I’d really like to ad “The Captain’s” above World War II in the name. I’m not sure how todo it though. I checked the baseTiles and reliefs when trying to fix Afghan/sikang and saw where it was but was confusing to me.
Do you know how todo it :)
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TripleA 1.9.0.0.7736
Test summary from TripleA, engine version: 1.9, time: 12:12:51
Test summary from TripleA, engine version: 1.9, time: 12:13:27
Testing 15 sec issue
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 7 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
EDIT: Adding units owned by British to 12 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy nothing; Remaining resources: 0 techTokens; 31 PUs;
Combat Move - Germans
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 7 Sea Zone to 12 Sea Zone
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
British defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 5/12 hits
Units damaged: 2 battleships owned by the British
British roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 7/12 hits
Units damaged: 2 battleships owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans and 2 submarines owned by the British lost in 12 Sea Zone
2 battleships owned by the Germans, 1 destroyer owned by the Germans and 2 cruisers owned by the Germans retreated to 7 Sea Zone
British win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -28
Casualties for Germans: 2 carriers, 1 destroyer and 2 submarines
Casualties for British: 1 destroyer and 2 submarines
Non Combat Move - Germans
4 fighters moved from 12 Sea Zone to France
Turn Complete - Germans
Germans collect 31 PUs; end with 62 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
4 units repaired.
TripleA 1.9.0.0.7831
next is using BETA staging dice-server:
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 7 Sea Zone: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
EDIT: Adding units owned by British to 12 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy nothing; Remaining resources: 0 techTokens; 31 PUs;
Combat Move - Germans
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 7 Sea Zone to 12 Sea Zone
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
British defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 submarines in 12 Sea Zone, round 2 : 0/2 hits
British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 12 Sea Zone, round 2 : 8/12 hits
Units damaged: 2 battleships owned by the Germans
2 destroyers owned by the Germans, 2 destroyers owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans, 2 submarines owned by the British and 1 carrier owned by the British lost in 12 Sea Zone
2 battleships owned by the Germans and 2 cruisers owned by the Germans retreated to 7 Sea Zone
British win with 2 battleships, 1 carrier, 2 cruisers and 4 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 carriers, 2 destroyers and 2 submarines
Casualties for British: 1 carrier, 2 destroyers and 2 submarines
2 fighters owned by the British forced to land in Gibraltar
Non Combat Move - Germans
4 fighters moved from 12 Sea Zone to France
Turn Complete - Germans
Germans collect 31 PUs; end with 62 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
4 units repaired.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Combat Move - France
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
2 colonials moved from Sea Zone 56 Gulf of Lyon to Catalonia
1 infantry moved from Toulouse to Catalonia
1 gas moved from Toulouse to Catalonia
1 infantry moved from Languedoc to Catalonia
1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 71 Eastern Mediterranean
1 cavalry moved from Cyrenaica to Kamerun
France take Chad from Germany
1 cavalry moved from Tunisia to Fezzan
1 cavalry moved from Timbuktu to Niger
1 infantry moved from French Guinea to Upper Volta
France take Upper Volta from Germany
1 colonial moved from Dahome to Niger
1 cavalry moved from Senegal to Niger
1 cavalry moved from Algeria to Fezzan
1 infantry moved from Gabon to Kamerun
1 field_gun and 1 infantry moved from Shanghai 4 to Shanghai 1
Purchase Units - France
France buy nothing; Remaining resources: 60 PUs;
Combat - France
Battle in Catalonia
France attack with 2 colonials, 1 gas and 2 infantry
Neutral defend with 1 field_gun and 3 infantry
France roll dice for 1 battleship in Catalonia, round 2 : 1/1 hits
France roll dice for 1 gas in Catalonia, round 2 : 1/1 hits
1 infantry owned by the Neutral lost in Catalonia
1 gas owned by the France lost in Catalonia
France roll dice for 2 colonials and 2 infantry in Catalonia, round 2 : 0/4 hits
Neutral roll dice for 1 field_gun and 2 infantry in Catalonia, round 2 : 1/3 hits
1 infantry owned by the Neutral and 1 infantry owned by the France lost in Catalonia
France roll dice for 2 colonials and 1 infantry in Catalonia, round 3 : 0/3 hits
Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 3 : 0/2 hits
France roll dice for 2 colonials and 1 infantry in Catalonia, round 4 : 1/3 hits
Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 4 : 0/2 hits
1 infantry owned by the Neutral lost in Catalonia
France roll dice for 2 colonials and 1 infantry in Catalonia, round 5 : 1/3 hits
Neutral roll dice for 1 field_gun in Catalonia, round 5 : 0/1 hits
1 field_gun owned by the Neutral lost in Catalonia
France loses 0 PUs for violating Catalonias neutrality.
France win, taking Catalonia from Neutral with 2 colonials and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 1 field_gun and 3 infantry
Casualties for France: 1 gas and 1 infantry
Battle in Kamerun
France attack with 1 cavalry and 1 infantry
Germany defend with 1 infantry
France roll dice for 1 cavalry and 1 infantry in Kamerun, round 2 : 0/2 hits
Germany roll dice for 1 infantry in Kamerun, round 2 : 0/1 hits
France roll dice for 1 cavalry and 1 infantry in Kamerun, round 3 : 1/2 hits
Germany roll dice for 1 infantry in Kamerun, round 3 : 0/1 hits
1 infantry owned by the Germany lost in Kamerun
France win, taking Kamerun from Germany with 1 cavalry and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Niger
France attack with 2 cavalrys and 1 colonial
Germany defend with 1 cavalry
France roll dice for 2 cavalrys and 1 colonial in Niger, round 2 : 0/3 hits
Germany roll dice for 1 cavalry in Niger, round 2 : 0/1 hits
France roll dice for 2 cavalrys and 1 colonial in Niger, round 3 : 0/3 hits
Germany roll dice for 1 cavalry in Niger, round 3 : 0/1 hits
France roll dice for 2 cavalrys and 1 colonial in Niger, round 4 : 1/3 hits
Germany roll dice for 1 cavalry in Niger, round 4 : 0/1 hits
1 cavalry owned by the Germany lost in Niger
France win, taking Niger from Germany with 2 cavalrys and 1 colonial remaining. Battle score for attacker is 4
Casualties for Germany: 1 cavalry
Battle in Fezzan
France attack with 2 cavalrys
Germany defend with 1 cavalry
France roll dice for 2 cavalrys in Fezzan, round 2 : 0/2 hits
Germany roll dice for 1 cavalry in Fezzan, round 2 : 1/1 hits
1 cavalry owned by the France lost in Fezzan
France roll dice for 1 cavalry in Fezzan, round 3 : 0/1 hits
Germany roll dice for 1 cavalry in Fezzan, round 3 : 1/1 hits
1 cavalry owned by the France lost in Fezzan
Germany win with 1 cavalry remaining. Battle score for attacker is -8
Casualties for France: 2 cavalrys
Battle in Shanghai 1
France attack with 1 field_gun and 1 infantry
Germany defend with 1 infantry
France roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 2 : 0/2 hits
Germany roll dice for 1 infantry in Shanghai 1, round 2 : 0/1 hits
France roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 3 : 0/2 hits
Germany roll dice for 1 infantry in Shanghai 1, round 3 : 1/1 hits
1 infantry owned by the France lost in Shanghai 1
France roll dice for 1 field_gun in Shanghai 1, round 4 : 0/1 hits
Germany roll dice for 1 infantry in Shanghai 1, round 4 : 1/1 hits
1 field_gun owned by the France lost in Shanghai 1
Germany win with 1 infantry remaining. Battle score for attacker is -7
Casualties for France: 1 field_gun and 1 infantry
Battle in Sea Zone 71 Eastern Mediterranean
France attack with 1 cruiser
Turkey defend with 1 cruiser and 1 transport
France roll dice for 1 cruiser in Sea Zone 71 Eastern Mediterranean, round 2 : 1/1 hits
Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 71 Eastern Mediterranean, round 2 : 0/1 hits
1 cruiser owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean
1 transport owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean
France win with 1 cruiser remaining. Battle score for attacker is 17
Casualties for Turkey: 1 cruiser and 1 transport
Non Combat Move - France
Turn Complete - France
France collect 69 PUs; end with 129 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Combat Move - Germany
2 field_guns and 5 infantry moved from Hanover to Holland
2 cavalrys and 4 infantry moved from Westphalia to Amsterdam
2 cavalrys, 2 fighters and 6 infantry moved from Wurttemburg to Switzerland
1 field_gun and 3 infantry moved from Munich to Switzerland
1 heavy_gun and 6 infantry moved from Alsace to Switzerland
Purchase Units - Germany
Germany buy nothing; Remaining resources: 100 PUs;
Combat - Germany
Battle in Amsterdam
Germany attack with 2 cavalrys and 4 infantry
Neutral defend with 4 infantry and 2 trenchs
Germany roll dice for 2 cavalrys and 4 infantry in Amsterdam, round 2 : 0/6 hits
Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 2 : 2/4 hits
2 infantry owned by the Germany lost in Amsterdam
Germany roll dice for 2 cavalrys and 2 infantry in Amsterdam, round 3 : 1/4 hits
Units damaged: 1 trench owned by the Neutral
Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 3 : 2/4 hits
2 infantry owned by the Germany lost in Amsterdam
Germany roll dice for 2 cavalrys in Amsterdam, round 4 : 0/2 hits
Neutral roll dice for 4 infantry and 2 trenchs in Amsterdam, round 4 : 1/4 hits
1 cavalry owned by the Germany lost in Amsterdam
1 cavalry owned by the Germany retreated to Westphalia
Neutral win with 4 infantry and 2 trenchs remaining. Battle score for attacker is -16
Casualties for Germany: 1 cavalry and 4 infantry
Battle in Switzerland
Germany attack with 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 15 infantry
Neutral defend with 2 infantry and 4 trenchs
Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 15 infantry in Switzerland, round 2 : 1/21 hits
Units damaged: 1 trench owned by the Neutral
Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 2 : 1/2 hits
1 infantry owned by the Germany lost in Switzerland
Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 14 infantry in Switzerland, round 3 : 2/20 hits
Units damaged: 2 trenchs owned by the Neutral
Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 3 : 1/2 hits
1 infantry owned by the Germany lost in Switzerland
Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 13 infantry in Switzerland, round 4 : 7/19 hits
Neutral roll dice for 2 infantry and 4 trenchs in Switzerland, round 4 : 0/2 hits
2 infantry owned by the Neutral and 4 trenchs owned by the Neutral lost in Switzerland
Germany loses 0 PUs for violating Switzerlands neutrality.
Germany win, taking Switzerland from Neutral with 2 cavalrys, 1 field_gun, 2 fighters, 1 heavy_gun and 13 infantry remaining. Battle score for attacker is 12
Casualties for Neutral: 2 infantry and 4 trenchs
Casualties for Germany: 2 infantry
Battle in Holland
Germany attack with 2 field_guns and 5 infantry
Neutral defend with 3 infantry
Germany roll dice for 2 field_guns and 5 infantry in Holland, round 2 : 2/7 hits
Neutral roll dice for 3 infantry in Holland, round 2 : 0/3 hits
2 infantry owned by the Neutral lost in Holland
Germany roll dice for 2 field_guns and 5 infantry in Holland, round 3 : 1/7 hits
Neutral roll dice for 1 infantry in Holland, round 3 : 0/1 hits
1 infantry owned by the Neutral lost in Holland
Germany loses 0 PUs for violating Hollands neutrality.
Germany win, taking Holland from Neutral with 2 field_guns and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral: 3 infantry
Non Combat Move - Germany
2 fighters moved from Switzerland to Wurttemburg
Turn Complete - Germany
Germany collect 118 PUs; end with 218 PUs
1 unit repaired.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Combat Move - France
1 infantry moved from Languedoc to Catalonia
1 infantry moved from Aquitaine to Catalonia
1 infantry moved from Toulouse to Catalonia
1 gas moved from Toulouse to Catalonia
1 fighter moved from Burgundy to Catalonia
Purchase Units - France
France buy nothing; Remaining resources: 60 PUs;
Combat - France
Battle in Catalonia
France attack with 1 fighter, 1 gas and 3 infantry
Neutral defend with 1 field_gun and 3 infantry
France roll dice for 1 gas in Catalonia, round 2 : 0/1 hits
1 gas owned by the France lost in Catalonia
France roll dice for 1 fighter and 3 infantry in Catalonia, round 2 : 0/4 hits
Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 2 : 0/4 hits
France roll dice for 1 fighter and 3 infantry in Catalonia, round 3 : 1/4 hits
Neutral roll dice for 1 field_gun and 3 infantry in Catalonia, round 3 : 0/4 hits
1 infantry owned by the Neutral lost in Catalonia
France roll dice for 1 fighter and 3 infantry in Catalonia, round 4 : 1/4 hits
Neutral roll dice for 1 field_gun and 2 infantry in Catalonia, round 4 : 2/3 hits
1 infantry owned by the Neutral and 2 infantry owned by the France lost in Catalonia
France roll dice for 1 fighter and 1 infantry in Catalonia, round 5 : 1/2 hits
Neutral roll dice for 1 field_gun and 1 infantry in Catalonia, round 5 : 0/2 hits
1 infantry owned by the Neutral lost in Catalonia
1 infantry owned by the France retreated to Aquitaine
Neutral win with 1 field_gun remaining. Battle score for attacker is -1
Casualties for Neutral: 3 infantry
Casualties for France: 1 gas and 2 infantry
Non Combat Move - France
1 fighter moved from Catalonia to Aquitaine
Turn Complete - France
France collect 70 PUs; end with 130 PUs
Test summary from TripleA, engine version: 1.9, time: 09:49:44
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy nothing; Remaining resources: 24 PUs;
Turn Complete - Russians
Russians collect 24 PUs; end with 48 PUs
Combat Hit Differential Summary :