go j2 our game
Operation Dark Skies JamesAleman(axis) vs Allweneedislove
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Guam to Korea
1 bomber and 1 infantry moved from Manchuria to Korea
1 bomber moved from Midway to 26 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from Morocco to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
8 bombers moved from United Kingdom to Spain
3 bombers moved from United Kingdom to France
1 fighter moved from United Kingdom to Spain
EDIT: 1 fighter moved from United Kingdom to FranceCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Normandy Bordeaux
Battle in Gibraltar
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Gibraltar, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Gibraltar
Americans win, taking 35 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Gibraltar from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Spain
Americans attack with 8 bombers, 1 fighter and 6 infantry
Germans defend with 3 infantry; Italians defend with 5 mech_infantrys
Americans roll dice for 8 bombers, 1 fighter and 6 infantry in Spain, round 2 : 7/15 hits
Italians roll dice for 3 infantry and 5 mech_infantrys in Spain, round 2 : 3/8 hits
3 infantry owned by the Germans , 4 mech_infantrys owned by the Italians and 3 infantry owned by the Americans lost in Spain
Americans roll dice for 8 bombers, 1 fighter and 3 infantry in Spain, round 3 : 8/12 hits
Italians roll dice for 1 mech_infantry in Spain, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 8 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 3 infantry
Casualties for Italians: 5 mech_infantrys
Casualties for Americans: 3 infantry
Battle in France
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 3 bombers and 1 fighter in France, round 2 : 2/4 hits
Germans roll dice for 3 infantry in France, round 2 : 2/3 hits
1 fighter owned by the Americans , 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in France
Americans roll dice for 2 bombers in France, round 3 : 2/2 hits
Germans roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France
Americans win with 1 bomber remaining. Battle score for attacker is -25
Casualties for Germans: 3 infantry
Casualties for Americans: 2 bombers and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
Americans roll dice for 2 bombers and 1 infantry in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Korea to Manchuria
7 bombers moved from Caroline Islands to Western United States
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Western United States
1 mech_infantry moved from Alaska to Western United States
5 bombers moved from Western United States to United Kingdom
1 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from India to West India
8 bombers moved from Spain to United Kingdom
1 bomber moved from France to United Kingdom
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 5 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Manchuria : 1 artillery and 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 8 bombers, 1 factory_major, 5 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
19 Sea Zone : 1 flag
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
West India : 1 infantry
Gibraltar : 1 infantry and 1 mech_infantry
United Kingdom : 14 bombers
Morocco : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 armour
Spain : 1 flag, 3 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 fighters and 4 transports
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 61 / 81
Russians : 6 / 0
Japanese : 25 / 24
Americans : 60 / 75
Chinese : 23 / 29
British : 36 / 44
UK_Pacific : 19 / 24
Italians : 22 / 29
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
well my stupid air raid on paris was very costly
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 3 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 bombers and 2 fighters moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Northwest Persia to Greece
British take Greece from Germans
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from GermansCombat - British
Battle in Southern France
British attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Southern France, round 2 : 2/7 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Southern France
British roll dice for 1 artillery, 3 bombers and 2 fighters in Southern France, round 3 : 3/6 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 artillery, 3 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - British
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 15 infantry, 17 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Turkey
4 mech_infantrys moved from Eastern Persia to Northwest Persia
5 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Suriname to Brazil
3 bombers and 2 fighters moved from Southern France to GibraltarPlace Units - British
1 transport placed in 109 Sea Zone
3 fighters placed in United Kingdom
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 6 mech_infantrysTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Yenisey : 1 flag, 2 mech_infantrys
Yakut S.S.R. : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 1 mech_infantry
Gibraltar : 3 bombers, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Morocco : 1 artillery and 1 infantry
Southern France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 1 infantry
Afghanistan : 1 flag, 4 infantry and 1 mech_infantry
Turkey : 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 15 infantry, 17 mech_infantrys and 2 tactical_bombers
95 Sea Zone : 2 submarines
93 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag, 1 transport
Greece : 1 flag, 1 mech_infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 5 mech_infantrys
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 4 mech_infantrys
Persia : 1 flag
91 Sea Zone : 3 carriers, 4 destroyers and 2 transports
Suriname : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 81
Russians : 6 / 0
Japanese : 25 / 24
Americans : 60 / 75
Chinese : 23 / 58
British : 44 / 49
UK_Pacific : 19 / 24
Italians : 22 / 29
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
Lots of victory cities in play here!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Volgograd to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Volgograd to KazakhstanCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kazakhstan
Italians attack with 2 fighters
British defend with 1 mech_infantry
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from Kazakhstan to Rostov
1 bomber moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 mech_infantry moved from Northern Italy to France
4 aaGuns moved from Northern Italy to France
4 infantry moved from Northern Italy to FrancePlace Units - Italians
1 factory_minor placed in Rostov
1 armour and 2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,2
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Iraq : 2 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 53 / 81
Russians : 6 / 0
Japanese : 25 / 24
Americans : 60 / 75
Chinese : 23 / 58
British : 41 / 49
UK_Pacific : 19 / 24
Italians : 25 / 26
ANZAC : 14 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
Axis looks like it is in trouble…. :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 7 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Samara to Kazakhstan
Germans take Kazakhstan from British
13 artilleries, 25 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
14 armour and 20 mech_infantrys moved from Syria to Trans-Jordan
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 mech_infantry moved from Northern Italy to Spain
2 fighters moved from Northern Italy to Spain
2 tactical_bombers moved from Northern Italy to Spain
10 bombers moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Spain
1 tactical_bomber moved from Southern Italy to Spain
1 mech_infantry moved from Northern Italy to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 7 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Samara to Kazakhstan
Germans take Kazakhstan from British
13 artilleries, 25 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
14 armour and 20 mech_infantrys moved from Syria to Trans-Jordan
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 mech_infantry moved from Northern Italy to Spain
2 fighters moved from Northern Italy to Spain
2 tactical_bombers moved from Northern Italy to Spain
10 bombers moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Spain
1 tactical_bomber moved from Southern Italy to Spain
1 mech_infantry moved from Northern Italy to SpainCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Germans attack with 14 armour and 20 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 14 armour and 20 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 13 artilleries, 25 infantry and 4 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from British with 13 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Spain
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Americans defend with 3 infantry
Germans win, taking Spain from Americans with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in Gibraltar
Germans attack with 10 bombers
British defend with 3 bombers, 2 fighters and 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Germans win with 7 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 3 bombers
Casualties for British: 3 bombers and 2 fighters
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
7 bombers moved from Gibraltar to France
3 tactical_bombers moved from Spain to France
3 fighters moved from Spain to France
1 fighter moved from 93 Sea Zone to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to France
3 aaGuns moved from Western Germany to Germany
2 infantry moved from Western Germany to Northern Italy
10 infantry moved from Western Germany to France
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Bryansk to Rostov
1 aaGun moved from Volgograd to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
3 armour moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
9 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in France
4 infantry and 6 mech_infantrys placed in Germany
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Combat Move - Russians
2 armour, 10 artilleries, 19 infantry and 7 mech_infantrys moved from Turkey to Syria
Russians take Syria from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Soviet Far East to Siberia
2 aaGuns moved from Iraq to Saudi Arabia
2 fighters and 1 tactical_bomber moved from Cyprus to Saudi ArabiaTurn Complete - Russians
Territory Summary for Russians :
Siberia : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag, 2 armour, 10 artilleries, 19 infantry and 7 mech_infantrys
Turkey : 1 flag
Saudi Arabia : 2 aaGuns, 2 fighters and 1 tactical_bomber
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 81
Russians : 7 / 0
Japanese : 25 / 24
Americans : 56 / 75
Chinese : 23 / 58
British : 37 / 49
UK_Pacific : 19 / 24
Italians : 25 / 26
ANZAC : 14 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
5 fighters moved from 8 Sea Zone to Siberia
2 tactical_bombers moved from 8 Sea Zone to Siberia
2 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
5 fighters moved from 8 Sea Zone to Siberia
2 tactical_bombers moved from 8 Sea Zone to Siberia
2 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to SiberiaCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Japanese win, taking Korea from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to 5 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 aaGun moved from Amur to Korea
1 tactical_bomber moved from 8 Sea Zone to Japan
4 carriers, 3 destroyers and 1 submarine moved from 8 Sea Zone to 5 Sea Zone
5 fighters and 2 tactical_bombers moved from Siberia to 5 Sea ZonePlace Units - Japanese
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,3,3,4,3,6,1,6,4,6
Japanese collect 21 PUs (10 lost to blockades); end with 25 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
1 artillery and 2 bombers moved from Manchuria to Korea
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 fighters and 1 infantry moved from 91 Sea Zone to SpainCombat - Americans
Battle in Spain
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 infantry in Spain, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Hawaiian Islands, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Korea
Americans attack with 1 artillery and 2 bombers
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
AA fire in Korea : 0/2 hits
Americans roll dice for 1 artillery and 2 bombers in Korea, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 2 bombers in Korea, round 3 : 2/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 3 : 1/1 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
2 bombers moved from Hawaiian Islands to Midway
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
2 fighters moved from Spain to 91 Sea Zone
5 fighters moved from Western United States to 91 Sea Zone
14 bombers moved from United Kingdom to Syria
1 armour moved from Northwest Persia to Syria
1 infantry moved from West India to Eastern Persia
6 bombers moved from Western United States to French West Africa
2 bombers moved from Korea to KwangsiPlace Units - Americans
5 bombers placed in Western United States
5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 2 bombers
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield and 2 bombers
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
19 Sea Zone : 1 flag
Central United States : 4 aaGuns, 1 factory_major, 6 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Syria : 1 armour and 14 bombers
French West Africa : 6 bombers
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 infantry
101 Sea Zone : 4 transports
Spain : 1 flag, 1 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 7 fighters and 1 transportProduction/PUs Summary :
Germans : 58 / 81
Russians : 4 / 0
Japanese : 30 / 30
Americans : 56 / 71
Chinese : 23 / 58
British : 37 / 49
UK_Pacific : 19 / 24
Italians : 25 / 26
ANZAC : 14 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Purchase Units - British
British buy 2 bombers, 1 fighter and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Afghanistan to KazakhstanCombat - British
Battle in Normandy Bordeaux
British attack with 3 fighters
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 3 fighters in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter
Battle in Kazakhstan
British attack with 2 infantry
Germans defend with 1 artillery
British roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
British roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
British roll dice for 2 infantry in Kazakhstan, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Brazil to Venezuela
British take Venezuela from Neutral_True
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
British take Portugal from Neutral_True
2 fighters moved from Normandy Bordeaux to United Kingdom
1 mech_infantry moved from Greece to Syria
2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 15 infantry, 17 mech_infantrys and 2 tactical_bombers moved from Turkey to Syria
4 mech_infantrys moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Afghanistan to Persia
6 mech_infantrys moved from India to Eastern PersiaPlace Units - British
2 transports placed in 71 Sea Zone
1 bomber placed in Union of South Africa
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 43 PUs totalPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 bombersTerritory Summary for British, UK_Pacific :
India : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Yenisey : 1 flag, 2 mech_infantrys
Yakut S.S.R. : 1 flag
Kazakhstan : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Syria : 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 15 infantry, 18 mech_infantrys and 2 tactical_bombers
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag, 1 artillery and 3 infantry
Afghanistan : 1 flag, 2 infantry
Mozambique : 1 flag, 3 infantry
89 Sea Zone : 2 transports
Eire : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag, 2 mech_infantrys
Eastern Persia : 1 flag, 6 mech_infantrys
71 Sea Zone : 2 transports
Brazil : 1 flag
Venezuela : 1 flag, 4 infantry
Northwest Persia : 1 flag, 4 mech_infantrys
Persia : 1 flag, 4 mech_infantrys
91 Sea Zone : 3 carriers, 4 destroyers and 1 transport
Suriname : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 81
Russians : 4 / 0
Japanese : 30 / 30
Americans : 56 / 71
Chinese : 23 / 87
British : 42 / 43
UK_Pacific : 19 / 24
Italians : 25 / 26
ANZAC : 14 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern France to Spain
2 bombers moved from Southern Italy to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern France to Spain
2 bombers moved from Southern Italy to SpainCombat - Italians
Battle in Spain
Italians attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Italians win, taking Spain from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 bombers moved from Spain to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from France to Southern Italy
1 fighter moved from Rostov to Southern Italy
1 infantry moved from France to Normandy BordeauxPlace Units - Italians
2 infantry and 1 mech_infantry placed in Rostov
3 infantry placed in Southern Italy
1 infantry placed in Southern France
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,1,5,3,4,2
Italians collect 21 PUs (6 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Saudi ArabiaTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Saudi Arabia : 2 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 57 / 81
Russians : 4 / 0
Japanese : 30 / 30
Americans : 54 / 71
Chinese : 23 / 87
British : 42 / 43
UK_Pacific : 19 / 24
Italians : 27 / 26
ANZAC : 16 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
2 mech_infantrys moved from Trans-Jordan to Iraq
2 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
13 artilleries, 23 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Turkey
Germans take Turkey from Russians
1 bomber moved from France to Gibraltar
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from France to Kazakhstan
1 armour moved from Rostov to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
2 mech_infantrys moved from Trans-Jordan to Iraq
2 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
13 artilleries, 23 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Turkey
Germans take Turkey from Russians
1 bomber moved from France to Gibraltar
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from France to Kazakhstan
1 armour moved from Rostov to KazakhstanCombat - Germans
Battle in Iraq
Germans attack with 2 armour and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Iraq from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Northwest Persia
Germans attack with 13 artilleries, 23 infantry and 5 mech_infantrys
British defend with 4 mech_infantrys
Germans win, taking Northwest Persia from British with 13 artilleries, 23 infantry and 5 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 4 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 armour, 1 bomber and 2 infantry
British defend with 2 infantry
Germans win, taking Kazakhstan from British with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 6 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.Non Combat Move - Germans
12 armour and 16 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 bomber moved from Kazakhstan to Volgograd
1 aaGun moved from Caucasus to Rostov
3 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Russia to Rostov
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Northern Italy to Southern Italy
2 fighters and 2 tactical_bombers moved from France to Rostov
2 armour moved from Rostov to Northwest Persia
2 infantry moved from France to Northern Italy
1 tactical_bomber moved from France to Southern Italy
1 fighter moved from France to Southern Italy
5 bombers moved from France to Southern Italy
4 mech_infantrys moved from Germany to France
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Romania
1 infantry moved from Western Germany to France
3 aaGuns and 18 infantry moved from Germany to Western Germany
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from Southern Italy to Rostov
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy BordeauxPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 infantry placed in Normandy Bordeaux
2 bombers and 1 mech_infantry placed in France
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs