No scramble.
Never seen anyone else use my plan before! Oh, this is a bit different.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Poland to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
6 armour, 3 infantry and 11 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 6 armour, 3 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 infantry and 11 mech_infantrys in Belarus, round 1 : 5/20 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 armour, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Bessarabia, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Germans roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Egypt to Southern Italy
1 aaGun moved from Baltic States to Belarus
2 armour, 4 artilleries and 11 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Finland to 112 Sea Zone
1 tactical_bomber moved from Finland to 112 Sea Zone
1 tactical_bomber moved from Finland to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Finland to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 4 submarines
EDIT: Removing units owned by Germans from 125 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
1 submarine placed in 112 Sea Zone
2 infantry placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
10 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
6 infantry moved from Timguska to Novosibirsk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 armour placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Shan State to Burma
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 armour moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from 41 Sea Zone to Burma
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 38 Sea Zone
1 destroyer moved from 41 Sea Zone to 40 Sea Zone
1 fighter moved from 41 Sea Zone to 40 Sea Zone
1 tactical_bomber moved from Kwangsi to Burma
1 carrier moved from 41 Sea Zone to 58 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
2 battleships, 1 carrier and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 1 : 1/4 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 3/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 1 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 40 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 40 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 40 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 40 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 5 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 infantry and 2 tactical_bombers in Kweichow, round 1 : 2/10 hits
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 1 : 2/5 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/8 hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/7 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 2 bombers and 2 tactical_bombers in Kweichow, round 4 : 1/5 hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 1 : 3/12 hits
Chinese roll dice for 5 infantry in Szechwan, round 1 : 2/5 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/10 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 4 infantry
Casualties for Chinese: 5 infantry
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 cruiser
Japanese roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 38 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for British: 1 cruiser
Battle in 16 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 5 fighters and 3 tactical_bombers in 16 Sea Zone, round 1 : 5/8 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 aaGun moved from Hopei to Chahar
1 infantry moved from Jehol to Chahar
1 fighter moved from 79 Sea Zone to 58 Sea Zone
1 fighter moved from 38 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from Szechwan to 36 Sea Zone
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 tactical_bomber moved from Szechwan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Manchuria
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from 40 Sea Zone to 58 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Manchuria to Sakha
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
1 infantry and 1 mech_infantry placed in Manchuria
1 mech_infantry placed in French Indo China
1 destroyer and 1 submarine placed in 36 Sea Zone
3 submarines placed in 6 Sea Zone
1 infantry placed in Manchuria
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Japanese collect 58 PUs (3 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Dismal Japanese air force, and Chinese on a frenzy :) (not unfair to have luck reversed for a change).
Btw, I placed a minor factory, but actually I would like to not place it this turn and instead next. Can I do so, do you know? Or do buys that are not palced disappear? In case they stay on, I will do away the factory in Kwangtung for now and keep it for future placing.
It carrier over to the following round(s) until you place it. Happens to me sometimes as ANZAC. Since they only have a minor, if you buy 4 Inf, 1 will carry over for placement next round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 battleship, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Sumatra
Non Combat Move - Americans
1 bomber moved from Queensland to India
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 battleship and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Hopei
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Persia to 58 Sea Zone
1 battleship moved from 39 Sea Zone to 58 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 58 Sea Zone
17 infantry moved from India to Burma
1 armour moved from West India to Turkmenistan
2 infantry moved from Persia to Iraq
1 infantry moved from West India to Eastern Persia
Combat - British
Battle in 58 Sea Zone
British attack with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 2 fighters, 1 infantry and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 2 fighters, 1 infantry and 1 transport
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Burma
British attack with 17 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from 58 Sea Zone to Sumatra
2 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Gibraltar to French Equatorial Africa
3 aaGuns moved from India to Burma
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 tactical_bomber placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Iraq
1 infantry moved from Syria to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 bomber moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to Iraq
1 armour moved from Egypt to French Equatorial Africa
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 3 armour, 1 artillery and 1 bomber
French defend with 1 infantry; British defend with 2 fighters
Italians roll dice for 3 armour, 1 artillery and 1 bomber in French Equatorial Africa, round 1 : 3/5 hits
French roll dice for 2 fighters and 1 infantry in French Equatorial Africa, round 1 : 1/3 hits
1 infantry owned by the French , 1 artillery owned by the Italians and 2 fighters owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 3 armour and 1 bomber remaining. Battle score for attacker is 19
Casualties for French: 1 infantry
Casualties for British: 2 fighters
Casualties for Italians: 1 artillery
Battle in Libya
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 1 : 2/2 hits
French roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 fighters in 81 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 81 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 81 Sea Zone
retreated to 81 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Iraq
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 1 : 3/4 hits
British roll dice for 2 infantry in Iraq, round 1 : 0/2 hits
2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Iraq to Egypt
1 bomber moved from French Equatorial Africa to Egypt
Place Units - Italians
2 submarines placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Romania: 1 mech_infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Queensland to Sumatra
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 58 PUs;
Germans buy 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour, 4 artilleries, 14 infantry and 11 mech_infantrys moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Bessarabia to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 1 : 4/6 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 8 armour, 4 artilleries, 14 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 4 artilleries, 14 infantry and 20 mech_infantrys in Smolensk, round 1 : 12/46 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 8 armour, 4 artilleries, 14 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
1 artillery moved from Vyborg to Novgorod
1 fighter moved from Archangel to Eastern Poland
1 tactical_bomber moved from Archangel to Eastern Poland
1 bomber moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
2 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Egypt: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
you really want to keep Sumatra :)
Looking forward to Russia!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
Russians take Belarus from Germans
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
12 infantry moved from Timguska to Novosibirsk
1 artillery and 33 infantry moved from Bryansk to Russia
2 armour moved from Volgograd to Russia
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 mech_infantrys
Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
I think its better to ask for OOL in this battle. One hit from my ships so far, pls let me know if its the bomber (worst defense) or a land unit (cheapest).
Can you give me the subseqeuent OOL as well, or do you want it to do round by round?
Well, i got 5 hits on the return fire. So if you keep going, take the 3 ANZAC fighters, then save the UK fighter for last.
there is no return fire yet……there should not be one, I saved before that!!!
Just checked again, my game is still at the naval bombardment casualty selection. Where did you see the five, dice server?
Open up the saved file I attached. I selected my casualties, and as soon as I did, it rolls my return fire. I then saved for you to select the casualities.
You should have just told me what you select. I think it is convention that the attacker gives the input and rolls all the dice, so please let me continue with my land attack rolls and then your defensive rolls.
I dont know how many hits I scored with my land units, but I rather do not want to know…please let me know whats your opinion on how we proceed.