I am fine with commenting during the game. It’s ok maybe I should be nervous since everyone was able to win so quickly unlike me.
BotA Round 5 (Middle Earth): Lalapalooza vs AlexGreat
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Freefolk
Freefolk buy 2 lightCavalrys and 3 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Freefolk
1 archers moved from N. Enedwaith to N. Dunland
1 spearInfantry moved from N. Enedwaith to N. Dunland
1 hobbits moved from N. Enedwaith to N. Dunland
3 archerss, 3 lightCavalrys and 3 spearInfantrys moved from Cardolan to TharbadCombat - Freefolk
Battle in N. Dunland
Freefolk attack with 1 archers, 1 hobbits and 1 spearInfantry
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in N. Dunland, round 1 : 1/1 hits
Neutral roll dice for 1 spearInfantry in N. Dunland, round 1 : 0/1 hits
1 spearInfantry owned by the Neutral lost in N. Dunland
Freefolk win, taking N. Dunland from Neutral with 1 archers, 1 hobbits and 1 spearInfantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Battle in Tharbad
Freefolk attack with 3 archerss, 3 lightCavalrys and 3 spearInfantrys
Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
Freefolk roll dice for 3 archerss, 3 lightCavalrys and 3 spearInfantrys in Tharbad, round 1 : 2/1 hits
Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 1 : 1/1 hits
1 archers owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Tharbad
Freefolk roll dice for 2 archerss, 3 lightCavalrys and 3 spearInfantrys in Tharbad, round 2 : 2/1 hits
Neutral roll dice for 1 fortifications and 3 spearInfantrys in Tharbad, round 2 : 1/1 hits
1 archers owned by the Freefolk , 1 spearInfantry owned by the Neutral and 1 fortifications owned by the Neutral lost in Tharbad
Freefolk roll dice for 1 archers, 3 lightCavalrys and 3 spearInfantrys in Tharbad, round 3 : 2/1 hits
Neutral roll dice for 2 spearInfantrys in Tharbad, round 3 : 0/1 hits
2 spearInfantrys owned by the Neutral lost in Tharbad
Freefolk win, taking Tharbad from Neutral with 1 archers, 3 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 9
Casualties for Freefolk: 2 archerss
Casualties for Neutral: 3 fortificationss and 3 spearInfantrysNon Combat Move - Freefolk
3 archerss, 2 hobbitss and 2 spearInfantrys moved from S. Downs to Cardolan
1 spearInfantry moved from Bree to S. Downs
1 catapult moved from Bree to S. Downs
1 spearInfantry moved from Fornost to Breelands
1 lightCavalry moved from Fornost to Cardolan
1 hobbits moved from Hobbiton to ShirePlace Units - Freefolk
2 lightCavalrys placed in Bree
2 spearInfantrys placed in Fornost
1 spearInfantry placed in BreeTurn Complete - Freefolk
Freefolk collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Mordor
Mordor buy 5 orcss and 2 trollss; Remaining resources: 0 PUs;Combat Move - Mordor
1 orcs moved from S. Brown Lands to E. Emnet
1 trolls moved from Wold to E. Emnet
3 nazguls moved from Anduin East Bank to E. Emnet
1 trolls moved from N. Brown Lands to E. Emnet
1 orcs moved from S. Mirkwood to W. Mirkwood
Mordor take W. Mirkwood from Elves
3 orcss moved from Dol Goldur to S. Mirkwood
1 siegeTower moved from Anduin East Bank to S. Mirkwood
2 trollss moved from Dol Goldur to S. Mirkwood
2 trollss moved from S. Mirkwood to N. Brown Lands
1 trolls moved from Rhovanion to N. Brown Lands
2 orcss and 1 siegeTower moved from N. Ithilien to Anorien
11 orcss and 5 siegeTowers moved from N. Ithilien to S. Ithilien
2 orcss moved from Minas Morgul to S. IthilienCombat - Mordor
Battle in E. Emnet
Mordor attack with 3 nazguls, 1 orcs and 2 trollss
Rohan defend with 3 heavyCavalrys, 1 lightCavalry and 4 spearInfantrys
Units damaged: 2 nazguls owned by the Mordor
Units damaged: 1 nazgul owned by the Mordor
Mordor win, taking E. Emnet from Rohan with 3 nazguls, 1 orcs and 2 trollss remaining. Battle score for attacker is 31
Casualties for Rohan: 3 heavyCavalrys, 1 lightCavalry and 4 spearInfantrys
Battle in Anorien
Mordor attack with 2 orcss and 1 siegeTower
Rohan defend with 1 spearInfantry; Gondor defend with 1 spearInfantry
Gondor win with no units remaining. Battle score for attacker is -4
Casualties for Rohan: 1 spearInfantry
Casualties for Gondor: 1 spearInfantry
Casualties for Mordor: 2 orcss and 1 siegeTowerNon Combat Move - Mordor
3 nazguls moved from E. Emnet to Anduin East BankPlace Units - Mordor
5 orcss placed in Minas Morgul
2 trollss placed in Dol GoldurTurn Complete - Mordor
Mordor collect 29 PUs; end with 29 PUs total
3 units repaired. -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Rohan
Rohan buy 3 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rohan
3 lightCavalrys and 6 spearInfantrys moved from Helms Deep to WestfoldCombat - Rohan
Battle in Westfold
Rohan attack with 3 lightCavalrys and 6 spearInfantrys
Goblins defend with 1 trolls and 1 wargs; Saruman defend with 4 orcss and 3 siegeTowers
Rohan roll dice for 3 lightCavalrys and 6 spearInfantrys in Westfold, round 1 : 2/0 hits
Goblins roll dice for 4 orcss, 3 siegeTowers, 1 trolls and 1 wargs in Westfold, round 1 : 1/1 hits
1 spearInfantry owned by the Rohan and 2 orcss owned by the Saruman lost in Westfold
Rohan roll dice for 3 lightCavalrys and 5 spearInfantrys in Westfold, round 2 : 2/1 hits
Goblins roll dice for 2 orcss, 3 siegeTowers, 1 trolls and 1 wargs in Westfold, round 2 : 2/1 hits
2 spearInfantrys owned by the Rohan and 2 orcss owned by the Saruman lost in Westfold
Rohan roll dice for 3 lightCavalrys and 3 spearInfantrys in Westfold, round 3 : 2/1 hits
Goblins roll dice for 3 siegeTowers, 1 trolls and 1 wargs in Westfold, round 3 : 2/1 hits
2 spearInfantrys owned by the Rohan and 2 siegeTowers owned by the Saruman lost in Westfold
Rohan roll dice for 3 lightCavalrys and 1 spearInfantry in Westfold, round 4 : 1/1 hits
Goblins roll dice for 1 siegeTower, 1 trolls and 1 wargs in Westfold, round 4 : 1/1 hits
1 spearInfantry owned by the Rohan and 1 siegeTower owned by the Saruman lost in Westfold
Rohan roll dice for 3 lightCavalrys in Westfold, round 5 : 1/0 hits
Goblins roll dice for 1 trolls and 1 wargs in Westfold, round 5 : 1/1 hits
1 lightCavalry owned by the Rohan and 1 wargs owned by the Goblins lost in Westfold
Rohan roll dice for 2 lightCavalrys in Westfold, round 6 : 1/1 hits
Goblins roll dice for 1 trolls in Westfold, round 6 : 1/1 hits
1 trolls owned by the Goblins and 1 lightCavalry owned by the Rohan lost in Westfold
Rohan win, taking Westfold from Goblins with 1 lightCavalry remaining. Battle score for attacker is 9
Casualties for Rohan: 2 lightCavalrys and 6 spearInfantrys
Casualties for Goblins: 1 trolls and 1 wargs
Casualties for Saruman: 4 orcss and 3 siegeTowersNon Combat Move - Rohan
Place Units - Rohan
3 lightCavalrys and 2 spearInfantrys placed in Helms DeepTurn Complete - Rohan
Rohan collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Goblins
Goblins buy 9 shooterss and 5 stabberss; Remaining resources: 0 PUs;Combat Move - Goblins
1 shooters and 1 stabbers moved from N. Caves to Eregion
1 bats moved from Drimrill Dale to Eregion
1 shooters moved from Wold to Westfold
1 wargs moved from Lorien to Westfold
1 bats moved from Drimrill Dale to Westfold
3 shooterss and 1 stabbers moved from Lorien to Celebran
1 stabbers moved from Celebran to Wold
1 shooters moved from Anduin East Bank to Wold
2 stabberss moved from Anduin West Bank to N. Caves
1 stabbers moved from Anduin East Bank to Drimrill Dale
5 wargss moved from Lorien to Anduin East BankCombat - Goblins
Battle in Westfold
Goblins attack with 1 bats, 1 shooters and 1 wargs
Rohan defend with 1 lightCavalry
Goblins win, taking Westfold from Rohan with 1 bats and 1 shooters remaining. Battle score for attacker is -1
Casualties for Rohan: 1 lightCavalry
Casualties for Goblins: 1 wargs
Battle in Eregion
Goblins attack with 1 bats, 1 shooters and 1 stabbers
Elves defend with 1 hunters
Goblins win, taking Eregion from Elves with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 4
Casualties for Elves: 1 huntersNon Combat Move - Goblins
1 bats moved from Eregion to Moria
3 stabberss moved from Moria to Drimrill Dale
1 shooters and 1 stabbers moved from Moria to Drimrill Dale
1 shooters and 1 stabbers moved from Moria to Drimrill Dale
1 shooters and 1 stabbers moved from Moria to Drimrill Dale
2 shooterss and 2 stabberss moved from Moria to Celebran
3 shooterss and 3 stabberss moved from Moria to Drimrill Dale
1 bats moved from Westfold to IsengardPlace Units - Goblins
2 shooterss placed in S. Caves
2 shooterss placed in N. Caves
4 shooterss and 4 stabberss placed in Moria
1 shooters and 1 stabbers placed in LorienTurn Complete - Goblins
Goblins collect 27 PUs; end with 27 PUs total -
Rohan vs. Saruman has become a bloodbath!
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you use the multiple nation one-two punch well.
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Thanks! I do wonder if it was worth it however…
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lol, just noticed its my turn, sorry!
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Elves
Elves buy 5 hunterss; Remaining resources: 0 PUs;Combat Move - Elves
2 hunterss moved from Rhudaur to Eregion
1 hunters moved from Enedwaith to Eregion
1 hobbits and 4 hunterss moved from Rivendell to Eregion
1 eagles, 3 hunterss and 2 wizards moved from Cardolan to Eregion
1 hunters moved from High Mirkwood to W. Mirkwood
3 entss, 8 hunterss and 2 wizards moved from Carrock to W. MirkwoodCombat - Elves
Battle in W. Mirkwood
Elves attack with 3 entss, 9 hunterss and 2 wizards
Mordor defend with 1 orcs
Elves roll dice for 3 entss, 9 hunterss and 2 wizards in W. Mirkwood, round 1 : 6/1 hits
Mordor roll dice for 1 orcs in W. Mirkwood, round 1 : 0/1 hits
1 orcs owned by the Mordor lost in W. Mirkwood
Elves win, taking W. Mirkwood from Mordor with 3 entss, 9 hunterss and 2 wizards remaining. Battle score for attacker is 3
Casualties for Mordor: 1 orcs
Battle in Eregion
Elves attack with 1 eagles, 1 hobbits, 10 hunterss and 2 wizards
Goblins defend with 1 shooters and 1 stabbers
Elves roll dice for 1 eagles, 1 hobbits, 10 hunterss and 2 wizards in Eregion, round 1 : 5/1 hits
Goblins roll dice for 1 shooters and 1 stabbers in Eregion, round 1 : 1/1 hits
1 hobbits owned by the Elves , 1 stabbers owned by the Goblins and 1 shooters owned by the Goblins lost in Eregion
Elves win, taking Eregion from Goblins with 1 eagles, 10 hunterss and 2 wizards remaining. Battle score for attacker is 2
Casualties for Goblins: 1 shooters and 1 stabbers
Casualties for Elves: 1 hobbitsNon Combat Move - Elves
1 eagles moved from Eregion to RivendellPlace Units - Elves
3 hunterss placed in High Mirkwood
2 hunterss placed in RivendellTurn Complete - Elves
Elves collect 19 PUs; end with 19 PUs total -
One truly should do more math in this game, with those many factions. You can weaken with two or three factions and then kill with the fourth. I am not doing the math :)
But I like the map. -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Haradrim
Haradrim buy 2 caravels, 2 rafts and 3 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Haradrim
1 raft moved from Umbar Coast to S. Gondor Coast
1 spearInfantry moved from S. Gondor to S. Gondor Coast
1 spearInfantry moved from S. Gondor Coast to Tolfolas
Haradrim take Tolfolas from Gondor
3 corsairss and 6 spearInfantrys moved from Umbar to Umbar Coast
2 caravels, 3 corsairss, 5 galleons and 6 spearInfantrys moved from Umbar Coast to S. W. Central Sea Zone
2 caravels moved from Bay of Harad to Umbar Peninsula Coast
2 caravels moved from Umbar Peninsula Coast to S. E. Central Sea Zone
1 spearInfantry moved from N. Ithilien to Anorien
Haradrim take Anorien from Gondor
4 corsairss, 4 oliphants and 3 spearInfantrys moved from N. Ithilien to S. Ithilien
1 raft moved from Umbar Coast to S. E. Central Sea Zone
2 caravels moved from S. E. Central Sea Zone to S. W. Central Sea ZoneCombat - Haradrim
Non Combat Move - Haradrim
Place Units - Haradrim
2 rafts placed in Umbar Coast
3 spearInfantrys placed in City of Corsairs
2 caravels placed in Bay of HaradTurn Complete - Haradrim
Haradrim collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Gondor
Gondor buy 1 heavyCavalry and 7 towerGuards; Remaining resources: 0 PUs;Combat Move - Gondor
1 spearInfantry moved from Enedwaith Coast to Druwaith Laur
1 towerGuard moved from Enedwaith to Druwaith Laur
1 spearInfantry moved from Enedwaith to Druwaith Laur
1 spearInfantry moved from Enedwaith to Druwaith Laur
1 undead moved from Lebennin to Morthond
1 undead moved from Morthond to Anfalas
1 raft moved from Anfalas Coast to Morthond
1 raft moved from Anfalas Coast to Morthond
1 raft moved from Anfalas Coast to Morthond
1 towerGuard moved from Lossarnach to Anduin Mouth
1 towerGuard moved from Lossarnach to Anduin Mouth
1 towerGuard moved from Lossarnach to Anduin Mouth
1 towerGuard moved from Lossarnach to Anduin Mouth
1 spearInfantry moved from W. Osg. to Anduin Mouth
1 heavyCavalry moved from N. Enedwaith to Druwaith Laur
3 caravels, 8 galleons, 1 spearInfantry and 4 towerGuards moved from Anduin Mouth to Morthond
1 spearInfantry moved from Morthond to Anfalas
1 towerGuard moved from Morthond to Anfalas
1 towerGuard moved from Morthond to Anfalas
1 towerGuard moved from Morthond to Anfalas
1 towerGuard moved from Morthond to Anfalas
1 raft moved from Anduin Mouth to Gilrain
1 towerGuard moved from Minas Tirith to Anorien
1 towerGuard moved from Minas Tirith to Anorien
1 towerGuard moved from Minas Tirith to Anorien
2 spearInfantrys, 4 towerGuards and 1 trebuche moved from W. Osg. to E. Osg.
1 towerGuard moved from Minas Tirith to Lossarnach
1 towerGuard moved from Minas Tirith to AnorienCombat - Gondor
Battle in Anorien
Gondor attack with 4 towerGuards
Haradrim defend with 1 spearInfantry
Gondor roll dice for 4 towerGuards in Anorien, round 1 : 2/1 hits
Haradrim roll dice for 1 spearInfantry in Anorien, round 1 : 1/1 hits
1 spearInfantry owned by the Haradrim and 1 towerGuard owned by the Gondor lost in Anorien
Gondor win, taking Anorien from Haradrim with 3 towerGuards remaining. Battle score for attacker is -1
Casualties for Haradrim: 1 spearInfantry
Casualties for Gondor: 1 towerGuardNon Combat Move - Gondor
Place Units - Gondor
2 towerGuards placed in E. Osg.
2 towerGuards placed in Andrast
3 towerGuards placed in Anfalas
1 heavyCavalry placed in Minas TirithTurn Complete - Gondor
Gondor collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Rhun
Rhun buy 6 fortificationss and 4 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rhun
1 chariotArchers moved from Bight to E. Mirkwood
Rhun take E. Mirkwood from Elves
1 warChariot moved from Bight to W. Mirkwood
1 chariotArchers moved from E. Mirkwood to W. Mirkwood
1 warChariot moved from S. Mirkwood to W. Mirkwood
1 spearInfantry moved from Rhovanion to Bight
1 spearInfantry moved from E. Rhovanion to Rhun
2 chariotArcherss moved from Rhun to Iron Hills
1 spearInfantry moved from N. Rhun to Iron Hills
1 spearInfantry moved from Rhun to N. RhunCombat - Rhun
Battle in W. Mirkwood
Rhun attack with 1 chariotArchers and 2 warChariots
Elves defend with 3 entss, 9 hunterss and 2 wizards
Elves win with 1 ents, 9 hunterss and 2 wizards remaining. Battle score for attacker is -17
Casualties for Rhun: 1 chariotArchers and 2 warChariots
Casualties for Elves: 2 entssNon Combat Move - Rhun
Place Units - Rhun
6 fortificationss placed in Rhun
4 spearInfantrys placed in Iron HillsTurn Complete - Rhun
Rhun collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Dale
Dale buy 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;Combat Move - Dale
1 spearInfantry moved from N. Dale to E. Mirkwood
Elves take E. Mirkwood from RhunCombat - Dale
Non Combat Move - Dale
1 archers moved from S. Dale to N. Dale
1 heavyCavalry moved from N. Dale to W. Mirkwood
1 heavyCavalry moved from Lake Town to W. MirkwoodPlace Units - Dale
2 lightCavalrys and 1 spearInfantry placed in Lake TownTurn Complete - Dale
Dale collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Khand
Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;Combat Move - Khand
2 raiderCavalrys moved from S. Ithilien to S. Brown Lands
1 warWolves moved from S. Ithilien to Dagorlad
2 raiderCavalrys moved from Rhovanion to Anduin East Bank
4 raiderss and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
2 raiderCavalrys moved from Khand to N. Ithilien
1 raiders moved from Harad Road to S. Ithilien
2 raiderss moved from Harad Road to N. HaradwaithNon Combat Move - Khand
Place Units - Khand
2 raiderCavalrys placed in KhandTurn Complete - Khand
Khand collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :3
Purchase Units - Dwarves
Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs;Combat Move - Dwarves
1 phalanx moved from Lonely Mtn. to N. Dale
1 zepplin moved from Lonely Mtn. to Celduin
1 axeInfantry moved from N. Dale to Celduin
1 axeInfantry moved from Withered Heath to N. DaleCombat - Dwarves
Battle in Celduin
Dwarves attack with 1 axeInfantry and 1 zepplin
Neutral defend with 1 spearInfantry
Dwarves roll dice for 1 axeInfantry and 1 zepplin in Celduin, round 1 : 0/1 hits
Neutral roll dice for 1 spearInfantry in Celduin, round 1 : 0/1 hits
Dwarves roll dice for 1 axeInfantry and 1 zepplin in Celduin, round 2 : 1/1 hits
Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Celduin
Dwarves win, taking Celduin from Neutral with 1 axeInfantry and 1 zepplin remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantryNon Combat Move - Dwarves
1 zepplin moved from Celduin to N. DalePlace Units - Dwarves
3 axeInfantrys placed in Lonely Mtn.Turn Complete - Dwarves
Dwarves collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Saruman
Saruman buy 2 orcss and 1 urukhai; Remaining resources: 0 PUs;Combat Move - Saruman
2 orcss and 1 urukhai moved from Isengard to Westfold
1 urukhai moved from Westfold to WoldNon Combat Move - Saruman
Place Units - Saruman
2 orcss and 1 urukhai placed in IsengardTurn Complete - Saruman
Saruman collect 11 PUs; end with 11 PUs total -
Rather boring turn for saruman!
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I dont know, I like the map, but the balance feels wrong. Goblins rich, Saruman dirt-poor, other nations actually useless (dwarves, Dale). Zeppelins and cannons for dwarves are very strange choices, these are not warhammer-type dwarves. A strategy game needs compromise, I am not attached to the idea that it has to be as in the books, but goblins should not be able to take Lorien so easily. Dont say it could not happen in a full blown war, but I feel they would need a balrog at least. The Eastern nations feel ok and well done, their mobility is authentic. Gondor feels stretched, also authentic. I think the main prob for me is that Rohan, Dale and Dwarves (who should have a stronghold in the Blue Mountains as well as in the Iron Mountains) never will be more than a very, very limited local power. Against a good opponent. Rhun is a bit similar. Saruman as well.
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Its definitely not a perfect map, and even though its gone through a great number of iterations and balancing tweaks it still has some problems. Having said that, watching expert players on this map I have seen both good and evil win in a fair fight.
The flavor of the map is such that it might not be that appealing to LOTR fans, but given the original map size/territory configuration, I do think the current power set-up is justified. If Saruman is too strong he can just overwhelm Rohan. If Rohan is made more powerful to compensate, then it creates the problem that their mobility and power can disrupt the balance elsewhere.
In regards to Dale/Dwarves, there’s a way to get them to be more than just always on the defensive, but it requires the Elves to help. The beauty of this map is that it allows the player the combination of 2-3 nations working together to take down one big one.
But I agree that at first blush the map does not seem entirely balanced, and only with repeated play does its depth become apparent.
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