• Aren’t the French the same color in both games though?

  • Customizer

    Germans are dead ringers for WWII Chinese nationalists; in fact the Chinese army was supplied largely from German stocks.

  • Customizer

    Always an interesting thought that comes up with every new release of an A&A game. We have been so plastic piece starved before HBG and FMG we almost HAVE to find a use for cool new stuff… still thinking here. If the HBG guys are reading this though it would be awesome if you guys could get the old Table Tactics moulds and produce the units they used to sell. I’d love to have a cold war conflict after an A&A match… it would make for some pretty interesting possibilties.


  • @Hitlers:

    Aren’t the French the same color in both games though?

    Saw that this wasn’t answered.

    The WWI are Dark Blue, while the WWII are Light Blue.

    The Dark Blue actually sounds really good as Vichy French.


  • Italy’s orange units look to be the same shade as the Japanese in '40.

    These could be used to represent early war (inferior) units, to be supplanted by the late war (superior) units… This would work better with a 1d12 system, however, rather than the standard 1d6 one.

    Of course, minor powers could also be represented by the colors with no correlate in the '40 game. Standalone Canada is a no-brainer!


  • @TheVenocWarlord :

    The Dark Blue actually sounds really good as Vichy French.

    Or as Free French units.  The rationale could be that their 1914-era pieces represents the Free French (who were basically operating from exile in Britain) being equiped with old hand-me-down equipment rather than with the genuine French equipment that mostly stayed in France when the future members of the FF fled to Britain.


  • …or as the French foreign legion, defend on 3 or less

  • Customizer

    @Make_It_Round:

    Italy’s orange units look to be the same shade as the Japanese in '40.

    These could be used to represent early war (inferior) units, to be supplanted by the late war (superior) units… This would work better with a 1d12 system, however, rather than the standard 1d6 one.

    Of course, minor powers could also be represented by the colors with no correlate in the '40 game. Standalone Canada is a no-brainer!

    Actually, it was kind of the reverse for Japan, at least as far as the people aspect goes (soldiers, pilots, etc.) While some improvements were made in equipment, particularly fighter aircraft, the quality of their troops and pilots went down over the course of the war. Early in the war, the Zero and their pilots flew circles around Allied planes and Japanese ground troops attacked with such ferocity they seemed nearly unstoppable. Later on, as Allied pilots learned the hard lesson of not underestimating the skill of Japanese pilots and improved Allied plane types started appearing on the front lines, the Japanese started to lose a lot of their more experienced, veteran pilots and had to rely on less experienced rookies.
    The same is true for their foot soldiers. In the early part of the war, most Japanese positions were only taken by totally annihilating the entire garrison. Zero prisoners. As the war dragged on, they actually started having Japanese soldiers surrendering to them. Perhaps these soldiers weren’t so much “lesser quality” than soliders killed in earlier battles, but they at least didn’t have so much zeal to fight to the death and “die for the emporer”. That could be viewed as a reduction in quality.

  • '17 '16 '15 '14 '12

    The Malta fighter in Global shall henceforth be a biplane.  :-)


  • I think an orange spain is far enough away from japan to keep tract of who is who.

  • '22 '20 '19 '18 '17 '16

    Would be neat to see the Chinese communists represented, they should have special guerrilla abilities (may be placed in an occupied territory, attacks on a 3 for the first round). They should also get an IPC bonus (maybe 3-4) if nearby Russia maintains nearby territories. Goes without saying they can’t occupy the same territories as Nationalist units.

    Canada is definitely a no-brainer, I would let them start with what’s on the board and just add a destroyer at SZ1, and they get a 5 IPC bonus if they control all their original territories plus Newfoundland/Labrador.

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