@DoManMacgee when the German sub submerged to escape the USSR sub, the convoy went back to the UK. I have edited 5 IPC into the UK income.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Korea to Manchuria
2 infantry moved from Jehol to Anhwe
3 armour moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 bomber moved from Kiangsi to French Indo China
1 tactical_bomber moved from Kiangsi to 37 Sea Zone
1 fighter moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to Hopei
1 fighter moved from Kiangsi to KwangsiCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter in Chahar, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in Hopei, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 armour, 1 artillery and 2 infantry
British defend with 3 armour
Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Anhwe, round 1 : 2/6 hits
Chinese roll dice for 3 armour in Anhwe, round 1 : 3/3 hits
2 armour owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Japanese roll dice for 3 armour in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for British: 3 armour
Battle in Kwangsi
Japanese attack with 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 fighter in Kwangsi, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - Japanese
1 bomber moved from French Indo China to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 fighter moved from Korea to Kiangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs total -
J-Scramble and/or J-Suicides? 8-)
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full scramble
2 sattacks on bs
2 sattacks on each destroyer -
shit only got 1 sattack
hmpf…
1 on bs… no scramble then
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans repair 4 damage on 4 factory_minors; Remaining resources: 84 PUs;
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from French Indo China to Caroline IslandsCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 destroyers, 2 fighters and 2 transports
Japanese defend with 2 destroyers and 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 1 : 2/2 hits
2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for Americans: 2 destroyers and 1 fighter
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 factory_minor
1 aaGun owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun
Battle in Egypt
Americans attack with 1 artillery and 1 infantry
Italians defend with 2 armour, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 1/2 hits
Italians roll dice for 2 armour and 1 artillery in Egypt, round 1 : 3/3 hits
1 artillery owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Egypt
Italians win with 2 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 16 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea ZonePlace Units - Americans
2 fighters and 1 tactical_bomber placed in Southern Italy
2 destroyers and 2 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 1 : 1/5 hits
Japanese roll dice for 2 armour in Anhwe, round 1 : 2/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Anhwe, round 5 : 1/1 hits
Japanese roll dice for 1 armour in Anhwe, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kwangsi
1 artillery placed in Chahar
2 artilleries placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,3,1,6
Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 armour and 1 infantry moved from Tunisia to Libya
2 artilleries moved from Trans-Jordan to Egypt
2 armour moved from French Indo China to Kiangsi
3 armour moved from Yunnan to Kiangsi
2 artilleries and 2 infantry moved from Hunan to Kiangsi
1 armour moved from French Indo China to KiangsiCombat - British
Battle in Kiangsi
British attack with 6 armour, 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 bomber, 3 fighters and 3 infantry
British roll dice for 6 armour, 2 artilleries and 2 infantry in Kiangsi, round 1 : 3/10 hits
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Kiangsi, round 1 : 4/8 hits
2 infantry owned by the British , 1 bomber owned by the Japanese , 2 infantry owned by the Japanese and 2 artilleries owned by the British lost in Kiangsi
British roll dice for 6 armour in Kiangsi, round 2 : 3/6 hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsi, round 2 : 3/5 hits
3 armour owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British roll dice for 3 armour in Kiangsi, round 3 : 2/3 hits
Japanese roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits
1 armour owned by the British and 2 fighters owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 armour remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 1 bomber, 3 fighters and 3 infantry
Casualties for British: 4 armour, 2 artilleries and 2 infantry
Battle in Libya
British attack with 1 armour and 1 infantry
Italians defend with 3 infantry
British roll dice for 1 armour and 1 infantry in Libya, round 1 : 0/2 hits
Italians roll dice for 3 infantry in Libya, round 1 : 2/3 hits
1 infantry owned by the British and 1 armour owned by the British lost in Libya
Italians win with 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 1 infantry
Battle in Egypt
British attack with 2 artilleries
Italians defend with 2 armour and 1 harbour
British roll dice for 2 artilleries in Egypt, round 1 : 0/2 hits
Italians roll dice for 2 armour in Egypt, round 1 : 1/2 hits
1 artillery owned by the British lost in Egypt
1 artillery owned by the British retreated to Trans-Jordan
Italians win with 2 armour remaining. Battle score for attacker is -4
Casualties for British: 1 artilleryNon Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Siam to French Indo China
1 aaGun moved from Hunan to Kiangsi
3 infantry moved from India to West IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Norway
3 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 mech_infantry placed in India
3 submarines placed in 36 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,4,2,2
UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 36 Sea Zone change ownership: 3 submarines -
1 bomber 2 fighters attacking s.italy
1st round = 3 hits…what u want to die?
u have…3 planes (not sure what!) - 1 mech inf & 1 inf
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1 tactical bomber - 2 fighter - 1 mech inf & 1 inf
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Lose land units first.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 bomber and 2 fighters in Southern Italy, round 1 : 3/3 hits
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 : 1/5 hits
1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy
Italians roll dice for 1 bomber and 1 fighter in Southern Italy, round 2 : 0/2 hits
Americans roll dice for 2 fighters in Southern Italy, round 2 : 1/2 hits
1 fighter owned by the Italians lost in Southern Italy
Italians roll dice for 1 bomber in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 2 fighters in Southern Italy, round 3 : 2/2 hits
1 bomber owned by the Italians lost in Southern Italy
Americans win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Italians
Turn Complete - Italians
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that was fkin bullshit
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 destroyers and 1 submarine; British loiter and taunt with
Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 2 destroyers in 36 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 1 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 36 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 destroyers and 1 submarine
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 armour and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Philippines, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 2 armour and 1 harbour
ANZAC roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
Italians roll dice for 2 armour in Egypt, round 1 : 2/2 hits
2 infantry owned by the ANZAC lost in Egypt
Italians win with 2 armour remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 bomber moved from Alexandria to Southern Italy
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to Northern Italy
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 armour moved from Germany to Romania
1 artillery moved from Eastern Poland to Romania
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 fighter moved from Novgorod to Norway
1 armour moved from Finland to Norway
1 infantry moved from Finland to Norway
1 armour moved from Vyborg to Norway
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
3 artilleries moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
2 armour moved from Baltic States to ArchangelCombat - Germans
Battle in Southern Italy
Germans attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 1 bomber and 1 tactical_bomber in Southern Italy, round 1 : 2/2 hits
Americans roll dice for 2 fighters in Southern Italy, round 1 : 1/2 hits
2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in Southern Italy
Germans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 2 fighters
Battle in Archangel
Germans attack with 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 1 : 1/9 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Norway
Germans attack with 2 armour, 1 fighter and 1 infantry
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Norway, round 1 : 2/4 hits
British roll dice for 3 infantry in Norway, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
Germans roll dice for 2 armour and 1 fighter in Norway, round 2 : 2/3 hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Norway
Germans win, taking Norway from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber moved from Southern Italy to Greater Southern Germany
1 fighter moved from Norway to KareliaPlace Units - Germans
3 armour placed in Novgorod
4 armour and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Assumed you would keep the planes grounded in Italy
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Assumed you would keep the planes grounded in Italy
Incorrect. I would have scrambled to save my fighters. Will reroll combat in this forum, below.
First, your sub:
:1d6:
You destroyer:
:1d6:
My destroyer:
:1d6:
My two fighters:
:2d6:
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Ahem. Take two :-D
Your sub:
Rolling 1d6:
(4)Your destroyer:
Rolling 1d6:
(4)My destroyer:
Rolling 1d6:
(5)My two fighters:
Rolling 2d6:
(4, 6) -
Ahem. Take two :-D
Your sub:
Rolling 1d6:
(4)Your destroyer:
Rolling 1d6:
Okay, so one of my fighters hit, and everything else missed.
First, which unit do you want to take off for the casualty?
Secondly, do you want to break off the attack?
(4)My destroyer:
Rolling 1d6:
(5)My two fighters:
Rolling 2d6:
(4, 6)