• TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 cruiser, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Northwestern Europe to France
                1 armour moved from Northwestern Europe to France
                1 fighter moved from United Kingdom to France
                1 fighter moved from United Kingdom to Gibraltar
                2 infantry moved from Eastern Australia to 39 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to East Indies
                1 cruiser moved from 34 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 bomber moved from Egypt to 35 Sea Zone
                1 fighter moved from Egypt to 35 Sea Zone
                1 carrier moved from 34 Sea Zone to 35 Sea Zone
                1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from Egypt to India
                2 infantry moved from Persia to India

    Combat - British
                British creates battle in territory 8 Sea Zone
                Battle in France
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Germans defend with 2 aaGuns and 1 infantry
                        AA guns fire in France :  0/1 hits
                        British roll dice for 1 armour, 1 fighter and 1 infantry in France, round 1 :  1/3 hits
                        Germans roll dice for 2 aaGuns and 1 infantry in France, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 aaGun owned by the Germans lost in France
                        British roll dice for 1 armour and 1 fighter in France, round 2 :  0/2 hits
                        Germans roll dice for 1 aaGun and 1 infantry in France, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 fighter in France, round 3 :  1/2 hits
                        Germans roll dice for 1 aaGun and 1 infantry in France, round 3 :  1/1 hits
                        1 aaGun owned by the Germans and 1 fighter owned by the British lost in France
                        British roll dice for 1 armour in France, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in France, round 4 :  1/1 hits
                        1 armour owned by the British lost in France
                    Germans win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 aaGuns
                    Casualties for British: 1 armour, 1 fighter and 1 infantry
                Battle in East Indies
                    British attack with 2 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 cruiser in East Indies, round 1 :  1/1 hits
                        British roll dice for 2 infantry in East Indies, round 1 :  0/2 hits
                        Japanese roll dice for 2 infantry in East Indies, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in East Indies
                        British roll dice for 1 infantry in East Indies, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in East Indies, round 2 :  0/1 hits
                        British roll dice for 1 infantry in East Indies, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in East Indies, round 3 :  0/1 hits
                        British roll dice for 1 infantry in East Indies, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in East Indies, round 4 :  1/1 hits
                        1 infantry owned by the British lost in East Indies
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 8 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
                    1 submarine owned by the British Submerged
                Battle in 35 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 1 :  2/4 hits
                        1 carrier owned by the British and 1 destroyer owned by the British lost in 35 Sea Zone
                        British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 transport in 35 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 :  2/4 hits
                        1 cruiser owned by the British , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 35 Sea Zone
                        British roll dice for 1 bomber and 1 transport in 35 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 3 :  2/2 hits
                        1 bomber owned by the British , 1 transport owned by the British and 1 fighter owned by the Japanese lost in 35 Sea Zone
                    Japanese winGermans win with 1 battleship, 1 carrier, 1 cruiser and 2 transports remaining with 1 battleship and 1 transport remaining. Battle score for attacker is -31
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
                    Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Battle in India
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 factory
                        British roll dice for 1 fighter and 2 infantry in India, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery in India, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from India to Persia
                1 infantry moved from Rhodesia to Italian East Africa

    Place Units - British
                1 cruiser and 2 submarines placed in 7 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                1 unit repaired.

    Territory Summary for British :

    Western Canada : 1 flag, 1 infantry
        New Zealand : 1 flag, 1 infantry
        India : 1 flag, 1 factory and 1 infantry
        Italian East Africa : 1 flag, 1 infantry
        Persia : 1 flag, 1 fighter
        Western Australia : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 fighter
        United Kingdom : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
        Northwestern Europe : 1 flag
        Libya : 1 flag, 1 armour
        7 Sea Zone : 1 flag, 1 cruiser and 2 submarines
        37 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
        8 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 17 / 22
        Germans : 44 / 44
        British : 32 / 32
        Japanese : 31 / 36
        Americans : 44 / 44


  • 2 big plots of land there shoulda been mine….fukers


  • Java: UK sub up or down for the Japanese counterattack?


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 2 armour and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 battleship moved from 35 Sea Zone to 61 Sea Zone
                2 infantry moved from Japan to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                2 infantry moved from 61 Sea Zone to Kwangtung
                1 artillery moved from Japan to 60 Sea Zone
                1 infantry moved from Japan to 60 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
                1 artillery moved from 61 Sea Zone to Kwangtung
                1 infantry moved from 61 Sea Zone to Kwangtung
                1 infantry moved from Anhwei to Sinkiang
                      Japanese take Sinkiang from Americans
                1 infantry moved from Anhwei to Szechwan
                      Japanese take Szechwan from Americans
                1 infantry moved from Burma to Yunnan
                      Japanese take Yunnan from Americans
                2 infantry moved from Anhwei to Kwangtung
                1 infantry moved from Buryatia S.S.R. to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Buryatia S.S.R. to Evenki National Okrug
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Evenki National Okrug from Russians
                1 infantry moved from Buryatia S.S.R. to Manchuria
                1 transport moved from 35 Sea Zone to 61 Sea Zone
                2 fighters moved from French Indo-China Thailand to 58 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 60 Sea Zone to 58 Sea Zone
                1 battleship moved from 62 Sea Zone to 58 Sea Zone
                1 submarine moved from 48 Sea Zone to 58 Sea Zone

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 5 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Kwangtung from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 58 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
                    Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 51
                    Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine
                    Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport

    Non Combat Move - Japanese

    Place Units - Japanese
                2 armour placed in French Indo-China Thailand
                4 submarines placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total
                1 unit repaired.


  • @Make_It_Round:

    Java: UK sub up or down for the Japanese counterattack?

    Nevermind…


  • soz was in looloo land… play my subs however u would


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 artillery and 2 battleships; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 cruisers moved from 56 Sea Zone to 58 Sea Zone
                1 submarine moved from 56 Sea Zone to 58 Sea Zone
                1 battleship moved from 56 Sea Zone to 58 Sea Zone
                1 fighter moved from Midway to 58 Sea Zone
                1 fighter moved from Western United States to Midway
                1 armour moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 transport moved from 13 Sea Zone to 14 Sea Zone
                1 destroyer moved from 13 Sea Zone to 14 Sea Zone
                1 transport moved from 13 Sea Zone to 11 Sea Zone
                1 infantry moved from Morocco to 14 Sea Zone
                1 artillery moved from Morocco to 14 Sea Zone
                1 infantry moved from 14 Sea Zone to France
                1 artillery moved from 14 Sea Zone to France
                1 infantry moved from Western United States to Central United States
                1 infantry moved from Central United States to Eastern United States
                1 bomber moved from United Kingdom to 17 Sea Zone

    Combat - Americans
                Battle in France
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in France, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in France, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in France, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in France, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in France, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in France, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in France
                        Americans roll dice for 1 artillery in France, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in France, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in France, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in France, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in France, round 6 :  0/1 hits
                        Germans roll dice for 1 infantry in France, round 6 :  0/1 hits
                        Americans roll dice for 1 artillery in France, round 7 :  1/1 hits
                        Germans roll dice for 1 infantry in France, round 7 :  0/1 hits
                        1 infantry owned by the Germans lost in France
                    Americans win, taking France from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 58 Sea Zone
                    Americans attack with 1 battleship, 2 cruisers, 1 fighter and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
                        Americans roll dice for 1 submarine in 58 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 58 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 2 fighters in 58 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 58 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 58 Sea Zone
                        Americans roll dice for 1 battleship, 2 cruisers and 1 fighter in 58 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 battleship and 2 fighters in 58 Sea Zone, round 2 :  2/3 hits
                        1 fighter owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 58 Sea Zone
                    1 battleship owned by the Americans and 1 cruiser owned by the Americans retreated to 57 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
                    Casualties for Americans: 1 cruiser, 1 fighter and 1 submarine
                Battle in Algeria
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Algeria, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Algeria, round 1 :  1/1 hits
                        1 infantry owned by the Americans lost in Algeria
                        Americans roll dice for 1 armour in Algeria, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        Americans roll dice for 1 armour in Algeria, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Algeria, round 3 :  1/1 hits
                        1 armour owned by the Americans lost in Algeria
                    Germans win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 battleship and 1 transport
                        Americans roll dice for 1 bomber in 17 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 1 :  1/1 hits
                        1 bomber owned by the Americans lost in 17 Sea Zone
                    Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans

    Place Units - Americans
                1 artillery placed in Eastern United States
                2 battleships placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 45 PUs; end with 45 PUs total
                2 units repaired.

    Territory Summary for Americans :

    Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry
        Central United States : 1 flag, 1 infantry
        Alaska : 1 flag, 1 infantry
        Eastern United States : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry
        Hawaiian Islands : 1 flag, 1 infantry
        Midway : 1 flag, 1 fighter and 1 infantry
        Morocco : 1 flag
        France : 1 flag, 1 artillery
        11 Sea Zone : 1 flag, 1 transport
        56 Sea Zone : 1 flag, 2 battleships
        57 Sea Zone : 1 flag, 1 battleship and 1 cruiser
        14 Sea Zone : 1 flag, 1 destroyer and 1 transport

    Production/PUs Summary :

    Russians : 14 / 22
        Germans : 38 / 44
        British : 32 / 32
        Japanese : 39 / 39
        Americans : 45 / 45


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 15 PUs total

    Territory Summary for Russians :

    Russia : 1 flag, 1 factory and 8 infantry
        Kazakh S.S.R. : 1 flag, 1 infantry
        7 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 14 / 15
        Germans : 38 / 44
        British : 32 / 32
        Japanese : 39 / 39
        Americans : 45 / 45


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Trans-Jordan to Egypt
                      Germans take Egypt from British
                1 transport moved from 17 Sea Zone to 15 Sea Zone
                2 infantry moved from Italy to 15 Sea Zone
                1 battleship moved from 17 Sea Zone to 14 Sea Zone
                2 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
                2 infantry moved from 14 Sea Zone to Gibraltar
                1 infantry moved from Algeria to Morocco
                      Germans take Morocco from Americans
                2 transports moved from 8 Sea Zone to 14 Sea Zone
                1 carrier moved from 8 Sea Zone to 14 Sea Zone
                1 cruiser moved from 8 Sea Zone to 14 Sea Zone
                1 battleship moved from 8 Sea Zone to 14 Sea Zone
                1 infantry moved from Germany to Northwestern Europe
                      Germans take Northwestern Europe from British
                1 infantry moved from Italy to France
                7 infantry moved from Germany to France
                2 armour moved from Karelia S.S.R. to Russia
                      Germans take Archangel from Russians
                2 armour moved from West Russia to Russia
                4 infantry moved from Caucasus to Russia

    Combat - Germans
                Battle in 14 Sea Zone
                    Germans attack with 2 battleships, 1 carrier, 1 cruiser and 3 transports
                    Americans defend with 1 destroyer and 1 transport
                    Germans win with 2 battleships, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Gibraltar
                    Germans attack with 2 infantry
                    British defend with 1 fighter
                    Germans win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 fighter
                Battle in France
                    Germans attack with 8 infantry
                    Americans defend with 1 artillery
                    Germans win, taking France from Americans with 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Russia
                    Germans attack with 4 armour and 4 infantry
                    Russians defend with 1 factory and 8 infantry
                    Germans captures 15PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 4 infantry
                    Casualties for Russians: 8 infantry

    Non Combat Move - Germans
                1 aaGun moved from Karelia S.S.R. to Baltic States

    Place Units - Germans
                4 armour placed in Caucasus
                2 artilleries and 1 infantry placed in Italy
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 73 PUs total


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 37 Sea Zone to 46 Sea Zone
                1 infantry moved from Western Australia to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to East Indies
                1 cruiser moved from 37 Sea Zone to 46 Sea Zone
                1 cruiser moved from 46 Sea Zone to 37 Sea Zone
                1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
                1 cruiser moved from 7 Sea Zone to 9 Sea Zone
                1 submarine moved from 7 Sea Zone to 9 Sea Zone
                1 submarine moved from 7 Sea Zone to 9 Sea Zone
                1 submarine moved from 8 Sea Zone to 9 Sea Zone

    Combat - British
                Battle in East Indies
                    British attack with 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 cruiser in East Indies, round 1 :  0/1 hits
                        British roll dice for 1 infantry in East Indies, round 1 :  0/1 hits
                        Japanese roll dice for 1 infantry in East Indies, round 1 :  1/1 hits
                        1 infantry owned by the British lost in East Indies
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Persia to India
                1 infantry moved from India to Persia

    Place Units - British
                1 artillery and 1 infantry placed in India
                1 fighter placed in India
                2 infantry placed in United Kingdom
                1 destroyer placed in 8 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Territory Summary for British :

    Anglo-Egyptian Sudan : 1 flag, 1 infantry
        Western Canada : 1 flag, 1 infantry
        New Zealand : 1 flag, 1 infantry
        India : 1 flag, 1 artillery, 1 factory, 2 fighters and 1 infantry
        Persia : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
        Libya : 1 flag, 1 armour
        37 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport
        9 Sea Zone : 1 flag, 1 cruiser and 3 submarines
        8 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Russians : 5 / 0
        Germans : 58 / 73
        British : 28 / 29
        Japanese : 39 / 39
        Americans : 38 / 45


  • fuker!

    next game… i’ll concentrate more  :wink:


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 battleship moved from 58 Sea Zone to 57 Sea Zone
                4 submarines moved from 60 Sea Zone to 57 Sea Zone
                1 armour moved from Evenki National Okrug to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Kazakh S.S.R.
                1 infantry moved from Sinkiang to Kazakh S.S.R.
                1 infantry moved from Szechwan to Kazakh S.S.R.
                1 artillery moved from Kwangtung to 61 Sea Zone
                4 infantry moved from Kwangtung to 61 Sea Zone
                1 infantry moved from Yunnan to 61 Sea Zone
                1 artillery, 1 battleship, 5 infantry and 3 transports moved from 61 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to India
                5 infantry moved from 35 Sea Zone to India
                2 armour moved from French Indo-China Thailand to India
                1 infantry moved from Soviet Far East to Buryatia S.S.R.
                1 infantry moved from Manchuria to Kiangsu

    Combat - Japanese
                Battle in 57 Sea Zone
                    Japanese attack with 1 battleship and 4 submarines
                    Americans defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship and 4 submarines remaining. Battle score for attacker is 32
                    Casualties for Americans: 1 battleship and 1 cruiser
                Battle in Kazakh S.S.R.
                    Japanese attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in India
                    Japanese attack with 2 armour, 1 artillery and 5 infantry
                    British defend with 1 artillery, 1 factory, 2 fighters and 1 infantry
                    Japanese win, taking India from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 21
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery, 2 fighters and 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                2 submarines placed in 36 Sea Zone
                4 submarines placed in 60 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total
                1 unit repaired.


  • To make it easy on ourselves, let’s start the new Global 40 game in this same thread.

    You want to go Axis (three nations) or Allies (six nations)?


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 battleship, 2 destroyers and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 battleships moved from 56 Sea Zone to 57 Sea Zone
                1 fighter moved from Midway to 57 Sea Zone
                1 infantry moved from Eastern United States to 11 Sea Zone
                1 artillery moved from Eastern United States to 11 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                1 infantry moved from 13 Sea Zone to Morocco
                1 artillery moved from 13 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 :  2/2 hits
                        Germans roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Morocco
                    Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 57 Sea Zone
                    Americans attack with 2 battleships and 1 fighter
                    Japanese defend with 1 battleship and 4 submarines
                        Japanese roll dice for 4 submarines in 57 Sea Zone, round 1 :  0/4 hits
                        Americans roll dice for 1 fighter in 57 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 battleships in 57 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship in 57 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 4 submarines in 57 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 fighter in 57 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 battleships in 57 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship in 57 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 57 Sea Zone
                        Japanese roll dice for 3 submarines in 57 Sea Zone, round 3 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 fighter in 57 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 battleships in 57 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Japanese lost in 57 Sea Zone
                        Japanese roll dice for 2 submarines in 57 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 1 fighter in 57 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 2 battleships in 57 Sea Zone, round 4 :  1/2 hits
                        1 submarine owned by the Japanese lost in 57 Sea Zone
                        Japanese roll dice for 1 submarine in 57 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 fighter in 57 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 2 battleships in 57 Sea Zone, round 5 :  1/2 hits
                        1 submarine owned by the Japanese lost in 57 Sea Zone
                    Americans win with 2 battleships and 1 fighter remaining. Battle score for attacker is 44
                    Casualties for Japanese: 1 battleship and 4 submarines

    Non Combat Move - Americans
                1 fighter moved from 57 Sea Zone to Midway

    Place Units - Americans
                1 battleship, 2 destroyers and 1 transport placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 39 PUs; end with 41 PUs total
                1 unit repaired.

    Territory Summary for Americans :

    Western United States : 1 flag, 1 aaGun, 1 factory and 1 infantry
        Central United States : 1 flag, 1 infantry
        Alaska : 1 flag, 1 infantry
        Eastern United States : 1 flag, 1 aaGun, 1 artillery and 1 factory
        Hawaiian Islands : 1 flag, 1 infantry
        Midway : 1 flag, 1 fighter and 1 infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        56 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 1 transport
        57 Sea Zone : 1 flag, 2 battleships
        13 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Russians : 2 / 0
        Germans : 57 / 73
        British : 25 / 29
        Japanese : 45 / 45
        Americans : 39 / 41


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6

    Game History

    Round :4

    Turn Complete - Russians

    Territory Summary for Russians :

    7 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 2 / 0
        Germans : 57 / 73
        British : 25 / 29
        Japanese : 45 / 45
        Americans : 39 / 41


  • 1942 (old business): Good game!

    Global 1940 (new business): I take Axis.

    I can’t finish my combat rolls before you tell me your scramble choices.

    Your Air Bases can scramble up to 3 fighters / tactical bombers to sea zones adjacent to the territory that they’re in.

    Currently I’m attacking three sea zones around the UK: you need to tell me which planes, if any, have been designated to defend your sea units from my fiendish attacks…

    G1 Scramble.tsvg


  • Scramble all available planes.  We will defend our nation!


  • To which Sea Zone #s?


  • soz thought they only scramble to adjacent zones…

    1 fighter - 111
    2 fighter + bomber - 110


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                6 infantry moved from Greater Southern Germany to Yugoslavia
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 artillery moved from Western Germany to France
                3 infantry moved from Western Germany to France
                3 infantry moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to France
                1 mech_infantry moved from Western Germany to Southern France
                2 armour moved from Greater Southern Germany to Southern France
                1 armour moved from Greater Southern Germany to France
                2 mech_infantrys moved from Western Germany to France
                1 fighter moved from Slovakia Hungary to France
                1 tactical_bomber moved from Poland to France
                3 armour moved from Holland Belgium to France
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                2 tactical_bombers moved from Western Germany to 111 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 109 Sea Zone

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 111 Sea Zone
                    Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 cruiser
                    British win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                    Units damaged: 1 battleship owned by the British
                    British win with no units remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers
                    Casualties for French: 1 cruiser and 1 fighter
                    Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries and 9 infantry
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                Battle in Southern France
                    Germans attack with 2 armour and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in France
                    Germans attack with 4 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 4 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 fighter and 6 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from France to Western Germany
                1 tactical_bomber moved from 111 Sea Zone to Western Germany
                1 fighter moved from 111 Sea Zone to Western Germany
                1 fighter moved from 111 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 artillery and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from Norway to Finland
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 infantry moved from Denmark to Western Germany
                3 infantry moved from Germany to Western Germany
                2 artilleries moved from Germany to Western Germany
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                5 infantry moved from Germany to Poland
                2 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Germany to Slovakia Hungary
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                1 carrier and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs

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