@Uncrustable:
I don’t think you collect any income while under economic collapse
You just don’t lose what IPCs were in your hand when the collapse happens
Yeah, I just heard from Krieghund over at Larry’s site. In a nut shell he said the effects of the econ collapse last through your entire turn, and the recovery would take place upon your next turn if indeed you (or your allies) regained and held enough homeland territory to pull you out (this is explained better in the example that Larry gave on the first page (following the rule I took the quoted from).
I do think that it might be cool for you to be able pull yourself out of an economic crises though during your turn (like you can do to avoid a political collapse now), and this could be done with a couple of tweaks to the rule (see below). I’m not sure that an economic crises should completely shut down your new recruits, and equipment either (should restrict your builds though).
When your turn starts, and you are in econ collapse:
- You forfeit part of your income to the bank (maybe 1/2)
- You can use your remaining income to buy new units, or save it.
This would give you a chance to reinforce your homeland territories some (much less then OOB), and could reduce the income that your side has overall. It could also reduce the loot passed on the other powers (friend or foe) if you go into political collapse. Of coarse I guess it could also increase the the size of your bank as well if you are allowed recover, and collect income in the same turn (even if you forfeited 1/2 when your turn started).