G40 League 2013 PGMatt (Allies +10) v Cow

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Morocco to Algeria
                      French take Algeria from Italians

    Combat - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Anglo Egyptian Sudan : 1 infantry
        Normandy Bordeaux : 2 infantry
        Algeria : 1 infantry
        80 Sea Zone : 1 destroyer
        110 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 43 / 60
        Russians : 26 / 30
        Japanese : 58 / 65
        Americans : 60 / 80
        Chinese : 5 / 5
        British : 23 / 23
        UK_Pacific : 5 / 5
        Italians : 29 / 47
        ANZAC : 10 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium
                2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
                1 carrier, 1 cruiser and 2 fighters moved from 115 Sea Zone to 113 Sea Zone
                2 artilleries and 8 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                4 bombers moved from Novgorod to Russia
                1 fighter moved from Novgorod to Russia
                1 tactical_bomber moved from Novgorod to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 1 :  2/5 hits
                        Americans roll dice for 1 mech_infantry in Holland Belgium, round 1 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 2 artilleries and 8 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 artilleries and 8 infantry in Ukraine, round 1 :  5/10 hits
                        Russians roll dice for 2 infantry in Ukraine, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  3/5 hits
                    2 bombers and 1 tactical_bomber killed by AA guns
                    Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers and 1 fighter moved from Russia to Bryansk
                4 aaGuns, 12 armour, 3 artilleries, 21 infantry and 9 mech_infantrys moved from Belarus to Bryansk
                5 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                6 infantry moved from Novgorod to Belarus
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland

    Place Units - Germans
                3 armour placed in Novgorod
                1 bomber and 7 infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
        Germany : 1 bomber, 1 factory_major and 7 infantry
        Belarus : 1 flag, 6 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 4 aaGuns, 17 armour, 3 artilleries, 2 bombers, 1 fighter, 22 infantry and 15 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 7 infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 infantry
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 carrier, 1 cruiser and 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        115 Sea Zone : 1 transport
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 23 / 30
        Japanese : 58 / 65
        Americans : 60 / 80
        Chinese : 5 / 5
        British : 23 / 23
        UK_Pacific : 5 / 5
        Italians : 29 / 47
        ANZAC : 10 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    huge setback from those aa guns!

    Looks like I might have to wait on attacking Russia. Italy is making 47! holy cow.

  • '16

    @Cow:

    huge setback from those aa guns!

    Looks like I might have to wait on attacking Russia. Italy is making 47! holy cow.

    I have two games going right now where I made a choice to allow Italy to go to improve a position elsewhere.  Just goes to show that you can’t let them run hog wild compleately.

  • '16

    @Cow:

    holy cow.

    I see what you did there…  :roll:

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Tambov

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                2 infantry moved from Volgograd to Samara

    Place Units - Russians
                2 fighters placed in Russia
                1 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

    Territory Summary for Russians :

    Korea : 2 aaGuns and 17 infantry
        Amur : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 4 fighters, 49 infantry, 10 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
        Samara : 2 infantry
        125 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 23 / 23
        Japanese : 58 / 65
        Americans : 60 / 80
        Chinese : 5 / 5
        British : 23 / 23
        UK_Pacific : 5 / 5
        Italians : 29 / 47
        ANZAC : 10 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour, 6 artilleries and 6 infantry moved from Burma to India
                3 fighters and 1 tactical_bomber moved from 38 Sea Zone to India
                2 bombers, 5 fighters and 5 tactical_bombers moved from French Indo China to India
                1 destroyer moved from 6 Sea Zone to 15 Sea Zone
                2 fighters moved from Japan to 15 Sea Zone
                1 infantry moved from Novosibirsk to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India

    Combat - Japanese
                Battle in 15 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 2 submarines
                        Americans roll dice for 2 submarines in 15 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 15 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 2 submarines in 15 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 15 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the Americans lost in 15 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in India
                    Japanese attack with 1 armour, 6 artilleries, 2 bombers, 9 fighters, 6 infantry and 7 tactical_bombers
                    ANZAC defend with 3 fighters; British defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 harbour, 10 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
                        AA guns fire in India :  0/9 hits
                        Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 9 fighters, 6 infantry and 7 tactical_bombers in India, round 1 :  15/31 hits
                        UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 3 fighters, 10 infantry and 3 mech_infantrys in India, round 1 :  10/19 hits
                        10 infantry owned by the British , 6 infantry owned by the Japanese , 2 mech_infantrys owned by the British , 3 aaGuns owned by the British and 4 artilleries owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 9 fighters and 7 tactical_bombers in India, round 2 :  10/21 hits
                        UK_Pacific roll dice for 3 artilleries, 3 fighters and 1 mech_infantry in India, round 2 :  3/7 hits
                        1 mech_infantry owned by the British , 3 artilleries owned by the British , 1 fighter owned by the Japanese , 3 fighters owned by the ANZAC and 2 artilleries owned by the Japanese lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 47
                    Casualties for Japanese: 6 artilleries, 1 fighter and 6 infantry
                    Casualties for ANZAC: 3 fighters
                    Casualties for British: 3 aaGuns, 3 artilleries, 10 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                3 fighters moved from India to Burma
                2 bombers, 5 fighters and 6 tactical_bombers moved from India to Shan State
                1 tactical_bomber moved from India to Burma
                1 artillery, 2 carriers, 1 submarine and 6 transports moved from 38 Sea Zone to 37 Sea Zone
                1 battleship, 1 cruiser, 4 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 battleship and 1 carrier moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from 15 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Manchuria to Japan
                3 mech_infantrys moved from Shantung to Manchuria
                1 infantry moved from Hopei to Chahar
                1 artillery moved from Hopei to Anhwe
                1 infantry moved from Hunan to Anhwe

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 fighters placed in Japan
                1 armour and 2 mech_infantrys placed in Shantung
                1 infantry and 2 mech_infantrys placed in French Indo China
                1 factory_minor placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Manchuria : 1 aaGun, 1 fighter, 10 infantry and 3 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 artillery and 1 infantry
        Shan State : 1 flag, 2 bombers, 5 fighters and 6 tactical_bombers
        Burma : 1 flag, 3 fighters and 1 tactical_bomber
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 battleship, 1 cruiser, 4 destroyers and 1 submarine
        37 Sea Zone : 1 flag, 1 artillery, 1 battleship, 3 carriers, 1 submarine and 6 transports
        36 Sea Zone : 1 flag
        20 Sea Zone : 2 carriers
        15 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        54 Sea Zone : 1 flag
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 23 / 23
        Japanese : 62 / 77
        Americans : 60 / 80
        Chinese : 4 / 5
        British : 23 / 23
        UK_Pacific : 2 / 0
        Italians : 29 / 47
        ANZAC : 10 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 3 armour, 1 factory_minor and 8 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to 93 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
                2 fighters moved from United Kingdom to Southern France
                10 submarines moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 10 submarines
                    Japanese defend with 1 carrier, 1 destroyer and 5 fighters
                        Americans roll dice for 10 submarines in 6 Sea Zone, round 1 :  2/10 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 5 fighters in 6 Sea Zone, round 1 :  4/7 hits
                        4 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 6 submarines in 6 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer and 5 fighters in 6 Sea Zone, round 2 :  2/6 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    4 submarines owned by the Americans Submerged
                    Japanese win with 5 fighters remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for Americans: 6 submarines
                Battle in Southern France
                    Americans attack with 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Southern France, round 1 :  1/8 hits
                        Italians roll dice for 3 infantry in Southern France, round 1 :  1/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in Southern France, round 2 :  3/7 hits
                        Italians roll dice for 2 infantry in Southern France, round 2 :  2/2 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 3 infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    2 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                2 fighters moved from Southern France to Normandy Bordeaux
                1 bomber moved from 93 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Korea
                8 submarines placed in 10 Sea Zone
                3 armour placed in Normandy Bordeaux

    Turn Complete - Americans
                Americans collect 63 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
        Queensland : 2 fighters
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
        10 Sea Zone : 8 submarines
        6 Sea Zone : 4 submarines
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Normandy Bordeaux : 1 flag, 3 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Holland Belgium : 1 flag
        89 Sea Zone : 1 flag
        93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Brazil : 1 flag, 1 artillery and 1 infantry
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers and 5 transports

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 23 / 23
        Japanese : 62 / 77
        Americans : 63 / 85
        Chinese : 4 / 5
        British : 23 / 23
        UK_Pacific : 2 / 0
        Italians : 26 / 47
        ANZAC : 10 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                1 fighter moved from Szechwan to Tsinghai
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Szechwan

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 infantry
        Kweichow : 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 3 artilleries, 1 fighter and 7 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 23 / 23
        Japanese : 59 / 77
        Americans : 63 / 85
        Chinese : 7 / 9
        British : 23 / 23
        UK_Pacific : 2 / 0
        Italians : 26 / 47
        ANZAC : 10 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Northern Italy
                2 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from Nigeria to Rhodesia

    Combat - British
                Strategic bombing raid in Northern Italy
                        AA guns fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.

    Non Combat Move - British
                1 bomber moved from Northern Italy to Normandy Bordeaux
                7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                2 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 aaGun, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 14 infantry
        Rhodesia : 1 fighter, 5 infantry and 3 mech_infantrys
        Normandy Bordeaux : 1 bomber, 7 infantry and 1 mech_infantry
        76 Sea Zone : 1 cruiser
        Eire : 1 flag
        Eastern Persia : 1 flag
        110 Sea Zone : 3 destroyers, 3 fighters and 2 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 23 / 23
        Japanese : 59 / 77
        Americans : 63 / 85
        Chinese : 7 / 9
        British : 23 / 23
        UK_Pacific : 2 / 0
        Italians : 26 / 47
        ANZAC : 10 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians repair 7 damage on 7 factory_majors; Remaining resources: 40 PUs;
                Italians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 artillery and 1 infantry moved from Belarus to Bryansk
                1 armour moved from Northwest Persia to Kazakhstan
                      Italians take Caucasus from Russians
                      Italians take Kazakhstan from Russians
                1 armour moved from Bryansk to Tambov
                1 bomber moved from Southern Italy to Tambov
                1 fighter moved from Western Germany to Southern France
                2 artilleries and 2 infantry moved from Syria to Iraq
                3 artilleries and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Libya to Tunisia
                2 artilleries and 4 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Tambov, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Southern France
                    Italians attack with 2 artilleries, 1 fighter and 4 infantry
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Southern France, round 1 :  1/7 hits
                        Americans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 1 :  2/3 hits
                        1 mech_infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern France, round 2 :  0/5 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 :  0/2 hits
                        Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern France, round 3 :  0/5 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 :  2/2 hits
                        2 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 2 artilleries and 1 fighter in Southern France, round 4 :  1/3 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 :  2/2 hits
                        1 mech_infantry owned by the Americans and 2 artilleries owned by the Italians lost in Southern France
                    retreated to Southern France
                    Americans win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Italians: 2 artilleries and 4 infantry
                    Casualties for Americans: 2 mech_infantrys
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 artilleries and 3 infantry
                    French defend with 1 infantry
                        Italians roll dice for 3 artilleries and 3 infantry in Anglo Egyptian Sudan, round 1 :  2/6 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Southern France to Western Germany
                3 artilleries and 4 infantry moved from Northern Italy to France
                1 armour moved from Yugoslavia to France
                1 aaGun moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France
                1 bomber moved from Tambov to Bryansk

    Place Units - Italians
                1 artillery and 9 infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Italians collect 30 PUs; end with 30 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 1 armour
        Belgian Congo : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 harbour
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 3 artilleries and 3 infantry
        Syria : 1 flag
        France : 2 aaGuns, 1 armour, 3 artilleries and 5 infantry
        Tunisia : 1 flag, 1 infantry
        Western Germany : 1 fighter
        Holland Belgium : 1 infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 9 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Bryansk : 1 flag, 1 artillery, 1 bomber and 1 infantry
        Caucasus : 1 flag
        113 Sea Zone : 2 fighters
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 2 cruisers and 2 transports
        Iraq : 1 flag, 2 artilleries and 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 49 / 56
        Russians : 20 / 23
        Japanese : 59 / 77
        Americans : 60 / 85
        Chinese : 7 / 9
        British : 22 / 23
        UK_Pacific : 2 / 0
        Italians : 30 / 36
        ANZAC : 10 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 artillery and 5 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 49 / 56
        Russians : 20 / 23
        Japanese : 59 / 77
        Americans : 60 / 85
        Chinese : 7 / 9
        British : 22 / 23
        UK_Pacific : 2 / 0
        Italians : 30 / 36
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry
        Algeria : 1 infantry
        76 Sea Zone : 1 destroyer
        110 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 49 / 56
        Russians : 20 / 23
        Japanese : 59 / 77
        Americans : 60 / 85
        Chinese : 7 / 9
        British : 22 / 23
        UK_Pacific : 2 / 0
        Italians : 30 / 36
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 3 bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Bryansk to Samara
                      Germans take Tambov from Russians
                1 armour and 1 mech_infantry moved from Rostov to Volgograd
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                2 artilleries and 7 infantry moved from Ukraine to Bryansk
                5 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                2 bombers and 1 fighter moved from Bryansk to Samara
                2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 bomber moved from Germany to Bryansk

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 3 bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Bryansk to Samara
                      Germans take Tambov from Russians
                1 armour and 1 mech_infantry moved from Rostov to Volgograd
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                2 artilleries and 7 infantry moved from Ukraine to Bryansk
                5 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                2 bombers and 1 fighter moved from Bryansk to Samara
                2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 bomber moved from Germany to Bryansk

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Samara, round 1 :  1/5 hits
                        Russians roll dice for 2 infantry in Samara, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                        Germans roll dice for 1 armour, 2 bombers and 1 fighter in Samara, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 1 :  0/4 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 1 :  2/2 hits
                        2 mech_infantrys owned by the Germans lost in Volgograd
                        Germans roll dice for 2 armour in Volgograd, round 2 :  1/2 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 2 armour in Volgograd, round 3 :  0/2 hits
                        Russians roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        Germans roll dice for 2 armour in Volgograd, round 4 :  1/2 hits
                        Russians roll dice for 1 armour in Volgograd, round 4 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                2 bombers and 1 fighter moved from Samara to Bryansk
                1 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                3 bombers placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 55 PUs (1 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
        Germany : 3 bombers, 1 factory_major and 6 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 4 aaGuns, 17 armour, 5 artilleries, 3 bombers, 3 fighters, 33 infantry, 12 mech_infantrys and 2 tactical_bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 armour
        113 Sea Zone : 1 carrier, 1 cruiser and 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        115 Sea Zone : 1 transport
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 13 / 23
        Japanese : 59 / 77
        Americans : 60 / 85
        Chinese : 7 / 9
        British : 22 / 23
        UK_Pacific : 2 / 0
        Italians : 30 / 36
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 16 PUs total

    Territory Summary for Russians :

    Korea : 2 aaGuns and 17 infantry
        Amur : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 6 fighters, 49 infantry, 10 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 13 / 16
        Japanese : 59 / 77
        Americans : 60 / 85
        Chinese : 7 / 9
        British : 22 / 23
        UK_Pacific : 2 / 0
        Italians : 30 / 36
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 6 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 15 Sea Zone to 6 Sea Zone
                5 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 armour and 1 mech_infantry moved from Shantung to Kweichow
                2 mech_infantrys moved from French Indo China to Kwangsi
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 infantry moved from French Indo China to Kwangsi
                2 bombers, 5 fighters and 6 tactical_bombers moved from Shan State to Szechwan
                3 fighters and 1 tactical_bomber moved from Burma to Szechwan

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 6 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 15 Sea Zone to 6 Sea Zone
                5 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 armour and 1 mech_infantry moved from Shantung to Kweichow
                2 mech_infantrys moved from French Indo China to Kwangsi
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 infantry moved from French Indo China to Kwangsi
                2 bombers, 5 fighters and 6 tactical_bombers moved from Shan State to Szechwan
                3 fighters and 1 tactical_bomber moved from Burma to Szechwan

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer and 6 fighters
                    Americans defend with 4 submarines
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 destroyer and 6 fighters in 6 Sea Zone, round 1 :  3/7 hits
                        3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Japanese win with 6 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 3 submarines
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 1 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 8 fighters and 7 tactical_bombers
                    Chinese defend with 3 artilleries, 1 fighter and 7 infantry
                        Japanese roll dice for 2 bombers, 8 fighters and 7 tactical_bombers in Szechwan, round 1 :  8/17 hits
                        Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Szechwan, round 1 :  6/11 hits
                        1 artillery owned by the Chinese , 2 tactical_bombers owned by the Japanese , 7 infantry owned by the Chinese and 4 fighters owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Szechwan, round 2 :  7/11 hits
                        Chinese roll dice for 2 artilleries and 1 fighter in Szechwan, round 2 :  1/3 hits
                        1 fighter owned by the Chinese , 2 artilleries owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
                    Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is -29
                    Casualties for Japanese: 5 fighters and 2 tactical_bombers
                    Casualties for Chinese: 3 artilleries, 1 fighter and 7 infantry
                Battle in Kwangsi
                    Japanese attack with 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Kwangsi, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Kwangsi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 2 mech_infantrys in Kwangsi, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys in Kwangsi, round 4 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 5 tactical_bombers moved from Szechwan to French Indo China
                1 mech_infantry moved from Shantung to Manchuria
                1 battleship, 1 cruiser, 4 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                3 carriers moved from 37 Sea Zone to 35 Sea Zone
                1 battleship and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                3 transports moved from 37 Sea Zone to 36 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 infantry and 1 mech_infantry placed in French Indo China
                6 destroyers and 1 transport placed in 6 Sea Zone
                1 infantry placed in French Indo China
                1 mech_infantry placed in Kwangtung
                2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
                Japanese collect 62 PUs (1 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 factory_minor and 2 mech_infantrys
        Kwangsi : 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Manchuria : 1 aaGun, 10 infantry and 4 mech_infantrys
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 battleship, 1 submarine and 4 transports
        35 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 1 transport
        39 Sea Zone : 1 transport
        6 Sea Zone : 2 carriers, 6 destroyers, 4 fighters and 1 transport
        West India : 1 flag
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 13 / 16
        Japanese : 63 / 72
        Americans : 60 / 85
        Chinese : 5 / 9
        British : 22 / 23
        UK_Pacific : 0 / 0
        Italians : 30 / 36
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 bombers, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                8 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                      Americans take 98 Sea Zone from Italians

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