Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeC v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
2 artilleries and 16 infantry moved from Vologda to Smolensk
9 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 artilleries and 25 infantry
Germans defend with 2 armour, 4 artilleries and 10 infantry
Russians roll dice for 2 artilleries and 25 infantry in Smolensk, round 1 : 3/27 hits
Germans roll dice for 2 armour, 4 artilleries and 10 infantry in Smolensk, round 1 : 4/16 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 21 infantry in Smolensk, round 2 : 4/23 hits
Germans roll dice for 2 armour, 4 artilleries and 7 infantry in Smolensk, round 2 : 2/13 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 19 infantry in Smolensk, round 3 : 2/21 hits
Germans roll dice for 2 armour, 4 artilleries and 3 infantry in Smolensk, round 3 : 7/9 hits
7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 12 infantry in Smolensk, round 4 : 2/14 hits
Germans roll dice for 2 armour, 4 artilleries and 1 infantry in Smolensk, round 4 : 2/7 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 10 infantry in Smolensk, round 5 : 0/12 hits
Germans roll dice for 2 armour and 3 artilleries in Smolensk, round 5 : 3/5 hits
3 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 artilleries and 7 infantry in Smolensk, round 6 : 1/9 hits
Germans roll dice for 2 armour and 3 artilleries in Smolensk, round 6 : 2/5 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 5 infantry in Smolensk, round 7 : 4/7 hits
Germans roll dice for 2 armour and 2 artilleries in Smolensk, round 7 : 2/4 hits
2 infantry owned by the Russians , 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour, 4 artilleries and 10 infantry
Casualties for Russians: 22 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Korea to Manchuria
2 infantry moved from Jehol to Anhwe
3 armour moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 bomber moved from Kiangsi to French Indo China
1 tactical_bomber moved from Kiangsi to 37 Sea Zone
1 fighter moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to Hopei
1 fighter moved from Kiangsi to KwangsiCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter in Chahar, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in Hopei, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 armour, 1 artillery and 2 infantry
British defend with 3 armour
Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Anhwe, round 1 : 2/6 hits
Chinese roll dice for 3 armour in Anhwe, round 1 : 3/3 hits
2 armour owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Japanese roll dice for 3 armour in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for British: 3 armour
Battle in Kwangsi
Japanese attack with 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 fighter in Kwangsi, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - Japanese
1 bomber moved from French Indo China to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 fighter moved from Korea to Kiangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs total -
J-Scramble and/or J-Suicides? 8-)
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full scramble
2 sattacks on bs
2 sattacks on each destroyer -
shit only got 1 sattack
hmpf…
1 on bs… no scramble then
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans repair 4 damage on 4 factory_minors; Remaining resources: 84 PUs;
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from French Indo China to Caroline IslandsCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 destroyers, 2 fighters and 2 transports
Japanese defend with 2 destroyers and 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 1 : 2/2 hits
2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for Americans: 2 destroyers and 1 fighter
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 factory_minor
1 aaGun owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Egypt
Americans attack with 1 artillery and 1 infantry
Italians defend with 2 armour, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 1/2 hits
Italians roll dice for 2 armour and 1 artillery in Egypt, round 1 : 3/3 hits
1 artillery owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Egypt
Italians win with 2 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 16 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea ZonePlace Units - Americans
2 fighters and 1 tactical_bomber placed in Southern Italy
2 destroyers and 2 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 1 : 1/5 hits
Japanese roll dice for 2 armour in Anhwe, round 1 : 2/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits
Japanese roll dice for 1 armour in Anhwe, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kwangsi
1 artillery placed in Chahar
2 artilleries placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,3,1,6
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 armour and 1 infantry moved from Tunisia to Libya
2 artilleries moved from Trans-Jordan to Egypt
2 armour moved from French Indo China to Kiangsi
3 armour moved from Yunnan to Kiangsi
2 artilleries and 2 infantry moved from Hunan to Kiangsi
1 armour moved from French Indo China to KiangsiCombat - British
Battle in Kiangsi
British attack with 6 armour, 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 bomber, 3 fighters and 3 infantry
British roll dice for 6 armour, 2 artilleries and 2 infantry in Kiangsi, round 1 : 3/10 hits
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Kiangsi, round 1 : 4/8 hits
2 infantry owned by the British , 1 bomber owned by the Japanese , 2 infantry owned by the Japanese and 2 artilleries owned by the British lost in Kiangsi
British roll dice for 6 armour in Kiangsi, round 2 : 3/6 hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsi, round 2 : 3/5 hits
3 armour owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 3 armour in Kiangsi, round 3 : 2/3 hits
Japanese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits
1 armour owned by the British and 2 fighters owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 armour remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 1 bomber, 3 fighters and 3 infantry
Casualties for British: 4 armour, 2 artilleries and 2 infantry
Battle in Libya
British attack with 1 armour and 1 infantry
Italians defend with 3 infantry
British roll dice for 1 armour and 1 infantry in Libya, round 1 : 0/2 hits
Italians roll dice for 3 infantry in Libya, round 1 : 2/3 hits
1 infantry owned by the British and 1 armour owned by the British lost in Libya
Italians win with 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 infantry
Battle in Egypt
British attack with 2 artilleries
Italians defend with 2 armour and 1 harbour
British roll dice for 2 artilleries in Egypt, round 1 : 0/2 hits
Italians roll dice for 2 armour in Egypt, round 1 : 1/2 hits
1 artillery owned by the British lost in Egypt
1 artillery owned by the British retreated to Trans-Jordan
Italians win with 2 armour remaining. Battle score for attacker is -4
Casualties for British: 1 artilleryNon Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Siam to French Indo China
1 aaGun moved from Hunan to Kiangsi
3 infantry moved from India to West IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Norway
3 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 mech_infantry placed in India
3 submarines placed in 36 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,4,2,2
UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 36 Sea Zone change ownership: 3 submarines -
1 bomber 2 fighters attacking s.italy
1st round = 3 hits…what u want to die?
u have…3 planes (not sure what!) - 1 mech inf & 1 inf
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1 tactical bomber - 2 fighter - 1 mech inf & 1 inf
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Lose land units first.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 bomber and 2 fighters in Southern Italy, round 1 : 3/3 hits
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 : 1/5 hits
1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
Italians roll dice for 1 bomber and 1 fighter in Southern Italy, round 2 : 0/2 hits
Americans roll dice for 2 fighters in Southern Italy, round 2 : 1/2 hits
1 fighter owned by the Italians lost in Southern Italy
Italians roll dice for 1 bomber in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 2 fighters in Southern Italy, round 3 : 2/2 hits
1 bomber owned by the Italians lost in Southern Italy
Americans win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Italians
Turn Complete - Italians
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that was fkin bullshit
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine; British loiter and taunt with
Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 2 destroyers in 36 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 1 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 destroyers and 1 submarine
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 2 armour and 1 harbour
ANZAC roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
Italians roll dice for 2 armour in Egypt, round 1 : 2/2 hits
2 infantry owned by the ANZAC lost in Egypt
Italians win with 2 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 bomber moved from Alexandria to Southern Italy
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to Northern Italy
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 armour moved from Germany to Romania
1 artillery moved from Eastern Poland to Romania
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 fighter moved from Novgorod to Norway
1 armour moved from Finland to Norway
1 infantry moved from Finland to Norway
1 armour moved from Vyborg to Norway
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 armour moved from Baltic States to ArchangelCombat - Germans
Battle in Southern Italy
Germans attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 1 bomber and 1 tactical_bomber in Southern Italy, round 1 : 2/2 hits
Americans roll dice for 2 fighters in Southern Italy, round 1 : 1/2 hits
2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Southern Italy
Germans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 2 fighters
Battle in Archangel
Germans attack with 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 1 : 1/9 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Norway
Germans attack with 2 armour, 1 fighter and 1 infantry
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Norway, round 1 : 2/4 hits
British roll dice for 3 infantry in Norway, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 armour and 1 fighter in Norway, round 2 : 2/3 hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
Germans win, taking Norway from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber moved from Southern Italy to Greater Southern Germany
1 fighter moved from Norway to KareliaPlace Units - Germans
3 armour placed in Novgorod
4 armour and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Assumed you would keep the planes grounded in Italy
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Assumed you would keep the planes grounded in Italy
Incorrect. I would have scrambled to save my fighters. Will reroll combat in this forum, below.
First, your sub:
:1d6:
You destroyer:
:1d6:
My destroyer:
:1d6:
My two fighters:
:2d6:
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Ahem. Take two :-D
Your sub:
Rolling 1d6:
(4)Your destroyer:
Rolling 1d6:
(4)My destroyer:
Rolling 1d6:
(5)My two fighters:
Rolling 2d6:
(4, 6)