Sorry, I know I am overdue. Could not take a decision omn the weekend and I was lazy that week. Sorry for that.
L13 G40 toan6ca (axis) vs MrRoboto (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Korea: 1 infantry
EDIT: Adding units owned by ANZAC to Manchuria: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 bomber moved from Russia to Ukraine
2 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to IraqCombat - Russians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Volgograd
2 fighters moved from Belarus to Volgograd
6 armour and 9 mech_infantrys moved from Bryansk to Volgograd
18 infantry moved from Novosibirsk to Samara
2 artilleries and 5 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Bryansk
2 aaGuns moved from Bryansk to Russia
2 artilleries and 4 infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 bomber moved from Ukraine to Russia
14 mech_infantrys moved from Iraq to Northwest Persia
2 aaGuns moved from Korea to Manchuria
1 infantry moved from Bryansk to Rostov
2 aaGuns, 13 artilleries and 32 infantry moved from Bryansk to TambovPlace Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
4 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 battleships moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
4 transports moved from 35 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry moved from 6 Sea Zone to Korea
3 fighters and 5 tactical_bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 5 tactical_bombers and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 5 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 8/11 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese winJapanese win with 4 fighters remaining, taking 6 Sea Zone from Americans with 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 5 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Korea
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Korea from Americans, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
Americans roll dice for 1 mech_infantry in Celebes, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
Americans roll dice for 1 mech_infantry in Celebes, round 5 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 submarine moved from 49 Sea Zone to 62 Sea Zone
4 fighters moved from 35 Sea Zone to Queensland
2 fighters moved from French Indo China to Caroline Islands
2 tactical_bombers moved from 6 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer and 1 submarine placed in 62 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
Japanese collect 34 PUs (6 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Iwo Jima : 1 infantry
Korea : 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 flag, 1 airfield, 4 fighters and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 5 fighters, 9 infantry and 5 tactical_bombers
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag
38 Sea Zone : 1 submarine
26 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 3 submarines and 4 transports
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 56 / 74
Russians : 33 / 36
Japanese : 40 / 40
Americans : 58 / 78
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 14 / 23
Italians : 30 / 48
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 11 submarines and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 68 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 infantry and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 43 Sea ZoneCombat - Americans
Americans creates battle in territory 42 Sea Zone
Americans creates battle in territory 41 Sea Zone
Americans creates battle in territory 26 Sea Zone
Americans creates battle in territory 106 Sea Zone
Battle in French Equatorial Africa
Americans attack with 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking 42 Sea Zone from Japanese, taking 41 Sea Zone from Japanese, taking 26 Sea Zone from Japanese, taking 106 Sea Zone from Germans, taking French Equatorial Africa from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber, 9 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
6 carriers, 4 destroyers, 12 fighters and 19 submarines moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to French West AfricaPlace Units - Americans
9 submarines and 1 transport placed in 101 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Manchuria
1 artillery and 4 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 28 to 29
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kwangsi : 1 infantry
Manchuria : 4 artilleries and 14 infantry
Yunnan : 5 artilleries and 28 infantry
Anhwe : 3 artilleries and 7 infantryProduction/PUs Summary :
Germans : 55 / 74
Russians : 33 / 36
Japanese : 40 / 40
Americans : 59 / 84
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 14 / 23
Italians : 30 / 48
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 4,000
Variance : 0,625
Standard Deviation : 0,791
Total rolls : 9Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,167
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6 -
Just wondering what the edit to increase the Chinese IPC’s is?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
4 armour and 7 mech_infantrys moved from Eastern Persia to Iraq
1 artillery and 3 infantry moved from Eastern Persia to PersiaPlace Units - UK_Pacific
2 destroyers and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 submarineTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Shan State : 1 infantry
Burma : 3 aaGuns, 4 artilleries and 18 infantry
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
39 Sea Zone : 2 destroyers and 1 submarine
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
Iraq : 4 armour and 7 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 55 / 74
Russians : 33 / 36
Japanese : 40 / 40
Americans : 59 / 84
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 14 / 16
Italians : 30 / 48
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,556
Median : 4,000
Variance : 0,375
Standard Deviation : 0,612
Total rolls : 9Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,167
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6 -
Just was wondering what the IPC increase for China was for?
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Have a look at the tripleA problems sheet: https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit
9a) China is not subject to convoy disruptions, but this is not programmed into Triple A. Player will have to manually add back Chinese IPC�s for any the program takes away.
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Have a look at the tripleA problems sheet: https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit
9a) China is not subject to convoy disruptions, but this is not programmed into Triple A. Player will have to manually add back Chinese IPC�s for any the program takes away.
Ah, OK thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians repair 5 damage on 5 factory_minors; Remaining resources: 43 PUs;
Italians buy 4 artilleries, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Novgorod to Russia
5 armour and 2 mech_infantrys moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial Africa
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Bryansk
12 armour, 11 artilleries, 12 infantry and 9 mech_infantrys moved from Ukraine to Rostov
2 fighters moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Bryansk
1 bomber moved from Southern Italy to BryanskCombat - Italians
Battle in Rostov
Italians attack with 12 armour, 11 artilleries, 12 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 12 armour, 11 artilleries, 12 infantry and 9 mech_infantrys in Rostov, round 2 : 20/44 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 12 armour, 11 artilleries, 12 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in French Equatorial Africa
Italians attack with 5 armour and 3 mech_infantrys
Americans defend with 3 infantry and 1 mech_infantry
Italians roll dice for 5 armour and 3 mech_infantrys in French Equatorial Africa, round 2 : 3/8 hits
Americans roll dice for 3 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 0/4 hits
3 infantry owned by the Americans lost in French Equatorial Africa
Italians roll dice for 5 armour and 3 mech_infantrys in French Equatorial Africa, round 3 : 1/8 hits
Americans roll dice for 1 mech_infantry in French Equatorial Africa, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from Americans with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in 82 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 82 Sea Zone
Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 1/1 hits
Italians win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
3 aaGuns moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
1 bomber and 1 fighter moved from Bryansk to Ukraine
2 fighters moved from Western Ukraine to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 bomber moved from Russia to Ukraine
1 fighter moved from Southern Italy to UkrainePlace Units - Italians
3 infantry placed in Egypt
3 artilleries placed in Ukraine
1 destroyer placed in 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag, 5 armour and 3 mech_infantrys
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 3 aaGuns, 12 armour, 11 artilleries, 12 infantry and 9 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 artilleries, 2 bombers, 1 factory_minor, 5 fighters and 1 mech_infantry
Western Ukraine : 1 flag, 1 artillery and 1 infantry
Bulgaria : 1 flag
97 Sea Zone : 1 destroyer and 2 transports
82 Sea Zone : 1 flag, 1 submarine
110 Sea Zone : 1 battleship, 2 cruisers and 1 destroyerProduction/PUs Summary :
Germans : 55 / 74
Russians : 28 / 36
Japanese : 40 / 40
Americans : 58 / 84
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 14 / 16
Italians : 36 / 51
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 fighters and 9 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Archangel
1 infantry moved from Novgorod to Archangel
2 infantry moved from Baltic States to Belarus
3 infantry moved from Novgorod to Belarus
4 fighters moved from Western Germany to Belarus
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 fighters and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 4 fighters and 5 infantry in Belarus, round 2 : 3/9 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Novgorod to Belarus
1 bomber moved from Archangel to Novgorod
4 fighters moved from Belarus to Novgorod
4 aaGuns, 11 armour, 9 artilleries, 15 infantry and 9 mech_infantrys moved from Ukraine to Rostov
1 battleship, 2 carriers, 2 destroyers and 30 submarines moved from 110 Sea Zone to 109 Sea Zone
7 submarines moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
2 fighters placed in Western Germany
2 submarines placed in 109 Sea Zone
3 submarines placed in 110 Sea Zone
4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Egypt : 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 6 fighters, 1 harbour and 5 tactical_bombers
Romania : 1 factory_minor
Germany : 1 factory_major
Belarus : 1 flag, 2 aaGuns and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 4 aaGuns, 11 armour, 9 artilleries, 15 infantry and 9 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters and 1 harbour
Caucasus : 1 flag, 1 mech_infantry
112 Sea Zone : 4 submarines and 16 transports
125 Sea Zone : 1 submarine
109 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers and 39 submarines
Greece : 1 flag
97 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 59 / 79
Russians : 24 / 36
Japanese : 40 / 40
Americans : 58 / 84
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 14 / 16
Italians : 36 / 51
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I moved your ANZAC sub out of the way but feel free to create a battle or move it elsewhere as you see fit.
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anzac sub (first hit counts):
Rolls: 5@2; Total Hits: 05@2: (4, 4, 5, 3, 5)
defender:
Rolls: 10@1 5@2; Total Hits: 410@1: (1, 6, 5, 1, 3, 1, 6, 2, 3, 6)5@2: (3, 6, 1, 4, 4)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 33 PUs;
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 52 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
1 bomber and 1 mech_infantry moved from Russia to Archangel
2 fighters moved from Volgograd to Bryansk
2 infantry moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
14 mech_infantrys moved from Northwest Persia to Volgograd
2 fighters and 1 tactical_bomber moved from Caucasus to Russia
2 fighters moved from Bryansk to Russia
13 artilleries moved from Tambov to Volgograd
5 infantry moved from Samara to Volgograd
13 infantry moved from Samara to Tambov
5 artilleries moved from Russia to Tambov
3 infantry moved from Russia to Tambov
5 infantry moved from Russia to Smolensk
2 aaGuns moved from Tambov to Russia
1 bomber moved from Archangel to RussiaPlace Units - Russians
3 infantry placed in Volgograd
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 battleships, 2 carriers, 2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Queensland to 26 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to 39 Sea Zone
2 fighters moved from Queensland to 26 Sea Zone -
Scramble or submerge?
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Oh man, what silly mistakes.
I obviously wanted to block you from Hawaii with 1 destroyer and retreat the rest to the US westcoast….
Additionally, I miscounted the movement cost from FIC to the SZ off India… I thought you’re not able to attack with the planes there.Gonna concede now. With these mistakes, Japan is diverting too much US IPC.
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Oh man, what silly mistakes.
I obviously wanted to block you from Hawaii with 1 destroyer and retreat the rest to the US westcoast….
Additionally, I miscounted the movement cost from FIC to the SZ off India… I thought you’re not able to attack with the planes there.Gonna concede now. With these mistakes, Japan is diverting too much US IPC.
OK, well in return for the Sea Lion low luck re-roll I’m happy to let you change your UK build and block with a US destroyer. But even with that, I think this game is starting to get out of reach for you now. I think you may have had a fighting chance as recently as just before opening up your US navy for slaughter by flying your planes out of the Philippines (I would have been favoured to win but you could have cost me a lot). Since then, Japan has been able to start getting back on its feet, which as you say will be too much of a distraction for the US. Also would have been interesting to see what would have happened if you would have let me do Sea Lion without throwing away the entire UK navy and had started to build up the US east cost earlier: a one-two punch with the UK-US navies on Gibraltar once ready would have been pretty tough to prevent and would have diverted a lot of my resources away from Barbarrosa.
Let me know if you want to keep going as the offer is still open, but I understand if you want to concede.
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OK, well in return for the Sea Lion low luck re-roll I’m happy to let you change your UK build and block with a US destroyer.
Thx for that offer, I really appreciate it.
Whatever the outcome is, I’d really like to play a second game against you.
After that sealion I was super optimistic to win the game. I have to admit, I totally underestimated the impact that Italy can have. I also have never ever experienced, that Germany builds Navy only to make the arms war with USA.
I agree, that it’s looking very good for you, now. Nevertheless, I’d like to see how the game pans out.
I’ll buy 6 Infantry with UK-Pac. It will be the simplest way, if you’d just edit this and the US destroyer-blocker (the rest of the Hawaii ships move back to the US westcoast) and repeat your Japanese move.
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OK, well in return for the Sea Lion low luck re-roll I’m happy to let you change your UK build and block with a US destroyer.
Thx for that offer, I really appreciate it.
Whatever the outcome is, I’d really like to play a second game against you.
After that sealion I was super optimistic to win the game. I have to admit, I totally underestimated the impact that Italy can have. I also have never ever experienced, that Germany builds Navy only to make the arms war with USA.
I agree, that it’s looking very good for you, now. Nevertheless, I’d like to see how the game pans out.
I’ll buy 6 Infantry with UK-Pac. It will be the simplest way, if you’d just edit this and the US destroyer-blocker (the rest of the Hawaii ships move back to the US westcoast) and repeat your Japanese move.
OK no problem, glad to extend the offer in return. I’m in a similar frame of mind as you were when you offered me the re-roll: super optimistic as you say, so hopefullly this doesn’t come back to bite me as well!
I agree that it would be nice to have a rematch after this one is done, as this match has been extremely engaging and enjoyable. That being said, my wife has been ready to kill me over the last few weeks as I have spending a LOT of time on this. I think that’s the main reason why I’m in the winning position now to be honest: I don’t seem to have the ability to do quick moves in this game, and I spend a LOT of time thinking through each move, which is why I can’t handle more than one game at once. I mean, I think I spent over 6 hours on my Japan move a few rounds ago! I noticed that you play a lot more games than me, which obviously means less attention to each one. So overall I’m guessing that you might be a better player than me if you dedicated the same time to each game. I mean, I’ve more or less been able to capitalize on little mistakes you’ve made (totally understandable when you’re playing many games) here and there to gain my overall advantage, like you letting me get Australia and Hawaii back to back and miscalculating the value of the Romanian factory. This game has also brought new experiences for me - like the arms race, as you say. I think my main mistake in this game was overextending myself with Japan. I pretty much stuck with my standard playbook with Japan, which obviously doesn’t work if the Allies invest everything with the US in the Pacific over the first few rounds. I should have hunkered down off of Japan, will learn from that next time. As for Sea Lion, I know it cost me a lot to do it, and I know a lot of people say that it’s not worth the investment by the Axis, but I’m a little skeptical about your opening move to be honest, because it allowed me to grab Egypt, with a factory, almost right off the bat plus take out the UK. I think I read somewhere that you’ve had decent success against others by giving up the UK early, so maybe I should stand corrected. Maybe, as mentioned, if you preserved the UK navy and invested in the Atlantic earlier with the US it could have been different. I’m sure we will both tweak our strategies in the rematch!
As for timeline, I don’t think I’ll have much time for this game until at least Thursday night. Then I should be moving regularly again. After this game is done, I’m planning to take a break from A&A for at least a few weeks (tons of work and personal stuff to do), but I’m happy to reserve my next game for a rematch with you - most likely in late December or early January.