Shrimpboatchef (Axis) vs. Whackamatt (Allies)


  • sometimes, I tihnk the dice in this game are BS. I attack with all threes and a four, all misses but one. You defend with two’s and all hits. Probably was bad odds to begin, but I should have gotten more hits. oh well.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from 95 Sea Zone to 92 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 3 fighters
                    Americans defend with 5 battleships, 1 cruiser and 4 destroyers
                        Italians roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 5 battleships, 1 cruiser and 4 destroyers in 92 Sea Zone, round 1 :  5/10 hits
                        3 fighters owned by the Italians and 1 bomber owned by the Italians lost in 92 Sea Zone
                    Americans win with 5 battleships, 1 cruiser and 4 destroyers remaining. Battle score for attacker is -42
                    Casualties for Italians: 1 bomber and 3 fighters

    Non Combat Move - Italians
                1 carrier moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 2 carriers; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 artillery moved from South Australia to New South Wales

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 battleship and 2 carriers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Baltic States to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Novgorod to Eastern Poland
                1 armour and 1 artillery moved from Baltic States to Eastern Poland
                2 submarines moved from 113 Sea Zone to 109 Sea Zone
                1 submarine moved from 113 Sea Zone to 119 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 2 armour and 1 artillery
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 artillery in Eastern Poland, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        Germans roll dice for 2 armour and 1 artillery in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour and 1 mech_infantry moved from Poland to Slovakia Hungary
                1 artillery and 5 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 aaGun moved from Poland to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary
                1 carrier, 1 cruiser, 2 tactical_bombers and 2 transports moved from 115 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from 113 Sea Zone to Western Germany
                3 artilleries and 6 infantry moved from France to Northern Italy

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                2 artilleries and 1 infantry placed in Germany
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Southern France
                3 artilleries and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 3 armour, 1 bomber and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Timguska to Yakut S.S.R.
                      Russians take Yenisey from Japanese
                1 armour moved from Belarus to Poland
                      Russians take Baltic States from Germans
                      Russians take Poland from Germans
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                6 infantry moved from Belarus to Eastern Poland
                1 armour and 1 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans
                1 armour moved from Archangel to Novgorod
                3 infantry moved from Smolensk to Belarus
                4 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Egypt to Tobruk
                1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
                8 infantry moved from Russia to Bryansk
                2 infantry moved from Novosibirsk to Timguska
                2 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 1 armour
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                    Russians win, taking Eastern Poland from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                2 aaGuns and 3 armour moved from Ukraine to Bessarabia

    Place Units - Russians
                3 infantry placed in Ukraine
                3 armour, 1 bomber and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 battleship, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                2 infantry moved from Manchuria to 19 Sea Zone
                2 armour moved from Shantung to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Jehol
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 armour moved from Shantung to Kiangsu
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kiangsu
                    Japanese attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 4 infantry
                        Japanese roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 1 :  2/7 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 1 :  1/5 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 :  4/6 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 :  0/3 hits
                        1 artillery owned by the Chinese and 2 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 4 infantry
                Battle in Wake Island
                Battle in Jehol
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Jehol, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Wake Island from Americans, taking Jehol from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to 31 Sea Zone
                1 battleship, 1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to Japan
                1 fighter moved from 43 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to Japan
                1 tactical_bomber moved from Kiangsu to Shantung
                1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Philippines to Caroline Islands
                2 fighters moved from Philippines to 33 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Shantung
                1 battleship and 1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 29 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 battleship, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 units repaired.
                3 carriers, 1 destroyer and 6 fighters moved from 10 Sea Zone to 31 Sea Zone
                2 fighters moved from Hawaiian Islands to 31 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 battleship and 2 submarines moved from 91 Sea Zone to 109 Sea Zone
                2 destroyers moved from 92 Sea Zone to 109 Sea Zone
                5 battleships, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 97 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                2 infantry moved from Morocco to Algeria
                1 transport moved from 62 Sea Zone to 52 Sea Zone

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 battleship, 2 destroyers and 2 submarines
                    Germans defend with 2 submarines
                    Americans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 97 Sea Zone
                    Americans attack with 5 battleships, 1 cruiser and 2 destroyers
                    Italians defend with 1 carrier and 1 destroyer
                    Americans win, taking 97 Sea Zone from Italians with 5 battleships, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 24
                    Casualties for Italians: 1 carrier and 1 destroyer
                Battle in 31 Sea Zone
                    Americans attack with 3 carriers, 1 destroyer and 8 fighters
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Americans win with 2 carriers and 3 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 1 carrier, 1 destroyer and 5 fighters
                Battle in Philippines

    Non Combat Move - Americans
                1 fighter moved from Western United States to 31 Sea Zone
                1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
                2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Eastern United States
                1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Jehol
                3 infantry moved from Hunan to Anhwe
                1 fighter and 1 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Jehol
                4 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 1 infantry
                    Chinese win, taking Jehol from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in Kiangsu
                    Chinese attack with 4 infantry
                    Japanese defend with 2 armour and 1 infantry
                    1 infantry owned by the Chinese retreated to Anhwe
                    Japanese win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Anhwe

    Place Units - Chinese
                3 artilleries and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,6,1
                Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - British
                1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                2 armour and 1 infantry moved from Kiangsi to Kiangsu
                1 bomber and 2 fighters moved from Kwangtung to Shantung
                1 tactical_bomber moved from Kwangtung to Kiangsu
                1 armour moved from Yunnan to Anhwe
                1 artillery and 3 infantry moved from Kwangsi to Kiangsi
                2 infantry moved from Shan State to Yunnan
                4 infantry moved from Yunnan to Hunan
                10 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Shensi
                1 fighter moved from Persia to Shensi
                1 armour moved from Persia to West India
                1 mech_infantry moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu

  • '20 '18 '17 '15

    Do you intercept the bombing raid against Shantung?


  • no

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - British
                1 battleship and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 battleships, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                2 armour and 1 infantry moved from Kiangsi to Kiangsu
                1 bomber and 2 fighters moved from Kwangtung to Shantung
                1 tactical_bomber moved from Kwangtung to Kiangsu
                1 armour moved from Yunnan to Anhwe
                1 artillery and 3 infantry moved from Kwangsi to Kiangsi
                2 infantry moved from Shan State to Yunnan
                4 infantry moved from Yunnan to Hunan
                10 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Shensi
                1 fighter moved from Persia to Shensi
                1 armour moved from Persia to West India
                1 mech_infantry moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu

    Combat - British
                Air Battle in Shantung
                    British attacks with 3 units heading to Shantung
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Shantung
                    Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Shantung causes 5 damage total.
                Battle in Kiangsu
                    British attack with 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 armour
                    British win, taking Kiangsu from Japanese with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour
                    Casualties for British: 1 infantry
                Battle in Hainan
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber and 2 fighters moved from Shantung to Anhwe
                1 tactical_bomber moved from Kiangsu to Anhwe
                1 battleship moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 91 Sea Zone to 109 Sea Zone

    Place Units - British
                3 transports placed in 81 Sea Zone
                2 destroyers placed in 80 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
                British collect 32 PUs (1 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Place Units - UK_Pacific
                4 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 4 armour and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,2,1,5,2,2
                Italians collect 1 PU (11 lost to blockades); end with 1 PU total

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 battleship and 2 carriers moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone
                1 battleship, 2 carriers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from Hunan to Anhwe

    Combat - ANZAC

  • '20 '18 '17 '15

    scramble in 33?


  • yes, scramble. ool low to high value, carrier is expendable planes can land on the island.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 battleship and 2 carriers moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Queensland to 54 Sea Zone
                1 battleship, 2 carriers and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from Hunan to Anhwe

    Combat - ANZAC
                Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    ANZAC attack with 1 battleship, 2 carriers and 3 fighters
                    Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the ANZAC
                    Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -64
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for ANZAC: 1 battleship, 2 carriers and 3 fighters
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                    1 fighter owned by the Japanese forced to land in Caroline Islands

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - French
                1 destroyer moved from 117 Sea Zone to 119 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone

    Combat - French
                Battle in 119 Sea Zone
                    French attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    French win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - French
                1 fighter moved from 119 Sea Zone to United Kingdom

    Turn Complete - French

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