G40 Mistergreen Axis vs Karl7(allies) Game 4


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :9

    Purchase Units - Germans
                Germans buy 10 armour, 3 artilleries, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Rostov to Volgograd
                1 artillery and 1 infantry moved from Rostov to Caucasus
                2 bombers moved from Rostov to Caucasus
                1 bomber moved from Rostov to Volgograd
                1 bomber moved from Bryansk to Volgograd
                33 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Rostov to Tambov
                3 armour moved from Ukraine to Tambov
                3 armour, 5 artilleries and 2 infantry moved from Bryansk to Tambov
                3 artilleries moved from Russia to Tambov

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Caucasus, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 39 armour, 11 artilleries, 3 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 39 armour, 11 artilleries, 3 infantry and 3 mech_infantrys in Tambov, round 1 :  20/56 hits
                        Russians roll dice for 2 infantry in Tambov, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 39 armour, 11 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from Caucasus to Western Germany
                1 bomber moved from Volgograd to Southern Italy
                1 bomber moved from Volgograd to Novgorod
                1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                6 fighters and 6 tactical_bombers moved from Rostov to Southern Italy
                1 infantry moved from Finland to Norway
                10 infantry moved from Western Germany to France
                3 infantry moved from Germany to Western Germany
                2 aaGuns moved from Poland to Germany
                1 submarine moved from 85 Sea Zone to 52 Sea Zone

    Place Units - Germans
                3 artilleries placed in France
                9 armour and 1 fighter placed in Western Germany
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                3 infantry placed in Russia
                3 infantry placed in Ukraine
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 60 / 83
        Russians : 18 / 0
        Japanese : 63 / 70
        Americans : 54 / 79
        Chinese : 2 / 1
        British : 32 / 38
        UK_Pacific : 7 / 6
        Italians : 13 / 10
        ANZAC : 8 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Altered my ncm, swapped a infantry for a tank between Novgorod and Ukraine.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :9

    Combat Move - Russians
                18 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                2 infantry moved from Kazakhstan to Volgograd
                1 artillery moved from Kazakhstan to Volgograd
                2 infantry moved from Kazakhstan to Caucasus
                1 fighter moved from Samara to Caucasus
                1 tactical_bomber moved from Samara to Volgograd
                1 fighter moved from Samara to Volgograd
                1 fighter moved from Samara to Caucasus
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 armour moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 armour moved from Shensi to Sikang
                1 armour moved from Tsinghai to Sikang
                3 infantry moved from Tsinghai to Sikang
                2 artilleries moved from Tsinghai to Sikang

    Combat - Russians
                Battle in Sikang
                    Russians attack with 2 armour, 2 artilleries and 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Caucasus
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                3 artilleries moved from Kazakhstan to Sikang
                1 aaGun moved from Tsinghai to Sikang
                3 aaGuns, 5 artilleries, 2 fighters and 17 infantry moved from Samara to Kazakhstan
                1 fighter moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Volgograd to Kazakhstan
                2 fighters moved from Caucasus to Kazakhstan
                2 aaGuns moved from Amur to Manchuria

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
                Japanese buy 1 fighter, 6 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                4 infantry moved from Western Australia to South Australia
                1 infantry moved from Northern Territory to South Australia
                1 artillery and 5 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 cruiser, 5 infantry and 3 transports moved from 37 Sea Zone to 61 Sea Zone
                1 artillery and 5 infantry moved from 61 Sea Zone to South Australia
                2 infantry moved from French Indo China to Shan State
                7 artilleries and 13 infantry moved from French Indo China to Yunnan
                2 bombers moved from French Indo China to Shan State
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in South Australia
                    Japanese attack with 1 artillery and 10 infantry
                    ANZAC defend with 1 artillery and 3 infantry
                        Japanese roll dice for 1 cruiser in South Australia, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery and 10 infantry in South Australia, round 1 :  0/11 hits
                        ANZAC roll dice for 1 artillery and 3 infantry in South Australia, round 1 :  1/4 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in South Australia
                        Japanese roll dice for 1 artillery and 9 infantry in South Australia, round 2 :  1/10 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in South Australia, round 2 :  3/3 hits
                        1 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in South Australia
                        Japanese roll dice for 1 artillery and 6 infantry in South Australia, round 3 :  2/7 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 3 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia
                    Japanese win, taking 6 Sea Zone from Americans, taking South Australia from ANZAC with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 4 infantry
                    Casualties for ANZAC: 1 artillery and 3 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 7 artilleries and 13 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 7 artilleries and 13 infantry in Yunnan, round 1 :  8/20 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 7 artilleries and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 61 Sea Zone
                2 bombers moved from Shan State to Philippines
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                3 fighters moved from Japan to Philippines
                5 armour moved from French Indo China to Kweichow
                2 infantry moved from Kweichow to Anhwe
                1 infantry moved from Suiyuyan to Chahar
                1 armour moved from Suiyuyan to Kweichow
                2 infantry moved from Korea to Amur

    Place Units - Japanese
                3 infantry placed in Shantung
                3 infantry placed in Kwangtung
                1 fighter placed in Japan
                3 submarines placed in 36 Sea Zone
                3 submarines placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Production/PUs Summary :

    Germans : 55 / 83
        Russians : 22 / 0
        Japanese : 63 / 68
        Americans : 54 / 79
        Chinese : 5 / 1
        British : 32 / 38
        UK_Pacific : 6 / 6
        Italians : 13 / 10
        ANZAC : 7 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 infantry, 2 mech_infantrys and 4 transports moved from 33 Sea Zone to 6 Sea Zone
                6 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                1 bomber moved from Caroline Islands to Korea
                1 fighter moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Korea
                    Americans attack with 1 bomber, 6 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun and 2 infantry
                    Americans win, taking Korea from Japanese with 1 bomber, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Southern France
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 5 transports moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Southern France to 110 Sea Zone
                4 armour, 1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                4 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 10 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Western United States to Manchuria
                1 bomber moved from Korea to Manchuria

    Place Units - Americans
                1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :9

    Combat Move - British
                2 infantry moved from Burma to Shan State
                1 bomber moved from India to French Indo China
                1 tactical_bomber moved from India to Shan State
                4 fighters moved from India to Shan State
                1 mech_infantry moved from Northwest Persia to Rostov
                      British take Rostov from Italians

    Combat - British
                Strategic bombing raid in French Indo China
                    1 bomber killed by AA guns
                    Bombing raid in French Indo China causes 0 damage total.
                Battle in Shan State
                    British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                4 fighters moved from Shan State to India
                1 tactical_bomber moved from Shan State to India
                2 artilleries moved from Iraq to Northwest Persia
                1 armour moved from Trans-Jordan to Northwest Persia
                4 artilleries and 6 infantry moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                1 armour moved from Alexandria to Trans-Jordan
                1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports moved from 98 Sea Zone to 81 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - British
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                1 artillery placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from 84 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Adding units owned by British to 91 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :9

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,5,5,1
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • I just recalled why German bombers do a much better job at killing blockers…  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                EDIT: Turning off Edit Mode
                1 armour moved from Bulgaria to Greece
                      Italians take Greece from British
                1 armour moved from Greece to Bulgaria
                1 infantry moved from France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from Americans
                2 infantry moved from France to Holland Belgium
                2 fighters moved from Southern Italy to Holland Belgium
                1 bomber moved from Philippines to 20 Sea Zone

    Combat - Italians
                Battle in 20 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber in 20 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Holland Belgium
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 1 :  2/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Holland Belgium to Western Germany
                2 artilleries and 1 infantry moved from France to Western Germany
                2 mech_infantrys moved from Bulgaria to Northern Italy
                2 infantry moved from Northern Italy to Western Germany
                1 bomber moved from 20 Sea Zone to Japan

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Italians collect 9 PUs (3 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 55 / 83
        Russians : 22 / 0
        Japanese : 58 / 68
        Americans : 58 / 83
        Chinese : 6 / 7
        British : 32 / 39
        UK_Pacific : 7 / 6
        Italians : 12 / 15
        ANZAC : 7 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to New South Wales
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 62 Sea Zone to 30 Sea Zone
                2 fighters moved from Caroline Islands to New South Wales
                1 cruiser moved from 33 Sea Zone to 20 Sea Zone
                1 fighter moved from Midway to Korea

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 7 PUs; end with 7 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Libya to Tobruk

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 27 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 bomber, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
                1 infantry moved from Russia to Vologda
                1 mech_infantry moved from Bryansk to Vologda
                1 bomber moved from Western Germany to Vologda
                2 infantry moved from Russia to Samara
                1 bomber moved from Southern Italy to Samara
                3 infantry moved from Ukraine to Rostov
                39 armour, 11 artilleries, 3 infantry and 3 mech_infantrys moved from Tambov to Volgograd
                1 bomber moved from Western Germany to Rostov
                3 infantry moved from France to Southern France
                6 fighters and 6 tactical_bombers moved from Southern Italy to Southern France
                2 fighters moved from Western Germany to Southern France

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Archangel, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 39 armour, 11 artilleries, 3 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                        Germans roll dice for 39 armour, 11 artilleries, 3 infantry and 3 mech_infantrys in Volgograd, round 1 :  25/56 hits
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 1 :  1/3 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 39 armour, 11 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Vologda
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 8 fighters, 3 infantry and 6 tactical_bombers
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 8 fighters, 3 infantry and 6 tactical_bombers in Southern France, round 1 :  8/17 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 1 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 8 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 bomber and 3 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 3 infantry in Rostov, round 1 :  1/4 hits
                        British roll dice for 1 mech_infantry in Rostov, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Samara, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 submarine moved from 52 Sea Zone to 85 Sea Zone
                1 bomber moved from Archangel to Novgorod
                1 armour moved from Novgorod to Bryansk
                1 infantry moved from Norway to Finland
                1 submarine moved from 112 Sea Zone to 127 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                3 fighters moved from Southern France to Western Germany
                5 fighters and 6 tactical_bombers moved from Southern France to Southern Italy
                2 mech_infantrys moved from Bryansk to Russia
                1 bomber moved from Samara to Russia
                1 bomber moved from Rostov to Ukraine
                1 bomber moved from Vologda to Smolensk
                1 aaGun and 2 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                3 infantry placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in France
                10 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Germans collect 63 PUs (2 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs

    Production/PUs Summary :

    Germans : 65 / 85
        Russians : 17 / 0
        Japanese : 58 / 68
        Americans : 55 / 83
        Chinese : 6 / 7
        British : 30 / 39
        UK_Pacific : 7 / 6
        Italians : 12 / 15
        ANZAC : 7 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Combat Move - Russians
                2 armour, 5 artilleries and 2 infantry moved from Sikang to Shensi
                8 infantry moved from Manchuria to Amur
                10 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Kazakhstan to Samara
                1 fighter moved from Kazakhstan to Samara
                2 infantry moved from Caucasus to Rostov
                4 fighters and 1 tactical_bomber moved from Kazakhstan to Rostov

    Combat - Russians
                Battle in Shensi
                    Russians attack with 2 armour, 5 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Shensi from Japanese with 2 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Russians attack with 8 infantry
                    Japanese defend with 3 infantry
                    Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    Russians win, taking Rostov from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Rostov to Northwest Persia
                1 aaGun moved from Sikang to Shensi
                1 aaGun moved from Manchuria to Korea
                1 aaGun moved from Manchuria to Jehol
                1 fighter moved from Samara to Kansu
                3 aaGuns, 5 artilleries and 14 infantry moved from Kazakhstan to Turkmenistan

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 4 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 infantry moved from South Australia to Queensland
                1 fighter and 1 tactical_bomber moved from 61 Sea Zone to Queensland
                1 fighter moved from 61 Sea Zone to 54 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                7 artilleries and 12 infantry moved from Yunnan to Shan State
                1 infantry moved from Chahar to Jehol
                2 infantry moved from Anhwe to Jehol
                3 infantry moved from Shantung to Jehol
                7 armour moved from Kweichow to Jehol
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 21 Sea Zone
                2 bombers moved from Philippines to Manchuria
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
                3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to Manchuria
                1 fighter moved from Philippines to 20 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in New Zealand
                Battle in Shan State
                    Japanese attack with 7 artilleries and 12 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 7 artilleries and 12 infantry in Shan State, round 1 :  3/19 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking New Zealand from ANZAC, taking Shan State from UK_Pacific with 7 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Jehol
                    Japanese attack with 7 armour and 6 infantry
                    Russians defend with 1 aaGun and 10 infantry
                        Japanese roll dice for 7 armour and 6 infantry in Jehol, round 1 :  3/13 hits
                        Chinese roll dice for 1 aaGun and 10 infantry in Jehol, round 1 :  0/10 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Jehol
                        Japanese roll dice for 7 armour and 6 infantry in Jehol, round 2 :  2/13 hits
                        Chinese roll dice for 8 infantry in Jehol, round 2 :  4/8 hits
                        2 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Jehol
                        Japanese roll dice for 7 armour and 2 infantry in Jehol, round 3 :  1/9 hits
                        Chinese roll dice for 6 infantry in Jehol, round 3 :  2/6 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Jehol
                        Japanese roll dice for 7 armour in Jehol, round 4 :  2/7 hits
                        Chinese roll dice for 5 infantry in Jehol, round 4 :  0/5 hits
                        2 infantry owned by the Russians lost in Jehol
                        Japanese roll dice for 7 armour in Jehol, round 5 :  2/7 hits
                        Chinese roll dice for 3 infantry in Jehol, round 5 :  0/3 hits
                        2 infantry owned by the Russians lost in Jehol
                        Japanese roll dice for 7 armour in Jehol, round 6 :  5/7 hits
                        Chinese roll dice for 1 infantry in Jehol, round 6 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 7 armour remaining. Battle score for attacker is 17
                    Casualties for Japanese: 6 infantry
                    Casualties for Russians: 1 aaGun and 10 infantry
                Battle in Manchuria
                    Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    Americans defend with 2 bombers
                        Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Manchuria, round 1 :  0/5 hits
                        Chinese roll dice for 2 bombers in Manchuria, round 1 :  0/2 hits
                        Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Manchuria, round 2 :  4/5 hits
                        Chinese roll dice for 2 bombers in Manchuria, round 2 :  0/2 hits
                        2 bombers owned by the Americans lost in Manchuria
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Americans: 2 bombers
                Battle in Queensland
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Queensland, round 1 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Queensland, round 1 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 21 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 4 fighters and 3 tactical_bombers in 21 Sea Zone, round 1 :  5/7 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
                    Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 fighters moved from 21 Sea Zone to 19 Sea Zone
                4 fighters moved from 20 Sea Zone to 19 Sea Zone
                2 fighters moved from Manchuria to 19 Sea Zone
                3 tactical_bombers moved from 21 Sea Zone to Japan
                2 battleships, 7 carriers, 1 cruiser, 4 destroyers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                4 submarines moved from 36 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Manchuria to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Japan
                3 infantry moved from Kwangtung to Kwangsi
                1 artillery and 3 infantry moved from South Australia to Northern Territory
                2 carriers, 1 cruiser and 1 destroyer moved from 61 Sea Zone to 63 Sea Zone
                1 fighter moved from 54 Sea Zone to 63 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
                2 transports moved from 61 Sea Zone to 42 Sea Zone
                2 bombers moved from Manchuria to Japan

    Place Units - Japanese
                3 destroyers placed in 19 Sea Zone
                1 destroyer placed in 6 Sea Zone
                3 submarines placed in 20 Sea Zone
                3 infantry placed in French Indo China
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,4,4,1,5,1,2,5,1,6,3,3,1,4,3,5,5,3,5,1,2,5,3,2,1,1,4,5,5,3,2,1,5,1,1,3,4,6,1,1,1,5,1,3,4,2,1
                Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 62 / 85
        Russians : 21 / 0
        Japanese : 62 / 59
        Americans : 55 / 83
        Chinese : 7 / 7
        British : 30 / 39
        UK_Pacific : 5 / 6
        Italians : 12 / 15
        ANZAC : 3 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • If you got any surface warships present when you sink my destroyer please let me know and I’ll order my kamikaze strike.  :evil:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    WOW!  I missed something on the last post…. ugh… I hate tippleA…  It does make this a frustrating experience.

    whatever… so I will just attack your fleet off china… Kamikaze go to what?


  • If you are attacking my sz19 fleet I’ll kamikaze 2 cruisers and 4 destroyers.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    hmm… resign.

    dice were bad but also could not understand battle results……

    didn’t really matter anyway, I misread the map last round dooming me

    good work though


  • Thanks it was a fun game.  :-)
    So will we be using a coin-toss to determine what engine we use for the league tournament?  :-)

Suggested Topics

  • 6
  • 3
  • 30
  • 92
  • 93
  • 53
  • 84
  • 74
Axis & Allies Boardgaming Custom Painted Miniatures

142

Online

17.5k

Users

40.1k

Topics

1.7m

Posts