L13/14 G40 PGMatt (axis) vs Tcnance (allies +11) game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Yunnan to Kweichow
2 fighters moved from India to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Yunnan to Kweichow
2 fighters moved from India to KweichowCombat - British
Battle in Kweichow
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters moved from Kweichow to Szechwan
4 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
4 infantry moved from India to Burma
1 infantry moved from India to Burma
6 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Libya to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern France
2 destroyers moved from 96 Sea Zone to 93 Sea Zone
1 battleship moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from Egypt to Southern France
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 aaGun moved from Alexandria to Egypt
1 battleship moved from 96 Sea Zone to 93 Sea Zone
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2
British collect 26 PUs (8 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 2 artilleries and 7 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Ukraine to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 7 infantry
British defend with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters and 7 infantry in Southern France, round 2 : 4/15 hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 11 infantry and 1 mech_infantry in Southern France, round 2 : 7/15 hits
4 infantry owned by the Americans and 7 infantry owned by the Italians lost in Southern France
2 artilleries owned by the Italians and 2 armour owned by the Italians retreated to Northern Italy
Americans win with 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 7 infantry
Casualties for Americans: 4 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Northern ItalyPlace Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalTerritory Summary for Italians :
Northern Italy : 2 armour, 4 artilleries, 1 bomber, 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Bulgaria : 4 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 54 / 65
Russians : 18 / 21
Japanese : 53 / 59
Americans : 58 / 78
Chinese : 7 / 14
British : 34 / 32
UK_Pacific : 9 / 6
Italians : 10 / 10
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from Iraq to PersiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry and 3 mech_infantrys moved from Rostov to Caucasus
1 bomber moved from Bryansk to Russia
3 artilleries and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to United Kingdom
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Bryansk to Caucasus
2 tactical_bombers moved from Bryansk to Tambov
2 infantry moved from Rostov to Tambov -
intercept Moscow?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry and 3 mech_infantrys moved from Rostov to Caucasus
1 bomber moved from Bryansk to Russia
3 artilleries and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to United Kingdom
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Bryansk to Caucasus
2 tactical_bombers moved from Bryansk to Tambov
2 infantry moved from Rostov to TambovCombat - Germans
Germans creates battle in territory 109 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Air Battle in Russia
Germans attacks with 1 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Archangel
Germans attack with 3 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 1 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking 109 Sea Zone from Americans, taking Archangel from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 infantry, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 infantry
Germans roll dice for 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 4/7 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Caucasus to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
1 bomber moved from Russia to Bryansk
1 artillery and 5 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
2 artilleries and 1 infantry moved from Rostov to Caucasus
8 infantry moved from Western Germany to Northern Italy
1 bomber moved from United Kingdom to Western Germany
3 fighters moved from Western Germany to Southern Italy
1 aaGun moved from France to Northern Italy
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 artillery and 8 infantry moved from Slovakia Hungary to Eastern Poland
10 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
3 infantry and 5 mech_infantrys placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
Slovakia Hungary : 10 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 5 mech_infantrys
Germany : 1 factory_major
Northern Italy : 1 aaGun and 8 infantry
Southern Italy : 3 fighters
Belarus : 1 flag, 2 artilleries and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 10 armour, 4 artilleries, 1 bomber, 31 infantry, 15 mech_infantrys and 4 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 artilleries and 1 infantry
Eastern Poland : 1 flag, 1 artillery and 8 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 artilleries, 2 infantry and 3 mech_infantrys
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 transport
92 Sea Zone : 1 cruiser
71 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 60 / 80
Russians : 12 / 21
Japanese : 53 / 59
Americans : 58 / 78
Chinese : 7 / 14
British : 34 / 32
UK_Pacific : 9 / 6
Italians : 10 / 10
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Russians
Non Combat Move - Russians
2 infantry moved from Samara to Russia
1 aaGun moved from Samara to Russia
2 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Shensi to Hopei
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Kansu
2 infantry moved from Timguska to KansuPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Siberia to Soviet Far East
2 bombers moved from Yakut S.S.R. to Soviet Far East
3 mech_infantrys moved from Kwangsi to French Indo China
3 mech_infantrys moved from Hunan to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 44 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 carriers moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
2 fighters and 3 tactical_bombers moved from 30 Sea Zone to 29 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese -
bit of an oops on my part; do you want to scramble from Hawaii to defend your TR? I only attacked with 1 fighter.
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yes, full scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Siberia to Soviet Far East
2 bombers moved from Yakut S.S.R. to Soviet Far East
3 mech_infantrys moved from Kwangsi to French Indo China
3 mech_infantrys moved from Hunan to French Indo China
1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 44 Sea Zone
1 fighter, 4 infantry and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
3 carriers moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
2 fighters and 3 tactical_bombers moved from 30 Sea Zone to 29 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Soviet Far East
Japanese attack with 2 bombers and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Soviet Far East, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Soviet Far East
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Celebes
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Celebes, round 2 : 0/6 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 3 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 fighter and 1 transport
Japanese roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Americans: 1 fighter and 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Johnston Island
Battle in 29 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier
Japanese roll dice for 2 fighters and 3 tactical_bombers in 29 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 1 carrier in 29 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 carrier owned by the ANZAC lost in 29 Sea Zone
Japanese win, taking Johnston Island from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 carrier
Battle in French Indo China
Japanese attack with 6 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 6 mech_infantrys in French Indo China, round 2 : 0/6 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 6 mech_infantrys in French Indo China, round 3 : 1/6 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Soviet Far East to Amur
2 fighters and 2 tactical_bombers moved from 29 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Paulau Island to 30 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Jehol to Amur
7 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 2 transports moved from 21 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 destroyers and 2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery and 3 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 7 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Johnston Island : 1 flag, 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 6 infantry
Amur : 1 flag, 2 bombers and 1 mech_infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 6 mech_infantrys
Celebes : 1 flag, 3 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
30 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 1 submarine
39 Sea Zone : 1 submarine
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
63 Sea Zone : 1 submarine
54 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 60 / 80
Russians : 11 / 12
Japanese : 59 / 59
Americans : 55 / 78
Chinese : 7 / 14
British : 34 / 32
UK_Pacific : 7 / 6
Italians : 10 / 10
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 12 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Denmark
Battle in Norway
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Germans win, taking Denmark from Germans, taking Norway from Germans with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from 93 Sea Zone to Southern France
2 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 aaGun moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Southern France
1 aaGun moved from 93 Sea Zone to Southern France
1 aaGun, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 submarine moved from 48 Sea Zone to 53 Sea Zone
1 submarine moved from 32 Sea Zone to 49 Sea Zone
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 destroyers moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Alaska to IcelandPlace Units - Americans
3 infantry placed in Southern France
9 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Americans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Szechwan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs