Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsShrimpboatchef (Axis) vs. Whackamatt (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
1 armour moved from Belarus to Poland
Russians take Baltic States from Germans
Russians take Poland from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
6 infantry moved from Belarus to Eastern Poland
1 armour and 1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 armour moved from Archangel to Novgorod
3 infantry moved from Smolensk to Belarus
4 infantry moved from Bryansk to Western Ukraine
1 armour moved from Egypt to Tobruk
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
8 infantry moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Timguska
2 infantry moved from Russia to SamaraCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians win, taking Eastern Poland from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
2 aaGuns and 3 armour moved from Ukraine to BessarabiaPlace Units - Russians
3 infantry placed in Ukraine
3 armour, 1 bomber and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Manchuria to 19 Sea Zone
2 armour moved from Shantung to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 armour moved from Shantung to Kiangsu
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsu
Japanese attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 1 : 2/7 hits
Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 1 : 1/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits
1 artillery owned by the Chinese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in Wake Island
Battle in Jehol
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Jehol, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Wake Island from Americans, taking Jehol from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from 43 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Japan
1 tactical_bomber moved from Kiangsu to Shantung
1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Philippines to Caroline Islands
2 fighters moved from Philippines to 33 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Shantung
1 battleship and 1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
4 units repaired.
3 carriers, 1 destroyer and 6 fighters moved from 10 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship and 2 submarines moved from 91 Sea Zone to 109 Sea Zone
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
5 battleships, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 97 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to Algeria
1 transport moved from 62 Sea Zone to 52 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 battleship, 2 destroyers and 2 submarines
Germans defend with 2 submarines
Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 97 Sea Zone
Americans attack with 5 battleships, 1 cruiser and 2 destroyers
Italians defend with 1 carrier and 1 destroyer
Americans win, taking 97 Sea Zone from Italians with 5 battleships, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 24
Casualties for Italians: 1 carrier and 1 destroyer
Battle in 31 Sea Zone
Americans attack with 3 carriers, 1 destroyer and 8 fighters
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
Americans win with 2 carriers and 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 carrier, 1 destroyer and 5 fighters
Battle in PhilippinesNon Combat Move - Americans
1 fighter moved from Western United States to 31 Sea Zone
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Jehol
3 infantry moved from Hunan to Anhwe
1 fighter and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
4 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 2 armour and 1 infantry
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 2 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to AnhwePlace Units - Chinese
3 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,6,1
Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 armour and 1 infantry moved from Kiangsi to Kiangsu
1 bomber and 2 fighters moved from Kwangtung to Shantung
1 tactical_bomber moved from Kwangtung to Kiangsu
1 armour moved from Yunnan to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Shan State to Yunnan
4 infantry moved from Yunnan to Hunan
10 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Shensi
1 fighter moved from Persia to Shensi
1 armour moved from Persia to West India
1 mech_infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu -
Do you intercept the bombing raid against Shantung?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 battleships, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 armour and 1 infantry moved from Kiangsi to Kiangsu
1 bomber and 2 fighters moved from Kwangtung to Shantung
1 tactical_bomber moved from Kwangtung to Kiangsu
1 armour moved from Yunnan to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Shan State to Yunnan
4 infantry moved from Yunnan to Hunan
10 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Shensi
1 fighter moved from Persia to Shensi
1 armour moved from Persia to West India
1 mech_infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to KiangsuCombat - British
Air Battle in Shantung
British attacks with 3 units heading to Shantung
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Shantung causes 5 damage total.
Battle in Kiangsu
British attack with 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour
British win, taking Kiangsu from Japanese with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantry
Battle in Hainan
Cleaning up after air battlesNon Combat Move - British
1 bomber and 2 fighters moved from Shantung to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 91 Sea Zone to 109 Sea ZonePlace Units - British
3 transports placed in 81 Sea Zone
2 destroyers placed in 80 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
British collect 32 PUs (1 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,2,1,5,2,2
Italians collect 1 PU (11 lost to blockades); end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 battleship and 2 carriers moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 battleship, 2 carriers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hunan to AnhweCombat - ANZAC
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scramble in 33?
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yes, scramble. ool low to high value, carrier is expendable planes can land on the island.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 battleship and 2 carriers moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 battleship, 2 carriers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hunan to AnhweCombat - ANZAC
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 1 battleship, 2 carriers and 3 fighters
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the ANZAC
Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -64
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 battleship, 2 carriers and 3 fighters
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
1 fighter owned by the Japanese forced to land in Caroline IslandsNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - French
1 destroyer moved from 117 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea ZoneCombat - French
Battle in 119 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
French win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - French
1 fighter moved from 119 Sea Zone to United KingdomTurn Complete - French
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I pressed on.
I made you lose a fighter over losing your carrier, as you can repair your carrier before any of the Pacific Allied powers can move. If you want the fighter instead of the carrier, just edit in the change.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Romania
1 artillery, 4 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Karelia to Novgorod
1 fighter moved from Slovakia Hungary to Novgorod
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to Novgorod
1 fighter moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Romania
1 artillery moved from Germany to Poland
1 cruiser moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 5 infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/8 hits
Russians roll dice for 5 infantry in Eastern Poland, round 1 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/7 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 : 3/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Battle in Poland
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 1 : 2/4 hits
Russians roll dice for 1 armour in Poland, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Romania
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Romania, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Novgorod, round 1 : 1/1 hits
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 : 3/7 hits
Russians roll dice for 2 armour and 1 infantry in Novgorod, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Germany
2 tactical_bombers moved from Romania to Germany
1 aaGun moved from Slovakia Hungary to Germany
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Denmark
1 artillery moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Northern Italy to Greater Southern GermanyPlace Units - Germans
2 armour placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
1 artillery and 1 infantry placed in Germany
2 artilleries and 2 infantry placed in Western Germany
1 artillery placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 7 armour and 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Timguska to Yenisey
2 infantry moved from Samara to Novosibirsk
1 bomber moved from Russia to Novgorod
3 infantry moved from Belarus to Novgorod
3 armour moved from Bessarabia to Romania
4 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Bessarabia to Novgorod
1 tactical_bomber moved from Bessarabia to Eastern Poland
3 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Bessarabia
3 armour moved from Russia to BelarusCombat - Russians
Battle in Romania
Russians attack with 3 armour
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Novgorod
Russians attack with 1 bomber, 1 fighter and 3 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Eastern Poland from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Novgorod to Archangel
1 bomber moved from Novgorod to EvenkiyskiyPlace Units - Russians
3 armour placed in Ukraine
4 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese repair 5 damage on 5 factory_minors; Remaining resources: 24 PUs; 6 SuicideAttackTokens;
Japanese buy 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
1 carrier and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Shantung to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 tactical_bombers and 2 transports
Americans defend with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 35 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 1 : 7/11 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 1 : 4/11 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
3 submarines owned by the Americans , 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 3/11 hits
Americans roll dice for 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 4/9 hits
1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 3 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 5/10 hits
Americans roll dice for 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 1 fighter, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 4 : 4/6 hits
Americans roll dice for 1 fighter and 2 transports in 35 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 transports owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 44
Casualties for Japanese: 3 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers
Casualties for Americans: 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Battle in Philippines
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 2 armour and 1 infantry in Philippines, round 1 : 2/3 hits
Americans roll dice for 1 mech_infantry in Philippines, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 2 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 battleship and 1 carrier moved from 17 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Japan
1 infantry moved from Sakha to AmurPlace Units - Japanese
3 infantry placed in Shantung
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 10 Sea Zone to 31 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 105 Sea Zone
1 battleship moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
Non Combat Move - Americans
3 artilleries and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs