• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Nenetsia to Archangel
                      Russians take Archangel from Germans
                2 artilleries and 16 infantry moved from Vologda to Smolensk
                9 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 artilleries and 25 infantry
                    Germans defend with 2 armour, 4 artilleries and 10 infantry
                        Russians roll dice for 2 artilleries and 25 infantry in Smolensk, round 1 :  3/27 hits
                        Germans roll dice for 2 armour, 4 artilleries and 10 infantry in Smolensk, round 1 :  4/16 hits
                        4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 artilleries and 21 infantry in Smolensk, round 2 :  4/23 hits
                        Germans roll dice for 2 armour, 4 artilleries and 7 infantry in Smolensk, round 2 :  2/13 hits
                        2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 artilleries and 19 infantry in Smolensk, round 3 :  2/21 hits
                        Germans roll dice for 2 armour, 4 artilleries and 3 infantry in Smolensk, round 3 :  7/9 hits
                        7 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 artilleries and 12 infantry in Smolensk, round 4 :  2/14 hits
                        Germans roll dice for 2 armour, 4 artilleries and 1 infantry in Smolensk, round 4 :  2/7 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 2 artilleries and 10 infantry in Smolensk, round 5 :  0/12 hits
                        Germans roll dice for 2 armour and 3 artilleries in Smolensk, round 5 :  3/5 hits
                        3 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 2 artilleries and 7 infantry in Smolensk, round 6 :  1/9 hits
                        Germans roll dice for 2 armour and 3 artilleries in Smolensk, round 6 :  2/5 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 2 artilleries and 5 infantry in Smolensk, round 7 :  4/7 hits
                        Germans roll dice for 2 armour and 2 artilleries in Smolensk, round 7 :  2/4 hits
                        2 infantry owned by the Russians , 2 armour owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 armour, 4 artilleries and 10 infantry
                    Casualties for Russians: 22 infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 2 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 infantry moved from Korea to Manchuria
                2 infantry moved from Jehol to Anhwe
                3 armour moved from Jehol to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 bomber moved from Kiangsi to French Indo China
                1 tactical_bomber moved from Kiangsi to 37 Sea Zone
                1 fighter moved from Kiangsu to Chahar
                1 fighter moved from Kiangsu to Hopei
                1 fighter moved from Kiangsi to Kwangsi

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter in Chahar, round 1 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in Chahar, round 3 :  1/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
                    Chinese win with no units remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter in Hopei, round 1 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in Hopei, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 3 armour, 1 artillery and 2 infantry
                    British defend with 3 armour
                        Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Anhwe, round 1 :  2/6 hits
                        Chinese roll dice for 3 armour in Anhwe, round 1 :  3/3 hits
                        2 armour owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
                        Japanese roll dice for 3 armour in Anhwe, round 2 :  2/3 hits
                        Chinese roll dice for 1 armour in Anhwe, round 2 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                    Casualties for British: 3 armour
                Battle in Kwangsi
                    Japanese attack with 1 fighter
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter in Kwangsi, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 37 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Strategic bombing raid in French Indo China
                        AA guns fire in French Indo China :  0/1 hits
                    Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.

    Non Combat Move - Japanese
                1 bomber moved from French Indo China to Kiangsi
                1 fighter moved from Kwangsi to Kiangsi
                1 fighter moved from Hopei to Kiangsi
                1 fighter moved from Korea to Kiangsi
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to 36 Sea Zone
                1 battleship moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 infantry placed in Japan
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 36 PUs total


  • J-Scramble and/or J-Suicides?  8-)

    Scramble2.tsvg


  • full scramble
    2 sattacks on bs
    2 sattacks on each destroyer


  • shit only got 1 sattack

    hmpf…

    1 on bs… no scramble then


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans repair 4 damage on 4 factory_minors; Remaining resources: 84 PUs;
                Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from French Indo China to Caroline Islands

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 battleship owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 destroyers, 2 fighters and 2 transports
                    Japanese defend with 2 destroyers and 2 submarines
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 1 :  2/2 hits
                        2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 2 fighters and 2 transports in 6 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 destroyers and 2 submarines
                    Casualties for Americans: 2 destroyers and 1 fighter
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Korea
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun and 1 factory_minor
                        1 aaGun owned by the Japanese lost in Korea
                    Americans win, taking Korea from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun
                Battle in Egypt
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 2 armour, 1 artillery and 1 harbour
                        Americans roll dice for 1 artillery and 1 infantry in Egypt, round 1 :  1/2 hits
                        Italians roll dice for 2 armour and 1 artillery in Egypt, round 1 :  3/3 hits
                        1 artillery owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Egypt
                    Italians win with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone

    Place Units - Americans
                2 fighters and 1 tactical_bomber placed in Southern Italy
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 4 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 2 armour
                        Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 1 :  1/5 hits
                        Japanese roll dice for 2 armour in Anhwe, round 1 :  2/2 hits
                        1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 artillery in Anhwe, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Anhwe, round 4 :  0/1 hits
                        Chinese roll dice for 1 artillery in Anhwe, round 5 :  1/1 hits
                        Japanese roll dice for 1 armour in Anhwe, round 5 :  0/1 hits
                        1 armour owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery placed in Kwangsi
                1 artillery placed in Chahar
                2 artilleries placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,3,1,6
                Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 armour and 1 infantry moved from Tunisia to Libya
                2 artilleries moved from Trans-Jordan to Egypt
                2 armour moved from French Indo China to Kiangsi
                3 armour moved from Yunnan to Kiangsi
                2 artilleries and 2 infantry moved from Hunan to Kiangsi
                1 armour moved from French Indo China to Kiangsi

    Combat - British
                Battle in Kiangsi
                    British attack with 6 armour, 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery, 1 bomber, 3 fighters and 3 infantry
                        British roll dice for 6 armour, 2 artilleries and 2 infantry in Kiangsi, round 1 :  3/10 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Kiangsi, round 1 :  4/8 hits
                        2 infantry owned by the British , 1 bomber owned by the Japanese , 2 infantry owned by the Japanese and 2 artilleries owned by the British lost in Kiangsi
                        British roll dice for 6 armour in Kiangsi, round 2 :  3/6 hits
                        Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsi, round 2 :  3/5 hits
                        3 armour owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                        British roll dice for 3 armour in Kiangsi, round 3 :  2/3 hits
                        Japanese roll dice for 2 fighters in Kiangsi, round 3 :  1/2 hits
                        1 armour owned by the British and 2 fighters owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 2 armour remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 artillery, 1 bomber, 3 fighters and 3 infantry
                    Casualties for British: 4 armour, 2 artilleries and 2 infantry
                Battle in Libya
                    British attack with 1 armour and 1 infantry
                    Italians defend with 3 infantry
                        British roll dice for 1 armour and 1 infantry in Libya, round 1 :  0/2 hits
                        Italians roll dice for 3 infantry in Libya, round 1 :  2/3 hits
                        1 infantry owned by the British and 1 armour owned by the British lost in Libya
                    Italians win with 3 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 1 armour and 1 infantry
                Battle in Egypt
                    British attack with 2 artilleries
                    Italians defend with 2 armour and 1 harbour
                        British roll dice for 2 artilleries in Egypt, round 1 :  0/2 hits
                        Italians roll dice for 2 armour in Egypt, round 1 :  1/2 hits
                        1 artillery owned by the British lost in Egypt
                    1 artillery owned by the British retreated to Trans-Jordan
                    Italians win with 2 armour remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery

    Non Combat Move - British
                3 infantry moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Siam to French Indo China
                1 aaGun moved from Hunan to Kiangsi
                3 infantry moved from India to West India

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Norway
                3 infantry placed in Persia
                3 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
                British collect 33 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 mech_infantry placed in India
                3 submarines placed in 36 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,4,2,2
                UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 36 Sea Zone change ownership: 3 submarines


  • 1 bomber 2 fighters attacking s.italy

    1st round = 3 hits…what u want to die?

    u have…3 planes (not sure what!) - 1 mech inf & 1 inf


  • 1 tactical bomber - 2 fighter - 1 mech inf & 1 inf


  • Lose land units first.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                2 fighters moved from Northern Italy to Southern Italy
                1 bomber moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 1 bomber and 2 fighters
                    Americans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                        Italians roll dice for 1 bomber and 2 fighters in Southern Italy, round 1 :  3/3 hits
                        Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 :  1/5 hits
                        1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
                        Italians roll dice for 1 bomber and 1 fighter in Southern Italy, round 2 :  0/2 hits
                        Americans roll dice for 2 fighters in Southern Italy, round 2 :  1/2 hits
                        1 fighter owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 bomber in Southern Italy, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in Southern Italy, round 3 :  2/2 hits
                        1 bomber owned by the Italians lost in Southern Italy
                    Americans win with 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Italians: 1 bomber and 2 fighters
                    Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Italians

    Turn Complete - Italians


  • that was fkin bullshit


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 destroyers moved from 34 Sea Zone to 36 Sea Zone
                1 submarine moved from 21 Sea Zone to 36 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 2 destroyers and 1 submarine; British loiter and taunt with
                    Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 2 destroyers in 36 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 1 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 2 destroyers and 1 submarine
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 armour and 1 harbour
                        ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Philippines, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Philippines
                        ANZAC roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Philippines, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Philippines, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Philippines, round 3 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Philippines
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Egypt
                    ANZAC attack with 2 infantry
                    Italians defend with 2 armour and 1 harbour
                        ANZAC roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        Italians roll dice for 2 armour in Egypt, round 1 :  2/2 hits
                        2 infantry owned by the ANZAC lost in Egypt
                    Italians win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 bomber moved from Alexandria to Southern Italy
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 battleship moved from 95 Sea Zone to 93 Sea Zone
                4 infantry moved from Southern France to Northern Italy
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 armour moved from Germany to Romania
                1 artillery moved from Eastern Poland to Romania
                1 artillery moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                5 infantry moved from Poland to Eastern Poland
                6 infantry moved from Germany to Poland
                1 fighter moved from Novgorod to Norway
                1 armour moved from Finland to Norway
                1 infantry moved from Finland to Norway
                1 armour moved from Vyborg to Norway
                2 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                3 artilleries moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                2 armour moved from Baltic States to Archangel

    Combat - Germans
                Battle in Southern Italy
                    Germans attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
                        Germans roll dice for 1 bomber and 1 tactical_bomber in Southern Italy, round 1 :  2/2 hits
                        Americans roll dice for 2 fighters in Southern Italy, round 1 :  1/2 hits
                        2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Southern Italy
                    Germans win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 2 fighters
                Battle in Archangel
                    Germans attack with 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 1 :  1/9 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 97 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 97 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 97 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 97 Sea Zone
                    Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Norway
                    Germans attack with 2 armour, 1 fighter and 1 infantry
                    British defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 armour, 1 fighter and 1 infantry in Norway, round 1 :  2/4 hits
                        British roll dice for 3 infantry in Norway, round 1 :  1/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
                        Germans roll dice for 2 armour and 1 fighter in Norway, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Norway, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
                    Germans win, taking Norway from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from Southern Italy to Greater Southern Germany
                1 fighter moved from Norway to Karelia

    Place Units - Germans
                3 armour placed in Novgorod
                4 armour and 1 fighter placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • Assumed you would keep the planes grounded in Italy


  • @pr0c3ss:

    Assumed you would keep the planes grounded in Italy

    Incorrect. I would have scrambled to save my fighters. Will reroll combat in this forum, below.

    First, your sub:

    :1d6:

    You destroyer:

    :1d6:

    My destroyer:

    :1d6:

    My two fighters:

    :2d6:


  • Ahem. Take two  :-D

    Your sub:

    DiceRolling 1d6:
    (4)

    Your destroyer:

    DiceRolling 1d6:
    (4)

    My destroyer:

    DiceRolling 1d6:
    (5)

    My two fighters:

    DiceRolling 2d6:
    (4, 6)

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