Sorry - here is the good one. That’s happened a few times, lately - I must be getting old, LOL
Cpt Walker (Axis) v. Mallery (Allies) 42.2
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :1
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from Manchuria to Anhwei
4 infantry moved from Kiangsu to Anhwei
1 fighter moved from Manchuria to Anhwei
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from French Indo-China Thailand to Yunnan
2 fighters moved from 37 Sea Zone to Borneo
1 battleship moved from 37 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 47 Sea Zone
1 armour moved from 47 Sea Zone to Borneo
1 infantry moved from 47 Sea Zone to Borneo
1 battleship moved from 60 Sea Zone to 47 Sea Zone
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 cruiser and 1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 fighter moved from Japan to Yunnan
1 artillery moved from Kwangtung to YunnanCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships and 1 transport
British defend with 1 cruiser and 1 transport
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Borneo
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese win, taking Borneo from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 6 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarineNon Combat Move - Japanese
1 carrier moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 bomber moved from 53 Sea Zone to Wake Island
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
2 fighters moved from Borneo to 37 Sea Zone
1 fighter moved from Yunnan to Kiangsu
1 fighter moved from Anhwei to Kiangsu
1 fighter moved from Yunnan to French Indo-China ThailandPlace Units - Japanese
1 factory placed in East Indies
1 transport placed in 62 Sea Zone
2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
37 Sea Zone : 1 carrier and 2 fighters
47 Sea Zone : 2 battleships and 1 transport
52 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
53 Sea Zone : 1 submarine
62 Sea Zone : 1 transport
Anhwei : 1 flag, 4 infantry
Borneo : 1 armour
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
East Indies : 1 factory and 2 infantry
French Indo-China Thailand : 1 fighter
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 artilleries, 1 factory and 3 infantry
Kiangsu : 2 fighters
Kwangtung : 1 infantry
Malaya : 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Wake Island : 1 bomber and 1 infantry
Yunnan : 1 flag, 2 artilleries and 1 infantryProduction/PUs Summary :
Russians : 23 / 28
Germans : 41 / 42
British : 30 / 35
Japanese : 34 / 34
Americans : 40 / 42 -
I didn’t submerge your sub at Pearl…I figured you’d want it to absorb hits?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 battleship moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from Szechwan to Kwangtung
1 fighter moved from Szechwan to KwangtungCombat - Americans
Battle in Kwangtung
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Kwangtung, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Kwangtung
retreated to Kwangtung
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 1 fighter
Japanese defend with 1 carrier, 1 destroyer and 1 fighter
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 52 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 52 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 52 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 52 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 transport moved from 56 Sea Zone to 19 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Kwangtung to IndiaPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 45 PUs total
1 unit repaired.Territory Summary for Americans :
11 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
19 Sea Zone : 1 transport
52 Sea Zone : 1 battleship
Alaska : 1 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Hawaiian Islands : 1 fighter and 1 infantry
India : 1 fighter
Midway : 1 infantry
Szechwan : 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 23 / 28
Germans : 41 / 42
British : 30 / 35
Japanese : 34 / 34
Americans : 40 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :2
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
5 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 armour, 3 artilleries and 6 infantry moved from West Russia to Ukraine S.S.R.
3 artilleries, 2 fighters and 1 infantry moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Buryatia S.S.R.
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Buryatia S.S.R., round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 armour, 6 artilleries, 2 fighters and 7 infantry
Germans defend with 4 armour and 5 infantry
Russians roll dice for 1 armour, 6 artilleries, 2 fighters and 7 infantry in Ukraine S.S.R., round 1 : 5/16 hits
Germans roll dice for 4 armour and 5 infantry in Ukraine S.S.R., round 1 : 3/9 hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Ukraine S.S.R.
4 infantry owned by the Russians , 1 armour owned by the Russians and 6 artilleries owned by the Russians retreated to West Russia
Germans win with 4 armour remaining. Battle score for attacker is 6
Casualties for Germans: 5 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to West Russia
1 infantry moved from Russia to Archangel
2 infantry moved from Russia to West RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Archangel : 1 infantry
Buryatia S.S.R. : 5 infantry
Caucasus : 1 factory
Russia : 2 artilleries, 1 factory and 6 infantry
Sinkiang : 3 infantry
Szechwan : 1 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour, 6 artilleries, 2 fighters and 6 infantryProduction/PUs Summary :
Russians : 24 / 26
Germans : 41 / 42
British : 30 / 35
Japanese : 33 / 34
Americans : 40 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :2
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 17 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 battleship moved from 17 Sea Zone to 16 Sea Zone
2 infantry moved from 16 Sea Zone to Caucasus
Germans take Caucasus from Russians
1 armour moved from Libya to Egypt
1 artillery and 2 infantry moved from Libya to Egypt
1 submarine moved from 11 Sea Zone to 2 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
4 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
3 armour moved from Bulgaria Romania to Poland
1 fighter moved from Poland to Karelia S.S.R.
3 infantry moved from Germany to Poland
1 artillery moved from Germany to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Italy
3 armour, 1 artillery and 1 fighter placed in Germany
Germans undo move 1.
1 infantry placed in Italy
1 artillery and 1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to France: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs totalTerritory Summary for Germans :
2 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine
16 Sea Zone : 1 battleship and 1 transport
Belorussia : 1 infantry
Caucasus : 1 flag, 1 factory and 2 infantry
Egypt : 1 flag, 1 armour, 1 artillery and 2 infantry
France : 1 aaGun, 2 fighters and 2 infantry
Germany : 1 aaGun, 3 armour, 2 artilleries, 2 bombers, 1 factory, 1 fighter and 1 infantry
Italy : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 5 armour, 1 factory, 1 fighter and 6 infantry
Morocco : 1 infantry
Northwestern Europe : 1 infantry
Norway : 2 infantry
Poland : 3 armour, 1 artillery and 3 infantry
Ukraine S.S.R. : 1 artillery and 1 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 47 / 47
British : 28 / 35
Japanese : 33 / 34
Americans : 40 / 45 -
@captain:
I didn’t submerge your sub at Pearl…I figured you’d want it to absorb hits?
Normally, I usually will just let submerge. This version is a bit different than 42.1, because you get the Destroyer, so the SS can provide an extra hit, but I typically still submerge because I figure that the SS can be useful…especially when I take out one of your destroyers. It’s not a big deal, but in the future, I will submerge at Pearl.
I don’t know why I don’t follow my own advice….I knew attacking Ukraine on Round 2 was stupid but did it anyways. Those 3 tanks are going to cost me big.
I have work all day today, so I won’t get my moves done till tomorrow…
Have a great day!
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I’ll remember that in the future…we’ll continue tommorrow!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :2
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 5 PUs;Combat Move - British
1 fighter moved from Szechwan to 62 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 armour moved from Persia to India
1 artillery moved from Trans-Jordan to Persia
1 armour and 1 infantry moved from Eastern Canada to Eastern United States
1 infantry moved from Solomon Islands to 44 Sea Zone
1 cruiser moved from 44 Sea Zone to 52 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 submarine moved from 44 Sea Zone to 52 Sea Zone
1 bomber moved from Eastern Canada to West Russia
3 fighters moved from United Kingdom to West RussiaCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Wake Island
British attack with 1 infantry
Japanese defend with 1 bomber and 1 infantry
British roll dice for 1 cruiser in Wake Island, round 1 : 0/1 hits
British roll dice for 1 infantry in Wake Island, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Wake Island, round 1 : 2/2 hits
1 infantry owned by the British lost in Wake Island
Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 62 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 34 PUs totalTerritory Summary for British :
11 Sea Zone : 1 transport
52 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Burma : 2 infantry
Buryatia S.S.R. : 1 fighter
Eastern United States : 1 armour and 1 infantry
India : 1 aaGun, 1 armour, 3 artilleries, 1 factory, 1 fighter and 3 infantry
New Zealand : 1 infantry
Persia : 1 artillery
Solomon Islands : 1 flag
Union of South Africa : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 1 bomber and 3 fighters
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 47 / 47
British : 29 / 34
Japanese : 32 / 34
Americans : 40 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Borneo to 47 Sea Zone
1 armour, 1 battleship and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kwangtung to Szechwan
1 fighter moved from French Indo-China Thailand to Burma
3 infantry moved from Anhwei to Szechwan
1 fighter moved from Kiangsu to Szechwan
1 fighter moved from Kiangsu to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters and 4 infantry
Russians defend with 1 infantry; Americans defend with 1 infantry
Japanese win, taking Szechwan from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese win, taking Burma from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
1 fighter moved from Burma to French Indo-China Thailand
1 battleship moved from 47 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwei to Manchuria
2 fighters moved from Szechwan to Kiangsu
1 bomber moved from Wake Island to Japan
1 submarine moved from 53 Sea Zone to 51 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in East Indies
1 destroyer and 1 transport placed in 37 Sea Zone
2 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 battleship and 1 transport
37 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
51 Sea Zone : 1 submarine
60 Sea Zone : 2 submarines
Anhwei : 1 flag
Burma : 1 flag, 1 armour
Caroline Islands : 1 infantry
East Indies : 1 artillery, 1 factory and 3 infantry
French Indo-China Thailand : 1 fighter and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 artilleries, 1 bomber, 1 factory and 3 infantry
Kiangsu : 2 fighters
Manchuria : 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Szechwan : 1 flag, 1 artillery and 3 infantry
Wake Island : 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 20 / 26
Germans : 47 / 47
British : 28 / 34
Japanese : 34 / 34
Americans : 39 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 2 Sea Zone
2 fighters moved from 11 Sea Zone to 2 Sea Zone
1 bomber moved from United Kingdom to 2 Sea ZoneCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 2 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Germans lost in 2 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 2 Sea Zone to 11 Sea Zone
1 battleship moved from 52 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
2 infantry moved from Western United States to Central United States
1 transport moved from 19 Sea Zone to 11 Sea Zone
1 bomber moved from 2 Sea Zone to United KingdomPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 transports placed in 11 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
2 Sea Zone : 1 destroyer
11 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 4 transports
56 Sea Zone : 1 battleship
Alaska : 1 infantry
Central United States : 1 aaGun, 1 fighter and 3 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 5 infantry
Hawaiian Islands : 1 infantry
India : 1 fighter
Midway : 1 infantry
United Kingdom : 1 bomber
Western United States : 1 factoryProduction/PUs Summary :
Russians : 20 / 26
Germans : 47 / 47
British : 28 / 34
Japanese : 34 / 34
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :3
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Kazakh S.S.R.
2 infantry moved from Russia to Caucasus
2 fighters moved from West Russia to Caucasus
1 submarine moved from 7 Sea Zone to 13 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 1 : 2/4 hits
Germans roll dice for 2 infantry in Caucasus, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to West Russia
2 artilleries and 4 infantry moved from Russia to West Russia
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Place Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
13 Sea Zone : 1 submarine
Archangel : 1 infantry
Caucasus : 1 factory and 2 infantry
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Russia : 2 artilleries, 1 factory and 6 infantry
Sinkiang : 1 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour, 8 artilleries, 2 fighters and 10 infantry
Yakut S.S.R. : 5 infantryProduction/PUs Summary :
Russians : 24 / 24
Germans : 43 / 47
British : 28 / 34
Japanese : 34 / 34
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :3
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 16 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
1 artillery and 1 infantry moved from Ukraine S.S.R. to Caucasus
3 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Karelia S.S.R. to Archangel
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Egypt to Italian East Africa
Germans take Anglo-Egyptian Sudan from British
Germans take Italian East Africa from BritishCombat - Germans
Battle in 2 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
1 artillery and 3 infantry moved from Poland to Belorussia
1 infantry moved from Germany to France
2 artilleries moved from Germany to Poland
1 fighter moved from Germany to France
1 infantry moved from Belorussia to Ukraine S.S.R.
3 armour moved from Poland to Karelia S.S.R.
3 armour moved from Germany to PolandPlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
3 infantry placed in Italy
2 armour, 1 fighter and 1 infantry placed in Germany
Germans undo move 2.
1 submarine placed in 15 Sea Zone
2 infantry placed in Italy
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs totalTerritory Summary for Germans :
2 Sea Zone : 1 submarine
15 Sea Zone : 1 submarine
16 Sea Zone : 1 battleship and 1 transport
Anglo-Egyptian Sudan : 1 flag
Archangel : 1 flag, 3 infantry
Belorussia : 1 artillery and 3 infantry
Caucasus : 1 flag, 2 artilleries, 1 factory and 1 infantry
Egypt : 1 flag
France : 1 aaGun, 3 fighters and 3 infantry
Germany : 1 aaGun, 2 armour, 2 bombers, 1 factory, 1 fighter and 2 infantry
Italian East Africa : 1 flag, 1 armour
Italy : 1 aaGun, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 8 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
Morocco : 1 infantry
Northwestern Europe : 1 infantry
Norway : 2 infantry
Poland : 3 armour and 2 artilleries
Trans-Jordan : 1 flag, 1 artillery and 2 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 19 / 24
Germans : 50 / 50
British : 26 / 34
Japanese : 34 / 34
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 4 PUs;Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
1 armour moved from India to Caucasus
1 artillery moved from Persia to Caucasus
3 fighters moved from West Russia to Caucasus
1 bomber moved from West Russia to CaucasusCombat - British
Battle in Morocco
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Morocco
British win, taking Morocco from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour, 1 artillery, 1 bomber and 3 fighters
Germans defend with 2 artilleries, 1 factory and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Caucasus, round 1 : 2/6 hits
Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 1 : 1/3 hits
1 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 bomber and 3 fighters in Caucasus, round 2 : 3/5 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Germans lost in Caucasus
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 armour and 1 artilleryNon Combat Move - British
3 fighters moved from Caucasus to India
1 bomber moved from Caucasus to India
1 fighter moved from Buryatia S.S.R. to West Russia
2 fighters moved from United Kingdom to 11 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 52 Sea Zone to 56 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 31 PUs totalTerritory Summary for British :
11 Sea Zone : 2 fighters
13 Sea Zone : 1 transport
56 Sea Zone : 1 cruiser, 1 submarine and 1 transport
India : 1 aaGun, 4 artilleries, 1 bomber, 1 factory, 4 fighters and 5 infantry
Morocco : 1 flag, 1 armour
New Zealand : 1 infantry
Solomon Islands : 1 flag
Union of South Africa : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 1 fighter
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 19 / 24
Germans : 49 / 50
British : 27 / 31
Japanese : 34 / 34
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship and 1 transport moved from 36 Sea Zone to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Szechwan to Sinkiang
1 fighter moved from French Indo-China Thailand to Sinkiang
1 artillery and 2 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Kiangsu to Sinkiang
1 fighter moved from Kiangsu to Kazakh S.S.R.
2 infantry moved from East Indies to 37 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Western Australia
2 fighters moved from 37 Sea Zone to Western Australia
1 bomber moved from Japan to SinkiangCombat - Japanese
Battle in Sinkiang
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Australia
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Western Australia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from Western Australia to 37 Sea Zone
1 armour moved from Burma to Szechwan
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Manchuria to Anhwei
1 fighter moved from Kazakh S.S.R. to Szechwan
2 fighters moved from Sinkiang to Szechwan
1 bomber moved from Sinkiang to Szechwan
1 submarine moved from 51 Sea Zone to 47 Sea Zone
1 submarine moved from 60 Sea Zone to 50 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in East Indies
Japanese undo move 1.
2 destroyers placed in 37 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery placed in Japan
Japanese undo move 2.
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs totalTerritory Summary for Japanese :
37 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
46 Sea Zone : 1 battleship and 1 transport
47 Sea Zone : 1 submarine
50 Sea Zone : 1 submarine
60 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 1 destroyer and 2 transports
Anhwei : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery and 1 infantry
Caroline Islands : 1 infantry
East Indies : 2 artilleries, 1 factory and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 artilleries, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Szechwan : 1 flag, 1 armour, 1 bomber and 3 fighters
Wake Island : 1 infantry
Western Australia : 1 flag, 2 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 16 / 24
Germans : 49 / 50
British : 26 / 31
Japanese : 39 / 39
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :3
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 2 Sea Zone
1 bomber moved from United Kingdom to 2 Sea Zone
2 fighters moved from 11 Sea Zone to 2 Sea Zone
1 fighter moved from India to West RussiaCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 2 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Germans lost in 2 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 11 Sea Zone to 13 Sea Zone
2 fighters moved from 2 Sea Zone to 13 Sea Zone
1 bomber moved from 2 Sea Zone to United Kingdom
3 infantry moved from Central United States to 11 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 11 Sea Zone to 13 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 13 Sea Zone to Morocco
1 battleship moved from 56 Sea Zone to 19 Sea Zone
1 fighter moved from Central United States to MoroccoPlace Units - Americans
2 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
2 Sea Zone : 1 destroyer
11 Sea Zone : 1 destroyer and 2 transports
13 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
19 Sea Zone : 1 battleship
Alaska : 1 infantry
Central United States : 1 aaGun
Eastern United States : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco : 1 armour, 1 artillery, 1 fighter and 6 infantry
United Kingdom : 1 bomber
West Russia : 1 fighter
Western United States : 1 factoryProduction/PUs Summary :
Russians : 16 / 24
Germans : 49 / 50
British : 26 / 31
Japanese : 39 / 39
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :4
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Germans
1 armour, 8 artilleries, 2 fighters and 10 infantry moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 armour, 8 artilleries, 2 fighters and 10 infantry
Germans defend with 8 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
Russians roll dice for 1 armour, 8 artilleries, 2 fighters and 10 infantry in Karelia S.S.R., round 1 : 9/21 hits
Germans roll dice for 8 armour, 1 artillery, 1 fighter and 4 infantry in Karelia S.S.R., round 1 : 6/14 hits
6 infantry owned by the Russians , 4 infantry owned by the Germans , 4 armour owned by the Germans and 1 artillery owned by the Germans lost in Karelia S.S.R.
4 infantry owned by the Russians , 1 armour owned by the Russians and 8 artilleries owned by the Russians retreated to West Russia
Germans win with 4 armour and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 4 armour, 1 artillery and 4 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to RussiaPlace Units - Russians
3 artilleries and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
13 Sea Zone : 1 submarine
Caucasus : 1 factory and 1 infantry
Evenki National Okrug : 5 infantry
Novosibirsk : 1 infantry
Russia : 5 artilleries, 1 factory, 2 fighters and 9 infantry
West Russia : 1 flag, 2 aaGuns, 1 armour, 8 artilleries and 4 infantryProduction/PUs Summary :
Russians : 20 / 20
Germans : 45 / 50
British : 26 / 31
Japanese : 39 / 39
Americans : 38 / 38 -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :4
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Ukraine S.S.R. to Caucasus
3 armour moved from Poland to Caucasus
2 bombers moved from Germany to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 armour moved from Italian East Africa to Belgian Congo
Germans take Rhodesia from British
Germans take Belgian Congo from British
2 infantry moved from Trans-Jordan to Persia
Germans take Persia from British -
I’m going to bomb Russia…are you going to send up any fighters?
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Refresh me on 42.2 rules as setup…
I think attackers attack at 1 (including bombers) and defense at 2, then AA’s get a shot at bombers, right? -
Rulebook says attacking bombers and escorts fire at 1 and “surviving” defending fighters fire at 2. So if any of my air units get a hit in the air battle , the defender is “immediately removed as a casualty.” My understanding of that is any defenders that may get hit won’t get to fire in the defenders combat sequence.