2nd file so long as the move of the US bomber is ok.
L13 G40 Whackamatt (Allies +8) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Poland to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
6 armour, 3 infantry and 11 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to BessarabiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 6 armour, 3 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 infantry and 11 mech_infantrys in Belarus, round 1 : 5/20 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 armour, 3 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Bessarabia, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Germans roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Egypt to Southern Italy
1 aaGun moved from Baltic States to Belarus
2 armour, 4 artilleries and 11 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Finland to 112 Sea Zone
1 tactical_bomber moved from Finland to 112 Sea Zone
1 tactical_bomber moved from Finland to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Finland to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern ItalyPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 4 submarines
EDIT: Removing units owned by Germans from 125 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
1 submarine placed in 112 Sea Zone
2 infantry placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
10 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
6 infantry moved from Timguska to NovosibirskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 armour placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Shan State to Burma
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 armour moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from 41 Sea Zone to Burma
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 38 Sea Zone
1 destroyer moved from 41 Sea Zone to 40 Sea Zone
1 fighter moved from 41 Sea Zone to 40 Sea Zone
1 tactical_bomber moved from Kwangsi to Burma
1 carrier moved from 41 Sea Zone to 58 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
2 battleships, 1 carrier and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shensi, round 1 : 1/4 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 3/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 1 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 40 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 40 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 40 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 40 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery, 2 bombers, 5 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 infantry and 2 tactical_bombers in Kweichow, round 1 : 2/10 hits
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 1 : 2/5 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/8 hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/7 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 2 bombers and 2 tactical_bombers in Kweichow, round 4 : 1/5 hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 1 : 3/12 hits
Chinese roll dice for 5 infantry in Szechwan, round 1 : 2/5 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/10 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 4 infantry
Casualties for Chinese: 5 infantry
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 cruiser
Japanese roll dice for 1 destroyer and 1 fighter in 38 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 38 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for British: 1 cruiser
Battle in 16 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 5 fighters and 3 tactical_bombers in 16 Sea Zone, round 1 : 5/8 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 aaGun moved from Hopei to Chahar
1 infantry moved from Jehol to Chahar
1 fighter moved from 79 Sea Zone to 58 Sea Zone
1 fighter moved from 38 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from Szechwan to 36 Sea Zone
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 tactical_bomber moved from Szechwan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Manchuria
1 fighter moved from 36 Sea Zone to Kwangsi
1 fighter moved from 40 Sea Zone to 58 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Manchuria to Sakha
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 infantry and 1 mech_infantry placed in Manchuria
1 mech_infantry placed in French Indo China
1 destroyer and 1 submarine placed in 36 Sea Zone
3 submarines placed in 6 Sea Zone
1 infantry placed in Manchuria
1 factory_minor placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Japanese collect 58 PUs (3 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Dismal Japanese air force, and Chinese on a frenzy :) (not unfair to have luck reversed for a change).
Btw, I placed a minor factory, but actually I would like to not place it this turn and instead next. Can I do so, do you know? Or do buys that are not palced disappear? In case they stay on, I will do away the factory in Kwangtung for now and keep it for future placing.
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It carrier over to the following round(s) until you place it. Happens to me sometimes as ANZAC. Since they only have a minor, if you buy 4 Inf, 1 will carry over for placement next round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 battleship, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in SumatraNon Combat Move - Americans
1 bomber moved from Queensland to India
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 battleship and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to HopeiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to SuiyuyanPlace Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Persia to 58 Sea Zone
1 battleship moved from 39 Sea Zone to 58 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 58 Sea Zone
17 infantry moved from India to Burma
1 armour moved from West India to Turkmenistan
2 infantry moved from Persia to Iraq
1 infantry moved from West India to Eastern PersiaCombat - British
Battle in 58 Sea Zone
British attack with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 2 fighters, 1 infantry and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 2 fighters, 1 infantry and 1 transport
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Burma
British attack with 17 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from 58 Sea Zone to Sumatra
2 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Gibraltar to French Equatorial Africa
3 aaGuns moved from India to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 tactical_bomber placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
1 infantry moved from Syria to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
1 bomber moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to Iraq
1 armour moved from Egypt to French Equatorial Africa
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in French Equatorial Africa
Italians attack with 3 armour, 1 artillery and 1 bomber
French defend with 1 infantry; British defend with 2 fighters
Italians roll dice for 3 armour, 1 artillery and 1 bomber in French Equatorial Africa, round 1 : 3/5 hits
French roll dice for 2 fighters and 1 infantry in French Equatorial Africa, round 1 : 1/3 hits
1 infantry owned by the French , 1 artillery owned by the Italians and 2 fighters owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 3 armour and 1 bomber remaining. Battle score for attacker is 19
Casualties for French: 1 infantry
Casualties for British: 2 fighters
Casualties for Italians: 1 artillery
Battle in Libya
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Libya, round 1 : 2/2 hits
French roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 fighters in 81 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 81 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 81 Sea Zone
retreated to 81 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Iraq
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 1 : 3/4 hits
British roll dice for 2 infantry in Iraq, round 1 : 0/2 hits
2 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Iraq to Egypt
1 bomber moved from French Equatorial Africa to EgyptPlace Units - Italians
2 submarines placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Romania: 1 mech_infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Queensland to SumatraCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 58 PUs;
Germans buy 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 armour, 4 artilleries, 14 infantry and 11 mech_infantrys moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Bessarabia to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Eastern Poland to ArchangelCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 1 : 4/6 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 8 armour, 4 artilleries, 14 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 4 artilleries, 14 infantry and 20 mech_infantrys in Smolensk, round 1 : 12/46 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 8 armour, 4 artilleries, 14 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
1 artillery moved from Vyborg to Novgorod
1 fighter moved from Archangel to Eastern Poland
1 tactical_bomber moved from Archangel to Eastern Poland
1 bomber moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
2 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Egypt: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
you really want to keep Sumatra :)
Looking forward to Russia!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
Russians take Belarus from Germans
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
12 infantry moved from Timguska to Novosibirsk
1 artillery and 33 infantry moved from Bryansk to Russia
2 armour moved from Volgograd to RussiaCombat - Russians
Battle in Novgorod
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 mech_infantrys
Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Timguska to NovosibirskPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total -
I think its better to ask for OOL in this battle. One hit from my ships so far, pls let me know if its the bomber (worst defense) or a land unit (cheapest).
Can you give me the subseqeuent OOL as well, or do you want it to do round by round?
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Well, i got 5 hits on the return fire. So if you keep going, take the 3 ANZAC fighters, then save the UK fighter for last.
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there is no return fire yet……there should not be one, I saved before that!!!
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Just checked again, my game is still at the naval bombardment casualty selection. Where did you see the five, dice server?
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Open up the saved file I attached. I selected my casualties, and as soon as I did, it rolls my return fire. I then saved for you to select the casualities.
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You should have just told me what you select. I think it is convention that the attacker gives the input and rolls all the dice, so please let me continue with my land attack rolls and then your defensive rolls.
I dont know how many hits I scored with my land units, but I rather do not want to know…please let me know whats your opinion on how we proceed.