Secondly transports are not at the same high cost. They were reduced by 1
Taking away their defensive ability, but only reducing the cost by one, is actually raising their cost, as the cost of man and material is more expensive. I posted something before about transports in the past actually representing the actual transport ships, landing craft, and escorts. Not going to post it again and others have. But if you didn’t like the image of a naval Army of almost pure transports, AND I ALSO DID NOT, then the answer would have been reducing their cost, since they are now defensive, which would then require more purchases of Naval units to defend them. It would have been a wash.
Third, i assume you only want to reduce the price of transports in global? Either way you do realize that the benefit goes to the axis as sealion is now unstoppable again and the entire game has to be rebalanced. Again. Alpha+1.3.7 all over again. Again.
Others have argued this and I have seen arguments that say this isn’t the case at all. In the case where British resources to stop it would overly hurt it in Africa, I would agree that any drastic changes like I have suggested might have to be reserved for a new edition, but I don’t think much change would be required.
lastly, i gather that you imply increasing the number of VCs that Japan must attain for victory would cause the US to abandon the pacific in favor of a KGF strategy? If that is the case then i couldnt disagree more. Germany is not only in a better position to defend itself from allied assaults, but giving Japan free reign in the pacific is going to cause 1 of 2 things. 1, Japan crush India on the way to the middle east and egypt. 2, Japan dow russia turn 1 and pushes for Moscow, while delaying UK and ANZAC. Japan can do more damage i believe in the early stages if left unchecked. USA is the check.
I usually have to put the caveat, that just because I believe going on the offensive in the Pacific, or all out in the Pacific is foolish does not mean that I support completely ignoring it no matter what your opponent is doing. My point is, and if you are aware of the History of axis games you would know this, the 6VC victory was designed, as well as some of the other Pacific NO’s, to force action in the Pacific. In the original, it took the entire USA’s income for a turn to buy a “one hit battleship” and one transport. They could even buy one Carrier, one plane, and one transport. My point was instead of coming up with all these NO’s, some of which seem unrealistic, they should have just reduced the cost of Navy’s more or a combination of both.
I also do not hear many on here complaining about the pacific vc rules, you seem to be in the minority? Maybe i have been under a rock idk…
Look up the post of the “Chessiest things about Global”. It has been argued better by others better. All Japan has to do is take Hawaii for one turn. All other VC’s are considered automatic for Japan. Then the whole game is won regardless of how Europe is doing. This makes the US spend to many resources in the Pacific to stop the risk of that happening.
Not interested in arguing that point on this post as I believe I have taken the point of this post on a tangent.