@mikawagunichi no thanks
14L G40 mrcunego (axis) vs tcnance (allies +10) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Albania to Yugoslavia
2 infantry moved from Albania to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Italians: 1 submarine
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 2 infantry
Neutral_Allies defend with 3 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 3 infantry
Casualties for Italians: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 fighter
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 95 Sea Zone to 93 Sea ZonePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
I just tried repost the italian turn. At first I got an error message to. I tried again without adding the more elaborate hit overview in the summary post and then in worked well. Maybe try just post you anzac turn with only turn summary and save gave file.
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ahh maybe I misunderstood your problem. Can you even open the save game?
I reposted the italian turn. Try if that helps -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to New South Wales
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Removing units owned by French from French West Africa: 1 infantry
EDIT: Adding units owned by French to French Central Africa: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Removing units owned by French from French West Africa: 1 infantry
EDIT: Adding units owned by French to French Central Africa: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Holland Belgium to 109 Sea Zone
2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece -
need scramble orders in sz 109
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Holland Belgium to 109 Sea Zone
2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
3 bombers moved from Western Germany to 109 Sea Zone
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to GreeceCombat - Germans
Battle in Greece
Germans attack with 1 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 1 armour and 4 infantry in Greece, round 2 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Bulgaria
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in 109 Sea Zone
Germans attack with 3 bombers, 2 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/3 hits
1 cruiser owned by the British , 1 battleship owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 3 bombers, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyerNon Combat Move - Germans
3 bombers moved from 109 Sea Zone to Western Germany
2 fighters moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
2 submarines moved from 106 Sea Zone to 108 Sea Zone
1 tactical_bomber moved from Western Germany to Alexandria
1 fighter moved from Western Germany to Alexandria
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Germany to Poland
2 armour moved from France to Germany
2 artilleries moved from France to Western Germany
1 infantry moved from Western Germany to France
1 armour moved from Southern France to France
1 armour moved from Southern France to YugoslaviaPlace Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 fighter placed in 93 Sea Zone
1 fighter placed in Western Germany
4 artilleries and 3 infantry placed in Germany
Germans undo move 3.
Germans undo move 1.
1 carrier placed in 93 Sea Zone
1 fighter placed in 93 Sea Zone
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
7 infantry moved from Buryatia to Ulaanbaatar
2 aaGuns moved from Buryatia to Ulaanbaatar
1 infantry moved from Sakha to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
1 infantry moved from Baltic States to Novgorod
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Ukraine to Novgorod
1 tactical_bomber moved from Ukraine to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 4 armour and 1 carrier; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
3 fighters moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
7 infantry moved from Amur to Buyant-Uhaa
1 artillery moved from Amur to Buyant-Uhaa
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
5 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries moved from Anhwe to HopeiCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
3 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Jehol to Buyant-Uhaa
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from Manchuria to Jehol
2 fighters moved from Manchuria to Jehol
1 tactical_bomber moved from Jehol to Kwangsi
1 fighter moved from Manchuria to Jehol
1 fighter moved from Jehol to KwangsiPlace Units - Japanese
3 armour placed in Kiangsu
1 carrier placed in 6 Sea Zone
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 8 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 8 PUs;Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 12 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 60 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British