First of all the following list of wrong things does not mean I think this will be a bad game, far from it. Most of the criticisims are consistent with my opinions on every other A&A game.
I believe this version will be the best yet, and I like most of the new stuff so far.
Very tough cutting these down to ten, but here goes:
10. Collecting money at the end of a turn.
Not as bad now that contested tts has come along; we’re not going to see 4 different players collecting cash for Moscow in this version, but its still rather silly.
9. Only one type of aircraft.
Would like to have had medium range reconnaissance planes, and most of all long range bombers. But I can live without them. for now.
8. No Naval refueling.
Every ship including subs should have to refuel at a friendly or neutral coastal zone each and every turn.
7. Berlin is closer to Moscow than it is to Paris.
So obviously manipulated for gameplay reasons. Looks wrong, feels wrong. Delete the Lorraine tt and give Germany fewer starting units in the west. Restore East Prussia to Germany. Make Petrograd Russian capital.
6. Turksih tank factories.
I can just about accept Turkey equipping infantry divisions, but they did not have the technology to produce heavy weapons. These should be imported from its allies and then converted to Turksih units as per the Goeben.
5. Fixed Timeline of events.
Important events happening according to a historical schedule, rather than as a consequence of player actions. Abritrarily setting American entry on turn 4 practically dictates German strategy, which should be the cause of American entry, not a consequence of it.
4. All infantry units “built” in the capital.
Infantry should be placed anywhere in home tts contiguous with the capital, as long as the build is even, with colonial placement optional.
There also needs to be a means of feeding in ANZAC units.
3. The map is too small.
I would quite happily pay more for a game with a useable map. Look at how crowded the western front area is with just starting units; what happens when there are pieces from 3 or 4 different players in small tts?
2. Capture the capital victory conditions.
Completely anachronistic and unhistorical. Should be a system based on morale and revolutions.
1. No strategic rail movement.
You’ve all read my book on the subject. Now go back and read it again. The Berlin-Baghdad railway existed for a reason.
Some issues I’m reserving judgement on pending full official rules.
Notably:
Tanks - still not convinced that a tank is ever a better buy than 2 infantry.