13L G40 seththenewb(allies+10) vs MagicQ(axis)


  • @seththenewb:

    Triplea’s fine if it’s a single sub vs single ship with maybe some air thrown in on either side. But when there’s multiple ships on either side involved and at least 1 sub is present than it should be rolled on the forum. Unless it’s like say the entire IJN against a single sub. That really doesn’t happen all too often, so it’s not that much work.

    If it is still too much work, I offer to give you the win. I’ll just walk away from this because it’s not worth the hassle and I’d prefer not to play against someone who doesn’t respect an opponent or the rules.

    I really think that’s over-reacting.


  • @seththenewb:

    Triplea’s fine if it’s a single sub vs single ship with maybe some air thrown in on either side. But when there’s multiple ships on either side involved and at least 1 sub is present than it should be rolled on the forum. Unless it’s like say the entire IJN against a single sub. That really doesn’t happen all too often, so it’s not that much work.

    Right

    (That’s what I was trying to post on the previous post)


  • @MagicQ:

    I didn’t realize that Seth is such a serious player. It’s good to know that. Respect! No bad feeling at all.


  • @MagicQ:

    Nope. Seth is a great person. He helped me a lot for this one my 1st league game.

    Seth, I do believe MagicQ respects you more than any other player in the league respects you  :lol:


  • @seththenewb:

    Yea, Gamer’s right if you refuse to roll sub combat on the forums then I will continue to protest each and every battle that you roll in triplea that has subs in it.

    Gamer, since you are saying that I’m ‘technically correct’ (although apparently not correct enough to negate his illegal roll this past battle). What is your stance on further combat involving subs? We don’t know what the next combat will result in, so I’m not trying to avoid any dicing. But I did protest his rolling in triplea prior to seeing the results and that didn’t get me anywhere either . . . . :roll:

    Let Gamer create a poll thread and ask how the majority of league players in this forum prefer it. That would the simplest solution. LOL


  • lol good point, but I feel like I’ve been beating a dead horse all day, so I won’t  :-)

    Seth, what he’s trying to say is you’re being a rules Nazi!  Lighten up, man!  Now unbutton that top button on your shirt and have some fun already!


  • I don’t. Yeah, I’m pretty competitive and I’d rather win than lose. But honestly I love playing the game more than anything and I don’t want to get sucked into a no fun game. Different case for playoff or tourney game. But this doesn’t mean much to me.

    And right now this game’s not giving me much joy because myself and MagicQ aren’t on the same page about the sub issue and who knows what else might crop up down the road. If it’s this much hassle, I’d rather focus on my other games and start new ones than continue this one. It’s up to MagicQ though if he’s prepared to spend a couple of seconds to roll sub combat. Besides he never responded to my earlier question about what situation forum dice are needed.

    As far as the poll, it’s not needed. I’ve played tons of games in league and nonleague play on this forum. I’ve also lurked in quite a few games. This is the first time I can remember where anyone has had an issue rolling on the forum.

    The only other player I can think of is Bold, but that’s more because he has bad luck and blames the forum rather than make & wear garlands of 4 leaf clovers, buy all the rabbit feet available on Ebay, and avoid black cats.  :-P


  • Don’t get me wrong. I am more than happy to use forum dice whenever both of us think it is necessary. Most likely in the near future for the massive fleets in Pacific as you said, for instance. Are we on same page now? I shall continue then?  :mrgreen:


  • I have a question as an observer. If Seth believes that in battles involving Subs vs destroyers should be rolled on the forum, how come no one does this on G1 when the Germans attack SZ111 and this very situation occurs?

    I’m hoping to start playing on the forum so I just want to know what would be proper. Thanks

    Kim


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 infantry and 17 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from Holland Belgium to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                2 mech_infantrys moved from Northwest Persia to Iraq
                19 armour and 11 mech_infantrys moved from Northwest Persia to Persia
                1 fighter and 2 tactical_bombers moved from Caucasus to Iraq
                1 infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians

    Combat - Germans
                Battle in Scotland
                Battle in Persia
                    Germans attack with 19 armour and 11 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                    Germans win, taking Scotland from British, taking Persia from British with 19 armour and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Iraq from British with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 aaGuns, 7 artilleries and 11 infantry moved from Caucasus to Northwest Persia
                1 fighter and 2 tactical_bombers moved from Iraq to Caucasus
                3 artilleries moved from Volgograd to Caucasus
                5 bombers moved from Novgorod to Western Germany
                1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 aaGun and 3 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Germany
                3 artilleries moved from Novgorod to Belarus
                2 mech_infantrys moved from Eastern Poland to Belarus
                3 mech_infantrys moved from Western Germany to Poland
                2 mech_infantrys moved from Poland to Belarus
                6 mech_infantrys moved from Germany to Eastern Poland
                5 armour, 5 artilleries, 22 infantry and 3 mech_infantrys moved from Bryansk to Belarus
                3 mech_infantrys moved from Russia to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                1 infantry moved from Samara to Russia
                1 mech_infantry moved from Ukraine to Belarus
                1 tactical_bomber moved from Novgorod to Western Germany
                2 tactical_bombers moved from Novgorod to Belarus
                2 mech_infantrys moved from Ukraine to Belarus

    Place Units - Germans
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                10 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs


  • @KimRYoung:

    I have a question as an observer. If Seth believes that in battles involving Subs vs destroyers should be rolled on the forum, how come no one does this on G1 when the Germans attack SZ111 and this very situation occurs?

    I’m hoping to start playing on the forum so I just want to know what would be proper. Thanks

    Kim

    Welcome aboard! Do not hesitate to play. This is only trivial dispute. Don’t let this discourage you. Some players don’t realize this. Some players don’t care. Some players may want it strictly done as Seth does. Not a big deal. Think about better strategy. That’s more important.

    Since Seth is “technically correct”, I will try to compromise and play his way.


  • @seththenewb:

    I don’t. Yeah, I’m pretty competitive and I’d rather win than lose. But honestly I love playing the game more than anything and I don’t want to get sucked into a no fun game. Different case for playoff or tourney game. But this doesn’t mean much to me.

    And right now this game’s not giving me much joy because myself and MagicQ aren’t on the same page about the sub issue and who knows what else might crop up down the road. If it’s this much hassle, I’d rather focus on my other games and start new ones than continue this one. It’s up to MagicQ though if he’s prepared to spend a couple of seconds to roll sub combat. Besides he never responded to my earlier question about what situation forum dice are needed.

    As far as the poll, it’s not needed. I’ve played tons of games in league and nonleague play on this forum. I’ve also lurked in quite a few games. This is the first time I can remember where anyone has had an issue rolling on the forum.

    The only other player I can think of is Bold, but that’s more because he has bad luck and blames the forum rather than make & wear garlands of 4 leaf clovers, buy all the rabbit feet available on Ebay, and avoid black cats.  :-P

    Hi Seth

    In the future battle, we should always ask before rolling any battle involving subs. How about that?


  • Hi Seth

    Seems you’ve lost appetite for this game and focus on other games. That’s fine. Report it please if you do wanna give up. If you wanna come back and play it to the bitter end, always welcome. I think I have made it clear for my attitude towards the forum dice issue.

    GG or continue? your call.


  • Nope, just trying to wrap up a game that should end today. Don’t forget that I’ll sometimes have several days lull between posting turns. I should get a turn in today though.


  • Blamo, got the win in the game I was trying to wrap up.

    FYI, I try not to check my game threads unless I’m ready for a turn. I’ve got a lot of games going and it’s too easy to lose track of them if I read a game thread without posting.


  • No worry. Take your time.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians
                8 artilleries and 49 infantry moved from Archangel to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 8 artilleries and 49 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians win, taking Novgorod from Germans with 8 artilleries and 49 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Archangel to Novgorod

    Turn Complete - Russians


  • Now I get headache with Japan in Pacific. They are not looking good. Need time to figure it out.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 bombers, 4 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from Japan to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                2 fighters moved from Japan to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 bomber moved from Shan State to 41 Sea Zone
                1 bomber moved from Shan State to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    British defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine and 1 transport
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in 23 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 41 Sea Zone to Yunnan
                1 bomber moved from 42 Sea Zone to Yunnan
                1 aaGun, 2 artilleries and 6 infantry moved from Shan State to Yunnan
                1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
                1 mech_infantry moved from Caucasus to Persia
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 battleship, 3 carriers and 2 submarines moved from 35 Sea Zone to 20 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 6 destroyers moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
                2 fighters moved from 34 Sea Zone to Paulau Island
                2 fighters moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                3 fighters moved from Philippines to Yunnan
                1 tactical_bomber moved from Philippines to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to Yunnan
                2 aaGuns and 7 infantry moved from Korea to Manchuria
                1 infantry moved from French Indo China to Yunnan
                1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kiangsi
                1 fighter moved from 20 Sea Zone to Yunnan
                1 fighter moved from Japan to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to Yunnan
                2 tactical_bombers moved from 34 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Anhwe to Yunnan
                1 mech_infantry moved from Anhwe to Manchuria

    Place Units - Japanese
                4 destroyers and 1 transport placed in 6 Sea Zone
                2 bombers and 1 infantry placed in Japan
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 34 Sea Zone
                2 artilleries and 4 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                4 bombers moved from Dutch New Guinea to 34 Sea Zone
                3 bombers moved from Dutch New Guinea to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
                2 fighters moved from 45 Sea Zone to 35 Sea Zone
                2 fighters moved from 45 Sea Zone to 34 Sea Zone
                2 fighters moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 bomber moved from 34 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 34 Sea Zone
                1 battleship, 3 cruisers and 2 destroyers moved from 45 Sea Zone to 42 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from Hawaiian Islands to 34 Sea Zone
                1 bomber moved from 34 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 3 bombers, 3 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win, taking 35 Sea Zone from Japanese with 3 bombers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 cruisers, 5 destroyers and 2 transports
                    Japanese defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 cruisers, 4 destroyers and 2 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 3 bombers, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 3 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java

    Non Combat Move - Americans
                5 carriers moved from 45 Sea Zone to 42 Sea Zone
                3 fighters moved from 34 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                3 bombers moved from 35 Sea Zone to Dutch New Guinea
                3 bombers moved from 34 Sea Zone to Dutch New Guinea
                1 bomber moved from 44 Sea Zone to Dutch New Guinea
                1 bomber moved from 42 Sea Zone to Dutch New Guinea
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from 35 Sea Zone to 42 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                4 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 bombers moved from Western United States to United Kingdom
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from British Columbia to Central United States

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
                2 fighters and 1 infantry placed in Eastern United States
                Americans undo move 1.
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

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