@HHFrenchRepublic12
The conceit in “East & West” is that minor powers just bond to a major power, once they become active in the war. So, what I had suggested was that France would become part of Western Europe, and the Arab League would become part of the UK, if/when they’re at war with the USSR.
It just keeps things a lot cleaner, in terms of not having to reinvent the turn order, and other stuff which might add overhead.
The Great War 1914-1918: Clash of Empires
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Coach is selling entire AA14 games on ebay for $9.95 minus pieces.
Buy the damm thing and use what you got currently. Consider that game an appetizer before the entree. I bet on ebay somebody is selling the pieces and you could patch a game for under 50$
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The “entire game” minus pieces?
Which is, what, box and rulebook?
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everything but pieces…
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@Imperious:
everything but pieces…
 Map, rule book, battle board, and all boxes.@Flashman:
The “entire game” minus pieces?
Which is, what, box and rulebook?
Sorry, not worth it. I will still wait on ILs game. Looks like HBG will eventually make some 1914 pieces.
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Any new news or info regarding this game?
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NO sorry. No new news
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Probably already been asked, but do you have a price range for this puppy?
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Yes pre-order at $99 then it goes to $119.
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Where’s the preorder?
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@Imperious:
Yes pre-order at $99 then it goes to $119.
IL, will this be on BGG so that we can see the whole layout with photos?
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Their is no announcement for release date. Thats why we have no preorder yet.
IL,� will this be on BGG so that we can see the whole layout with photos?
yes sure.
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OK you land lovers here are alot more pics….
http://www.mediafire.com/view/?la8j1aqdvbi5bd6
http://www.mediafire.com/view/?wx9dl4czfh37zs6
http://www.mediafire.com/view/?em1rowy9gbltobq
http://www.mediafire.com/view/?gtmb0bbb000vz69
http://www.mediafire.com/view/?9gtxl395yoser8l
http://www.mediafire.com/view/?a2yflvbainibkoc
http://www.mediafire.com/view/?tcerekmi45u9uuz
http://www.mediafire.com/view/?143lf1dr22cicme
http://www.mediafire.com/view/?142sbdedmcy41db -
http://www.mediafire.com/view/?ti7hbt6fshc4jfj
http://www.mediafire.com/view/?i5zry760oi3983p
http://www.mediafire.com/view/?l9gk58fj73t8d6e
http://www.mediafire.com/view/?ps7siaagi8ztu18
http://www.mediafire.com/view/?287wmvmb5fbidnw
http://www.mediafire.com/view/?gjisklqjnffxwl8
http://www.mediafire.com/view/?t3c7hsm7357mnza
http://www.mediafire.com/view/?143lf1dr22cicme
http://www.mediafire.com/view/?5go9dn6z35znuru
http://www.mediafire.com/view/?feax1vhdrx6lv5g
http://www.mediafire.com/view/?9gtxl395yoser8l -
Outstanding!
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WOW, I’m still super stoked for this. Pieces look awesome!
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IL,
––Thanks for sharing the high quality images of more of the awesome units in your upcoming game! It’s just more proof that this will definitely be a Must Have Game! :-o
––Like many, many others,…I’m anxiously awaiting it’s release. Thanks again.“Tall Paul”
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More pics:
Entrenched Infantry:
http://www.mediafire.com/view/?ftxombjq3dpq65f
http://www.mediafire.com/view/?7ebg3f0zj1l6pu8
http://www.mediafire.com/view/?jwt4exee3xp84sc
http://www.mediafire.com/view/?a461mvzrqj26ak6
http://www.mediafire.com/view/?22x6dn5uvrm3c9w
http://www.mediafire.com/view/?8a3n9q86f41ike3
http://www.mediafire.com/view/?obd9opaq9ir1oqa
http://www.mediafire.com/view/?6uo9ecu20qmf6cv -
Is the entrenchment sculpt included in the game or just the gunner?
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Not sure, I provided my input and requested machine guns with two soldiers ( the gunner and the ammo holder with no earth or sandbags)
Here are the entrenchment rules:
Basically Infantry that does not move or engage in combat and is not in a contested area, may elect to entrench and that will increase their defense to three. So you do this in areas where you want to hold. If they defend in battle or continue to remain in place, they will always have this +1 benefit.
Infantry: Attack at 1, Defend at 2, Move 1, Cost 1.5
Infantry move 1 and are better on defense than offense. They may entrench if they did not move during their turn. While entrenched they will have a strike first advantage. Entrenched troops are represented with a machine gun. As long as the unit does not move it remains entrenched. It loses this ability if it moves.Land combat sequence:
This, like naval combat, must be performed step-by-step.Part A – Note: Planes are only hitting other planes
- Air combat takes place and the survivor gains air superiority. These extra planes may boost land units in the first round by aerial spotting. Either side may retreat all their planes after any round, first the attacker and then the defender.
- Once the sky is cleared of enemy planes, plane hits can go against land units (and vice versa).
Part B – Note: After each step the loses are removed
- The attacker conducts gas attacks (defender can adjust the damage if they have “gas mask” technology). The defender can reply if they have “gas shells” technology.
- If the attacker has artillery (including rail guns that are in an adjacent space) or aircraft he can fire them preemptively. These units may be boosted by planes using aerial spotting.
- If the defender has any artillery (including rail guns that are in an adjacent space) or aircraft he may fire them preemptively. These units may be boosted by planes using aerial spotting.
- Attacking Storm Troops attack preemptively.
- Defending entrenched troops fire preemptively.
- The attacker and defender then fire with all their remaining units including air units.
- The attacker has the option to retreat. He may retreat all units back to his territory or he may remain in the space and contest it with all. If the attacker does not retreat then the defender may retreat to friendly or allied territory. If not then proceed with step 3.
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, @Imperious:
Not sure, I provided my input and requested machine guns with two soldiers ( the gunner and the ammo holder with no earth or sandbags)
Here are the entrenchment rules:
Basically Infantry that does not move or engage in combat and is not in a contested area, may elect to entrench and that will increase their defense to three. So you do this in areas where you want to hold. If they defend in battle or continue to remain in place, they will always have this +1 benefit.
Infantry: Attack at 1, Defend at 2, Move 1, Cost 1.5
Infantry move 1 and are better on defense than offense. They may entrench if they did not move during their turn. While entrenched they will have a strike first advantage. Entrenched troops are represented with a machine gun. As long as the unit does not move it remains entrenched. It loses this ability if it moves.Land combat sequence:
This, like naval combat, must be performed step-by-step.Part A � Note: Planes are only hitting other planes
- Air combat takes place and the survivor gains air superiority. These extra planes may boost land units in the first round by aerial spotting. Either side may retreat all their planes after any round, first the attacker and then the defender.
- Once the sky is cleared of enemy planes, plane hits can go against land units (and vice versa).
Part B � Note: After each step the loses are removed
- The attacker conducts gas attacks (defender can adjust the damage if they have �gas mask� technology). The defender can reply if they have �gas shells� technology.
- If the attacker has artillery (including rail guns that are in an adjacent space) or aircraft he can fire them preemptively. These units may be boosted by planes using aerial spotting.
- If the defender has any artillery (including rail guns that are in an adjacent space) or aircraft he may fire them preemptively. These units may be boosted by planes using aerial spotting.
- Attacking Storm Troops attack preemptively.
- Defending entrenched troops fire preemptively.
- The attacker and defender then fire with all their remaining units including air units.
- The attacker has the option to retreat. He may retreat all units back to his territory or he may remain in the space and contest it with all. If the attacker does not retreat then the defender may retreat to friendly or allied territory. If not then proceed with step 3.
IL,
––Thanks again for the pics of the entrenched troops. They look great,…like the rest of this game’s units.
----I’m most impressed by the rules you have listed. They are very logical, useful,and will make your game very playable.––I’m generally not in favor of rules changes or ‘house rules’ in normal A&A games unless they serve a useful, logical purpose. IMHO so many of the new ‘house rules’ only serve the purpose of being “new”, and aren’t logical, much less useable. IMHO, the rules in your new game will be VERY USEFUL. Keep up the good work!
“Tall Paul”