BotA Round 5 (Middle Earth): Lalapalooza vs AlexGreat


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Haradrim
                Haradrim buy 2 caravels, 2 rafts and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 raft moved from Umbar Coast to S. Gondor Coast
                1 spearInfantry moved from S. Gondor to S. Gondor Coast
                1 spearInfantry moved from S. Gondor Coast to Tolfolas
                      Haradrim take Tolfolas from Gondor
                3 corsairss and 6 spearInfantrys moved from Umbar to Umbar Coast
                2 caravels, 3 corsairss, 5 galleons and 6 spearInfantrys moved from Umbar Coast to S. W. Central Sea Zone
                2 caravels moved from Bay of Harad to Umbar Peninsula Coast
                2 caravels moved from Umbar Peninsula Coast to S. E. Central Sea Zone
                1 spearInfantry moved from N. Ithilien to Anorien
                      Haradrim take Anorien from Gondor
                4 corsairss, 4 oliphants and 3 spearInfantrys moved from N. Ithilien to S. Ithilien
                1 raft moved from Umbar Coast to S. E. Central Sea Zone
                2 caravels moved from S. E. Central Sea Zone to S. W. Central Sea Zone

    Combat - Haradrim

    Non Combat Move - Haradrim

    Place Units - Haradrim
                2 rafts placed in Umbar Coast
                3 spearInfantrys placed in City of Corsairs
                2 caravels placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 21 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Gondor
                Gondor buy 1 heavyCavalry and 7 towerGuards; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 spearInfantry moved from Enedwaith Coast to Druwaith Laur
                1 towerGuard moved from Enedwaith to Druwaith Laur
                1 spearInfantry moved from Enedwaith to Druwaith Laur
                1 spearInfantry moved from Enedwaith to Druwaith Laur
                1 undead moved from Lebennin to Morthond
                1 undead moved from Morthond to Anfalas
                1 raft moved from Anfalas Coast to Morthond
                1 raft moved from Anfalas Coast to Morthond
                1 raft moved from Anfalas Coast to Morthond
                1 towerGuard moved from Lossarnach to Anduin Mouth
                1 towerGuard moved from Lossarnach to Anduin Mouth
                1 towerGuard moved from Lossarnach to Anduin Mouth
                1 towerGuard moved from Lossarnach to Anduin Mouth
                1 spearInfantry moved from W. Osg. to Anduin Mouth
                1 heavyCavalry moved from N. Enedwaith to Druwaith Laur
                3 caravels, 8 galleons, 1 spearInfantry and 4 towerGuards moved from Anduin Mouth to Morthond
                1 spearInfantry moved from Morthond to Anfalas
                1 towerGuard moved from Morthond to Anfalas
                1 towerGuard moved from Morthond to Anfalas
                1 towerGuard moved from Morthond to Anfalas
                1 towerGuard moved from Morthond to Anfalas
                1 raft moved from Anduin Mouth to Gilrain
                1 towerGuard moved from Minas Tirith to Anorien
                1 towerGuard moved from Minas Tirith to Anorien
                1 towerGuard moved from Minas Tirith to Anorien
                2 spearInfantrys, 4 towerGuards and 1 trebuche moved from W. Osg. to E. Osg.
                1 towerGuard moved from Minas Tirith to Lossarnach
                1 towerGuard moved from Minas Tirith to Anorien

    Combat - Gondor
                Battle in Anorien
                    Gondor attack with 4 towerGuards
                    Haradrim defend with 1 spearInfantry
                        Gondor roll dice for 4 towerGuards in Anorien, round 1 :  2/1 hits
                        Haradrim roll dice for 1 spearInfantry in Anorien, round 1 :  1/1 hits
                        1 spearInfantry owned by the Haradrim and 1 towerGuard owned by the Gondor lost in Anorien
                    Gondor win, taking Anorien from Haradrim with 3 towerGuards remaining. Battle score for attacker is -1
                    Casualties for Haradrim: 1 spearInfantry
                    Casualties for Gondor: 1 towerGuard

    Non Combat Move - Gondor

    Place Units - Gondor
                2 towerGuards placed in E. Osg.
                2 towerGuards placed in Andrast
                3 towerGuards placed in Anfalas
                1 heavyCavalry placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Rhun
                Rhun buy 6 fortificationss and 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 chariotArchers moved from Bight to E. Mirkwood
                      Rhun take E. Mirkwood from Elves
                1 warChariot moved from Bight to W. Mirkwood
                1 chariotArchers moved from E. Mirkwood to W. Mirkwood
                1 warChariot moved from S. Mirkwood to W. Mirkwood
                1 spearInfantry moved from Rhovanion to Bight
                1 spearInfantry moved from E. Rhovanion to Rhun
                2 chariotArcherss moved from Rhun to Iron Hills
                1 spearInfantry moved from N. Rhun to Iron Hills
                1 spearInfantry moved from Rhun to N. Rhun

    Combat - Rhun
                Battle in W. Mirkwood
                    Rhun attack with 1 chariotArchers and 2 warChariots
                    Elves defend with 3 entss, 9 hunterss and 2 wizards
                    Elves win with 1 ents, 9 hunterss and 2 wizards remaining. Battle score for attacker is -17
                    Casualties for Rhun: 1 chariotArchers and 2 warChariots
                    Casualties for Elves: 2 entss

    Non Combat Move - Rhun

    Place Units - Rhun
                6 fortificationss placed in Rhun
                4 spearInfantrys placed in Iron Hills

    Turn Complete - Rhun
                Rhun collect 20 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Dale
                Dale buy 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 spearInfantry moved from N. Dale to E. Mirkwood
                      Elves take E. Mirkwood from Rhun

    Combat - Dale

    Non Combat Move - Dale
                1 archers moved from S. Dale to N. Dale
                1 heavyCavalry moved from N. Dale to W. Mirkwood
                1 heavyCavalry moved from Lake Town to W. Mirkwood

    Place Units - Dale
                2 lightCavalrys and 1 spearInfantry placed in Lake Town

    Turn Complete - Dale
                Dale collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                2 raiderCavalrys moved from S. Ithilien to S. Brown Lands
                1 warWolves moved from S. Ithilien to Dagorlad
                2 raiderCavalrys moved from Rhovanion to Anduin East Bank
                4 raiderss and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
                2 raiderCavalrys moved from Khand to N. Ithilien
                1 raiders moved from Harad Road to S. Ithilien
                2 raiderss moved from Harad Road to N. Haradwaith

    Non Combat Move - Khand

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Dwarves
                Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                1 phalanx moved from Lonely Mtn. to N. Dale
                1 zepplin moved from Lonely Mtn. to Celduin
                1 axeInfantry moved from N. Dale to Celduin
                1 axeInfantry moved from Withered Heath to N. Dale

    Combat - Dwarves
                Battle in Celduin
                    Dwarves attack with 1 axeInfantry and 1 zepplin
                    Neutral defend with 1 spearInfantry
                        Dwarves roll dice for 1 axeInfantry and 1 zepplin in Celduin, round 1 :  0/1 hits
                        Neutral roll dice for 1 spearInfantry in Celduin, round 1 :  0/1 hits
                        Dwarves roll dice for 1 axeInfantry and 1 zepplin in Celduin, round 2 :  1/1 hits
                        Neutral roll dice for 1 spearInfantry in Celduin, round 2 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Celduin
                    Dwarves win, taking Celduin from Neutral with 1 axeInfantry and 1 zepplin remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Dwarves
                1 zepplin moved from Celduin to N. Dale

    Place Units - Dwarves
                3 axeInfantrys placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 urukhai; Remaining resources: 0 PUs;

    Combat Move - Saruman
                2 orcss and 1 urukhai moved from Isengard to Westfold
                1 urukhai moved from Westfold to Wold

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 11 PUs; end with 11 PUs total


  • Rather boring turn for saruman!


  • I dont know, I like the map, but the balance feels wrong. Goblins rich, Saruman dirt-poor, other nations actually useless (dwarves, Dale). Zeppelins and cannons for dwarves are very strange choices, these are not warhammer-type dwarves. A strategy game needs compromise, I am not attached to the idea that it has to be as in the books, but goblins should not be able to take Lorien so easily. Dont say it could not happen in a full blown war, but I feel they would need a balrog at least. The Eastern nations feel ok and well done, their mobility is authentic. Gondor feels stretched, also authentic. I think the main prob for me is that Rohan, Dale and Dwarves (who should have a stronghold in the Blue Mountains as well as in the Iron Mountains) never will be more than a very, very limited local power. Against a good opponent. Rhun is a bit similar. Saruman as well.


  • Its definitely not a perfect map, and even though its gone through a great number of iterations and balancing tweaks it still has some problems. Having said that, watching expert players on this map I have seen both good and evil win in a fair fight.

    The flavor of the map is such that it might not be that appealing to LOTR fans, but given the original map size/territory configuration, I do think the current power set-up is justified. If Saruman is too strong he can just overwhelm Rohan. If Rohan is made more powerful to compensate, then it creates the problem that their mobility and power can disrupt the balance elsewhere.

    In regards to Dale/Dwarves, there’s a way to get them to be more than just always on the defensive, but it requires the Elves to help. The beauty of this map is that it allows the player the combination of 2-3 nations working together to take down one big one.

    But I agree that at first blush the map does not seem entirely balanced, and only with repeated play does its depth become apparent.


  • I definitly want to stress that my remarks are not about overall balance. I totally agree that both sides can win.


  • I think you’re up ;)


  • I am, but not before kid asleep ;)


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Freefolk
                Freefolk buy 2 archerss and 3 lightCavalrys; Remaining resources: 2 PUs;

    Combat Move - Freefolk
                1 lightCavalry moved from Tharbad to S. Dunland
                1 lightCavalry moved from Tharbad to S. Dunland
                1 lightCavalry moved from Tharbad to S. Dunland
                1 lightCavalry moved from Cardolan to S. Dunland
                3 archerss, 2 hobbitss and 2 spearInfantrys moved from Cardolan to Eregion
                1 spearInfantry moved from Tharbad to Eregion
                1 spearInfantry moved from Tharbad to Eregion
                1 spearInfantry moved from Tharbad to Eregion
                1 archers moved from Tharbad to Eregion
                1 lightCavalry moved from Bree to Eregion
                1 lightCavalry moved from Bree to Eregion
                1 catapult and 1 spearInfantry moved from S. Downs to Cardolan
                1 hobbits moved from Shire to Minhiriath
                1 spearInfantry moved from Bree to S. Downs
                1 spearInfantry moved from Fornost to Breelands
                1 spearInfantry moved from Fornost to Breelands
                1 archers moved from N. Dunland to S. Dunland
                1 spearInfantry moved from N. Dunland to S. Dunland

    Combat - Freefolk
                Battle in S. Dunland
                    Freefolk attack with 1 archers, 4 lightCavalrys and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 1 archers, 4 lightCavalrys and 1 spearInfantry in S. Dunland, round 1 :  2/1 hits
                        Neutral roll dice for 1 spearInfantry in S. Dunland, round 1 :  1/1 hits
                        1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in S. Dunland
                    Freefolk win, taking S. Dunland from Neutral with 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 0
                    Casualties for Freefolk: 1 archers
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk

    Place Units - Freefolk
                2 archerss placed in Tharbad
                3 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 21 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Mordor
                Mordor buy 3 orcss, 2 siegeTowers and 2 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs and 1 trolls moved from E. Emnet to Eastfold
                1 trolls moved from E. Emnet to Anorien
                2 nazguls moved from Anduin East Bank to Anorien
                1 nazgul moved from Anduin East Bank to Eastfold

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 2 nazguls and 1 trolls
                    Gondor defend with 3 towerGuards
                    Units damaged: 1 nazgul owned by the Mordor
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win, taking Anorien from Gondor with 2 nazguls and 1 trolls remaining. Battle score for attacker is 12
                    Casualties for Gondor: 3 towerGuards
                Battle in Eastfold
                    Mordor attack with 1 nazgul, 1 orcs and 1 trolls
                    Rohan defend with 1 castle and 4 fortificationss
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win, taking Eastfold from Rohan with 1 nazgul, 1 orcs and 1 trolls remaining. Battle score for attacker is 8
                    Casualties for Rohan: 4 fortificationss

    Non Combat Move - Mordor
                2 orcss and 1 siegeTower moved from S. Mirkwood to Anduin East Bank
                2 trollss moved from Dol Goldur to Anduin East Bank
                3 trollss moved from N. Brown Lands to Wold
                13 orcss and 5 siegeTowers moved from S. Ithilien to N. Ithilien
                5 orcss moved from Minas Morgul to N. Ithilien
                3 trollss moved from Wold to Westfold
                2 nazguls moved from Anorien to E. Emnet
                1 nazgul moved from Eastfold to Westfold

    Place Units - Mordor
                3 orcss and 1 siegeTower placed in Dol Goldur
                1 siegeTower and 2 trollss placed in Minas Morgul
                Mordor undo move 2.
                Mordor undo move 1.
                2 trollss placed in Dol Goldur
                3 orcss and 2 siegeTowers placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 33 PUs; end with 33 PUs total
                3 units repaired.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Rohan
                Rohan buy 1 heavyCavalry and 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from Helms Deep to Eastfold
                1 lightCavalry moved from Helms Deep to Eastfold
                1 lightCavalry moved from Helms Deep to Eastfold
                1 spearInfantry moved from Helms Deep to Eastfold

    Combat - Rohan
                Battle in Eastfold
                    Rohan attack with 3 lightCavalrys and 1 spearInfantry
                    Mordor defend with 1 castle, 1 orcs and 1 trolls
                        Rohan roll dice for 3 lightCavalrys and 1 spearInfantry in Eastfold, round 1 :  1/1 hits
                        Mordor roll dice for 1 orcs and 1 trolls in Eastfold, round 1 :  0/1 hits
                        1 orcs owned by the Mordor lost in Eastfold
                        Rohan roll dice for 3 lightCavalrys and 1 spearInfantry in Eastfold, round 2 :  1/1 hits
                        Mordor roll dice for 1 trolls in Eastfold, round 2 :  1/1 hits
                        1 spearInfantry owned by the Rohan and 1 trolls owned by the Mordor lost in Eastfold
                    Rohan win, taking Eastfold from Mordor with 3 lightCavalrys remaining. Battle score for attacker is 6
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Mordor: 1 orcs and 1 trolls

    Non Combat Move - Rohan

    Place Units - Rohan
                1 heavyCavalry and 3 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Goblins
                Goblins buy 1 bats, 7 shooterss and 4 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 shooters moved from Westfold to Eastfold
                1 bats moved from Isengard to Eastfold
                1 shooters and 1 stabbers moved from Wold to Westfold
                1 shooters moved from Fangorn to Westfold
                2 wargss moved from Anduin East Bank to Eastfold
                1 shooters moved from Gladden to Carrock
                      Goblins take Carrock from Elves
                1 shooters moved from Drimrill Dale to Gladden
                1 shooters and 1 stabbers moved from Lorien to Celebran
                3 wargss moved from Anduin East Bank to Westfold
                1 shooters and 1 stabbers moved from Celebran to Wold
                5 shooterss and 8 stabberss moved from Drimrill Dale to Moria
                1 stabbers moved from Drimrill Dale to Celebran
                1 trolls moved from Drimrill Dale to Celebran
                2 stabberss moved from N. Caves to Drimrill Dale
                4 shooterss and 2 stabberss moved from Celebran to Moria
                1 bats moved from Moria to N. Dunland
                1 shooters moved from S. Caves to N. Dunland

    Combat - Goblins
                Battle in N. Dunland
                    Goblins attack with 1 bats and 1 shooters
                    Freefolk defend with 1 hobbits
                    Goblins win, taking N. Dunland from Freefolk with 1 bats and 1 shooters remaining. Battle score for attacker is 2
                    Casualties for Freefolk: 1 hobbits
                Battle in Eastfold
                    Goblins attack with 1 bats, 1 shooters and 2 wargss
                    Rohan defend with 1 castle and 3 lightCavalrys
                    Goblins win, taking Eastfold from Rohan with 1 bats and 2 wargss remaining. Battle score for attacker is 10
                    Casualties for Rohan: 3 lightCavalrys
                    Casualties for Goblins: 1 shooters

    Non Combat Move - Goblins
                1 bats moved from Eastfold to Westfold
                1 bats moved from N. Dunland to Moria

    Place Units - Goblins
                2 shooterss placed in N. Caves
                1 bats, 3 shooterss and 4 stabberss placed in Moria
                2 shooterss placed in S. Caves
                Goblins undo move 3.
                Goblins undo move 2.
                4 shooterss and 4 stabberss placed in Moria
                1 bats placed in Lorien
                1 shooters placed in S. Caves

    Turn Complete - Goblins
                Goblins collect 32 PUs; end with 32 PUs total


  • Didn’t mean to be pushy earlier!


  • didnt take it that way, no worries.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Elves
                Elves buy 3 hobbitss and 3 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                1 eagles moved from Rivendell to N. Caves
                1 hunters moved from Rivendell to Eregion
                1 hunters moved from Rivendell to Eregion
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from Eregion to N. Caves
                1 hunters moved from High Mirkwood to Carrock
                1 hunters moved from High Mirkwood to Carrock
                1 hunters moved from High Mirkwood to Carrock

    Combat - Elves
                Battle in Carrock
                    Elves attack with 3 hunterss
                    Goblins defend with 1 shooters
                        Elves roll dice for 3 hunterss in Carrock, round 1 :  1/0 hits
                        Goblins roll dice for 1 shooters in Carrock, round 1 :  1/1 hits
                        1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Carrock
                    Elves win, taking Carrock from Goblins with 2 hunterss remaining. Battle score for attacker is -2
                    Casualties for Goblins: 1 shooters
                    Casualties for Elves: 1 hunters
                Battle in N. Caves
                    Elves attack with 1 eagles and 4 hunterss
                    Goblins defend with 1 castle and 4 shooterss
                        Elves roll dice for 1 eagles and 4 hunterss in N. Caves, round 1 :  1/1 hits
                        Goblins roll dice for 4 shooterss in N. Caves, round 1 :  2/1 hits
                        1 shooters owned by the Goblins and 2 hunterss owned by the Elves lost in N. Caves
                        Elves roll dice for 1 eagles and 2 hunterss in N. Caves, round 2 :  1/0 hits
                        Goblins roll dice for 3 shooterss in N. Caves, round 2 :  1/0 hits
                        1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                        Elves roll dice for 1 eagles and 1 hunters in N. Caves, round 3 :  1/1 hits
                        Goblins roll dice for 2 shooterss in N. Caves, round 3 :  1/1 hits
                        1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                    retreated to N. Caves
                    Goblins win with 1 shooters remaining. Battle score for attacker is -10
                    Casualties for Goblins: 3 shooterss
                    Casualties for Elves: 4 hunterss

    Non Combat Move - Elves
                1 eagles moved from N. Caves to Eregion

    Place Units - Elves
                3 hobbitss and 1 hunters placed in Rivendell
                1 hunters placed in High Mirkwood
                1 hunters placed in Rivendell

    Turn Complete - Elves
                Elves collect 19 PUs; end with 20 PUs total

3 / 7

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