@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
13L G40 atease (allies +6) vs Last Jack (axis) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Iraq to 80 Sea Zone
1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from 79 Sea Zone to West India
3 artilleries, 3 fighters and 9 infantry moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 armour moved from Egypt to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea ZoneCombat - British
Battle in West India
British attack with 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 1 mech_infantry
Japanese defend with 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
British roll dice for 1 cruiser in West India, round 1 : 0/1 hits
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 1 mech_infantry in West India, round 1 : 5/17 hits
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry in West India, round 1 : 5/15 hits
5 infantry owned by the British , 2 bombers owned by the Japanese and 3 infantry owned by the Japanese lost in West India
British roll dice for 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in West India, round 2 : 5/12 hits
Japanese roll dice for 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry in West India, round 2 : 5/10 hits
4 infantry owned by the British , 3 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
British roll dice for 3 artilleries, 1 bomber and 3 fighters in West India, round 3 : 3/7 hits
Japanese roll dice for 3 armour and 2 artilleries in West India, round 3 : 3/5 hits
1 armour owned by the Japanese , 3 artilleries owned by the British and 2 artilleries owned by the Japanese lost in West India
British roll dice for 1 bomber and 3 fighters in West India, round 4 : 3/4 hits
Japanese roll dice for 2 armour in West India, round 4 : 0/2 hits
2 armour owned by the Japanese lost in West India
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 3 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
Casualties for British: 3 artilleries, 9 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from West India to Iraq
3 fighters moved from West India to PersiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 87 Sea Zone: 1 transport
EDIT: Adding units owned by British to 89 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Suriname: 2 infantry
EDIT: Adding units owned by British to Southeast Mexico: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 3 infantry
EDIT: Adding units owned by British to Egypt: 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 3 infantry
EDIT: Removing units owned by British from Egypt: 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery
EDIT: Removing units owned by British from Egypt: 1 artillery
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by British to Iraq: 2 fighters
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South Africa
British undo move 1.
1 carrier placed in 81 Sea Zone
1 fighter placed in 81 Sea Zone
1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 55 / 65
Russians : 21 / 21
Japanese : 63 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 12 / 19
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.439
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 82Japanese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.500
Median : 3.000
Variance : 1.879
Standard Deviation : 1.371
Total rolls : 34British Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.317
Median : 3.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Rostov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Western Ukraine to UkrainePlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,5,6,1,1,6,4
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Baltic States : 1 flag
Rostov : 1 flag, 1 armour
Bessarabia : 1 flag
Ukraine : 1 artillery, 2 fighters and 2 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 55 / 65
Russians : 19 / 21
Japanese : 63 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
2,5,5,6,5,6,1,1,6,4
:evil: :evil: :evil: -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 fighter and 1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 55 / 65
Russians : 19 / 21
Japanese : 60 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 65
Russians : 19 / 21
Japanese : 60 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
5 mech_infantrys moved from Ukraine to Volgograd
3 armour moved from Ukraine to Volgograd
2 fighters moved from Western Ukraine to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 3 armour, 2 fighters and 5 mech_infantrys
Russians defend with 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Germans roll dice for 3 armour, 2 fighters and 5 mech_infantrys in Volgograd, round 1 : 2/10 hits
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Volgograd, round 1 : 3/4 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/7 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 3 armour and 2 fighters in Volgograd, round 3 : 3/5 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrysNon Combat Move - Germans
2 fighters moved from Volgograd to Rostov
6 artilleries and 6 infantry moved from Ukraine to Rostov
1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Ukraine
2 armour moved from Novgorod to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 12 infantry moved from Novgorod to BelarusPlace Units - Germans
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 infantry placed in France
1 fighter and 1 tactical_bomber placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,2,5,5,6,3,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Germany : 1 factory_major and 3 mech_infantrys
Belarus : 1 flag, 3 artilleries and 12 infantry
Karelia : 1 flag
Bryansk : 1 flag
Rostov : 6 artilleries, 2 fighters and 6 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 armour and 6 mech_infantrys
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 aaGuns, 10 armour, 9 artilleries, 1 factory_minor, 1 fighter, 19 infantry, 11 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag
Volgograd : 1 flag, 2 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 71
Russians : 16 / 21
Japanese : 60 / 68
Americans : 53 / 75
Chinese : 7 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 artilleries and 6 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Russia to Volgograd
2 tactical_bombers moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Shensi to Hopei
4 infantry moved from Sikang to SzechwanCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 2 tactical_bombers
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 1 : 3/5 hits
Germans roll dice for 2 armour in Volgograd, round 1 : 1/2 hits
1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 1 : 3/3 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 5 infantry
EDIT: Adding units owned by Russians to Russia: 2 artilleries and 5 infantry
EDIT: Turning off Edit Mode
4 aaGuns, 5 artilleries and 52 infantry moved from Russia to Tambov
2 fighters and 2 tactical_bombers moved from Volgograd to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 55 / 71
Russians : 19 / 24
Japanese : 58 / 68
Americans : 53 / 75
Chinese : 9 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 14 / 10
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.636
Median : 1.000
Variance : 4.100
Standard Deviation : 2.025
Total rolls : 11Germans Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 6 times
5 was rolled 2 times
Average roll : 2.000
Median : 1.000
Variance : 4.286
Standard Deviation : 2.070
Total rolls : 8 -
I sense another Last Jack victory coming.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour, 2 artilleries, 5 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Anhwe to Hopei
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 infantry moved from Amur to BuryatiaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 harbour
Japanese win, taking Malaya from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Hopei
Japanese attack with 2 armour, 2 artilleries, 5 fighters, 6 infantry, 2 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry; Chinese defend with 1 fighter and 10 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -63
Casualties for Japanese: 2 armour, 2 artilleries, 5 fighters, 6 infantry, 2 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 2 aaGuns and 9 infantry
Casualties for Chinese: 1 fighter and 10 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hopei to Kiangsu
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 tactical_bombers moved from Malaya to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to JeholPlace Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in Kiangsu
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
Just a word on my varying speed of play - I have chemotherapy treatments every two weeks, and it usually knocks me out for at least 3 days. This last one has been a bit harsher, and it’s Tuesday and I still can’t concentrate very well. I should resume playing regularly any day now, but forewarning if you ever see me disappear for 3-6 days, that is the reason and I haven’t forgotten you.
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No worries brother. Get healthy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 0 techTokens;Combat Move - Americans
1 battleship, 2 carriers, 2 destroyers, 4 fighters and 5 submarines moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Northern Territory to Queensland
1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 11 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to GreeceCombat - Americans
Battle in Greece
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 5 submarines
Japanese defend with 1 destroyer
Americans win, taking Greece from Italians with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsProduction/PUs Summary :
Germans : 55 / 71
Russians : 18 / 24
Japanese : 62 / 68
Americans : 56 / 80
Chinese : 9 / 8
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 55 / 71
Russians : 18 / 24
Japanese : 61 / 68
Americans : 56 / 80
Chinese : 10 / 12
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 79 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Iraq to Persia
1 carrier and 1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern PersiaPlace Units - British
1 factory_minor placed in Persia
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 55 / 71
Russians : 18 / 24
Japanese : 61 / 68
Americans : 56 / 80
Chinese : 10 / 12
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Ukraine to Bryansk
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
2 fighters moved from Ukraine to Greece
1 fighter moved from Southern Italy to Greece
1 artillery moved from Ukraine to BryanskCombat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians win, taking Libya from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Italians attack with 3 fighters
Americans defend with 1 infantry and 1 mech_infantry
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Greece to BulgariaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,1,3,3,5,3,4,1,4,6,6
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to Java
1 tactical_bomber moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Northern Territory to Queensland
2 aaGuns moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 55 / 71
Russians : 15 / 24
Japanese : 61 / 68
Americans : 55 / 80
Chinese : 10 / 12
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 15 / 7
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 bombers and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Belarus to Smolensk
2 fighters moved from Rostov to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
2 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Smolensk
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Smolensk to Bryansk
3 artilleries and 10 infantry moved from Belarus to Bryansk
6 artilleries and 6 infantry moved from Rostov to Bryansk
3 aaGuns, 10 armour, 9 artilleries, 19 infantry and 11 mech_infantrys moved from Ukraine to Bryansk
2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from France to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
3 fighters and 1 tactical_bomber moved from Western Germany to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to BelarusPlace Units - Germans
3 armour placed in Ukraine
2 bombers placed in Western Germany
1 artillery and 3 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Novgorod
2 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,4,4,4,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,2,6,2,5,3,1,4,5,6
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Chahar to Central Mongolia
2 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Russia to Smolensk
3 fighters and 2 tactical_bombers moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 1 : 2/7 hits
Germans roll dice for 2 infantry in Smolensk, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Smolensk to Olgiy
2 artilleries and 10 infantry moved from Russia to Samara
4 aaGuns, 6 artilleries and 53 infantry moved from Tambov to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 56 / 72
Russians : 14 / 14
Japanese : 61 / 68
Americans : 55 / 80
Chinese : 10 / 12
British : 35 / 42
UK_Pacific : 0 / 0
Italians : 15 / 7
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
Hey, so sorry about the long delay. I hope to play a turn a week until my treatments are over in September. Tumor shrunk 75% halfway through treatments :-D
Game looking very good for you, I’m going to try a Russian escape. Could be in for a long game.