Operation Dark Skies JamesAleman(axis) vs Allweneedislove
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A couple turns back, Italy did not seem positioned to open up Turkey, now it is done.
The battle is not only for Egypt, but also Volgorad…
Responded to you privately as game is still pending. Check your message, you can post if after this game ends if you like.
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@JapanDOWRound1Fan:
i am having lots of fun with this game. i have never had a neutral attack in a competitive game.
sure shakes this up.
now i wish i did not land 8 fighters in gibralter to be slaughtered for the cost off a few german trucks.
Then I wouldn’t have crushed neutrals…nice bait :)
I have been following this game - and I was thinking to myself: He should attack the neutrals now - and voila, you did!
A good choice in my opinion, as things are right now in the game.
I can just second that. I also thought about attacking the Neutrals very early. However this move was an expensive hammer.
The game looked completely lost for Axis but his looks like a resurrection and the game and the battle for Egypt is open again.Still good luck to both players!
Thank you, this is a fun game, not my ideal example for the bomber concept, but the other 11 games will show what this game doesn’t. By the way, today we refined “Dark Skies”, I believe I will deploy this new plan in my future games to illustrate how I can make Japan “immune” from KJF strategies…using “surplus” German air forces on Japanese carriers and air bases…a German can opener in the Pacific gives Japan free reign…Time will tell, but If my gut is right, the axis will be “immune” from a loss regardless of dice. I want to roll this out in my wheatbeer game, but I would feel better if I can play test the concept once against myself before going live.
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My goal in the new Skies strategy will be to Bomb UK and Russia with Italy. Bomb Russia(early on), India, and Australia with Germany, and have Japan work towards 6 cities while Germany works towards 8 using Germany as a can opener in the Pacific. Should be “unstoppable” if the concept bares out. This calls for Germany to obtain 60 IPCs, deploy 30 against Europe and 30 against Pacific. When Volgorad, and Caucasus fall turns 5-7 Germany should hit 80’s and spend 30 towards Russia, 50 towards Pacific…Japan builds carriers, Germany lands fighters/tacticals on them, and Bombers on air bases…good game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
3 fighters and 1 tactical_bomber moved from Northwest Persia to Greece
2 armour, 10 artilleries, 20 infantry and 7 mech_infantrys moved from Northwest Persia to TurkeyCombat - Russians
Battle in Greece
Russians attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 fighter
Russians roll dice for 3 fighters and 1 tactical_bomber in Greece, round 2 : 4/4 hits
Germans roll dice for 1 fighter in Greece, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 fighter owned by the Russians lost in Greece
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 fighter
Casualties for Italians: 1 fighter
Battle in Turkey
Russians attack with 2 armour, 10 artilleries, 20 infantry and 7 mech_infantrys
Italians defend with 2 armour and 1 artillery
Russians roll dice for 2 armour, 10 artilleries, 20 infantry and 7 mech_infantrys in Turkey, round 2 : 11/39 hits
Italians roll dice for 2 armour and 1 artillery in Turkey, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Turkey
Russians win, taking Turkey from Italians with 2 armour, 10 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour and 1 artilleryNon Combat Move - Russians
2 aaGuns moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Greece to Cyprus
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from Sakha to BuryatiaTurn Complete - Russians
Territory Summary for Russians :
Soviet Far East : 1 infantry
Amur : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Cyprus : 2 fighters and 1 tactical_bomber
Turkey : 1 flag, 2 armour, 10 artilleries, 19 infantry and 7 mech_infantrys
97 Sea Zone : 1 submarine
Iraq : 2 aaGunsProduction/PUs Summary :
Germans : 63 / 81
Russians : 7 / 0
Japanese : 26 / 22
Americans : 54 / 75
Chinese : 23 / 29
British : 36 / 44
UK_Pacific : 19 / 24
Italians : 24 / 29
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 carriers moved from 6 Sea Zone to 8 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Korea to 8 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 6 infantry and 1 tactical_bomber moved from Korea to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 carriers moved from 6 Sea Zone to 8 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
3 fighters moved from Korea to 8 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 6 infantry and 1 tactical_bomber moved from Korea to AmurCombat - Japanese
Battle in Aleutian Islands
Battle in Amur
Japanese attack with 1 artillery, 6 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Amur from Russians with 1 artillery, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Korea to Amur
1 tactical_bomber moved from Amur to JapanPlace Units - Japanese
3 infantry placed in Korea
1 fighter and 1 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Amur: 1 aaGun
EDIT: Removing units owned by Japanese from Korea: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Korea
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Japanese collect 19 PUs (9 lost to blockades); end with 19 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs -
Hope you don’t mind, before placement, I edited one more aagun to Amur as an extra noncombat. If you do, just place it back in Korea.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Guam to Korea
1 bomber and 1 infantry moved from Manchuria to Korea
1 bomber moved from Midway to 26 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from Morocco to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
8 bombers moved from United Kingdom to Spain
3 bombers moved from United Kingdom to France
1 fighter moved from United Kingdom to Spain
EDIT: 1 fighter moved from United Kingdom to FranceCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Normandy Bordeaux
Battle in Gibraltar
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Gibraltar, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Gibraltar
Americans win, taking 35 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Gibraltar from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Spain
Americans attack with 8 bombers, 1 fighter and 6 infantry
Germans defend with 3 infantry; Italians defend with 5 mech_infantrys
Americans roll dice for 8 bombers, 1 fighter and 6 infantry in Spain, round 2 : 7/15 hits
Italians roll dice for 3 infantry and 5 mech_infantrys in Spain, round 2 : 3/8 hits
3 infantry owned by the Germans , 4 mech_infantrys owned by the Italians and 3 infantry owned by the Americans lost in Spain
Americans roll dice for 8 bombers, 1 fighter and 3 infantry in Spain, round 3 : 8/12 hits
Italians roll dice for 1 mech_infantry in Spain, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Spain
Americans win, taking Spain from Italians with 8 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 3 infantry
Casualties for Italians: 5 mech_infantrys
Casualties for Americans: 3 infantry
Battle in France
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 3 bombers and 1 fighter in France, round 2 : 2/4 hits
Germans roll dice for 3 infantry in France, round 2 : 2/3 hits
1 fighter owned by the Americans , 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in France
Americans roll dice for 2 bombers in France, round 3 : 2/2 hits
Germans roll dice for 1 infantry in France, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France
Americans win with 1 bomber remaining. Battle score for attacker is -25
Casualties for Germans: 3 infantry
Casualties for Americans: 2 bombers and 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
Americans roll dice for 2 bombers and 1 infantry in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Korea to Manchuria
7 bombers moved from Caroline Islands to Western United States
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Western United States
1 mech_infantry moved from Alaska to Western United States
5 bombers moved from Western United States to United Kingdom
1 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from India to West India
8 bombers moved from Spain to United Kingdom
1 bomber moved from France to United Kingdom
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 5 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Manchuria : 1 artillery and 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 8 bombers, 1 factory_major, 5 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
19 Sea Zone : 1 flag
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
West India : 1 infantry
Gibraltar : 1 infantry and 1 mech_infantry
United Kingdom : 14 bombers
Morocco : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 armour
Spain : 1 flag, 3 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 fighters and 4 transports
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 61 / 81
Russians : 6 / 0
Japanese : 25 / 24
Americans : 60 / 75
Chinese : 23 / 29
British : 36 / 44
UK_Pacific : 19 / 24
Italians : 22 / 29
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
well my stupid air raid on paris was very costly
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 3 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 bombers and 2 fighters moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Northwest Persia to Greece
British take Greece from Germans
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from GermansCombat - British
Battle in Southern France
British attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Southern France, round 2 : 2/7 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Southern France
British roll dice for 1 artillery, 3 bombers and 2 fighters in Southern France, round 3 : 3/6 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 artillery, 3 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - British
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 15 infantry, 17 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Turkey
4 mech_infantrys moved from Eastern Persia to Northwest Persia
5 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Suriname to Brazil
3 bombers and 2 fighters moved from Southern France to GibraltarPlace Units - British
1 transport placed in 109 Sea Zone
3 fighters placed in United Kingdom
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 6 mech_infantrysTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Yenisey : 1 flag, 2 mech_infantrys
Yakut S.S.R. : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 1 mech_infantry
Gibraltar : 3 bombers, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Morocco : 1 artillery and 1 infantry
Southern France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 1 infantry
Afghanistan : 1 flag, 4 infantry and 1 mech_infantry
Turkey : 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 15 infantry, 17 mech_infantrys and 2 tactical_bombers
95 Sea Zone : 2 submarines
93 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag, 1 transport
Greece : 1 flag, 1 mech_infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 5 mech_infantrys
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 4 mech_infantrys
Persia : 1 flag
91 Sea Zone : 3 carriers, 4 destroyers and 2 transports
Suriname : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 81
Russians : 6 / 0
Japanese : 25 / 24
Americans : 60 / 75
Chinese : 23 / 58
British : 44 / 49
UK_Pacific : 19 / 24
Italians : 22 / 29
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
Lots of victory cities in play here!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Volgograd to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Volgograd to KazakhstanCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kazakhstan
Italians attack with 2 fighters
British defend with 1 mech_infantry
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from Kazakhstan to Rostov
1 bomber moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 mech_infantry moved from Northern Italy to France
4 aaGuns moved from Northern Italy to France
4 infantry moved from Northern Italy to FrancePlace Units - Italians
1 factory_minor placed in Rostov
1 armour and 2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,2
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Iraq : 2 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 53 / 81
Russians : 6 / 0
Japanese : 25 / 24
Americans : 60 / 75
Chinese : 23 / 58
British : 41 / 49
UK_Pacific : 19 / 24
Italians : 25 / 26
ANZAC : 14 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
Axis looks like it is in trouble…. :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 7 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Samara to Kazakhstan
Germans take Kazakhstan from British
13 artilleries, 25 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
14 armour and 20 mech_infantrys moved from Syria to Trans-Jordan
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 mech_infantry moved from Northern Italy to Spain
2 fighters moved from Northern Italy to Spain
2 tactical_bombers moved from Northern Italy to Spain
10 bombers moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Spain
1 tactical_bomber moved from Southern Italy to Spain
1 mech_infantry moved from Northern Italy to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 7 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Samara to Kazakhstan
Germans take Kazakhstan from British
13 artilleries, 25 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
14 armour and 20 mech_infantrys moved from Syria to Trans-Jordan
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 mech_infantry moved from Northern Italy to Spain
2 fighters moved from Northern Italy to Spain
2 tactical_bombers moved from Northern Italy to Spain
10 bombers moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Spain
1 tactical_bomber moved from Southern Italy to Spain
1 mech_infantry moved from Northern Italy to SpainCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Germans attack with 14 armour and 20 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 14 armour and 20 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 13 artilleries, 25 infantry and 4 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from British with 13 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Spain
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Americans defend with 3 infantry
Germans win, taking Spain from Americans with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in Gibraltar
Germans attack with 10 bombers
British defend with 3 bombers, 2 fighters and 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Germans win with 7 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 3 bombers
Casualties for British: 3 bombers and 2 fighters
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
7 bombers moved from Gibraltar to France
3 tactical_bombers moved from Spain to France
3 fighters moved from Spain to France
1 fighter moved from 93 Sea Zone to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to France
3 aaGuns moved from Western Germany to Germany
2 infantry moved from Western Germany to Northern Italy
10 infantry moved from Western Germany to France
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Bryansk to Rostov
1 aaGun moved from Volgograd to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
3 armour moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
9 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in France
4 infantry and 6 mech_infantrys placed in Germany
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Combat Move - Russians
2 armour, 10 artilleries, 19 infantry and 7 mech_infantrys moved from Turkey to Syria
Russians take Syria from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Soviet Far East to Siberia
2 aaGuns moved from Iraq to Saudi Arabia
2 fighters and 1 tactical_bomber moved from Cyprus to Saudi ArabiaTurn Complete - Russians
Territory Summary for Russians :
Siberia : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag, 2 armour, 10 artilleries, 19 infantry and 7 mech_infantrys
Turkey : 1 flag
Saudi Arabia : 2 aaGuns, 2 fighters and 1 tactical_bomber
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 81
Russians : 7 / 0
Japanese : 25 / 24
Americans : 56 / 75
Chinese : 23 / 58
British : 37 / 49
UK_Pacific : 19 / 24
Italians : 25 / 26
ANZAC : 14 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
5 fighters moved from 8 Sea Zone to Siberia
2 tactical_bombers moved from 8 Sea Zone to Siberia
2 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
5 fighters moved from 8 Sea Zone to Siberia
2 tactical_bombers moved from 8 Sea Zone to Siberia
2 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to SiberiaCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Japanese win, taking Korea from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to 5 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 aaGun moved from Amur to Korea
1 tactical_bomber moved from 8 Sea Zone to Japan
4 carriers, 3 destroyers and 1 submarine moved from 8 Sea Zone to 5 Sea Zone
5 fighters and 2 tactical_bombers moved from Siberia to 5 Sea ZonePlace Units - Japanese
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,3,3,4,3,6,1,6,4,6
Japanese collect 21 PUs (10 lost to blockades); end with 25 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs