@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
Greece : 1 flag
97 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 63 / 85
Russians : 9 / 0
Japanese : 29 / 32
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 19 / 24
Italians : 10 / 10
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Queensland to Malaya
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Malaya : 3 fighters
Borneo : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 cruiser and 1 transport
45 Sea Zone : 1 destroyer
36 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
54 Sea Zone : 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 63 / 85
Russians : 9 / 0
Japanese : 25 / 32
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 23 / 24
Italians : 10 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 63 / 85
Russians : 9 / 0
Japanese : 25 / 32
Americans : 60 / 85
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 23 / 24
Italians : 10 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 13 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
3 mech_infantrys moved from Russia to Samara
5 infantry moved from Rostov to Caucasus
6 armour and 3 artilleries moved from Rostov to Volgograd
2 fighters moved from Rostov to Samara
2 fighters moved from Rostov to Caucasus
4 artilleries and 3 mech_infantrys moved from Tambov to Volgograd
1 tactical_bomber moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 bombers moved from Novgorod to 111 Sea Zone
4 bombers moved from Novgorod to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
scramble for 110 or 111?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 13 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
3 mech_infantrys moved from Russia to Samara
5 infantry moved from Rostov to Caucasus
6 armour and 3 artilleries moved from Rostov to Volgograd
2 fighters moved from Rostov to Samara
2 fighters moved from Rostov to Caucasus
4 artilleries and 3 mech_infantrys moved from Tambov to Volgograd
1 tactical_bomber moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 bombers moved from Novgorod to 111 Sea Zone
4 bombers moved from Novgorod to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 6 armour, 7 artilleries and 7 mech_infantrys
British defend with 1 armour and 1 factory_minor
Germans roll dice for 6 armour, 7 artilleries and 7 mech_infantrys in Volgograd, round 2 : 9/20 hits
British roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from British with 6 armour, 7 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in 111 Sea Zone
Germans attack with 3 bombers and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 5 bombers and 3 submarines
Americans defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 5 bombers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 fighters, 5 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Samara
Germans attack with 2 fighters and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 2 fighters and 3 mech_infantrys in Samara, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from Russians with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
5 bombers moved from 110 Sea Zone to Western Germany
3 bombers moved from 111 Sea Zone to Western Germany
1 aaGun moved from Rostov to Volgograd
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Germany to Slovakia Hungary
5 mech_infantrys moved from Germany to Greater Southern Germany
2 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
2 fighters moved from Samara to Russia
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 12 infantry
Greater Southern Germany : 5 mech_infantrys
Slovakia Hungary : 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 8 bombers, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 7 mech_infantrys
Germany : 1 factory_major and 1 infantry
Norway : 4 infantry
Denmark : 4 infantry
Northern Italy : 3 artilleries, 8 infantry and 10 mech_infantrys
Southern Italy : 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 aaGun, 6 armour, 7 artilleries, 1 factory_minor and 6 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 5 infantry
Smolensk : 1 flag
Samara : 1 flag, 3 mech_infantrys
113 Sea Zone : 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 3 submarines
111 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 70 / 95
Russians : 4 / 0
Japanese : 25 / 32
Americans : 60 / 85
Chinese : 23 / 29
British : 31 / 38
UK_Pacific : 23 / 24
Italians : 10 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
2 fighters moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Persia to Sikang
Turn Complete - Russians
Territory Summary for Russians :
Sikang : 1 tactical_bomber
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 fighter
Egypt : 2 fighters
Iraq : 1 flag
Production/PUs Summary :
Germans : 70 / 95
Russians : 4 / 0
Japanese : 25 / 32
Americans : 60 / 85
Chinese : 23 / 29
British : 31 / 38
UK_Pacific : 23 / 24
Italians : 10 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 fighters moved from Japan to 16 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
scramble midway?
not this time!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 fighters moved from Japan to 16 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 43 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans , 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 25
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Borneo
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 4/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Borneo : 1 flag, 1 armour, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
Olgiy : 1 flag
35 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 9 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 2 transports
Dzavhan : 1 flag
25 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Nenetsia : 1 flag
Vologda : 1 flag
Production/PUs Summary :
Germans : 70 / 95
Russians : 3 / 0
Japanese : 30 / 30
Americans : 60 / 85
Chinese : 23 / 29
British : 31 / 38
UK_Pacific : 19 / 24
Italians : 10 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 destroyers, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
3 fighters moved from Morocco to 111 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Trans-Jordan to Caucasus
2 bombers moved from India to Caucasus
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Germans defend with 3 submarines
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 3 : 2/5 hits
1 destroyer owned by the Americans and 2 submarines owned by the Germans lost in 110 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 3 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 111 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 111 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
Americans attack with 1 armour, 3 bombers and 3 mech_infantrys
Germans defend with 5 infantry
Americans roll dice for 1 armour, 3 bombers and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits
Germans roll dice for 5 infantry in Caucasus, round 2 : 2/5 hits
2 mech_infantrys owned by the Americans and 2 infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Caucasus, round 3 : 2/5 hits
Germans roll dice for 3 infantry in Caucasus, round 3 : 1/3 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 armour and 3 bombers in Caucasus, round 4 : 4/4 hits
Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Americans: 3 mech_infantrys
Non Combat Move - Americans
3 bombers moved from Caucasus to Trans-Jordan
1 aaGun and 1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Gibraltar to Trans-Jordan
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 4 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from 98 Sea Zone to Trans-Jordan
1 carrier and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to 109 Sea Zone
3 fighters moved from 111 Sea Zone to Scotland
4 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer, 4 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 1 Sea Zone to 14 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Java
Place Units - Americans
1 fighter and 5 infantry placed in Eastern United States
4 destroyers placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield, 1 fighter and 2 infantry
Celebes : 1 fighter
Java : 1 fighter and 1 tactical_bomber
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer and 1 submarine
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer and 1 submarine
14 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 1 submarine
16 Sea Zone : 1 submarine
1 Sea Zone : 1 flag
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Trans-Jordan : 1 aaGun, 1 artillery, 3 bombers, 1 fighter and 7 infantry
Gibraltar : 2 fighters and 2 infantry
Egypt : 1 armour and 1 mech_infantry
Scotland : 1 artillery, 3 fighters and 1 infantry
United Kingdom : 1 artillery, 7 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 fighter and 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Caucasus : 1 flag, 1 armour
93 Sea Zone : 1 flag
109 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
92 Sea Zone : 1 destroyer
101 Sea Zone : 4 destroyers, 1 submarine and 2 transports
Brazil : 1 flag
Northwest Persia : 1 aaGun and 1 infantry
98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports
91 Sea Zone : 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 68 / 95
Russians : 3 / 0
Japanese : 30 / 30
Americans : 62 / 82
Chinese : 23 / 29
British : 31 / 38
UK_Pacific : 19 / 24
Italians : 10 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 artillery placed in Shensi
1 artillery and 2 infantry placed in Kwangsi
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Manchuria
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 infantry
Kwangsi : 2 artilleries and 2 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Jehol : 1 infantry
Manchuria : 2 infantry
Shensi : 2 artilleries and 4 infantry
Kansu : 3 infantry
Tsinghai : 3 infantry
Sikang : 1 fighter and 3 infantry
Kwangtung : 6 infantry
Production/PUs Summary :
Germans : 68 / 95
Russians : 3 / 0
Japanese : 30 / 30
Americans : 62 / 82
Chinese : 23 / 29
British : 31 / 38
UK_Pacific : 19 / 24
Italians : 10 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Kansu to Tsagaan Olom
1 mech_infantry moved from Tsagaan Olom to Dzavhan
UK_Pacific take Dzavhan from Japanese
1 mech_infantry moved from Northwest Persia to Rostov
British take Rostov from Germans
Combat - British
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 3 infantry moved from Szechwan to Sikang
1 artillery moved from Persia to Northwest Persia
1 aaGun and 5 infantry moved from Eastern Persia to Persia
5 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 tactical_bomber moved from India to Persia
4 infantry moved from Trans-Jordan to Iraq
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Morocco to Algeria
2 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Kwangtung to Kwangsi
Place Units - British
1 airfield and 1 fighter placed in Egypt
1 artillery and 2 infantry placed in Persia
1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour, 1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Sikang : 2 artilleries and 4 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
Kazakhstan : 1 mech_infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 2 infantry
Dzavhan : 1 flag, 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield, 1 fighter and 3 infantry
Gibraltar : 1 airfield, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Algeria : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 flag, 1 mech_infantry
119 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 4 infantry
Eastern Persia : 1 flag, 1 armour, 5 infantry and 1 mech_infantry
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Persia : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 battleship and 1 destroyer
Production/PUs Summary :
Germans : 66 / 95
Russians : 3 / 0
Japanese : 30 / 30
Americans : 62 / 82
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 19 / 24
Italians : 10 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Territory Summary for Italians :
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Greece : 1 flag
Production/PUs Summary :
Germans : 66 / 95
Russians : 3 / 0
Japanese : 30 / 30
Americans : 62 / 82
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 19 / 24
Italians : 10 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Malaya to 43 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 2 transports
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers and 3 fighters in 43 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer and 2 transports in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 43 Sea Zone
2 transports owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Japanese with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports
Non Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to Malaya
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Malaya : 3 fighters
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 2 destroyers and 1 submarine
45 Sea Zone : 1 destroyer
36 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
54 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 66 / 95
Russians : 3 / 0
Japanese : 30 / 30
Americans : 62 / 82
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 19 / 24
Italians : 10 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 66 / 95
Russians : 3 / 0
Japanese : 30 / 30
Americans : 62 / 82
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 19 / 24
Italians : 10 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 destroyer, 7 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 7 artilleries and 6 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Samara to Caucasus
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Urals to Kazakhstan
2 fighters and 1 tactical_bomber moved from Ukraine to Kazakhstan
2 fighters and 3 mech_infantrys moved from Russia to Rostov
8 bombers moved from Western Germany to United Kingdom
intercept UK? looks like fiscal month end is going well, but my play time will probably drop a tiny bit for the next couple days, probably through Tuesday.