Sorry - here is the good one. That’s happened a few times, lately - I must be getting old, LOL
Cpt Walker (Axis) v. Mallery (Allies) 42.2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :14
Purchase Units - Germans
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to Italy
2 bombers moved from Germany to Italy
1 fighter moved from Germany to Italy
1 infantry moved from Germany to ItalyCombat - Germans
Battle in Italy
Germans attack with 2 bombers, 1 fighter and 5 infantry
British defend with 1 artillery, 1 factory and 2 infantry
Germans win, taking Italy from British with 2 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
2 bombers and 1 fighter moved from Italy to GermanyPlace Units - Germans
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 26 PUs; end with 26 PUs totalTerritory Summary for Germans :
Baltic States : 1 infantry
Belorussia : 1 infantry
Bulgaria Romania : 1 infantry
Finland : 1 infantry
Germany : 1 aaGun, 7 armour, 2 artilleries, 2 bombers, 1 factory, 1 fighter and 21 infantry
Italy : 1 factory and 4 infantry
Poland : 1 infantryProduction/PUs Summary :
Russians : 23 / 23
Germans : 26 / 26
British : 33 / 39
Japanese : 46 / 47
Americans : 40 / 40 -
I had to take India… I was tired of the small attacks coming from there.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :14
Purchase Units - British
British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
6 artilleries and 6 infantry moved from France to Germany
2 infantry moved from Northwestern Europe to Germany
3 fighters moved from 8 Sea Zone to GermanyCombat - British
Battle in Germany
British attack with 6 artilleries, 3 fighters and 8 infantry
Japanese defend with 2 armour; Germans defend with 1 aaGun, 7 armour, 2 artilleries, 2 bombers, 1 factory, 1 fighter and 21 infantry
AA guns fire in Germany : 1/3 hits
1 fighter owned by the British lost in Germany
British roll dice for 6 artilleries, 2 fighters and 8 infantry in Germany, round 1 : 4/16 hits
Germans roll dice for 1 aaGun, 9 armour, 2 artilleries, 2 bombers, 1 fighter and 21 infantry in Germany, round 1 : 11/35 hits
8 infantry owned by the British , 4 infantry owned by the Germans and 3 artilleries owned by the British lost in Germany
3 artilleries owned by the British retreated to France
Germans win with 1 aaGun, 9 armour, 2 artilleries, 2 bombers, 1 fighter and 17 infantry remaining. Battle score for attacker is -34
Casualties for Germans: 4 infantry
Casualties for British: 3 artilleries, 1 fighter and 8 infantryNon Combat Move - British
2 fighters moved from Germany to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to FrancePlace Units - British
3 artilleries and 3 infantry placed in France
6 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTerritory Summary for British :
8 Sea Zone : 2 fighters and 2 transports
France : 1 flag, 1 aaGun, 6 artilleries, 1 factory and 5 infantry
New Zealand : 1 infantry
Northwestern Europe : 1 flag
Solomon Islands : 1 flag
United Kingdom : 1 factory and 6 infantryProduction/PUs Summary :
Russians : 23 / 23
Germans : 26 / 26
British : 33 / 33
Japanese : 46 / 47
Americans : 40 / 40 -
@captain:
I had to take India… I was tired of the small attacks coming from there.
I was too aggressive in the Burma attack (when you then countered killing my 2inf/5art….I doubt I’m going to take Germany.)
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I also only took your inf. I figured you may still want your AA for now and your Bombers.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :14
Purchase Units - Japanese
Japanese buy 5 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Szechwan to Persia
2 armour moved from India to 35 Sea Zone
2 armour and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 armour moved from 33 Sea Zone to Rhodesia
Japanese take Rhodesia from British
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Persia
1 armour and 1 infantry moved from East Indies to 37 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Egypt
1 fighter moved from 35 Sea Zone to Egypt
1 fighter moved from 35 Sea Zone to Persia
2 battleships, 1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from India to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Persia from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Egypt
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from Persia to 34 Sea Zone
1 bomber moved from Persia to India
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Manchuria to Yakut S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Szechwan
2 armour moved from Karelia S.S.R. to Germany
1 submarine moved from 18 Sea Zone to 23 Sea ZonePlace Units - Japanese
2 armour placed in Karelia S.S.R.
3 armour placed in Manchuria
1 artillery and 2 infantry placed in India
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs totalTerritory Summary for Japanese :
23 Sea Zone : 1 submarine
33 Sea Zone : 1 destroyer and 2 transports
34 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports
62 Sea Zone : 1 transport
Anhwei : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 artillery
Caroline Islands : 1 infantry
East Indies : 1 factory
Eastern Australia : 1 flag, 1 infantry
Egypt : 1 flag, 1 armour
Germany : 4 armour
Hawaiian Islands : 1 flag
India : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 2 armour and 1 factory
Manchuria : 3 armour and 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 armour, 1 artillery and 1 infantry
Rhodesia : 1 flag, 2 armour
Sinkiang : 1 flag, 4 armour
Soviet Far East : 1 flag
Szechwan : 1 flag, 4 armour
Western Australia : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour and 2 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 23 / 23
Germans : 26 / 26
British : 29 / 33
Japanese : 50 / 50
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :14
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 13 Sea Zone to 23 Sea Zone
2 fighters moved from France to Italy
1 carrier and 2 fighters moved from 8 Sea Zone to 5 Sea Zone
1 battleship moved from 8 Sea Zone to 5 Sea Zone
1 destroyer moved from 11 Sea Zone to 23 Sea Zone
3 artilleries and 3 infantry moved from France to 8 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 8 Sea Zone to 5 Sea Zone
3 artilleries and 3 infantry moved from 5 Sea Zone to Karelia S.S.R.
4 infantry moved from France to Italy
1 destroyer moved from 12 Sea Zone to 8 Sea Zone
4 infantry moved from France to Italy
2 fighters moved from Russia to Karelia S.S.R.
2 fighters moved from Eastern United States to 8 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
Americans take Hawaiian Islands from Japanese
2 artilleries and 5 infantry moved from Western Canada to Western United States
1 destroyer moved from 8 Sea Zone to 5 Sea ZoneCombat - Americans
Battle in Italy
Americans attack with 2 fighters and 8 infantry
Germans defend with 1 factory and 4 infantry
Americans roll dice for 2 fighters and 8 infantry in Italy, round 1 : 4/10 hits
Germans roll dice for 4 infantry in Italy, round 1 : 0/4 hits
4 infantry owned by the Germans lost in Italy
Americans win, taking Italy from Germans with 2 fighters and 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 23 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Karelia S.S.R.
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Japanese defend with 2 armour and 1 factory
Americans roll dice for 1 battleship in Karelia S.S.R., round 1 : 1/1 hits
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Karelia S.S.R., round 1 : 2/8 hits
Japanese roll dice for 2 armour in Karelia S.S.R., round 1 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Japanese with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Karelia S.S.R. to Russia
2 fighters moved from Italy to France
1 armour, 5 artilleries and 6 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 10 Sea Zone to 8 Sea Zone
1 armour, 5 artilleries and 6 infantry moved from 8 Sea Zone to FrancePlace Units - Americans
1 armour, 3 artilleries and 5 infantry placed in Eastern United States
1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs totalTerritory Summary for Americans :
5 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 3 transports
8 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 transports
23 Sea Zone : 1 destroyer and 2 submarines
53 Sea Zone : 1 transport
56 Sea Zone : 1 transport
Algeria : 1 flag
Anglo-Egyptian Sudan : 1 infantry
Eastern Canada : 4 artilleries and 4 infantry
Eastern United States : 1 armour, 3 artilleries, 1 factory and 5 infantry
France : 2 armour, 8 artilleries, 2 fighters and 21 infantry
Hawaiian Islands : 1 infantry
Italy : 1 flag, 1 factory and 8 infantry
Karelia S.S.R. : 3 artilleries and 2 infantry
Libya : 1 flag
Morocco : 1 flag
Russia : 2 fighters
Western United States : 2 artilleries, 1 factory and 5 infantryProduction/PUs Summary :
Russians : 25 / 23
Germans : 23 / 26
British : 29 / 33
Japanese : 47 / 50
Americans : 44 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :15
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from West Russia to Belorussia
1 fighter moved from Russia to Belorussia
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Russia
1 infantry moved from Archangel to RussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
17 Sea Zone : 1 submarine
Belorussia : 1 flag, 2 infantry
Caucasus : 1 factory
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 19 artilleries, 1 factory, 1 fighter and 30 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Vologda : 1 infantry
West Russia : 1 flagProduction/PUs Summary :
Russians : 27 / 27
Germans : 21 / 26
British : 29 / 33
Japanese : 47 / 50
Americans : 44 / 44 -
Regardless of how this turns out (although I always hope for an allied victory), Russia lasting this long is a testament to Vodka!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :15
Purchase Units - Germans
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Germany to Italy
2 bombers and 1 fighter moved from Germany to Italy
6 infantry moved from Germany to Italy
1 armour moved from Germany to ItalyCombat - Germans
Battle in Italy
Germans attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter and 6 infantry
Americans defend with 1 factory and 8 infantry
Germans win, taking Italy from Americans with 1 armour, 2 artilleries, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Americans: 8 infantryNon Combat Move - Germans
1 fighter moved from Italy to Germany
2 bombers moved from Italy to GermanyPlace Units - Germans
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 24 PUs; end with 24 PUs totalTerritory Summary for Germans :
Baltic States : 1 infantry
Bulgaria Romania : 1 infantry
Finland : 1 infantry
Germany : 1 aaGun, 6 armour, 2 artilleries, 2 bombers, 1 factory, 1 fighter and 17 infantry
Italy : 1 armour, 2 artilleries, 1 factory and 2 infantry
Poland : 1 infantryProduction/PUs Summary :
Russians : 27 / 27
Germans : 24 / 24
British : 29 / 33
Japanese : 47 / 50
Americans : 41 / 44 -
Russia has held out for a long time. The pressure put on Germany caused Japan to cause some diversions for the allies…Japan’s building up for Russia but it’s taking a long time…especially when there are now open territories to grab in Africa!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :15
Purchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
6 artilleries and 5 infantry moved from France to Italy
2 fighters moved from 5 Sea Zone to ItalyCombat - British
Battle in Italy
British attack with 6 artilleries, 2 fighters and 5 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory and 2 infantry
British roll dice for 6 artilleries, 2 fighters and 5 infantry in Italy, round 1 : 4/13 hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Italy, round 1 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Italy
British roll dice for 6 artilleries, 2 fighters and 3 infantry in Italy, round 2 : 4/11 hits
Germans roll dice for 1 armour in Italy, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Italy
British win, taking Italy from Germans with 6 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 fighters moved from Italy to 5 Sea Zone
4 infantry moved from United Kingdom to 8 Sea Zone
4 infantry moved from 8 Sea Zone to FrancePlace Units - British
3 artilleries and 3 infantry placed in France
4 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTerritory Summary for British :
5 Sea Zone : 2 fighters
8 Sea Zone : 2 transports
France : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 7 infantry
Italy : 1 flag, 6 artilleries, 1 factory and 2 infantry
New Zealand : 1 infantry
Northwestern Europe : 1 flag
Solomon Islands : 1 flag
United Kingdom : 1 factory and 6 infantryProduction/PUs Summary :
Russians : 27 / 27
Germans : 21 / 24
British : 32 / 32
Japanese : 47 / 50
Americans : 41 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :15
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer and 1 transport moved from 34 Sea Zone to 37 Sea Zone
1 armour moved from Rhodesia to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Rhodesia to French Equatorial Africa
Japanese take Belgian Congo from British
Japanese take French Equatorial Africa from British
1 armour moved from Egypt to Algeria
Germans take Libya from Americans
Germans take Algeria from Americans
1 artillery and 1 infantry moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from British
1 armour moved from Persia to Caucasus
Japanese take Caucasus from Russians
1 bomber moved from India to Evenki National Okrug
1 armour and 2 infantry moved from Yakut S.S.R. to Evenki National OkrugCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Evenki National Okrug to Szechwan
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Szechwan
1 armour moved from Manchuria to Yakut S.S.R.
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from India to Persia
1 fighter moved from 34 Sea Zone to Germany
1 infantry moved from India to PersiaPlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in India
1 artillery and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in East Indies
1 artillery placed in Japan
1 submarine placed in 60 Sea Zone
1 submarine placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs totalTerritory Summary for Japanese :
34 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 transports
35 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer, 1 submarine and 1 transport
60 Sea Zone : 1 submarine
61 Sea Zone : 1 transport
Algeria : 1 armour
Anhwei : 1 flag
Belgian Congo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Caucasus : 1 flag, 1 armour and 1 factory
East Indies : 1 artillery, 1 factory and 1 infantry
Eastern Australia : 1 flag, 1 infantry
Egypt : 1 flag, 1 artillery and 1 infantry
Evenki National Okrug : 1 flag, 1 armour and 2 infantry
French Equatorial Africa : 1 flag, 1 armour
Germany : 4 armour and 1 fighter
India : 1 flag, 1 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
Japan : 1 aaGun, 1 artillery and 1 factory
Kwangtung : 1 artillery and 1 infantry
Manchuria : 1 artillery, 1 factory and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 1 armour and 1 infantry
Rhodesia : 1 flag
Sinkiang : 1 flag, 5 armour
Soviet Far East : 1 flag
Szechwan : 1 flag, 5 armour and 1 bomber
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Union of South Africa : 1 flag, 1 armour
Western Australia : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour and 1 artillery
Yunnan : 1 flagProduction/PUs Summary :
Russians : 22 / 27
Germans : 23 / 24
British : 27 / 32
Japanese : 57 / 57
Americans : 39 / 44 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :15
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 8 artilleries, 2 fighters and 21 infantry moved from France to Germany
3 artilleries and 2 infantry moved from Karelia S.S.R. to 5 Sea Zone
3 artilleries and 2 infantry moved from 5 Sea Zone to Germany
2 fighters moved from 8 Sea Zone to Germany
1 cruiser moved from 8 Sea Zone to 5 Sea Zone
6 transports moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima
Americans take Iwo Jima from Japanese
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
Americans take Wake Island from Japanese
1 infantry moved from Anglo-Egyptian Sudan to Belgian Congo
British take Belgian Congo from Japanese
1 destroyer and 2 submarines moved from 23 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Germany
Americans attack with 2 armour, 11 artilleries, 4 fighters and 23 infantry
Japanese defend with 4 armour and 1 fighter; Germans defend with 1 aaGun, 6 armour, 2 artilleries, 2 bombers, 1 factory, 1 fighter and 17 infantry
AA guns fire in Germany : 1/3 hits
1 fighter owned by the Americans lost in Germany
Americans roll dice for 1 battleship and 1 cruiser in Germany, round 1 : 1/2 hits
Americans roll dice for 2 armour, 11 artilleries, 3 fighters and 23 infantry in Germany, round 1 : 8/39 hits
Germans roll dice for 1 aaGun, 10 armour, 2 artilleries, 2 bombers, 2 fighters and 17 infantry in Germany, round 1 : 13/33 hits
2 bombers owned by the Germans , 6 infantry owned by the Germans , 1 aaGun owned by the Germans and 13 infantry owned by the Americans lost in Germany
Americans roll dice for 2 armour, 11 artilleries, 3 fighters and 10 infantry in Germany, round 2 : 9/26 hits
Germans roll dice for 10 armour, 2 artilleries, 2 fighters and 11 infantry in Germany, round 2 : 6/25 hits
9 infantry owned by the Germans and 6 infantry owned by the Americans lost in Germany
Americans roll dice for 2 armour, 11 artilleries, 3 fighters and 4 infantry in Germany, round 3 : 6/20 hits
Germans roll dice for 10 armour, 2 artilleries, 2 fighters and 2 infantry in Germany, round 3 : 8/16 hits
4 artilleries owned by the Americans , 2 infantry owned by the Germans , 2 armour owned by the Germans , 4 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Germany
Americans roll dice for 2 armour, 7 artilleries and 3 fighters in Germany, round 4 : 7/12 hits
Germans roll dice for 8 armour and 2 fighters in Germany, round 4 : 6/10 hits
6 artilleries owned by the Americans , 3 armour owned by the Japanese and 4 armour owned by the Germans lost in Germany
Americans roll dice for 2 armour, 1 artillery and 3 fighters in Germany, round 5 : 3/6 hits
Germans roll dice for 1 armour and 2 fighters in Germany, round 5 : 3/3 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 1 armour owned by the Japanese , 1 armour owned by the Americans , 1 fighter owned by the Japanese and 1 fighter owned by the Germans lost in Germany
Americans captures 24PUs while taking Germans capital
Americans win, taking Germany from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 4 armour and 1 fighter
Casualties for Germans: 1 aaGun, 6 armour, 2 artilleries, 2 bombers, 1 fighter and 17 infantry
Casualties for Americans: 1 armour, 11 artilleries, 2 fighters and 23 infantryNon Combat Move - Americans
2 fighters moved from Germany to France
1 armour, 3 artilleries and 5 infantry moved from Eastern United States to Eastern CanadaPlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 73 PUs totalTerritory Summary for Americans :
5 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
8 Sea Zone : 1 carrier, 3 destroyers and 2 submarines
10 Sea Zone : 6 transports
52 Sea Zone : 1 transport
56 Sea Zone : 2 destroyers
59 Sea Zone : 1 transport
Belgian Congo : 1 infantry
Eastern Canada : 1 armour, 7 artilleries and 9 infantry
Eastern United States : 4 artilleries, 1 factory and 4 infantry
France : 2 fighters
Germany : 1 flag, 1 armour and 1 factory
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Morocco : 1 flag
Russia : 2 fighters
Wake Island : 1 flag, 1 infantry
Western United States : 1 artillery, 1 factory and 4 infantryProduction/PUs Summary :
Russians : 22 / 27
Germans : 13 / 0
British : 28 / 32
Japanese : 56 / 57
Americans : 49 / 73 -
Barely….just…barely.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :16
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
2 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
2 infantry moved from Belorussia to Karelia S.S.R.Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 factory
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 1 : 2/3 hits
Japanese roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to RussiaPlace Units - Russians
2 infantry placed in Karelia S.S.R.
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
17 Sea Zone : 1 submarine
Archangel : 1 infantry
Belorussia : 1 flag
Caucasus : 1 factory and 1 infantry
Karelia S.S.R. : 1 factory and 4 infantry
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 19 artilleries, 1 factory, 1 fighter and 34 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Vologda : 1 infantry
West Russia : 1 flagProduction/PUs Summary :
Russians : 26 / 26
Germans : 13 / 0
British : 28 / 32
Japanese : 52 / 57
Americans : 49 / 73 -
Damn…just barely is right! You had to make your move…you knew the IJN was going to enter the Med and when that happened it would have been very difficult for the allies. If Germany would have only held out for one more turn!
As it is now…the game is over. Japan would have to go on the defensive and would never hold out against all the allies.
It was a very interesting game though…you don’t see very many where they’re that close till the very end.
Congrats on your win!
I’m willing to play again if you ever want to start another one! -
I had to do the math on it…should have abused Italy a little better, but I was running out of options. Once India is gone, you can’t really stop Japan unless Germany falls. So it comes down to whether you want the Axis again or not. It would have taken a pretty stack just to get close to Russia though! Hail Vodka!