13L G40 atease (allies +6) vs Last Jack (axis) Game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Alexandria to Egypt
                3 infantry moved from Malaya to Shan State
                1 submarine moved from 96 Sea Zone to 99 Sea Zone
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 bomber moved from United Kingdom to Gibraltar

    Combat - British
                Battle in Italian Somaliland
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 cruiser in Italian Somaliland, round 1 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Italian Somaliland
                        British roll dice for 1 artillery in Italian Somaliland, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  0/1 hits
                        British roll dice for 1 artillery in Italian Somaliland, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Italian Somaliland, round 4 :  0/1 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Italian Somaliland, round 5 :  0/1 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 5 :  0/1 hits
                        British roll dice for 1 artillery in Italian Somaliland, round 6 :  0/1 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 6 :  1/1 hits
                        1 artillery owned by the British lost in Italian Somaliland
                    Italians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Shan State
                    British attack with 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 3 infantry in Shan State, round 1 :  0/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 1 :  1/2 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Shan State
                    1 infantry owned by the British retreated to Malaya
                    Japanese win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Belgian Congo: 2 infantry
                EDIT: Adding units owned by British to Tanganyika Territory: 2 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from French Guiana to Brazil
                      British take Brazil from Neutral_Allies

    Place Units - British
                1 factory_minor placed in Egypt
                1 destroyer and 2 submarines placed in 71 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.879
            Median : 4.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    British Combat
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4.692
            Median : 5.000
            Variance : 1.917
            Standard Deviation : 1.384
            Total rolls : 13

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 infantry moved from Italian Somaliland to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 1 :  1/2 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Morocco
                    Italians attack with 1 artillery and 3 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Morocco, round 1 :  0/4 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 :  0/3 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Morocco, round 3 :  1/3 hits
                        French roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Greece to Romania
                1 armour moved from Northern Italy to Romania
                2 artilleries and 4 infantry moved from Tobruk to Libya
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Greece to Bulgaria

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
                Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Morocco : 1 flag, 1 artillery and 2 infantry
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        Romania : 2 armour
        Northern Italy : 2 aaGuns and 1 factory_major
        Libya : 2 artilleries and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Ethiopia : 1 infantry
        Bulgaria : 1 artillery
        Greece : 1 flag
        97 Sea Zone : 2 destroyers
        92 Sea Zone : 2 transports
        Yugoslavia : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 36 / 37
        Japanese : 37 / 44
        Americans : 52 / 77
        Chinese : 8 / 10
        British : 30 / 36
        UK_Pacific : 13 / 11
        Italians : 14 / 17
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 fighters moved from Western Australia to Queensland
                1 fighter moved from New South Wales to Queensland
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 artillery moved from Queensland to South Australia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
                ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
                3 fighters moved from Southern Italy to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 2 destroyers and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 1 :  7/11 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 1 :  4/6 hits
                        1 submarine owned by the Americans , 1 fighter owned by the Americans , 2 bombers owned by the Germans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 1 fighter owned by the Germans and 2 destroyers owned by the British lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  3/7 hits
                        Americans roll dice for 1 fighter in 91 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Americans , 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber
                    Casualties for British: 2 destroyers and 1 transport
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport

    Non Combat Move - Germans
                1 tactical_bomber moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Morocco
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Norway to Finland
                10 artilleries moved from Germany to Poland
                1 artillery moved from Normandy Bordeaux to France
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                3 armour moved from Normandy Bordeaux to Western Germany
                1 armour moved from Western Germany to Poland
                1 armour moved from Southern France to Southern Italy
                2 armour moved from Southern France to Yugoslavia
                1 tactical_bomber moved from Western Germany to Southern Italy

    Place Units - Germans
                2 fighters placed in Western Germany
                2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Germans :

    Morocco : 2 fighters and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
        Romania : 3 armour and 11 infantry
        Poland : 3 aaGuns, 1 armour, 15 artilleries and 16 infantry
        Germany : 2 armour, 2 artilleries, 1 factory_major, 2 infantry and 2 mech_infantrys
        Southern Italy : 1 armour and 1 tactical_bomber
        113 Sea Zone : 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 2 armour
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
        Finland : 1 flag, 9 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 36 / 37
        Japanese : 37 / 44
        Americans : 52 / 77
        Chinese : 8 / 10
        British : 30 / 36
        UK_Pacific : 13 / 11
        Italians : 14 / 17
        ANZAC : 14 / 16
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 8 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Sikang to Shensi
                1 armour and 1 mech_infantry moved from Shensi to Hopei
                2 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Ukraine to Western Ukraine
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                2 infantry moved from Buyant-Uhaa to Amur
                11 infantry moved from Buryatia to Amur
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Dzavhan to Ulaanbaatar
                2 infantry moved from Yenisey to Yakut S.S.R.
                4 infantry moved from Yenisey to Dzavhan
                2 infantry moved from Olgiy to Kansu
                1 mech_infantry moved from Volgograd to Tsinghai

    Combat - Russians
                Battle in Amur
                    Russians attack with 14 infantry
                    Japanese defend with 1 aaGun and 10 infantry
                        Russians roll dice for 14 infantry in Amur, round 1 :  4/14 hits
                        Japanese roll dice for 1 aaGun and 10 infantry in Amur, round 1 :  6/10 hits
                        6 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                        Russians roll dice for 8 infantry in Amur, round 2 :  0/8 hits
                        Japanese roll dice for 7 infantry in Amur, round 2 :  1/7 hits
                        1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 7 infantry in Amur, round 3 :  1/7 hits
                        Japanese roll dice for 7 infantry in Amur, round 3 :  2/7 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    5 infantry owned by the Russians retreated to Ulaanbaatar
                    Japanese win with 6 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 aaGun and 4 infantry
                    Casualties for Russians: 9 infantry
                Battle in Hopei
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Russians win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Ulaanbaatar

    Place Units - Russians
                1 tactical_bomber placed in Russia
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 38 PUs total

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 36 / 38
        Japanese : 36 / 44
        Americans : 52 / 77
        Chinese : 9 / 10
        British : 30 / 36
        UK_Pacific : 13 / 11
        Italians : 14 / 17
        ANZAC : 14 / 16
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 4 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.482
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 56

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.640
            Median : 4.000
            Variance : 1.042
            Standard Deviation : 1.021
            Total rolls : 25

    Russians Combat
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.355
            Median : 3.000
            Variance : 0.233
            Standard Deviation : 0.483
            Total rolls : 31


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Jehol to Hopei
                2 bombers moved from Yunnan to Chahar
                1 artillery and 1 infantry moved from Jehol to Chahar
                3 artilleries and 4 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                2 infantry moved from Shan State to Burma
                1 armour moved from French Indo China to Burma
                3 fighters and 3 tactical_bombers moved from Yunnan to Hopei
                1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
                2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Jehol to Chahar

    Combat - Japanese
                Battle in Borneo
                Battle in Celebes
                Battle in Sumatra
                Battle in Kweichow
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 1 :  3/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 4 fighters, 1 mech_infantry and 4 tactical_bombers
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 4 fighters, 1 mech_infantry and 4 tactical_bombers in Hopei, round 1 :  4/9 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 :  0/2 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Hopei
                    Japanese win, taking Hopei from Chinese with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Chahar
                    Japanese attack with 1 artillery, 2 bombers and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Chahar, round 1 :  2/5 hits
                        Chinese roll dice for 2 infantry in Chahar, round 1 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                2 bombers moved from Chahar to Yunnan
                2 artilleries and 2 infantry moved from French Indo China to Yunnan
                2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
                4 fighters and 4 tactical_bombers moved from Hopei to Yunnan
                2 carriers, 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kiangsi
                1 battleship, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                3 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 2 infantry placed in Japan
                1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsi : 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Yunnan : 1 flag, 2 artilleries, 2 bombers, 6 fighters, 2 infantry and 6 tactical_bombers
        Hunan : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 armour, 3 artilleries and 6 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Amur : 1 flag, 5 infantry
        Siberia : 1 flag, 1 infantry
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 3 transports
        6 Sea Zone : 2 destroyers, 1 submarine and 2 transports
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 51 / 51
        Americans : 52 / 77
        Chinese : 7 / 10
        British : 30 / 36
        UK_Pacific : 8 / 11
        Italians : 14 / 17
        ANZAC : 14 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern Persia: 1 infantry
                EDIT: Changing ownership of Persia from Neutral_Allies to British
                EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
                EDIT: Adding units owned by British to Persia: 3 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 5 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Queensland to 43 Sea Zone
                1 fighter moved from 54 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to Queensland
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                2 bombers moved from United Kingdom to Germany
                1 bomber moved from Gibraltar to United Kingdom

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 55 Sea Zone
                    Americans attack with 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 55 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 tactical_bomber in 55 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 submarines in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 5,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in Germany causes 13 damage total.

    Non Combat Move - Americans
                2 bombers moved from Germany to Novgorod
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to Queensland
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 42 Sea Zone

    Place Units - Americans
                2 bombers placed in Western United States
                1 carrier and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 51 / 51
        Americans : 52 / 82
        Chinese : 7 / 10
        British : 32 / 36
        UK_Pacific : 8 / 11
        Italians : 14 / 17
        ANZAC : 14 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.059
            Standard Deviation : 1.029
            Total rolls : 18

    Null / Other
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 10 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 10 infantry in Hopei, round 1 :  1/11 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 50 / 51
        Americans : 52 / 82
        Chinese : 8 / 9
        British : 32 / 36
        UK_Pacific : 8 / 11
        Italians : 14 / 17
        ANZAC : 14 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 4.067
            Median : 4.000
            Variance : 0.897
            Standard Deviation : 0.947
            Total rolls : 30

    Null / Other
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 92 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
                2 infantry moved from Tanganyika Territory to Kenya
                3 infantry moved from Persia to Iraq
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Gibraltar to Egypt
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 cruiser moved from 76 Sea Zone to 79 Sea Zone
                2 artilleries and 6 infantry moved from India to West India
                2 submarines moved from 71 Sea Zone to 82 Sea Zone
                1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                2 infantry moved from Brazil to Suriname
                      British take Suriname from Dutch

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 92 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Iraq, round 1 :  2/8 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 2 :  1/7 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar

    Place Units - British
                1 carrier placed in 98 Sea Zone
                2 fighters placed in 98 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 infantry placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 50 / 51
        Americans : 52 / 82
        Chinese : 8 / 9
        British : 34 / 39
        UK_Pacific : 8 / 8
        Italians : 14 / 17
        ANZAC : 14 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3.694
            Median : 3.000
            Variance : 1.104
            Standard Deviation : 1.051
            Total rolls : 49

    Null / Other
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Neutral_Axis Combat
                2 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.133
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 2 infantry moved from Morocco to Algeria

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 :  0/3 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 artilleries and 4 infantry moved from Libya to Tobruk
                1 mech_infantry moved from Tunisia to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 artillery moved from Bulgaria to Romania
                2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Anglo Egyptian Sudan : 1 flag, 1 infantry
        Morocco : 1 flag
        Algeria : 1 flag, 1 artillery and 1 infantry
        Tunisia : 1 flag
        Romania : 2 armour, 1 artillery and 2 infantry
        Tobruk : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Greece : 1 flag
        97 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 38
        Japanese : 50 / 51
        Americans : 52 / 82
        Chinese : 8 / 9
        British : 33 / 39
        UK_Pacific : 8 / 8
        Italians : 16 / 16
        ANZAC : 14 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 2 infantry, 2 mech_infantrys and 1 transport
                EDIT: Adding units owned by Americans to Queensland: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                4 fighters moved from Queensland to 45 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 45 Sea Zone
                    ANZAC attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                4 fighters moved from 45 Sea Zone to Northern Territory

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from Syria to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 13 damage on 13 factory_majors; Remaining resources: 36 PUs; 0 techTokens;
                Germans buy 9 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 fighters moved from Western Germany to 114 Sea Zone
                1 tactical_bomber moved from Southern Italy to 114 Sea Zone
                2 armour moved from Yugoslavia to Eastern Poland
                      Germans take Eastern Poland from Russians
                3 armour and 11 infantry moved from Romania to Eastern Poland
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                15 artilleries and 16 infantry moved from Poland to Eastern Poland
                2 armour and 2 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 2 fighters and 1 tactical_bomber
                    Russians defend with 1 cruiser
                        Germans roll dice for 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 1 :  2/3 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Russians and 1 fighter owned by the Germans lost in 114 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Germany
                2 fighters moved from 91 Sea Zone to Western Germany
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Morocco to 110 Sea Zone
                2 transports moved from 113 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Morocco to Southern Italy
                3 aaGuns moved from Poland to Eastern Poland
                2 artilleries and 2 infantry moved from Germany to Poland
                3 armour and 1 mech_infantry moved from Western Germany to Poland
                1 armour moved from Southern Italy to Yugoslavia

    Place Units - Germans
                9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Poland : 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Germany : 1 factory_major, 1 fighter, 9 mech_infantrys and 1 tactical_bomber
        Southern Italy : 1 tactical_bomber
        Baltic States : 1 flag
        Eastern Poland : 1 flag, 3 aaGuns, 8 armour, 15 artilleries, 27 infantry and 2 mech_infantrys
        Bulgaria : 1 flag
        Yugoslavia : 1 flag, 1 armour
        Finland : 1 flag, 9 infantry
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 33 / 38
        Japanese : 50 / 51
        Americans : 52 / 82
        Chinese : 8 / 9
        British : 33 / 39
        UK_Pacific : 8 / 8
        Italians : 16 / 16
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans
                4 artilleries and 15 infantry moved from Novgorod to Archangel
                1 fighter moved from Belarus to Bryansk
                4 infantry moved from Belarus to Bryansk
                2 artilleries and 11 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Volgograd to Tambov
                2 infantry moved from Yakut S.S.R. to Ulaanbaatar
                6 infantry moved from Ulaanbaatar to Buyant-Uhaa
                2 infantry moved from Kansu to Suiyuyan
                1 mech_infantry moved from Tsinghai to Sikang
                4 infantry moved from Kazakhstan to Sikang
                4 infantry moved from Dzavhan to Olgiy
                1 artillery, 4 infantry and 1 tactical_bomber moved from Russia to Bryansk
                2 submarines moved from 109 Sea Zone to 92 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns moved from Belarus to Bryansk
                2 aaGuns moved from Ulaanbaatar to Buyant-Uhaa

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 3 artilleries and 6 infantry moved from Burma to India
                4 destroyers and 4 submarines moved from 36 Sea Zone to 42 Sea Zone
                3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
                2 bombers moved from Yunnan to 42 Sea Zone
                6 fighters and 6 tactical_bombers moved from Yunnan to Hopei
                1 artillery moved from Chahar to Hopei
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers, 4 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
                        Japanese roll dice for 4 submarines in 42 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 2 bombers, 4 destroyers, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 :  7/11 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters in 42 Sea Zone, round 1 :  6/9 hits
                        3 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 cruisers owned by the Americans , 4 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 2 fighters in 42 Sea Zone, round 2 :  1/2 hits
                        2 fighters owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 50
                    Casualties for Japanese: 4 destroyers, 1 fighter and 2 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters
                Battle in India
                    Japanese attack with 1 armour, 3 artilleries and 6 infantry
                    British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 armour, 3 artilleries and 6 infantry in India, round 1 :  6/10 hits
                        UK_Pacific roll dice for 1 infantry in India, round 1 :  0/1 hits
                        1 infantry owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 6 fighters and 6 tactical_bombers
                    Chinese defend with 10 infantry
                        Japanese roll dice for 1 artillery, 6 fighters and 6 tactical_bombers in Hopei, round 1 :  5/13 hits
                        Chinese roll dice for 10 infantry in Hopei, round 1 :  0/10 hits
                        5 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 artillery, 6 fighters and 6 tactical_bombers in Hopei, round 2 :  8/13 hits
                        Chinese roll dice for 5 infantry in Hopei, round 2 :  1/5 hits
                        5 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
                    Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 10 infantry

    Non Combat Move - Japanese
                6 fighters and 6 tactical_bombers moved from Hopei to Yunnan
                1 infantry moved from Kiangsi to Anhwe
                1 artillery moved from Kiangsi to Anhwe
                4 infantry moved from Amur to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
                2 bombers moved from 42 Sea Zone to French Indo China
                1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Manchuria
                1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma

    Place Units - Japanese
                3 destroyers and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 factory_minor placed in French Indo China
                Japanese undo move 3.
                1 factory_minor placed in French Indo China
                Japanese undo move 3.
                1 factory_minor placed in Manchuria
                Japanese undo move 3.
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5
                Japanese collect 53 PUs (2 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Manchuria : 1 armour and 5 infantry
        Yunnan : 1 flag, 6 fighters and 6 tactical_bombers
        Hunan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery and 1 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 artillery and 1 infantry
        India : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag
        French Indo China : 1 flag, 1 artillery, 2 bombers and 1 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 2 submarines
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports
        19 Sea Zone : 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 3 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 32 / 35
        Japanese : 55 / 67
        Americans : 52 / 82
        Chinese : 8 / 9
        British : 33 / 39
        UK_Pacific : 5 / 0
        Italians : 16 / 16
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 55 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone

    Combat - Americans
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Sumatra
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                    Americans win, taking Sumatra from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from 101 Sea Zone to Gibraltar

    Place Units - Americans
                1 battleship, 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 2 bombers
                EDIT: Adding units owned by Americans to Queensland: 2 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 32 / 35
        Japanese : 47 / 67
        Americans : 60 / 85
        Chinese : 8 / 9
        British : 33 / 39
        UK_Pacific : 5 / 0
        Italians : 16 / 16
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.167
            Median : 1.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 32 / 35
        Japanese : 47 / 67
        Americans : 60 / 85
        Chinese : 8 / 8
        British : 33 / 39
        UK_Pacific : 5 / 0
        Italians : 16 / 16
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.167
            Median : 1.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry and 1 transport moved from 68 Sea Zone to 82 Sea Zone
                2 submarines moved from 82 Sea Zone to 83 Sea Zone
                1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                3 artilleries and 7 infantry moved from West India to Eastern Persia
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Italian Somaliland
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone

    Combat - British


  • scramble, OOL?

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