Shrimpboatchef (Axis) vs. Whackamatt (Allies)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 3 armour, 1 bomber and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Timguska to Yakut S.S.R.
                      Russians take Yenisey from Japanese
                1 armour moved from Belarus to Poland
                      Russians take Baltic States from Germans
                      Russians take Poland from Germans
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                6 infantry moved from Belarus to Eastern Poland
                1 armour and 1 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans
                1 armour moved from Archangel to Novgorod
                3 infantry moved from Smolensk to Belarus
                4 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Egypt to Tobruk
                1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
                8 infantry moved from Russia to Bryansk
                2 infantry moved from Novosibirsk to Timguska
                2 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 1 armour
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                    Russians win, taking Eastern Poland from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                2 aaGuns and 3 armour moved from Ukraine to Bessarabia

    Place Units - Russians
                3 infantry placed in Ukraine
                3 armour, 1 bomber and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 battleship, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                2 infantry moved from Manchuria to 19 Sea Zone
                2 armour moved from Shantung to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Jehol
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 armour moved from Shantung to Kiangsu
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kiangsu
                    Japanese attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 4 infantry
                        Japanese roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 1 :  2/7 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 1 :  1/5 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 :  4/6 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 :  0/3 hits
                        1 artillery owned by the Chinese and 2 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 4 infantry
                Battle in Wake Island
                Battle in Jehol
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Jehol, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Wake Island from Americans, taking Jehol from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to 31 Sea Zone
                1 battleship, 1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to Japan
                1 fighter moved from 43 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to Japan
                1 tactical_bomber moved from Kiangsu to Shantung
                1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Philippines to Caroline Islands
                2 fighters moved from Philippines to 33 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Shantung
                1 battleship and 1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 29 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 battleship, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 units repaired.
                3 carriers, 1 destroyer and 6 fighters moved from 10 Sea Zone to 31 Sea Zone
                2 fighters moved from Hawaiian Islands to 31 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 battleship and 2 submarines moved from 91 Sea Zone to 109 Sea Zone
                2 destroyers moved from 92 Sea Zone to 109 Sea Zone
                5 battleships, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 97 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 transport moved from 62 Sea Zone to 52 Sea Zone

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 battleship, 2 destroyers and 2 submarines
                    Germans defend with 2 submarines
                    Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 97 Sea Zone
                    Americans attack with 5 battleships, 1 cruiser and 2 destroyers
                    Italians defend with 1 carrier and 1 destroyer
                    Americans win, taking 97 Sea Zone from Italians with 5 battleships, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 carrier and 1 destroyer
                Battle in 31 Sea Zone
                    Americans attack with 3 carriers, 1 destroyer and 8 fighters
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Americans win with 2 carriers and 3 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 1 carrier, 1 destroyer and 5 fighters
                Battle in Philippines

    Non Combat Move - Americans
                1 fighter moved from Western United States to 31 Sea Zone
                1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
                2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Eastern United States
                1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                3 infantry moved from Hunan to Anhwe
                1 fighter and 1 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Jehol
                4 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 1 infantry
                    Chinese win, taking Jehol from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in Kiangsu
                    Chinese attack with 4 infantry
                    Japanese defend with 2 armour and 1 infantry
                    1 infantry owned by the Chinese retreated to Anhwe
                    Japanese win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Anhwe

    Place Units - Chinese
                3 artilleries and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,6,1
                Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - British
                1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                2 armour and 1 infantry moved from Kiangsi to Kiangsu
                1 bomber and 2 fighters moved from Kwangtung to Shantung
                1 tactical_bomber moved from Kwangtung to Kiangsu
                1 armour moved from Yunnan to Anhwe
                1 artillery and 3 infantry moved from Kwangsi to Kiangsi
                2 infantry moved from Shan State to Yunnan
                4 infantry moved from Yunnan to Hunan
                10 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Shensi
                1 fighter moved from Persia to Shensi
                1 armour moved from Persia to West India
                1 mech_infantry moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu

  • '20 '18 '17 '15

    Do you intercept the bombing raid against Shantung?


  • no

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - British
                1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                2 armour and 1 infantry moved from Kiangsi to Kiangsu
                1 bomber and 2 fighters moved from Kwangtung to Shantung
                1 tactical_bomber moved from Kwangtung to Kiangsu
                1 armour moved from Yunnan to Anhwe
                1 artillery and 3 infantry moved from Kwangsi to Kiangsi
                2 infantry moved from Shan State to Yunnan
                4 infantry moved from Yunnan to Hunan
                10 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Shensi
                1 fighter moved from Persia to Shensi
                1 armour moved from Persia to West India
                1 mech_infantry moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu

    Combat - British
                Air Battle in Shantung
                    British attacks with 3 units heading to Shantung
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Shantung
                    Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Shantung causes 5 damage total.
                Battle in Kiangsu
                    British attack with 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 armour
                    British win, taking Kiangsu from Japanese with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour
                    Casualties for British: 1 infantry
                Battle in Hainan
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber and 2 fighters moved from Shantung to Anhwe
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 battleship moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 91 Sea Zone to 109 Sea Zone

    Place Units - British
                3 transports placed in 81 Sea Zone
                2 destroyers placed in 80 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
                British collect 32 PUs (1 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Place Units - UK_Pacific
                4 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 4 armour and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,2,1,5,2,2
                Italians collect 1 PU (11 lost to blockades); end with 1 PU total

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 battleship and 2 carriers moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone
                1 battleship, 2 carriers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from Hunan to Anhwe

    Combat - ANZAC

  • '20 '18 '17 '15

    scramble in 33?


  • yes, scramble. ool low to high value, carrier is expendable planes can land on the island.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 battleship and 2 carriers moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone
                1 battleship, 2 carriers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from Hunan to Anhwe

    Combat - ANZAC
                Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    ANZAC attack with 1 battleship, 2 carriers and 3 fighters
                    Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the ANZAC
                    Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -64
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for ANZAC: 1 battleship, 2 carriers and 3 fighters
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                    1 fighter owned by the Japanese forced to land in Caroline Islands

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - French
                1 destroyer moved from 117 Sea Zone to 119 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone

    Combat - French
                Battle in 119 Sea Zone
                    French attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    French win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - French
                1 fighter moved from 119 Sea Zone to United Kingdom

    Turn Complete - French

  • '20 '18 '17 '15

    I pressed on.

    I made you lose a fighter over losing your carrier, as you can repair your carrier before any of the Pacific Allied powers can move.  If you want the fighter instead of the carrier, just edit in the change.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Slovakia Hungary to Poland
                1 infantry moved from Germany to Poland
                1 infantry moved from Slovakia Hungary to Poland
                2 infantry moved from Slovakia Hungary to Romania
                1 artillery, 4 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                1 mech_infantry moved from Karelia to Novgorod
                1 fighter moved from Slovakia Hungary to Novgorod
                1 carrier moved from 113 Sea Zone to 115 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to Novgorod
                1 fighter moved from Western Germany to Eastern Poland
                1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                1 tactical_bomber moved from Western Germany to Romania
                1 tactical_bomber moved from Western Germany to Romania
                1 artillery moved from Germany to Poland
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 5 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 1 :  3/8 hits
                        Russians roll dice for 5 infantry in Eastern Poland, round 1 :  1/5 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 :  0/7 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  2/2 hits
                        2 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 :  1/5 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 4 :  3/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 5 infantry
                Battle in Poland
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 1 :  2/4 hits
                        Russians roll dice for 1 armour in Poland, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Romania
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Romania, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Romania, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 cruiser in Novgorod, round 1 :  1/1 hits
                        Germans roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 :  3/7 hits
                        Russians roll dice for 2 armour and 1 infantry in Novgorod, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 armour and 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
                1 tactical_bomber moved from Eastern Poland to Western Germany
                1 fighter moved from Eastern Poland to Germany
                2 tactical_bombers moved from Romania to Germany
                1 aaGun moved from Slovakia Hungary to Germany
                2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                1 artillery moved from Western Germany to Germany
                2 infantry moved from Western Germany to Denmark
                1 artillery moved from Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany

    Place Units - Germans
                2 armour placed in Germany
                1 artillery and 2 infantry placed in Western Germany
                1 artillery and 1 infantry placed in France
                1 artillery and 1 infantry placed in Germany
                2 artilleries and 2 infantry placed in Western Germany
                1 artillery placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 7 armour and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 infantry moved from Timguska to Yenisey
                2 infantry moved from Samara to Novosibirsk
                1 bomber moved from Russia to Novgorod
                3 infantry moved from Belarus to Novgorod
                3 armour moved from Bessarabia to Romania
                4 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Bessarabia to Novgorod
                1 tactical_bomber moved from Bessarabia to Eastern Poland
                3 infantry moved from Russia to Bryansk
                3 infantry moved from Ukraine to Bessarabia
                3 armour moved from Russia to Belarus

    Combat - Russians
                Battle in Romania
                    Russians attack with 3 armour
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Novgorod
                    Russians attack with 1 bomber, 1 fighter and 3 infantry
                    Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Russians win, taking Novgorod from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 mech_infantry
                    Russians win, taking Eastern Poland from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Eastern Poland to Bessarabia
                1 fighter moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Evenkiyskiy

    Place Units - Russians
                3 armour placed in Ukraine
                4 armour and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese repair 5 damage on 5 factory_minors; Remaining resources: 24 PUs; 6 SuicideAttackTokens;
                Japanese buy 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                1 battleship and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
                1 carrier and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 armour moved from Shantung to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from Shantung to 19 Sea Zone
                1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 tactical_bombers and 2 transports
                    Americans defend with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 1 :  7/11 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 1 :  4/11 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        3 submarines owned by the Americans , 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 2 :  3/11 hits
                        Americans roll dice for 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 :  4/9 hits
                        1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 battleship, 2 cruisers, 3 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 :  5/10 hits
                        Americans roll dice for 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 :  4/6 hits
                        2 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 battleship, 2 cruisers, 1 fighter, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 4 :  4/6 hits
                        Americans roll dice for 1 fighter and 2 transports in 35 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 transports owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 battleship, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 44
                    Casualties for Japanese: 3 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers
                    Casualties for Americans: 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                Battle in Philippines
                    Japanese attack with 2 armour and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
                        Japanese roll dice for 2 armour and 1 infantry in Philippines, round 1 :  2/3 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 1 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 battleship and 1 carrier moved from 17 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shantung to Japan
                1 infantry moved from Sakha to Amur

    Place Units - Japanese
                3 infantry placed in Shantung
                5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 25 PUs; end with 25 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 battleship, 1 carrier and 2 destroyers moved from 10 Sea Zone to 31 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 109 Sea Zone to 91 Sea Zone
                2 submarines moved from 109 Sea Zone to 105 Sea Zone
                1 battleship moved from 109 Sea Zone to 91 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                4 artilleries and 4 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

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