scramble to sz99 and/or Shan State
triplea_41433_3jap scramble.tsvg
G40 League Stalingradski vs Cow - 2 games - flip sides allies 9
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair 14 damage on 14 factory_majors; Remaining resources: 14 PUs; 0 techTokens;
British buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to French Central Africa: 2 infantry
EDIT: Removing units owned by Americans from French West Africa: 2 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from West India to India
1 bomber moved from Russia to Kazakhstan
1 bomber moved from Kazakhstan to Eastern Persia
1 bomber moved from Eastern Persia to India
1 mech_infantry moved from Kazakhstan to Rostov
1 mech_infantry moved from Kazakhstan to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
3 fighters moved from Russia to TambovCombat - British
Battle in India
British attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
retreated to India
Japanese win with 2 artilleries remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Rostov
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Rostov from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Tambov
British attack with 3 fighters and 1 mech_infantry
Italians defend with 1 armour
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Rostov to Russia
3 fighters moved from Tambov to Russia
1 bomber moved from India to West India
1 artillery and 2 infantry moved from Iraq to Persia
3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Persia
1 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Malta to 96 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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I’ll need a miracle now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
1 bomber and 1 infantry moved from Bryansk to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Smolensk, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 1 : 0/2 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Rostov
retreated to Rostov
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to France
1 bomber moved from Rostov to Vyborg
1 bomber moved from Smolensk to Vyborg
1 artillery and 2 infantry moved from Northern Italy to FrancePlace Units - Italians
4 infantry placed in Northern Italy
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,4
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 artilleries and 4 infantry
Romania : 2 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 7 infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Vyborg : 2 bombers
Tambov : 1 flag
Western Ukraine : 1 flag
Smolensk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 21
Japanese : 61 / 71
Americans : 55 / 75
Chinese : 4 / 4
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Korea to 21 Sea Zone
3 fighters moved from 21 Sea Zone to Guam
1 cruiser, 2 destroyers and 3 submarines moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 carriers, 1 destroyer, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Romania to Bessarabia
1 infantry moved from Bryansk to Tambov
21 armour and 10 mech_infantrys moved from Bryansk to Volgograd
5 artilleries and 20 infantry moved from Bryansk to Rostov
6 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
6 armour and 6 mech_infantrys moved from Kazakhstan to Volgograd
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Norway to 113 Sea Zone
4 artilleries, 7 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
4 artilleries, 8 infantry, 2 mech_infantrys and 7 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
4 artilleries, 8 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
3 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 carrier, 4 submarines and 8 transports
British defend with 1 destroyer
Germans roll dice for 4 submarines in 110 Sea Zone, round 1 : 0/4 hits
Germans roll dice for 1 bomber, 1 carrier and 8 transports in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 carrier, 4 submarines and 8 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 27 armour and 16 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 27 armour and 16 mech_infantrys in Volgograd, round 1 : 11/43 hits
Russians roll dice for 2 infantry in Volgograd, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 27 armour and 16 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 5 artilleries and 20 infantry
British defend with 1 mech_infantry
Germans roll dice for 5 artilleries and 20 infantry in Rostov, round 1 : 4/25 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 5 artilleries and 20 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in United Kingdom
Germans attack with 1 armour, 4 artilleries, 3 bombers, 4 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
AA guns fire in United Kingdom : 3/10 hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in United Kingdom, round 1 : 7/23 hits
British roll dice for 5 aaGuns and 14 infantry in United Kingdom, round 1 : 6/14 hits
2 infantry owned by the British , 6 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in United Kingdom, round 2 : 6/17 hits
British roll dice for 12 infantry in United Kingdom, round 2 : 4/12 hits
4 infantry owned by the British , 2 infantry owned by the French , 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in United Kingdom, round 3 : 6/13 hits
British roll dice for 6 infantry in United Kingdom, round 3 : 1/6 hits
6 infantry owned by the British and 1 mech_infantry owned by the Germans lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 4 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns and 12 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 108 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
3 bombers moved from United Kingdom to Western Germany
4 aaGuns moved from Bryansk to RostovPlace Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 infantry and 2 mech_infantrys placed in Novgorod
1 armour, 4 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,1
Germans collect 61 PUs (4 lost to blockades); end with 94 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 114 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
United Kingdom : 1 flag, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 4 bombers, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 4 aaGuns, 5 artilleries and 20 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 3 infantry
Tambov : 1 infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 27 armour, 1 factory_minor and 16 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Caucasus : 1 flag
108 Sea Zone : 1 cruiser
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 8 transportsProduction/PUs Summary :
Germans : 65 / 114
Russians : 17 / 21
Japanese : 61 / 71
Americans : 55 / 75
Chinese : 4 / 4
British : 27 / 0
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hehe I blocked usa. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 4 infantry
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 armour and 6 mech_infantrys moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 10 infantry moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to SamaraPlace Units - Russians
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total -
Close to over. Not over.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry, 3 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
5 fighters and 1 tactical_bomber moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Yunnan to Kansu
2 artilleries moved from India to West India
1 bomber moved from French Indo China to West India
1 battleship, 4 carriers, 1 destroyer, 4 fighters, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 61 Sea Zone to 62 Sea Zone
4 fighters, 1 mech_infantry and 4 tactical_bombers moved from 62 Sea Zone to New South Wales
1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
2 carriers moved from 56 Sea Zone to 61 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 battleship moved from 56 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry; Americans defend with 1 infantry
Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 1 : 2/7 hits
Chinese roll dice for 3 infantry in Manchuria, round 1 : 2/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 4 fighters and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 infantry
Battle in West India
Japanese attack with 2 artilleries and 1 bomber
British defend with 1 bomber
Japanese roll dice for 2 artilleries and 1 bomber in West India, round 1 : 1/3 hits
UK_Pacific roll dice for 1 bomber in West India, round 1 : 1/1 hits
1 bomber owned by the British and 1 artillery owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for British: 1 bomber
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 4 carriers, 1 destroyer and 2 transports in 62 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in New South Wales
Japanese attack with 7 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
AA guns fire in New South Wales : 1/6 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in New South Wales, round 1 : 5/13 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 1 fighter, 4 infantry and 1 mech_infantry in New South Wales, round 1 : 1/7 hits
3 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 6 fighters, 1 mech_infantry and 5 tactical_bombers in New South Wales, round 2 : 6/12 hits
ANZAC roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in New South Wales, round 2 : 3/4 hits
1 infantry owned by the ANZAC , 1 armour owned by the ANZAC , 1 mech_infantry owned by the ANZAC , 3 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 4 fighters and 1 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in South AustraliaNon Combat Move - Japanese
1 bomber moved from Kansu to Yunnan
1 bomber moved from West India to Shan State
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
1 fighter moved from New South Wales to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 61 Sea Zone
1 tactical_bomber moved from New South Wales to 61 Sea Zone
1 fighter and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
4 fighters and 1 tactical_bomber moved from Manchuria to Shantung
1 infantry moved from Shantung to Jehol
1 aaGun moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Hunan to Anhwe
2 mech_infantrys moved from French Indo China to Hunan
3 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
2 tactical_bombers placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
2 infantry and 1 mech_infantry placed in French Indo China
1 submarine placed in 37 Sea Zone
2 destroyers placed in 39 Sea Zone
1 infantry placed in India
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 67 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 factory_minor, 4 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
Jehol : 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 mech_infantrys
Kansu : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 bomber
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
South Australia : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 5 submarines
35 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag, 2 destroyers
38 Sea Zone : 1 transport
20 Sea Zone : 1 cruiser
62 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 2 transports
61 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports
West India : 1 flag, 1 artillery
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 63 / 114
Russians : 21 / 22
Japanese : 67 / 97
Americans : 55 / 75
Chinese : 3 / 4
British : 27 / 0
UK_Pacific : 0 / 0
Italians : 13 / 20
ANZAC : 7 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The axis are taking country after country, but cannot secure enough vcs to win!
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Times are grim for the Allied powers… there is little that stands between the free peoples and utter subjugation.
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I just messed up - please tell me if the rolls showed up in your e-mail.
I rolled 15 IPCs for tech for US, and hit radar. Then, by mistake, I started my purchase and bought 2 infantry and an AA gun for Korea, and then clicked forward into combat.
Before I take my turn, here’s what I propose to do (though it won’t be fun) - I should roll tech until I get radar again, and start from there. I think each time I try I’ll roll 75 IPCs worth, then edit 60 IPCs back in… does that make sense?
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You can edit in tech I believe.
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Yes you can edit in the tech. Just change your ipc count -15 for what you spent. Add radar.
Boy am I glad you did not get long range aircraft.
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That’s what I was hoping for… :-D Long range would have been helpful. Anything is helpful.
Radar might be pretty good, actually, if things shake out. That’s a HUGE if…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Americans
Turning on Edit Mode
EDIT: Adding Technology AA Radar for Americans
EDIT: Changing PUs for Americans from 75 to 60
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 1 aaGun, 3 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 103 Sea Zone
1 bomber moved from 103 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 108 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 108 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 fighter and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 35 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win, taking Philippines from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in New South Wales
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking New South Wales from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 49 Sea Zone
1 transport moved from 54 Sea Zone to 49 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 carrier moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 49 Sea Zone to 30 Sea Zone
1 transport moved from 30 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Queensland
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from Guam to 21 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 infantry, 2 mech_infantrys and 2 transports moved from 21 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
2 infantry moved from French Central Africa to French Equatorial Africa
1 aaGun and 1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
2 aaGuns, 1 artillery, 1 bomber, 1 carrier, 3 infantry and 3 transports moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from 109 Sea Zone to Scotland
2 aaGuns, 1 artillery, 1 carrier, 3 infantry and 3 transports moved from 109 Sea Zone to 119 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 119 Sea Zone to Scotland
1 fighter moved from 108 Sea Zone to Scotland
1 bomber moved from 108 Sea Zone to Scotland
2 transports moved from 106 Sea Zone to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from Libya to Tobruk
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Russia to YeniseyPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to Scotland: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
3 bombers placed in Eastern United States
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 aaGun and 2 infantry placed in KoreaTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
You can see all the dice rolls on e-mail… took back England, I live another turn.
This game is soooo over, but I’m having fun making you work for it. :-D
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I got one combat move. 2 bomber over Russia with 2 movement left.
Do you intercept with 2 air units?