Cpt Walker (Axis) v. Mallery (Allies) 42.2


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round :3

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 4 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                1 armour and 1 infantry moved from 13 Sea Zone to Morocco
                1 armour moved from India to Caucasus
                1 artillery moved from Persia to Caucasus
                3 fighters moved from West Russia to Caucasus
                1 bomber moved from West Russia to Caucasus

    Combat - British
                Battle in Morocco
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 armour and 1 infantry in Morocco, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Morocco, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Morocco
                    British win, taking Morocco from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 1 armour, 1 artillery, 1 bomber and 3 fighters
                    Germans defend with 2 artilleries, 1 factory and 1 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Caucasus, round 1 :  2/6 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 1 :  1/3 hits
                        1 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the Germans lost in Caucasus
                        British roll dice for 1 armour, 1 bomber and 3 fighters in Caucasus, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery in Caucasus, round 2 :  1/1 hits
                        1 armour owned by the British and 1 artillery owned by the Germans lost in Caucasus
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for British: 1 armour and 1 artillery

    Non Combat Move - British
                3 fighters moved from Caucasus to India
                1 bomber moved from Caucasus to India
                1 fighter moved from Buryatia S.S.R. to West Russia
                2 fighters moved from United Kingdom to 11 Sea Zone
                1 cruiser, 1 submarine and 1 transport moved from 52 Sea Zone to 56 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in India
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 31 PUs total

    Territory Summary for British :

    11 Sea Zone : 2 fighters
        13 Sea Zone : 1 transport
        56 Sea Zone : 1 cruiser, 1 submarine and 1 transport
        India : 1 aaGun, 4 artilleries, 1 bomber, 1 factory, 4 fighters and 5 infantry
        Morocco : 1 flag, 1 armour
        New Zealand : 1 infantry
        Solomon Islands : 1 flag
        Union of South Africa : 1 infantry
        United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
        West Russia : 1 fighter
        Western Australia : 1 infantry

    Production/PUs Summary :

    Russians : 19 / 24
        Germans : 49 / 50
        British : 27 / 31
        Japanese : 34 / 34
        Americans : 39 / 39

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 battleship and 1 transport moved from 36 Sea Zone to 62 Sea Zone
                1 artillery moved from Japan to 62 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                      Japanese take Buryatia S.S.R. from Russians
                1 infantry moved from Szechwan to Sinkiang
                1 fighter moved from French Indo-China Thailand to Sinkiang
                1 artillery and 2 infantry moved from Szechwan to Kazakh S.S.R.
                1 fighter moved from Kiangsu to Sinkiang
                1 fighter moved from Kiangsu to Kazakh S.S.R.
                2 infantry moved from East Indies to 37 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to Western Australia
                2 fighters moved from 37 Sea Zone to Western Australia
                1 bomber moved from Japan to Sinkiang

    Combat - Japanese
                Battle in Sinkiang
                    Japanese attack with 1 bomber, 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Sinkiang from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Australia
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Western Australia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Western Australia to 37 Sea Zone
                1 armour moved from Burma to Szechwan
                1 infantry moved from French Indo-China Thailand to Burma
                1 infantry moved from Manchuria to Anhwei
                1 fighter moved from Kazakh S.S.R. to Szechwan
                2 fighters moved from Sinkiang to Szechwan
                1 bomber moved from Sinkiang to Szechwan
                1 submarine moved from 51 Sea Zone to 47 Sea Zone
                1 submarine moved from 60 Sea Zone to 50 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 transport placed in 37 Sea Zone
                1 artillery and 1 infantry placed in East Indies
                Japanese undo move 1.
                2 destroyers placed in 37 Sea Zone
                1 transport placed in 62 Sea Zone
                1 artillery placed in Japan
                Japanese undo move 2.
                1 destroyer placed in 37 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total

    Territory Summary for Japanese :

    37 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
        46 Sea Zone : 1 battleship and 1 transport
        47 Sea Zone : 1 submarine
        50 Sea Zone : 1 submarine
        60 Sea Zone : 1 submarine
        62 Sea Zone : 1 battleship, 1 destroyer and 2 transports
        Anhwei : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 1 artillery and 1 infantry
        Caroline Islands : 1 infantry
        East Indies : 2 artilleries, 1 factory and 2 infantry
        Iwo Jima : 1 infantry
        Japan : 1 aaGun, 3 artilleries, 1 factory and 2 infantry
        Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
        New Guinea : 1 infantry
        Okinawa : 1 infantry
        Philippine Islands : 1 artillery and 1 infantry
        Sinkiang : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 armour, 1 bomber and 3 fighters
        Wake Island : 1 infantry
        Western Australia : 1 flag, 2 infantry
        Yunnan : 1 flag

    Production/PUs Summary :

    Russians : 16 / 24
        Germans : 49 / 50
        British : 26 / 31
        Japanese : 39 / 39
        Americans : 38 / 39


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 11 Sea Zone to 2 Sea Zone
                1 bomber moved from United Kingdom to 2 Sea Zone
                2 fighters moved from 11 Sea Zone to 2 Sea Zone
                1 fighter moved from India to West Russia

    Combat - Americans
                Battle in 2 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 2 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 2 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Germans lost in 2 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 11 Sea Zone to 13 Sea Zone
                2 fighters moved from 2 Sea Zone to 13 Sea Zone
                1 bomber moved from 2 Sea Zone to United Kingdom
                3 infantry moved from Central United States to 11 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
                1 infantry moved from Eastern United States to 11 Sea Zone
                1 infantry moved from Eastern United States to 11 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 transports moved from 11 Sea Zone to 13 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 13 Sea Zone to Morocco
                1 battleship moved from 56 Sea Zone to 19 Sea Zone
                1 fighter moved from Central United States to Morocco

    Place Units - Americans
                2 artilleries and 3 infantry placed in Eastern United States
                1 destroyer and 2 transports placed in 11 Sea Zone

    Turn Complete - Americans
                Americans collect 38 PUs; end with 38 PUs total

    Territory Summary for Americans :

    2 Sea Zone : 1 destroyer
        11 Sea Zone : 1 destroyer and 2 transports
        13 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
        19 Sea Zone : 1 battleship
        Alaska : 1 infantry
        Central United States : 1 aaGun
        Eastern United States : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
        Hawaiian Islands : 1 infantry
        Midway : 1 infantry
        Morocco : 1 armour, 1 artillery, 1 fighter and 6 infantry
        United Kingdom : 1 bomber
        West Russia : 1 fighter
        Western United States : 1 factory

    Production/PUs Summary :

    Russians : 16 / 24
        Germans : 49 / 50
        British : 26 / 31
        Japanese : 39 / 39
        Americans : 38 / 38


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 infantry moved from Yakut S.S.R. to Evenki National Okrug
                1 infantry moved from Russia to Caucasus
                      Russians take Caucasus from Germans
                1 armour, 8 artilleries, 2 fighters and 10 infantry moved from West Russia to Karelia S.S.R.

    Combat - Russians
                Battle in Karelia S.S.R.
                    Russians attack with 1 armour, 8 artilleries, 2 fighters and 10 infantry
                    Germans defend with 8 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
                        Russians roll dice for 1 armour, 8 artilleries, 2 fighters and 10 infantry in Karelia S.S.R., round 1 :  9/21 hits
                        Germans roll dice for 8 armour, 1 artillery, 1 fighter and 4 infantry in Karelia S.S.R., round 1 :  6/14 hits
                        6 infantry owned by the Russians , 4 infantry owned by the Germans , 4 armour owned by the Germans and 1 artillery owned by the Germans lost in Karelia S.S.R.
                    4 infantry owned by the Russians , 1 armour owned by the Russians and 8 artilleries owned by the Russians retreated to West Russia
                    Germans win with 4 armour and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Germans: 4 armour, 1 artillery and 4 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                2 fighters moved from Karelia S.S.R. to Russia

    Place Units - Russians
                3 artilleries and 4 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

    Territory Summary for Russians :

    13 Sea Zone : 1 submarine
        Caucasus : 1 factory and 1 infantry
        Evenki National Okrug : 5 infantry
        Novosibirsk : 1 infantry
        Russia : 5 artilleries, 1 factory, 2 fighters and 9 infantry
        West Russia : 1 flag, 2 aaGuns, 1 armour, 8 artilleries and 4 infantry

    Production/PUs Summary :

    Russians : 20 / 20
        Germans : 45 / 50
        British : 26 / 31
        Japanese : 39 / 39
        Americans : 38 / 38

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Ukraine S.S.R. to Caucasus
                3 armour moved from Poland to Caucasus
                2 bombers moved from Germany to Russia
                1 fighter moved from Karelia S.S.R. to Russia
                1 armour moved from Italian East Africa to Belgian Congo
                      Germans take Rhodesia from British
                      Germans take Belgian Congo from British
                2 infantry moved from Trans-Jordan to Persia
                      Germans take Persia from British

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m going to bomb Russia…are you going to send up any fighters?


  • Refresh me on 42.2 rules as setup…
    I think attackers attack at 1 (including bombers) and defense at 2, then AA’s get a shot at bombers, right?

  • '23 '21 '20 '19 '17 '16 '15 '13

    Rulebook says attacking bombers and escorts fire at 1 and “surviving” defending fighters fire at 2. So if any of my air units get a hit in the air battle , the defender is “immediately removed as a casualty.” My understanding of that is any defenders that may get hit won’t get to fire in the defenders combat sequence.

  • '23 '21 '20 '19 '17 '16 '15 '13

    AA’s get a shot at bombers after any air combat is done.


  • @captain:

    AA’s get a shot at bombers after any air combat is done.

    I knew the AAs, but couldn’t remember who got the 1s, who got the 2s….the remove before defending roll seems out there to me, so with out my rulebook, I sent a board message out.  When I get home, I’ll look at it, but will also see what they have to say.

  • '23 '21 '20 '19 '17 '16 '15 '13

    Let’s get a ruling on that. It seems pretty risky to me that defending fighters that get hit by attacking air units won’t get to fire back.


  • Sounds like it’s immediate…let me think…I need to see the map.


  • I’m going to let the IB AAs do their job…no defense for me.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Ukraine S.S.R. to Caucasus
                3 armour moved from Poland to Caucasus
                2 bombers moved from Germany to Russia
                1 fighter moved from Karelia S.S.R. to Russia
                1 armour moved from Italian East Africa to Belgian Congo
                      Germans take Rhodesia from British
                      Germans take Belgian Congo from British
                2 infantry moved from Trans-Jordan to Persia
                      Germans take Persia from British

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA guns
                    Bombing raid in Russia rolls: 3 and costs: 3 production.
                    Bombing raid costs 3  production in Russia
                Battle in Caucasus
                    Germans attack with 3 armour and 1 infantry
                    Russians defend with 1 factory and 1 infantry
                    Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from Russia to Karelia S.S.R.
                1 infantry moved from Belorussia to Ukraine S.S.R.
                1 artillery moved from Belorussia to Karelia S.S.R.
                1 infantry moved from Archangel to Karelia S.S.R.
                1 infantry moved from Belorussia to Karelia S.S.R.
                2 artilleries moved from Poland to Germany
                1 artillery moved from Trans-Jordan to Egypt
                1 battleship and 1 transport moved from 16 Sea Zone to 15 Sea Zone
                2 infantry moved from Italy to 15 Sea Zone
                2 infantry moved from 15 Sea Zone to Libya
                1 infantry moved from Germany to France
                1 infantry moved from Germany to Italy
                1 fighter moved from Germany to 15 Sea Zone
                1 fighter moved from France to 15 Sea Zone
                1 armour moved from Germany to Italy

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 15 Sea Zone
                1 submarine placed in 5 Sea Zone
                2 infantry placed in Karelia S.S.R.
                1 fighter placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total

    Territory Summary for Germans :

    5 Sea Zone : 1 submarine
        15 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        Anglo-Egyptian Sudan : 1 flag
        Archangel : 1 flag, 1 infantry
        Belgian Congo : 1 flag, 1 armour
        Belorussia : 1 infantry
        Caucasus : 1 flag, 3 armour and 1 factory
        Egypt : 1 flag, 1 artillery
        France : 1 aaGun, 2 fighters and 4 infantry
        Germany : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 1 fighter
        Italian East Africa : 1 flag
        Italy : 1 aaGun, 1 armour, 1 factory and 1 infantry
        Karelia S.S.R. : 1 flag, 4 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 4 infantry
        Libya : 2 infantry
        Northwestern Europe : 1 infantry
        Norway : 2 infantry
        Persia : 1 flag, 2 infantry
        Rhodesia : 1 flag
        Trans-Jordan : 1 flag
        Ukraine S.S.R. : 1 infantry
        Vologda : 1 flag, 1 infantry

    Production/PUs Summary :

    Russians : 14 / 20
        Germans : 54 / 54
        British : 23 / 31
        Japanese : 39 / 39
        Americans : 38 / 38

  • '23 '21 '20 '19 '17 '16 '15 '13

    Your AA’s did their job!


  • Thank goodness for the AAs!  Had an error, the game is in your email.  Tried to do damage to France…hope it is enough to soften the blow for U-S-A!

  • '23 '21 '20 '19 '17 '16 '15 '13

    I got  a bug error message too…sending to your email.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 6 infantry moved from Morocco to 13 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 transports moved from 13 Sea Zone to 8 Sea Zone
                2 carriers and 2 fighters moved from 13 Sea Zone to 8 Sea Zone
                1 fighter moved from Morocco to France
                2 fighters moved from 13 Sea Zone to France
                1 bomber moved from United Kingdom to France
                1 armour, 1 artillery and 6 infantry moved from 8 Sea Zone to France
                1 cruiser and 1 destroyer moved from 13 Sea Zone to 8 Sea Zone
                1 fighter moved from West Russia to Ukraine S.S.R.
                1 battleship moved from 19 Sea Zone to 11 Sea Zone
                1 destroyer moved from 2 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in Ukraine S.S.R.
                    Americans attack with 1 fighter
                    Germans defend with 1 infantry
                        Americans roll dice for 1 fighter in Ukraine S.S.R., round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in Ukraine S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine S.S.R.
                    Americans win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in France
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry
                    Germans defend with 2 fighters and 2 infantry
                        Americans roll dice for 1 cruiser in France, round 1 :  1/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 6 infantry in France, round 1 :  4/12 hits
                        Germans roll dice for 2 fighters and 2 infantry in France, round 1 :  1/4 hits
                        2 infantry owned by the Germans , 1 infantry owned by the Americans and 2 fighters owned by the Germans lost in France
                    Americans win, taking France from Germans with 1 armour, 1 artillery, 1 bomber, 3 fighters and 5 infantry remaining. Battle score for attacker is 23
                    Casualties for Germans: 2 fighters and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                2 fighters moved from France to 8 Sea Zone
                1 fighter moved from France to United Kingdom
                2 artilleries moved from Eastern United States to 11 Sea Zone
                1 infantry moved from Eastern United States to 11 Sea Zone
                1 aaGun moved from Eastern United States to Eastern Canada
                1 aaGun moved from Central United States to Eastern Canada
                1 infantry moved from Eastern United States to 11 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 10 Sea Zone
                1 destroyer moved from 11 Sea Zone to 10 Sea Zone
                1 infantry moved from Eastern United States to Eastern Canada
                1 infantry moved from Eastern United States to Eastern Canada
                1 infantry moved from Eastern United States to Eastern Canada
                1 fighter moved from Ukraine S.S.R. to Russia

    Place Units - Americans
                1 destroyer and 1 submarine placed in 11 Sea Zone
                3 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 44 PUs; end with 44 PUs total

    Territory Summary for Americans :

    8 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 4 transports
        10 Sea Zone : 2 artilleries, 1 destroyer, 2 infantry and 2 transports
        11 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
        Alaska : 1 infantry
        Eastern Canada : 2 aaGuns and 3 infantry
        Eastern United States : 3 artilleries, 1 factory and 4 infantry
        France : 1 flag, 1 armour, 1 artillery and 5 infantry
        Hawaiian Islands : 1 infantry
        Midway : 1 infantry
        Russia : 1 fighter
        United Kingdom : 1 bomber and 1 fighter
        Western United States : 1 factory

    Production/PUs Summary :

    Russians : 12 / 20
        Germans : 47 / 54
        British : 23 / 25
        Japanese : 42 / 42
        Americans : 44 / 44


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round :5

    Purchase Units - Russians
                Russians repair 3 damage on 3 factories; Remaining resources: 17 PUs;
                Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kazakh S.S.R.
                1 armour moved from West Russia to Bulgaria Romania
                      Russians take Ukraine S.S.R. from Germans
                      Russians take Bulgaria Romania from Germans
                4 artilleries moved from West Russia to Caucasus
                4 artilleries, 2 fighters and 9 infantry moved from Russia to Caucasus
                1 artillery moved from Russia to Kazakh S.S.R.
                5 infantry moved from Evenki National Okrug to Vologda
                1 infantry moved from West Russia to Archangel
                1 artillery moved from West Russia to Archangel
                2 artilleries moved from West Russia to Caucasus
                1 infantry moved from West Russia to Archangel
                1 artillery moved from West Russia to Caucasus
                1 infantry moved from West Russia to Ukraine S.S.R.
                1 submarine moved from 13 Sea Zone to 8 Sea Zone

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 5 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 5 infantry in Vologda, round 1 :  1/5 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakh S.S.R.
                    Russians attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Kazakh S.S.R.
                        Russians roll dice for 1 artillery in Kazakh S.S.R., round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakh S.S.R.
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Caucasus
                    Russians attack with 11 artilleries, 2 fighters and 9 infantry
                    Japanese defend with 1 armour, 1 artillery, 3 fighters and 1 infantry; Germans defend with 1 factory
                        Russians roll dice for 11 artilleries, 2 fighters and 9 infantry in Caucasus, round 1 :  6/22 hits
                        Germans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Caucasus, round 1 :  2/6 hits
                        2 infantry owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese , 3 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Caucasus
                    Russians win, taking Caucasus from Germans with 11 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 37
                    Casualties for Japanese: 1 armour, 1 artillery, 3 fighters and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Caucasus to Russia
                2 aaGuns moved from West Russia to Russia

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 24 PUs total

    Territory Summary for Russians :

    8 Sea Zone : 1 submarine
        Archangel : 1 artillery and 2 infantry
        Bulgaria Romania : 1 flag, 1 armour
        Caucasus : 11 artilleries, 1 factory and 7 infantry
        Russia : 2 aaGuns, 1 artillery, 1 factory, 2 fighters and 4 infantry
        Ukraine S.S.R. : 1 flag, 1 infantry
        Vologda : 5 infantry
        West Russia : 1 flag, 1 infantry

    Production/PUs Summary :

    Russians : 23 / 24
        Germans : 36 / 54
        British : 23 / 25
        Japanese : 42 / 42
        Americans : 44 / 44


  • Looks like we’re in for an interesting game!

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