13L G40 atease (allies +6) vs Last Jack (axis) Game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                2 submarines moved from 91 Sea Zone to 96 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Iraq to 80 Sea Zone
                1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                1 mech_infantry moved from 79 Sea Zone to West India
                3 artilleries, 3 fighters and 9 infantry moved from Eastern Persia to West India
                1 bomber moved from Iraq to West India
                1 armour moved from Egypt to Iraq
                3 submarines moved from 81 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in West India
                    British attack with 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 1 mech_infantry
                    Japanese defend with 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
                        British roll dice for 1 cruiser in West India, round 1 :  0/1 hits
                        British roll dice for 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 1 mech_infantry in West India, round 1 :  5/17 hits
                        Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry in West India, round 1 :  5/15 hits
                        5 infantry owned by the British , 2 bombers owned by the Japanese and 3 infantry owned by the Japanese lost in West India
                        British roll dice for 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in West India, round 2 :  5/12 hits
                        Japanese roll dice for 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry in West India, round 2 :  5/10 hits
                        4 infantry owned by the British , 3 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
                        British roll dice for 3 artilleries, 1 bomber and 3 fighters in West India, round 3 :  3/7 hits
                        Japanese roll dice for 3 armour and 2 artilleries in West India, round 3 :  3/5 hits
                        1 armour owned by the Japanese , 3 artilleries owned by the British and 2 artilleries owned by the Japanese lost in West India
                        British roll dice for 1 bomber and 3 fighters in West India, round 4 :  3/4 hits
                        Japanese roll dice for 2 armour in West India, round 4 :  0/2 hits
                        2 armour owned by the Japanese lost in West India
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 33
                    Casualties for Japanese: 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
                    Casualties for British: 3 artilleries, 9 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from West India to Iraq
                3 fighters moved from West India to Persia

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 87 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 89 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Suriname: 2 infantry
                EDIT: Adding units owned by British to Southeast Mexico: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 3 infantry
                EDIT: Adding units owned by British to Egypt: 3 infantry
                EDIT: Adding units owned by British to Trans-Jordan: 3 infantry
                EDIT: Removing units owned by British from Egypt: 3 infantry
                EDIT: Adding units owned by British to Trans-Jordan: 1 artillery
                EDIT: Removing units owned by British from Egypt: 1 artillery
                EDIT: Removing units owned by British from Egypt: 2 fighters
                EDIT: Adding units owned by British to Iraq: 2 fighters
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Union of South Africa
                British undo move 1.
                1 carrier placed in 81 Sea Zone
                1 fighter placed in 81 Sea Zone
                1 mech_infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 21 / 21
        Japanese : 63 / 68
        Americans : 53 / 75
        Chinese : 7 / 8
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 12 / 19
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 14 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 15 times
                6 was rolled 18 times
            Average roll : 3.439
            Median : 3.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 82

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.879
            Standard Deviation : 1.371
            Total rolls : 34

    British Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.317
            Median : 3.000
            Variance : 0.475
            Standard Deviation : 0.689
            Total rolls : 41

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.857
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour and 2 fighters
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 2 fighters in Rostov, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Ukraine
                1 artillery and 2 infantry moved from Western Ukraine to Ukraine

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,5,6,1,1,6,4
                Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total

    Territory Summary for Italians :

    Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 8 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
        Baltic States : 1 flag
        Rostov : 1 flag, 1 armour
        Bessarabia : 1 flag
        Ukraine : 1 artillery, 2 fighters and 2 infantry
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 19 / 21
        Japanese : 63 / 68
        Americans : 53 / 75
        Chinese : 7 / 8
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 14 / 10
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • 2,5,5,6,5,6,1,1,6,4
    :evil: :evil: :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 harbour
                        ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Malaya, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
                    ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 fighter and 1 tactical_bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 19 / 21
        Japanese : 60 / 68
        Americans : 53 / 75
        Chinese : 7 / 8
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 14 / 10
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 19 / 21
        Japanese : 60 / 68
        Americans : 53 / 75
        Chinese : 7 / 8
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 14 / 10
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                5 mech_infantrys moved from Ukraine to Volgograd
                3 armour moved from Ukraine to Volgograd
                2 fighters moved from Western Ukraine to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 3 armour, 2 fighters and 5 mech_infantrys
                    Russians defend with 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
                        Germans roll dice for 3 armour, 2 fighters and 5 mech_infantrys in Volgograd, round 1 :  2/10 hits
                        Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Volgograd, round 1 :  3/4 hits
                        1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
                        Germans roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Volgograd, round 2 :  1/7 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  2/2 hits
                        1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                        Germans roll dice for 3 armour and 2 fighters in Volgograd, round 3 :  3/5 hits
                        Russians roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 armour and 5 mech_infantrys
                    Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                2 fighters moved from Volgograd to Rostov
                6 artilleries and 6 infantry moved from Ukraine to Rostov
                1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Ukraine
                2 armour moved from Novgorod to Eastern Poland
                6 mech_infantrys moved from Germany to Eastern Poland
                3 artilleries and 12 infantry moved from Novgorod to Belarus

    Place Units - Germans
                1 armour and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 destroyer placed in 112 Sea Zone
                1 infantry placed in France
                1 fighter and 1 tactical_bomber placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,2,5,5,6,3,2
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
        Germany : 1 factory_major and 3 mech_infantrys
        Belarus : 1 flag, 3 artilleries and 12 infantry
        Karelia : 1 flag
        Bryansk : 1 flag
        Rostov : 6 artilleries, 2 fighters and 6 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 armour and 6 mech_infantrys
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 3 aaGuns, 10 armour, 9 artilleries, 1 factory_minor, 1 fighter, 19 infantry, 11 mech_infantrys and 1 tactical_bomber
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 2 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 71
        Russians : 16 / 21
        Japanese : 60 / 68
        Americans : 53 / 75
        Chinese : 7 / 8
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 14 / 10
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 artilleries and 6 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 armour moved from Russia to Volgograd
                2 tactical_bombers moved from Russia to Volgograd
                2 fighters moved from Russia to Volgograd
                1 fighter moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Tambov
                2 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                4 infantry moved from Shensi to Hopei
                4 infantry moved from Sikang to Szechwan

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 2 fighters and 2 tactical_bombers
                    Germans defend with 2 armour and 1 factory_minor
                        Russians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 1 :  3/5 hits
                        Germans roll dice for 2 armour in Volgograd, round 1 :  1/2 hits
                        1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 armour
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 1 :  3/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 5 infantry
                EDIT: Adding units owned by Russians to Russia: 2 artilleries and 5 infantry
                EDIT: Turning off Edit Mode
                4 aaGuns, 5 artilleries and 52 infantry moved from Russia to Tambov
                2 fighters and 2 tactical_bombers moved from Volgograd to Russia
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 19 / 24
        Japanese : 58 / 68
        Americans : 53 / 75
        Chinese : 9 / 8
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 14 / 10
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.636
            Median : 1.000
            Variance : 4.100
            Standard Deviation : 2.025
            Total rolls : 11

    Germans Combat
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 6 times
                5 was rolled 2 times
            Average roll : 2.000
            Median : 1.000
            Variance : 4.286
            Standard Deviation : 2.070
            Total rolls : 8


  • I sense another Last Jack victory coming.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 armour, 2 artilleries, 5 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Anhwe to Hopei
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour and 1 infantry moved from Amur to Buryatia

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                    Japanese attack with 1 artillery, 3 fighters and 3 tactical_bombers
                    ANZAC defend with 1 artillery and 1 harbour
                    Japanese win, taking Malaya from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Hopei
                    Japanese attack with 2 armour, 2 artilleries, 5 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers
                    Russians defend with 2 aaGuns and 9 infantry; Chinese defend with 1 fighter and 10 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -63
                    Casualties for Japanese: 2 armour, 2 artilleries, 5 fighters, 6 infantry, 2 mech_infantrys and 4 tactical_bombers
                    Casualties for Russians: 2 aaGuns and 9 infantry
                    Casualties for Chinese: 1 fighter and 10 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Hopei to Kiangsu
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                3 tactical_bombers moved from Malaya to 37 Sea Zone
                3 fighters moved from Malaya to 37 Sea Zone
                2 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol

    Place Units - Japanese
                3 infantry placed in India
                3 mech_infantrys placed in Kiangsu
                1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • Just a word on my varying speed of play - I have chemotherapy treatments every two weeks, and it usually knocks me out for at least 3 days. This last one has been a bit harsher, and it’s Tuesday and I still can’t concentrate very well. I should resume playing regularly any day now, but forewarning if you ever see me disappear for 3-6 days, that is the reason and I haven’t forgotten you.


  • No worries brother. Get healthy.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 0 techTokens;

    Combat Move - Americans
                1 battleship, 2 carriers, 2 destroyers, 4 fighters and 5 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from Northern Territory to Queensland
                1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 2 fighters moved from 101 Sea Zone to 11 Sea Zone
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 94 Sea Zone to 97 Sea Zone
                1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece

    Combat - Americans
                Battle in Greece
                Battle in 42 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 5 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking Greece from Italians with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 5 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 18 / 24
        Japanese : 62 / 68
        Americans : 56 / 80
        Chinese : 9 / 8
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 18 / 24
        Japanese : 61 / 68
        Americans : 56 / 80
        Chinese : 10 / 12
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 cruiser and 2 destroyers moved from 79 Sea Zone to 80 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Iraq to Eastern Persia
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 submarine moved from 96 Sea Zone to 93 Sea Zone
                1 submarine moved from 96 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Iraq to Persia
                1 carrier and 1 fighter moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from Persia to Eastern Persia
                1 fighter moved from Persia to Eastern Persia

    Place Units - British
                1 factory_minor placed in Persia
                1 transport placed in 81 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 18 / 24
        Japanese : 61 / 68
        Americans : 56 / 80
        Chinese : 10 / 12
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
                2 infantry moved from Ukraine to Bryansk
                1 armour moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                2 fighters moved from Ukraine to Greece
                1 fighter moved from Southern Italy to Greece
                1 artillery moved from Ukraine to Bryansk

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                    Italians win, taking Libya from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Bryansk
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Greece
                    Italians attack with 3 fighters
                    Americans defend with 1 infantry and 1 mech_infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Greece to Bulgaria

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,1,3,3,5,3,4,1,4,6,6
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from Queensland to Java
                1 tactical_bomber moved from New South Wales to Queensland

    Non Combat Move - ANZAC
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Northern Territory to Queensland
                2 aaGuns moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 15 / 24
        Japanese : 61 / 68
        Americans : 55 / 80
        Chinese : 10 / 12
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 7
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 2 bombers and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from Belarus to Smolensk
                2 fighters moved from Rostov to Smolensk
                1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
                2 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Smolensk to Bryansk
                3 artilleries and 10 infantry moved from Belarus to Bryansk
                6 artilleries and 6 infantry moved from Rostov to Bryansk
                3 aaGuns, 10 armour, 9 artilleries, 19 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
                2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from France to Western Germany
                3 mech_infantrys moved from Germany to Eastern Poland
                3 fighters and 1 tactical_bomber moved from Western Germany to Belarus
                1 fighter and 1 tactical_bomber moved from Archangel to Belarus

    Place Units - Germans
                3 armour placed in Ukraine
                2 bombers placed in Western Germany
                1 artillery and 3 infantry placed in Western Germany
                Germans undo move 3.
                3 infantry placed in Novgorod
                2 artilleries and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,4,4,4,5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,2,6,2,5,3,1,4,5,6
                Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Chahar to Central Mongolia
                2 infantry moved from Yakut S.S.R. to Dzavhan
                2 infantry moved from Russia to Smolensk
                3 fighters and 2 tactical_bombers moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 2 infantry
                        Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 1 :  2/7 hits
                        Germans roll dice for 2 infantry in Smolensk, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                3 fighters and 2 tactical_bombers moved from Smolensk to Olgiy
                2 artilleries and 10 infantry moved from Russia to Samara
                4 aaGuns, 6 artilleries and 53 infantry moved from Tambov to Samara

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Germans : 56 / 72
        Russians : 14 / 14
        Japanese : 61 / 68
        Americans : 55 / 80
        Chinese : 10 / 12
        British : 35 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 7
        ANZAC : 14 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7


  • Hey, so sorry about the long delay. I hope to play a turn a week until my treatments are over in September. Tumor shrunk 75% halfway through treatments  :-D

    Game looking very good for you, I’m going to try a Russian escape. Could be in for a long game.

Suggested Topics

  • 55
  • 90
  • 77
  • 59
  • 61
  • 107
  • 138
  • 100
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.4k

Users

39.9k

Topics

1.7m

Posts