        British : 22 / 25
        Japanese : 56 / 56
        Americans : 47 / 53


  • Gonna trust you with your edit - dont want to have to go through your rolls to figure it out :P

  • '16

    The results were exactly the same as the first round it turned out - besides my bombing attack which scored a 1 (!) on the first but 5 on the second. So I adjusted down your damage on the russian factory by 4 points.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Karelia S.S.R. to Belorussia
                1 fighter moved from Norway to Belorussia
                1 fighter moved from Russia to Belorussia
                1 bomber moved from Russia to Sinkiang
                5 infantry moved from Archangel to Russia
                1 transport moved from 12 Sea Zone to 9 Sea Zone
                1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
                1 armour and 1 infantry moved from 12 Sea Zone to Algeria
                1 infantry moved from Karelia S.S.R. to Archangel
                1 infantry moved from Norway to Karelia S.S.R.
                3 infantry moved from Solomon Islands to 45 Sea Zone
                2 battleships, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 6 submarines and 2 transports moved from 45 Sea Zone to 37 Sea Zone
                1 fighter moved from 37 Sea Zone to East Indies
                3 infantry moved from 37 Sea Zone to East Indies
                1 destroyer moved from 55 Sea Zone to 51 Sea Zone
                1 fighter moved from Western United States to Solomon Islands
                2 fighters moved from Russia to Belorussia

    Combat - Americans
                Strategic bombing raid in Sinkiang
                    Bombing raid in Sinkiang rolls: 4 and costs: 4 production.
                    Bombing raid costs 4  production in Sinkiang
                Battle in 37 Sea Zone
                    Americans attack with 2 battleships, 1 carrier, 3 destroyers, 6 submarines and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 6 submarines in 37 Sea Zone, round 2 :  0/6 hits
                    Americans win with 2 battleships, 1 carrier, 3 destroyers, 6 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in East Indies
                    Americans attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter and 3 infantry in East Indies, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in East Indies, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
                    Americans win, taking East Indies from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Algeria
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Algeria, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Algeria
                    Americans win, taking Algeria from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Belorussia
                    Americans attack with 4 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 4 fighters and 1 infantry in Belorussia, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Belorussia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belorussia
                    Americans win, taking Belorussia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Belorussia to Norway
                3 fighters moved from Belorussia to Russia
                1 bomber moved from Sinkiang to Russia
                1 fighter moved from East Indies to 37 Sea Zone

    Place Units - Americans
                1 bomber and 2 infantry placed in Norway
                1 artillery and 1 infantry placed in Eastern United States
                2 destroyers and 2 submarines placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total

    Territory Summary for Americans :

    Midway : 1 infantry
        Archangel : 1 infantry
        Western United States : 1 aaGun and 1 factory
        Karelia S.S.R. : 1 infantry
        Borneo : 1 flag, 1 infantry
        East Indies : 1 flag, 2 infantry
        Norway : 1 flag, 1 bomber, 1 factory, 1 fighter and 3 infantry
        Solomon Islands : 1 flag, 1 fighter
        Algeria : 1 flag, 1 armour
        West Russia : 1 flag
        Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
        Belorussia : 1 flag, 1 infantry
        Russia : 1 bomber, 3 fighters and 5 infantry
        51 Sea Zone : 1 destroyer
        12 Sea Zone : 1 transport
        37 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 1 fighter, 6 submarines and 2 transports
        55 Sea Zone : 5 destroyers and 2 submarines

    Production/PUs Summary :

    Russians : 12 / 19
        Germans : 26 / 34
        British : 22 / 25
        Japanese : 52 / 56
        Americans : 54 / 54


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians repair 2 damage on 2 factories; Remaining resources: 17 PUs;
                Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Evenki National Okrug
                1 fighter moved from Russia to Evenki National Okrug
                1 infantry moved from Russia to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 artillery moved from Russia to Caucasus
                1 infantry moved from Russia to Caucasus

    Combat - Russians
                Battle in Evenki National Okrug
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Evenki National Okrug
                    retreated to Evenki National Okrug
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  2/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Novosibirsk to Russia
                1 fighter moved from Evenki National Okrug to Russia

    Place Units - Russians
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Territory Summary for Russians :

    Novosibirsk : 1 infantry
        West Russia : 1 infantry
        Russia : 2 aaGuns, 2 armour, 1 artillery, 1 factory, 2 fighters and 22 infantry

    Production/PUs Summary :

    Russians : 14 / 14
        Germans : 26 / 34
        British : 22 / 25
        Japanese : 50 / 56
        Americans : 54 / 54

  • '16

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round: 13

    Purchase Units - Germans
                Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 infantry moved from Germany to Western Europe
                2 armour moved from Germany to Western Europe
                1 armour moved from Eastern Europe to Western Europe
                3 infantry moved from Ukraine S.S.R. to West Russia
                1 infantry moved from Eastern Europe to Belorussia
                1 infantry moved from Eastern Europe to Belorussia
                1 armour moved from Ukraine S.S.R. to Belorussia
                1 armour moved from Ukraine S.S.R. to Belorussia
                2 infantry moved from Eastern Europe to Karelia S.S.R.
                1 infantry moved from Eastern Europe to Karelia S.S.R.
                1 infantry moved from Eastern Europe to Belorussia
                1 infantry moved from Eastern Europe to Belorussia
                1 armour moved from Eastern Europe to Western Europe

    Combat - Germans
                Battle in West Russia
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in West Russia, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in West Russia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Americans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia S.S.R.
                    Germans attack with 3 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 3 infantry in Karelia S.S.R., round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Karelia S.S.R., round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 3 :  0/1 hits
                        Germans roll dice for 3 infantry in Karelia S.S.R., round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Western Europe
                    Germans attack with 4 armour and 10 infantry
                    British defend with 1 aaGun, 2 artilleries and 3 infantry
                        Germans roll dice for 4 armour and 10 infantry in Western Europe, round 2 :  2/14 hits
                        British roll dice for 2 artilleries and 3 infantry in Western Europe, round 2 :  1/5 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
                        Germans roll dice for 4 armour and 9 infantry in Western Europe, round 3 :  4/13 hits
                        British roll dice for 2 artilleries and 1 infantry in Western Europe, round 3 :  0/3 hits
                        1 infantry owned by the British and 2 artilleries owned by the British lost in Western Europe
                    Germans win, taking Western Europe from British with 4 armour and 9 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 artilleries and 3 infantry
                Battle in Belorussia
                    Germans attack with 2 armour and 4 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 armour and 4 infantry in Belorussia, round 2 :  2/6 hits
                        Americans roll dice for 1 infantry in Belorussia, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Belorussia
                    Germans win, taking Belorussia from Americans with 2 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 infantry moved from Eastern Europe to Ukraine S.S.R.
                2 armour moved from Eastern Europe to Germany

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                1 infantry placed in Southern Europe

    Turn Complete - Germans
                Germans collect 38 PUs; end with 38 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 2 armour, 1 artillery, 1 factory and 11 infantry
        Southern Europe : 1 aaGun, 1 factory and 1 infantry
        Eastern Europe : 1 aaGun and 1 infantry
        Karelia S.S.R. : 1 flag, 3 infantry
        Western Europe : 1 aaGun, 4 armour and 9 infantry
        Ukraine S.S.R. : 3 infantry
        West Russia : 3 infantry
        Belorussia : 2 armour and 4 infantry

    Production/PUs Summary :

    Russians : 12 / 14
        Germans : 38 / 38
        British : 16 / 25
        Japanese : 50 / 56
        Americans : 50 / 54

Suggested Topics

  • 13
  • 62
  • 47
  • 7
  • 40
  • 66
  • 69
  • 138
Axis & Allies Boardgaming Custom Painted Miniatures

96

Online

17.4k

Users

39.9k

Topics

1.7m

Posts