Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
C v C
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from 10 Sea Zone to Western United States
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Hunan to Kwangsi
3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 2 tactical_bombers moved from Chahar to Kwangsi
2 bombers moved from Caroline Islands to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery and 5 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to SuiyuyanCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 62 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 2 bombers in 62 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 bomber and 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Alaska
Battle in Western United States
Japanese attack with 1 armour
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
2 aaGuns owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Alaska from Americans, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in Kwangsi
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/10 hits
Chinese roll dice for 9 infantry in Kwangsi, round 2 : 3/9 hits
2 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Kwangsi, round 3 : 4/7 hits
Chinese roll dice for 5 infantry in Kwangsi, round 3 : 1/5 hits
4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Kwangsi, round 4 : 3/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 9 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
2 destroyers moved from 6 Sea Zone to 1 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
2 transports moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Queensland
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 62 Sea Zone to New Guinea
2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Sikang
4 infantry moved from Jehol to Manchuria
1 aaGun moved from Chahar to SuiyuyanPlace Units - Japanese
1 factory_minor placed in Queensland
2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
1 bomber moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Eastern United States to Quebec
2 artilleries moved from Eastern United States to Quebec
2 fighters moved from Eastern United States to Quebec
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 90 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in Western United States
Americans attack with 1 bomber, 1 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Western United States from Japanese with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 112 Sea Zone
Americans attack with 3 submarines
British defend with 1 cruiser
Americans win with 3 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Quebec
Americans attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 armour and 1 factory_minor
Americans win, taking Quebec from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Quebec to Central United States
1 bomber moved from Western United States to Central United StatesPlace Units - Americans
2 armour, 1 artillery, 2 fighters and 4 infantry placed in Central United States
2 transports placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2,2,2,4,5,1,4,1,1,4,2,3,5,1,3,6
Americans collect 37 PUs (12 lost to blockades); end with 39 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British roll 3 and gets 0 hitsPurchase Units - British
British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
1 cruiser and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from 72 Sea Zone to KenyaCombat - British
Battle in Kenya
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits
British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits
British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 3 : 0/3 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 2/3 hits
2 infantry owned by the British lost in Kenya
1 mech_infantry retreated to Tanganyika Territory
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
British attack with 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Egypt
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Egypt
British roll dice for 1 armour in Egypt, round 3 : 1/1 hits
Italians roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Norway to Finland
1 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Dutch New Guinea to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 aaGuns and 7 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 72 Sea Zone
1 artillery moved from Union of South Africa to RhodesiaPlace Units - British
4 infantry placed in United Kingdom
British undo move 1.
3 infantry and 1 mech_infantry placed in United Kingdom
2 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 bombers and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 30 PUs total
Some Units in India change ownership: 2 bombers and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour, 3 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Algeria to Morocco
Italians take Morocco from French
1 bomber moved from Southern Italy to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 armour moved from Greater Southern Germany to Northern Italy
2 artilleries moved from Greater Southern Germany to Northern Italy
1 infantry moved from Greater Southern Germany to Yugoslavia
3 infantry moved from Greater Southern Germany to Northern Italy
1 fighter moved from Albania to Normandy Bordeaux
1 fighter moved from Albania to Western Germany
1 artillery moved from Kenya to Anglo Egyptian SudanCombat - Italians
Battle in Egypt
Italians attack with 1 bomber and 1 infantry
British defend with 1 armour and 1 harbour
Italians win, taking Egypt from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Italians
1 bomber moved from Egypt to LibyaPlace Units - Italians
2 infantry placed in Normandy Bordeaux
3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4,1,3
Italians collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 transport moved from 68 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West AfricaCombat - ANZAC
Battle in French West AfricaNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total