@Uncrustable:
Omw
I’m sure glad you 2 are not the game developers lol
I imagine the mech inf represents a mechanized division
Distinct from an infantry or armored division
I believe USA calls it an armored Calvalry division however
A division is a large military unit (10000-30000 soldiers) capable of independent operations due to it’s self sustaining role and it’s range of combat personal and suitable combat support forces
Infantry division
Mechanized division (armored Calvalry)
Armored division
Artillery division
Anti aircraft division
Capable of independent operations
Due to…combat support forces
An anti aircraft division does not need to be towed around by a mechanized division lol
It’s perfectly capable of moving itself
@Uncrustable:
You make it too complicated now
Change NOTHING from OOB except:
-AAA defend at 1 as a NORMAL unit in NORMAL combat
-AAA can move 1 space during combat move phase
-AAA attacks at 1 as a NORMAL unit
-Increase cost of AAA to 6 IPCs
AAA still get 3 preemptive rolls at enemy aircraft before normal combat begins DEFENSE only
OR,
Change NOTHING from OOB except:
-AAA defend at 1 during NORMAL combat as a NORMAL unit
AAA still get 3 preemptive rolls at enemy planes before normal combat DEFENSE only
No change to cost
OPTION 1:
Change NOTHING from OOB except:
-AAA defend at 1 during NORMAL combat as a NORMAL unit
AAA still get 3 preemptive rolls at enemy planes before normal combat DEFENSE only
No change to cost
This option is very consistent with the actual AAA unit (with little move on NCM).
OPTION 2:
Change NOTHING from OOB except:
-AAA defend at 1 as a NORMAL unit in NORMAL combat
-AAA can move 1 space during combat move phase
-AAA attacks at 1 as a NORMAL unit
-Increase cost of AAA to 6 IPCs
AAA still get 3 preemptive rolls at enemy aircraft before normal combat begins DEFENSE only
This option is crafted under a totally different rationalization than OPTION 1.
Actually, I’m just going where leads your ideas.
You have made a clear point about the real nature of AAA division.
You have converted the slow almost unmovable AAA unit to a combat unit as all the others ground units.
I could also add to your rationalization that the fixed (original) AAgun positions are now in-built to IC, NB & AB, instead.
So the new AAA unit (you suggest) are now a basic ground unit: A1D1M1C6.
What remains is about AAA specific ability.
Why does it get a real specific ability in DEFENSE and nothing about it in OFFENSE?
Don’t forget: it is name and sculpt as an AAA division unit.
You said any unit can hit plane, that’s true.
But AAA is specially made to be more effective against planes. But how?
This Question will rise:
Why a 6 IPCs unit: 1@1 on OFFENSE is less effective against planes than 2 Inf units (6 IPCs): 2@1 on OFFENSE?
Maybe you don’t want to go there, on a personnal preference level, but many ideas you introduce point in this direction. I find it very interresting to open this field of thinking.
A- We can say: AAA are better in defense than offense. But it doesn’t totally compromise a specific offensive capacity for AAA unit.
B- And, we can no more say: AAA are just a defensive unit against plane (as was the old AAgun).
You may prefer your OPTION 2 AAA unit.
I said we can think about an OPTION 3 AAA unit with specific offensive capacity.
Just think about Subs: in offense and defense, they got there same Surprise Strike and Submerge capacities. But, Subs attack @2 while defend @1.
Why not do the same here for AAA division unit?