• J-Scramble and/or J-Suicides?  8-)

    Scramble2.tsvg


  • full scramble
    2 sattacks on bs
    2 sattacks on each destroyer


  • shit only got 1 sattack

    hmpf…

    1 on bs… no scramble then


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans repair 4 damage on 4 factory_minors; Remaining resources: 84 PUs;
                Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from French Indo China to Caroline Islands

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 battleship owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 destroyers, 2 fighters and 2 transports
                    Japanese defend with 2 destroyers and 2 submarines
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 1 :  2/2 hits
                        2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 2 fighters and 2 transports in 6 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 destroyers and 2 submarines
                    Casualties for Americans: 2 destroyers and 1 fighter
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Korea
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun and 1 factory_minor
                        1 aaGun owned by the Japanese lost in Korea
                    Americans win, taking Korea from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun
                Battle in Egypt
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 2 armour, 1 artillery and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Egypt, round 1 :  1/2 hits
                        Italians roll dice for 2 armour and 1 artillery in Egypt, round 1 :  3/3 hits
                        1 artillery owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Egypt
                    Italians win with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone

    Place Units - Americans
                2 fighters and 1 tactical_bomber placed in Southern Italy
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 4 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 2 armour
                        Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 1 :  1/5 hits
                        Japanese roll dice for 2 armour in Anhwe, round 1 :  2/2 hits
                        1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 artillery in Anhwe, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Anhwe, round 4 :  0/1 hits
                        Chinese roll dice for 1 artillery in Anhwe, round 5 :  1/1 hits
                        Japanese roll dice for 1 armour in Anhwe, round 5 :  0/1 hits
                        1 armour owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery placed in Kwangsi
                1 artillery placed in Chahar
                2 artilleries placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,3,1,6
                Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 armour and 1 infantry moved from Tunisia to Libya
                2 artilleries moved from Trans-Jordan to Egypt
                2 armour moved from French Indo China to Kiangsi
                3 armour moved from Yunnan to Kiangsi
                2 artilleries and 2 infantry moved from Hunan to Kiangsi
                1 armour moved from French Indo China to Kiangsi

    Combat - British
                Battle in Kiangsi
                    British attack with 6 armour, 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery, 1 bomber, 3 fighters and 3 infantry
                        British roll dice for 6 armour, 2 artilleries and 2 infantry in Kiangsi, round 1 :  3/10 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Kiangsi, round 1 :  4/8 hits
                        2 infantry owned by the British , 1 bomber owned by the Japanese , 2 infantry owned by the Japanese and 2 artilleries owned by the British lost in Kiangsi
                        British roll dice for 6 armour in Kiangsi, round 2 :  3/6 hits
                        Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsi, round 2 :  3/5 hits
                        3 armour owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                        British roll dice for 3 armour in Kiangsi, round 3 :  2/3 hits
                        Japanese roll dice for 2 fighters in Kiangsi, round 3 :  1/2 hits
                        1 armour owned by the British and 2 fighters owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 2 armour remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 artillery, 1 bomber, 3 fighters and 3 infantry
                    Casualties for British: 4 armour, 2 artilleries and 2 infantry
                Battle in Libya
                    British attack with 1 armour and 1 infantry
                    Italians defend with 3 infantry
                        British roll dice for 1 armour and 1 infantry in Libya, round 1 :  0/2 hits
                        Italians roll dice for 3 infantry in Libya, round 1 :  2/3 hits
                        1 infantry owned by the British and 1 armour owned by the British lost in Libya
                    Italians win with 3 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 1 armour and 1 infantry
                Battle in Egypt
                    British attack with 2 artilleries
                    Italians defend with 2 armour and 1 harbour
                        British roll dice for 2 artilleries in Egypt, round 1 :  0/2 hits
                        Italians roll dice for 2 armour in Egypt, round 1 :  1/2 hits
                        1 artillery owned by the British lost in Egypt
                    1 artillery owned by the British retreated to Trans-Jordan
                    Italians win with 2 armour remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery

    Non Combat Move - British
                3 infantry moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Siam to French Indo China
                1 aaGun moved from Hunan to Kiangsi
                3 infantry moved from India to West India

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Norway
                3 infantry placed in Persia
                3 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
                British collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 mech_infantry placed in India
                3 submarines placed in 36 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,4,2,2
                UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 36 Sea Zone change ownership: 3 submarines


  • 1 bomber 2 fighters attacking s.italy

    1st round = 3 hits…what u want to die?

    u have…3 planes (not sure what!) - 1 mech inf & 1 inf


  • 1 tactical bomber - 2 fighter - 1 mech inf & 1 inf


  • Lose land units first.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                2 fighters moved from Northern Italy to Southern Italy
                1 bomber moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 1 bomber and 2 fighters
                    Americans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                        Italians roll dice for 1 bomber and 2 fighters in Southern Italy, round 1 :  3/3 hits
                        Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 :  1/5 hits
                        1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
                        Italians roll dice for 1 bomber and 1 fighter in Southern Italy, round 2 :  0/2 hits
                        Americans roll dice for 2 fighters in Southern Italy, round 2 :  1/2 hits
                        1 fighter owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 bomber in Southern Italy, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in Southern Italy, round 3 :  2/2 hits
                        1 bomber owned by the Italians lost in Southern Italy
                    Americans win with 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Italians: 1 bomber and 2 fighters
                    Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Italians

    Turn Complete - Italians


  • that was fkin bullshit


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 destroyers moved from 34 Sea Zone to 36 Sea Zone
                1 submarine moved from 21 Sea Zone to 36 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 2 destroyers and 1 submarine; British loiter and taunt with
                    Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 2 destroyers in 36 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 1 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 2 destroyers and 1 submarine
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 armour and 1 harbour
                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Philippines, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Philippines
                        ANZAC roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Philippines, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Philippines, round 3 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Philippines
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Egypt
                    ANZAC attack with 2 infantry
                    Italians defend with 2 armour and 1 harbour
                        ANZAC roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        Italians roll dice for 2 armour in Egypt, round 1 :  2/2 hits
                        2 infantry owned by the ANZAC lost in Egypt
                    Italians win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 bomber moved from Alexandria to Southern Italy
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 battleship moved from 95 Sea Zone to 93 Sea Zone
                4 infantry moved from Southern France to Northern Italy
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 armour moved from Germany to Romania
                1 artillery moved from Eastern Poland to Romania
                1 artillery moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                5 infantry moved from Poland to Eastern Poland
                6 infantry moved from Germany to Poland
                1 fighter moved from Novgorod to Norway
                1 armour moved from Finland to Norway
                1 infantry moved from Finland to Norway
                1 armour moved from Vyborg to Norway
                2 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                3 artilleries moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                2 armour moved from Baltic States to Archangel

    Combat - Germans
                Battle in Southern Italy
                    Germans attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
                        Germans roll dice for 1 bomber and 1 tactical_bomber in Southern Italy, round 1 :  2/2 hits
                        Americans roll dice for 2 fighters in Southern Italy, round 1 :  1/2 hits
                        2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Southern Italy
                    Germans win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 2 fighters
                Battle in Archangel
                    Germans attack with 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 1 :  1/9 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 97 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 97 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 97 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 97 Sea Zone
                    Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Norway
                    Germans attack with 2 armour, 1 fighter and 1 infantry
                    British defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 armour, 1 fighter and 1 infantry in Norway, round 1 :  2/4 hits
                        British roll dice for 3 infantry in Norway, round 1 :  1/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
                        Germans roll dice for 2 armour and 1 fighter in Norway, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Norway, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
                    Germans win, taking Norway from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from Southern Italy to Greater Southern Germany
                1 fighter moved from Norway to Karelia

    Place Units - Germans
                3 armour placed in Novgorod
                4 armour and 1 fighter placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • Assumed you would keep the planes grounded in Italy


  • @pr0c3ss:

    Assumed you would keep the planes grounded in Italy

    Incorrect. I would have scrambled to save my fighters. Will reroll combat in this forum, below.

    First, your sub:

    :1d6:

    You destroyer:

    :1d6:

    My destroyer:

    :1d6:

    My two fighters:

    :2d6:


  • Ahem. Take two  :-D

    Your sub:

    DiceRolling 1d6:
    (4)

    Your destroyer:

    DiceRolling 1d6:
    (4)

    My destroyer:

    DiceRolling 1d6:
    (5)

    My two fighters:

    DiceRolling 2d6:
    (4, 6)


  • @Make_It_Round:

    Ahem. Take two  :-D

    Your sub:

    DiceRolling 1d6:
    (4)

    Your destroyer:

    DiceRolling 1d6:

    Okay, so one of my fighters hit, and everything else missed.

    First, which unit do you want to take off for the casualty?

    Secondly, do you want to break off the attack?
    (4)

    My destroyer:

    DiceRolling 1d6:
    (5)

    My two fighters:

    DiceRolling 2d6:
    (4, 6)


  • Okay, so one of my fighters hit, and everything else missed.

    First, which unit do you want to take off for the casualty?

    Secondly, do you want to break off the attack?

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