@Cgioia:
J1 attack.
I’ve been successful with J2 and J3 attacks, but am always open to new ideas. I spent a lot of time analyzing a good J1 attack, but could not find anything that could even compare to a J2 or J3 attack. What is a blueprint for a successful J1 attack? Am I just missing something?
The blueprint is fairly obvious–kill as much Allied material as you can.
Total IPC value of the Allied material (not counting China) destroyed on J1=56.
Total ipc value of losses to Japan in these attacks (assuming average rolls, a scenario that favors Japan)=19 + 3 lost at Yunnan considering that attack won’t be as strong. So 22.
Japan NO forfeited=10
USA NO +20 and Anzac +10=30
Extra ipcs gained by Japan=10
Ipcs lost by Allies=8
1 ipc lost to Japan not taking Hunan
If you add all this up Japan comes out ahead by 11 ipcs.
Now that is not the end of the argument, because Allies gain strategically by having USA in the war earlier, including +3 from Brazil. Also, sometimes Japan gets diced in one of these battles and loses a fighter which negates the gain.
However, Japan has also made important strategic gains, including capturing 2 key islands without sacrificing units, and is able to put down 2 ics in ideal locations on J2. They are in great position to wage a war on China or India.
I’m quite open to the possibility that J2 is actually better but I think J1 has great strengths.