OOL in sz97?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
5 fighters and 1 tactical_bomber moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Yunnan to Kansu
2 artilleries moved from India to West India
1 bomber moved from French Indo China to West India
1 battleship, 4 carriers, 1 destroyer, 4 fighters, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 61 Sea Zone to 62 Sea Zone
4 fighters, 1 mech_infantry and 4 tactical_bombers moved from 62 Sea Zone to New South Wales
1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
2 carriers moved from 56 Sea Zone to 61 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 battleship moved from 56 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry; Americans defend with 1 infantry
Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 1 : 2/7 hits
Chinese roll dice for 3 infantry in Manchuria, round 1 : 2/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 4 fighters and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 infantry
Battle in West India
Japanese attack with 2 artilleries and 1 bomber
British defend with 1 bomber
Japanese roll dice for 2 artilleries and 1 bomber in West India, round 1 : 1/3 hits
UK_Pacific roll dice for 1 bomber in West India, round 1 : 1/1 hits
1 bomber owned by the British and 1 artillery owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for British: 1 bomber
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 4 carriers, 1 destroyer and 2 transports in 62 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in New South Wales
Japanese attack with 7 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
AA guns fire in New South Wales : 1/6 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in New South Wales, round 1 : 5/13 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in New South Wales, round 1 : 1/7 hits
3 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 6 fighters, 1 mech_infantry and 5 tactical_bombers in New South Wales, round 2 : 6/12 hits
ANZAC roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in New South Wales, round 2 : 3/4 hits
1 infantry owned by the ANZAC , 1 armour owned by the ANZAC , 1 mech_infantry owned by the ANZAC , 3 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 4 fighters and 1 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in South Australia
Non Combat Move - Japanese
1 bomber moved from Kansu to Yunnan
1 bomber moved from West India to Shan State
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
1 fighter moved from New South Wales to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 61 Sea Zone
1 tactical_bomber moved from New South Wales to 61 Sea Zone
1 fighter and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
4 fighters and 1 tactical_bomber moved from Manchuria to Shantung
1 infantry moved from Shantung to Jehol
1 aaGun moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Hunan to Anhwe
2 mech_infantrys moved from French Indo China to Hunan
3 fighters moved from Japan to French Indo China
Place Units - Japanese
2 tactical_bombers placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
2 infantry and 1 mech_infantry placed in French Indo China
1 submarine placed in 37 Sea Zone
2 destroyers placed in 39 Sea Zone
1 infantry placed in India
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 67 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 factory_minor, 4 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
Jehol : 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 mech_infantrys
Kansu : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 bomber
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
South Australia : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 5 submarines
35 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag, 2 destroyers
38 Sea Zone : 1 transport
20 Sea Zone : 1 cruiser
62 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 2 transports
61 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports
West India : 1 flag, 1 artillery
79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 63 / 114
Russians : 21 / 22
Japanese : 67 / 97
Americans : 55 / 75
Chinese : 3 / 4
British : 27 / 0
UK_Pacific : 0 / 0
Italians : 13 / 20
ANZAC : 7 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The axis are taking country after country, but cannot secure enough vcs to win!
Times are grim for the Allied powers… there is little that stands between the free peoples and utter subjugation.
I just messed up - please tell me if the rolls showed up in your e-mail.
I rolled 15 IPCs for tech for US, and hit radar. Then, by mistake, I started my purchase and bought 2 infantry and an AA gun for Korea, and then clicked forward into combat.
Before I take my turn, here’s what I propose to do (though it won’t be fun) - I should roll tech until I get radar again, and start from there. I think each time I try I’ll roll 75 IPCs worth, then edit 60 IPCs back in… does that make sense?
You can edit in tech I believe.
Yes you can edit in the tech. Just change your ipc count -15 for what you spent. Add radar.
Boy am I glad you did not get long range aircraft.
That’s what I was hoping for… :-D Long range would have been helpful. Anything is helpful.
Radar might be pretty good, actually, if things shake out. That’s a HUGE if…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Americans
Turning on Edit Mode
EDIT: Adding Technology AA Radar for Americans
EDIT: Changing PUs for Americans from 75 to 60
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 1 aaGun, 3 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 103 Sea Zone
1 bomber moved from 103 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 108 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 108 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 fighter and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 35 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win, taking Philippines from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in New South Wales
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking New South Wales from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 49 Sea Zone
1 transport moved from 54 Sea Zone to 49 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 carrier moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 49 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Queensland
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from Guam to 21 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 infantry, 2 mech_infantrys and 2 transports moved from 21 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 infantry moved from French Central Africa to French Equatorial Africa
1 aaGun and 1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
2 aaGuns, 1 artillery, 1 bomber, 1 carrier, 3 infantry and 3 transports moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from 109 Sea Zone to Scotland
2 aaGuns, 1 artillery, 1 carrier, 3 infantry and 3 transports moved from 109 Sea Zone to 119 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 119 Sea Zone to Scotland
1 fighter moved from 108 Sea Zone to Scotland
1 bomber moved from 108 Sea Zone to Scotland
2 transports moved from 106 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from Libya to Tobruk
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Russia to Yenisey
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to Scotland: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
3 bombers placed in Eastern United States
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 aaGun and 2 infantry placed in Korea
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
You can see all the dice rolls on e-mail… took back England, I live another turn.
This game is soooo over, but I’m having fun making you work for it. :-D
I got one combat move. 2 bomber over Russia with 2 movement left.
Do you intercept with 2 air units?
Yes - I need some luck.
If I lose one, please make it the French Fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Italians
Purchase Units - Italians
Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers moved from Vyborg to Russia
Combat - Italians
Air Battle in Russia
Italians attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
Defenders Fire, : 0/2 hits
Attackers Fire, : 0/2 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battles
Non Combat Move - Italians
2 bombers moved from Russia to Ukraine
1 aaGun, 1 artillery and 7 infantry moved from Northern Italy to Western Germany
2 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern Italy to Western Germany
2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 destroyers placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 2 bombers
EDIT: Adding units owned by Italians to Volgograd: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,1
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Territory Summary for Italians :
British Somaliland : 1 flag
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 2 artilleries and 4 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 aaGun, 1 artillery, 7 infantry and 1 mech_infantry
Romania : 2 infantry
Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Western Ukraine : 1 flag
Volgograd : 2 bombers
97 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 57 / 114
Russians : 21 / 22
Japanese : 63 / 97
Americans : 57 / 82
Chinese : 3 / 4
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 9 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
sry about edit moving the bombers during placement. I was debating moving a fighter to ukraine or doing something else.
Ended up forgetting what the hell I was doing lol.
No worries my man - I’m wicked lenient about that stuff.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Guam to 34 Sea Zone
3 fighters moved from 34 Sea Zone to 46 Sea Zone
3 fighters moved from 46 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 21 Sea Zone to 33 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,2,6,5,4,5,4,6,4,4
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
Combat - French
Non Combat Move - French
Turn Complete - French
The end is nigh!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 108 PUs;
Germans buy 6 armour, 3 destroyers and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 submarines moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
2 transports moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to United Kingdom
6 transports moved from 110 Sea Zone to 112 Sea Zone
3 carriers moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 armour and 2 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
Combat - Germans
Americans scrambles 3 units out of Scotland to defend against the attack in 119 Sea Zone
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 119 Sea Zone
Germans attack with 4 submarines
British defend with 1 carrier, 1 fighter and 1 tactical_bomber; Americans defend with 1 carrier, 2 fighters, 1 tactical_bomber and 5 transports
Germans roll dice for 4 submarines in 119 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers and 5 transports in 119 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 4 submarines in 119 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the British
Americans roll dice for 2 carriers and 5 transports in 119 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Germans roll dice for 3 submarines in 119 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 2 carriers and 5 transports in 119 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 3 submarines in 119 Sea Zone, round 4 : 1/3 hits
1 carrier owned by the Americans lost in 119 Sea Zone
Americans roll dice for 1 carrier and 5 transports in 119 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 3 submarines in 119 Sea Zone, round 5 : 1/3 hits
1 carrier owned by the British lost in 119 Sea Zone
Germans roll dice for 3 submarines in 119 Sea Zone, round 6 : 0/3 hits
Germans roll dice for 3 submarines in 119 Sea Zone, round 7 : 1/3 hits
1 transport owned by the Americans lost in 119 Sea Zone
Germans roll dice for 3 submarines in 119 Sea Zone, round 8 : 1/3 hits
1 transport owned by the Americans lost in 119 Sea Zone
Germans roll dice for 3 submarines in 119 Sea Zone, round 9 : 1/3 hits
1 transport owned by the Americans lost in 119 Sea Zone
Germans roll dice for 3 submarines in 119 Sea Zone, round 10 : 2/3 hits
2 transports owned by the Americans lost in 119 Sea Zone
3 submarines owned by the Germans Submerged
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Germans: 1 submarine
Casualties for British: 1 carrier
Casualties for Americans: 1 carrier and 5 transports
Battle in Caucasus
Germans attack with 1 artillery and 3 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in United Kingdom
Germans attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in United Kingdom, round 1 : 4/10 hits
British roll dice for 1 armour and 1 artillery in United Kingdom, round 1 : 1/2 hits
1 armour owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans win, taking United Kingdom from British with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 artillery
Moving scrambled unit from 119 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 119 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 119 Sea Zone back to originating territory: Scotland
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Scotland
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from 104 Sea Zone to Western Germany
Place Units - Germans
3 destroyers placed in 112 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in Novgorod
7 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,3
Germans collect 60 PUs (3 lost to blockades); end with 93 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs
Territory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 7 infantry
Poland : 1 armour and 2 mech_infantrys
Germany : 1 factory_major and 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 4 aaGuns, 4 artilleries and 17 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor and 3 infantry
Volgograd : 1 flag, 30 armour, 1 factory_minor and 16 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 artillery and 2 infantry
112 Sea Zone : 3 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports
119 Sea Zone : 3 submarines
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 63 / 113
Russians : 21 / 22
Japanese : 63 / 97
Americans : 57 / 82
Chinese : 3 / 4
British : 27 / 0
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 9 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Take novgorod and you don’t have to liberate london just to lose it again :)