@axis-dominion Light game? I think you should be concerned about posting your first loss against me that wasn’t strongly dice assisted. Or am I getting over confident again?
G40 League 2013 PGMatt (Allies +10) v Cow
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Dogfight for West Germany?
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Pass.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 26 Sea Zone to 54 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from ItaliansCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to Normandy BordeauxPlace Units - Americans
3 fighters placed in Korea
2 bombers placed in Western United States
3 transports placed in 110 Sea Zone
3 infantry placed in Southern FranceTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,5,1,6,6,6,3,5,1,5,2,5
Americans collect 57 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 3 infantry
Queensland : 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 8 submarines and 1 tactical_bomber
19 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 2 submarines
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor, 2 fighters and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 2 destroyers
Brazil : 1 flag, 1 artillery and 1 infantry
98 Sea Zone : 1 flag, 1 submarine
110 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers and 8 transportsProduction/PUs Summary :
Germans : 56 / 77
Russians : 13 / 16
Japanese : 63 / 72
Americans : 60 / 78
Chinese : 5 / 9
British : 22 / 23
UK_Pacific : 0 / 0
Italians : 30 / 36
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kansu : 4 infantry
Production/PUs Summary :
Germans : 56 / 77
Russians : 13 / 16
Japanese : 62 / 72
Americans : 60 / 78
Chinese : 6 / 6
British : 22 / 23
UK_Pacific : 0 / 0
Italians : 30 / 36
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from Normandy Bordeaux to Germany
3 fighters moved from 110 Sea Zone to Holland Belgium
5 infantry and 2 mech_infantrys moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 fighter moved from Rhodesia to Union of South AfricaCombat - British
Strategic bombing raid in Germany
AA guns fire in Germany : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Germany causes 0 damage total.
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 1 : 5/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 5 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Normandy Bordeaux : 7 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 2 infantry
76 Sea Zone : 1 cruiser
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
110 Sea Zone : 2 artilleries, 3 destroyers, 3 fighters and 6 infantryProduction/PUs Summary :
Germans : 53 / 77
Russians : 13 / 16
Japanese : 62 / 72
Americans : 60 / 78
Chinese : 6 / 6
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 28 / 36
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Bryansk to Russia
1 armour moved from Kazakhstan to Timguska
Italians take Timguska from Russians
1 bomber moved from Bryansk to Russia
1 fighter moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from France to Southern France
7 infantry moved from Northern Italy to FranceAirborne Attack Move - Italians
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Intercept Italian bomber?
I am attacking russia with 1 inf 1 arty, if they hit what do you lose?
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@Cow:
Intercept Italian bomber?
I am attacking russia with 1 inf 1 arty, if they hit what do you lose?
intercept yes; inf as losses
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Bryansk to Russia
1 armour moved from Kazakhstan to Timguska
Italians take Timguska from Russians
1 bomber moved from Bryansk to Russia
1 fighter moved from Western Germany to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from France to Southern France
7 infantry moved from Northern Italy to FranceAirborne Attack Move - Italians
Combat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 6 interceptors out of Russia
Defenders Fire, : 3/6 hits
Attackers Fire, : 0/1 hits
1 bomber owned by the Italians lost in Russia
Air Battle is over, the bombers have all died
Battle in Russia
Italians attack with 1 artillery and 1 infantry
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 6 fighters, 49 infantry, 10 mech_infantrys and 1 tactical_bomber
Italians roll dice for 1 artillery and 1 infantry in Russia, round 1 : 1/2 hits
Russians roll dice for 4 aaGuns, 4 armour, 5 artilleries, 49 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 28/69 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Russia
Russians win with 4 aaGuns, 4 armour, 5 artilleries, 48 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 3 artilleries, 1 fighter and 5 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 3 artilleries, 1 fighter and 5 infantry in Southern France, round 1 : 5/9 hits
Americans roll dice for 1 armour and 3 infantry in Southern France, round 1 : 3/4 hits
1 armour owned by the Americans , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour and 3 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Southern France to Western Germany
1 aaGun moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 artilleries and 4 infantry placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
Italians collect 26 PUs (6 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Timguska : 1 flag, 1 armour
Kazakhstan : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag, 1 infantry
France : 2 aaGuns, 1 armour, 1 artillery and 9 infantry
Tunisia : 1 flag, 1 infantry
Western Germany : 1 fighter
Northern Italy : 1 aaGun, 3 artilleries, 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Caucasus : 1 flag
113 Sea Zone : 2 fighters
Greece : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag, 2 artilleries and 2 infantry
Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 53 / 77
Russians : 12 / 16
Japanese : 62 / 72
Americans : 57 / 78
Chinese : 6 / 6
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 32 / 37
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I probably should have attacked with that bomber. Still glad I got a hit with an arty.
Well this is it. Next Germany turn I attack into Russia. If that fails Japan has one or two turns to make something happen in the pacific before the game ends.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 bomber and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery, 1 bomber and 7 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
54 Sea Zone : 1 flag
62 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 53 / 77
Russians : 12 / 16
Japanese : 62 / 72
Americans : 57 / 78
Chinese : 6 / 6
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 32 / 37
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Algeria : 1 infantry
80 Sea Zone : 1 destroyer
110 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 53 / 77
Russians : 12 / 16
Japanese : 62 / 72
Americans : 57 / 78
Chinese : 6 / 6
British : 27 / 27
UK_Pacific : 0 / 0
Italians : 32 / 37
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 airfield; Remaining resources: 76 PUs;
Germans buy 9 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
1 armour moved from Volgograd to Russia
17 armour, 5 artilleries, 3 bombers, 3 fighters, 33 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 bombers moved from Germany to Russia
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 airfield; Remaining resources: 76 PUs;
Germans buy 9 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
1 armour moved from Volgograd to Russia
17 armour, 5 artilleries, 3 bombers, 3 fighters, 33 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 bombers moved from Germany to Russia
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 1 : 0/5 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 22 armour, 5 artilleries, 6 bombers, 3 fighters, 36 infantry, 12 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 6 fighters, 48 infantry, 10 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 3/11 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 22 armour, 5 artilleries, 6 bombers, 36 infantry, 12 mech_infantrys and 2 tactical_bombers in Russia, round 1 : 30/83 hits
Russians roll dice for 4 aaGuns, 4 armour, 5 artilleries, 6 fighters, 48 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 29/74 hits
26 infantry owned by the Russians , 29 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 22 armour, 5 artilleries, 6 bombers, 7 infantry, 12 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 21/54 hits
Russians roll dice for 4 armour, 5 artilleries, 6 fighters, 22 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 23/48 hits
21 infantry owned by the Russians , 7 infantry owned by the Germans , 4 artilleries owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 22 armour, 1 artillery, 6 bombers and 2 tactical_bombers in Russia, round 3 : 14/31 hits
Russians roll dice for 4 armour, 5 artilleries, 6 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/27 hits
1 infantry owned by the Russians , 13 armour owned by the Germans , 3 artilleries owned by the Russians , 10 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 9 armour, 6 bombers and 2 tactical_bombers in Russia, round 4 : 11/17 hits
Russians roll dice for 4 armour, 2 artilleries, 6 fighters and 1 tactical_bomber in Russia, round 4 : 3/13 hits
1 tactical_bomber owned by the Russians , 4 armour owned by the Russians , 3 armour owned by the Germans , 2 artilleries owned by the Russians and 4 fighters owned by the Russians lost in Russia
Germans roll dice for 6 armour, 6 bombers and 2 tactical_bombers in Russia, round 5 : 8/14 hits
Russians roll dice for 2 fighters in Russia, round 5 : 0/2 hits
2 fighters owned by the Russians lost in Russia
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 6 bombers and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 16 armour, 5 artilleries, 3 fighters, 36 infantry and 12 mech_infantrys
Casualties for Russians: 4 aaGuns, 4 armour, 5 artilleries, 6 fighters, 48 infantry, 10 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
3 bombers moved from Russia to Germany
2 tactical_bombers moved from Russia to Novgorod
3 bombers moved from Russia to Bryansk
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Belarus
5 infantry moved from Western Germany to France
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
9 armour and 1 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 59 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 8 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 aaGun, 9 armour, 3 bombers, 1 factory_major and 9 infantry
Holland Belgium : 1 artillery and 3 infantry
Belarus : 1 flag, 2 aaGuns
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 aaGun and 3 bombers
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 6 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 aaGun and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 tactical_bombers
Smolensk : 1 flag
Samara : 1 flag
113 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 100
Russians : 9 / 0
Japanese : 62 / 72
Americans : 57 / 78
Chinese : 6 / 6
British : 24 / 27
UK_Pacific : 0 / 0
Italians : 32 / 37
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
There is a slim chance for you to liberate a VC from Europe. Will be game in one round otherwise. I did repair 1 damage of 3 from the airbase so the fighter can scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Amur to KoreaTurn Complete - Russians
Territory Summary for Russians :
Korea : 2 aaGuns and 18 infantry
125 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 59 / 100
Russians : 9 / 0
Japanese : 62 / 72
Americans : 57 / 78
Chinese : 6 / 6
British : 24 / 27
UK_Pacific : 0 / 0
Italians : 32 / 37
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 carrier and 7 destroyers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 mech_infantrys moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 battleship, 2 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 armour and 1 mech_infantry moved from Kweichow to Sikang
Japanese take Shensi from Chinese
Japanese take Sikang from Chinese
1 mech_infantry moved from Kwangtung to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Hopei
2 mech_infantrys moved from Shantung to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 carrier and 7 destroyers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 mech_infantrys moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 battleship, 2 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 armour and 1 mech_infantry moved from Kweichow to Sikang
Japanese take Shensi from Chinese
Japanese take Sikang from Chinese
1 mech_infantry moved from Kwangtung to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Hopei
2 mech_infantrys moved from Shantung to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to India
1 bomber moved from 42 Sea Zone to India
2 infantry and 3 mech_infantrys moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 3 destroyers, 4 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 4 tactical_bombers moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to 33 Sea Zone
1 fighter moved from French Indo China to PhilippinesPlace Units - Japanese
1 carrier and 7 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
Iwo Jima : 1 infantry
Shantung : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Manchuria : 1 aaGun, 10 infantry and 6 mech_infantrys
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag, 1 armour and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys
French Indo China : 1 flag, 1 airfield and 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
33 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters, 4 tactical_bombers and 2 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 battleship, 1 destroyer and 4 transports
19 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier and 7 destroyers
West India : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 59 / 100
Russians : 9 / 0
Japanese : 66 / 76
Americans : 57 / 78
Chinese : 2 / 6
British : 24 / 27
UK_Pacific : 0 / 0
Italians : 32 / 37
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 6 armour, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to Korea
8 submarines moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
3 armour and 2 fighters moved from Normandy Bordeaux to France
1 bomber moved from United Kingdom to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 6 armour, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to Korea
8 submarines moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
3 armour and 2 fighters moved from Normandy Bordeaux to France
1 bomber moved from United Kingdom to FranceCombat - Americans
Americans creates battle in territory 98 Sea Zone
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 battleship, 2 cruisers and 2 transports
1 submarine owned by the Americans Submerged
Battle in France
Americans attack with 3 armour, 1 bomber and 2 fighters
Germans defend with 1 airfield, 1 factory_minor and 8 infantry; Italians defend with 2 aaGuns, 1 armour, 1 artillery and 9 infantry
AA guns fire in France : 0/3 hits
Americans roll dice for 3 armour, 1 bomber and 2 fighters in France, round 1 : 5/6 hits
Germans roll dice for 2 aaGuns, 1 armour, 1 artillery and 17 infantry in France, round 1 : 2/19 hits
5 infantry owned by the Germans and 2 armour owned by the Americans lost in France
Americans roll dice for 1 armour, 1 bomber and 2 fighters in France, round 2 : 4/4 hits
Germans roll dice for 2 aaGuns, 1 armour, 1 artillery and 12 infantry in France, round 2 : 5/14 hits
2 fighters owned by the Americans , 2 aaGuns owned by the Italians , 2 infantry owned by the Germans , 1 armour owned by the Americans and 1 bomber owned by the Americans lost in France
Germans winItalians win with 1 battleship, 2 cruisers and 2 transports remaining with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 7 infantry
Casualties for Italians: 2 aaGuns
Casualties for Americans: 3 armour, 1 bomber and 2 fighters
Battle in 33 Sea Zone
Americans attack with 10 submarines
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters, 4 tactical_bombers and 2 transports
Americans roll dice for 10 submarines in 33 Sea Zone, round 1 : 5/10 hits
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 1 : 6/22 hits
6 submarines owned by the Americans lost in 33 Sea Zone
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 12/22 hits
4 submarines owned by the Americans lost in 33 Sea Zone
Japanese win with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -60
Casualties for Americans: 10 submarines
4 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in Caroline IslandsNon Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
3 armour placed in Korea
1 carrier, 2 fighters and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,5,2,1,4
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Korea : 1 flag, 3 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters and 3 infantry
Queensland : 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
10 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor and 1 harbour
96 Sea Zone : 1 destroyer
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 artillery and 1 infantry
98 Sea Zone : 1 flag, 1 submarine
110 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers and 8 transportsProduction/PUs Summary :
Germans : 59 / 100
Russians : 9 / 0
Japanese : 66 / 76
Americans : 57 / 74
Chinese : 2 / 6
British : 24 / 27
UK_Pacific : 0 / 0
Italians : 32 / 37
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0