Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Holland Belgium to 109 Sea Zone
2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
need scramble orders in sz 109
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Holland Belgium to 109 Sea Zone
2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
Combat - Germans
Battle in Greece
Germans attack with 1 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 1 armour and 4 infantry in Greece, round 2 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Bulgaria
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in 109 Sea Zone
Germans attack with 3 bombers, 2 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/3 hits
1 cruiser owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 3 bombers, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Non Combat Move - Germans
3 bombers moved from 109 Sea Zone to Western Germany
2 fighters moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
2 submarines moved from 106 Sea Zone to 108 Sea Zone
1 tactical_bomber moved from Western Germany to Alexandria
1 fighter moved from Western Germany to Alexandria
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Germany to Poland
2 armour moved from France to Germany
2 artilleries moved from France to Western Germany
1 infantry moved from Western Germany to France
1 armour moved from Southern France to France
1 armour moved from Southern France to Yugoslavia
Place Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 fighter placed in 93 Sea Zone
1 fighter placed in Western Germany
4 artilleries and 3 infantry placed in Germany
Germans undo move 3.
Germans undo move 1.
1 carrier placed in 93 Sea Zone
1 fighter placed in 93 Sea Zone
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
7 infantry moved from Buryatia to Ulaanbaatar
2 aaGuns moved from Buryatia to Ulaanbaatar
1 infantry moved from Sakha to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
1 infantry moved from Baltic States to Novgorod
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Ukraine to Novgorod
1 tactical_bomber moved from Ukraine to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 4 armour and 1 carrier; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
3 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
7 infantry moved from Amur to Buyant-Uhaa
1 artillery moved from Amur to Buyant-Uhaa
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
5 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries moved from Anhwe to Hopei
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
3 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Jehol to Buyant-Uhaa
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from Manchuria to Jehol
2 fighters moved from Manchuria to Jehol
1 tactical_bomber moved from Jehol to Kwangsi
1 fighter moved from Manchuria to Jehol
1 fighter moved from Jehol to Kwangsi
Place Units - Japanese
3 armour placed in Kiangsu
1 carrier placed in 6 Sea Zone
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 8 PUs;
Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 8 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 12 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 60 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
2 infantry moved from Burma to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from Malta to Egypt
2 fighters moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Eastern Persia to India
1 fighter moved from Eastern Persia to India
2 infantry moved from Shan State to Burma
1 fighter moved from United Kingdom to French West Africa
Place Units - British
1 airfield and 2 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,5,5,4,3
British collect 22 PUs (8 lost to blockades); end with 24 PUs total
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Libya
2 fighters moved from Southern Italy to Libya
1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 armour moved from Yugoslavia to Greece
1 bomber moved from Southern Italy to Greece
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Greece
Italians attack with 2 armour and 1 bomber
Neutral_Allies defend with 2 infantry
Italians roll dice for 2 armour and 1 bomber in Greece, round 2 : 3/3 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Libya
Italians attack with 2 fighters and 1 infantry
French defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Libya, round 2 : 1/3 hits
French roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
Non Combat Move - Italians
2 fighters moved from Libya to Alexandria
1 artillery moved from Tobruk to Alexandria
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Germans
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 cruiser moved from 110 Sea Zone to 90 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern France
2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern France
1 submarine moved from 106 Sea Zone to 90 Sea Zone
2 submarines moved from 108 Sea Zone to 90 Sea Zone
need scramble orders in sz 98
none