Pretty vague counter here, ‘others’ and ‘i have seen arguments’. You offer non yourself…
You are right, I didn’t. That was why I referred to others and arguments I have seen. Not sure what you are pointing out. I then offered my opinion, which was listed as an opinion indicating it could hurt and a rebalance might be needed but I didn’t think much would be needed.
But lets be honest here, if Germany can purchase transports for cheap with no other changes to the game, sealion is unstoppable,
So know let me make my argument.
First, lowering the cost of transports is only part of my argument that all naval units are to expensive. So if all naval units were reduced, the UK could counter with naval units or,
If Germany starts out with $30 IPC, and lets say transports are only $4. Instead of 4 transports, Germany can now buy $7. That is 14 units it can transports now instead of 8. I gets an extra 6.
The UK can spend all of its money on infantry, and stack everything it can on London to stop it. How an extra 6 units makes it an automatic? Well I have the game set up at home and will have to look at how “automatic” this is. And if it fails, that is a disaster for Germany.
To the extent it would hurt the UK’s campaign in Africa versus Germany’s failed attempt at sea lion, I don’t know, that is why I said there would probably needs to be some rebalance, but in my opinion, which means I could be wrong, it would only have to be a minor one.
So reducing the cost of transports would require another balance overhaul, one which i highly doubt anyone (maybe except you) wants to go through.
So here, I am going to make reference to the Post, “aberration of defenseless transports” as to the disappointment that exist with the new transport rules. To much to argue and rewrite. It has been said many times over.
The only valid argument you offer, in my opinion, is the 6 VC rule; but this has nothing to do with transports being defenseless or too expensive.
Getting tired of rewriting the same things over and over, but OK, here goes. The purpose of the 6VC rule and other NO’s in the pacific was to FORCE action in the pacific because the way the game has always been set up, the rewards you could obtain by going all out, or spending most of your resources in the Pacific did not justify your costs, so as player became more experience, the Pacific became a wasteland.
This has improved, but not enough in my opinion as we can see these NO’s are still necessary.
In the original, it took the entire income of the US to buy just one “one hit battleship” and one transports. It could not even afford one Carrier, Plane, and transport. So if such a cost was going to be spent, it was spent in getting to Europe where the pickings gave greater rewards.
Slowly this has changed. But no enough in my humble opinion. This is evident in the fact that a new tech. is improved shipyards. But with the tech rules, it is very hard to get and the resources needed to be spent to get it makes it not worth trying.
SO MY POINT: Some say the 6VC rule is necessary for action in the Pacific. To that I say, not necessary if you just lowered the cost of all Navy’s, including transports.