In the North Atlantic Sea Zone, I actually would have chosen the transport as a casualty when your sub hit, and then submerged my sub, so I’ll put back the Russian sub.
C v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
1 infantry moved from Kenya to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 9 armour, 1 artillery and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
2 units repaired.
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Vologda to Russia
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
Germans take Tambov from Russians
4 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 bomber moved from Ukraine to 81 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Russia
Germans attack with 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 7 infantry and 1 tactical_bomber
Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 1 : 6/19 hits
Russians roll dice for 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomber in Russia, round 1 : 0/10 hits
4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys in Russia, round 2 : 10/19 hits
Russians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Russia, round 2 : 3/6 hits
3 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries, 7 infantry and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Vologda to Urals
1 artillery moved from Nenetsia to Urals
1 artillery and 10 infantry moved from Belarus to Bryansk
11 infantry moved from Eastern Poland to Western Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 111 Sea Zone
2 fighters moved from Normandy Bordeaux to 111 Sea Zone
1 bomber moved from 81 Sea Zone to SyriaPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
1 artillery placed in Western Germany
3 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 68 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - Russians
7 infantry moved from Jehol to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 factory_minor and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from 77 Sea Zone to Eastern Persia
3 transports moved from 20 Sea Zone to 6 Sea Zone
3 artilleries and 2 infantry moved from Japan to 6 Sea Zone
3 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 5 transports moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 infantry moved from Novosibirsk to Kansu
1 bomber moved from Philippines to Korea
1 bomber moved from Japan to Korea
3 fighters moved from Japan to KoreaCombat - Japanese
Battle in Shan State
Japanese attack with 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 tactical_bomber in Shan State, round 1 : 1/1 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 fighter and 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Eastern Persia, round 1 : 3/4 hits
British roll dice for 1 fighter and 1 mech_infantry in Eastern Persia, round 1 : 1/2 hits
1 mech_infantry owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in Eastern Persia
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for British: 1 fighter and 1 mech_infantry
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry
Russians defend with 2 aaGuns and 6 infantry
AA guns fire in Korea : 0/5 hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 1 : 3/11 hits
Russians roll dice for 2 aaGuns and 6 infantry in Korea, round 1 : 0/6 hits
1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 2 : 3/11 hits
Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 1 infantry in Korea, round 3 : 5/10 hits
Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 aaGuns and 6 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Japan
1 fighter moved from Korea to Japan
2 fighters moved from Korea to Japan
1 tactical_bomber moved from Shan State to French Indo China
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 aaGun moved from Novosibirsk to Kansu
2 carriers moved from 77 Sea Zone to 79 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Persia to Kazakhstan
2 carriers moved from 79 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 factory_minor placed in Caucasus
3 armour placed in French Indo China
1 armour, 1 artillery and 8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 destroyers moved from 12 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
2 submarines moved from 12 Sea Zone to 26 Sea Zone
2 cruisers moved from 12 Sea Zone to 26 Sea Zone
1 battleship moved from 12 Sea Zone to 26 Sea Zone
2 carriers moved from 12 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 12 Sea Zone to 26 Sea Zone
3 fighters moved from 12 Sea Zone to 26 Sea Zone
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 29 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Battle in GibraltarNon Combat Move - Americans
Place Units - Americans
1 artillery placed in Eastern United States
1 battleship, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 artillery moved from Kweichow to Shensi
1 fighter moved from Jehol to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
5 infantry placed in Kwangsi
Chinese undo move 2.
5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to 108 Sea Zone
1 bomber moved from United Kingdom to 108 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to BurmaCombat - British
Battle in Scotland
British attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 2 artilleries and 3 infantry in Scotland, round 1 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 1 : 0/2 hits
British roll dice for 2 artilleries and 3 infantry in Scotland, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 2 artilleries and 3 infantry in Scotland, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 108 Sea Zone
British attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Italians defend with 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
British roll dice for 1 submarine in 108 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 108 Sea Zone, round 1 : 4/5 hits
Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 108 Sea Zone, round 1 : 3/6 hits
1 carrier owned by the Italians , 1 destroyer owned by the Italians , 1 fighter owned by the British , 1 submarine owned by the British , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 108 Sea Zone
British roll dice for 1 bomber and 2 fighters in 108 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 cruiser and 2 fighters in 108 Sea Zone, round 2 : 2/3 hits
2 fighters owned by the British lost in 108 Sea Zone
retreated to 108 Sea Zone
Italians win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -15
Casualties for British: 1 destroyer, 3 fighters and 1 submarine
Casualties for Italians: 1 carrier, 1 cruiser and 1 destroyer
2 fighters owned by the Italians could not land and were killedNon Combat Move - British
1 bomber moved from 108 Sea Zone to United Kingdom
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to MoroccoPlace Units - British
1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
2 mech_infantrys placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine -
Right-o. Instead of playing this ‘AxisWorld’ scenario through, here’s my proposal…
Team 1 = Germany + ???
Team 2 = USSR + ???
(these two have to be on different teams due to the turn 4 rules trigger; also it’s unbalancing to have the two big land powers on the same side)
Rolling for teams below:
Japan
Rolling 1d2:
(1)USA
Rolling 1d2:
(1)China
Rolling 1d2:
(1)UK
Rolling 1d2:
(1)Italy
Rolling 1d2:
(2)ANZAC
Rolling 1d2:
(2)France
Rolling 1d2:
(1) -
Hilarious! Russia, Italy, and ANZAC against the rest of the world… It would be the quickest game of all time.
G2 = fall of Italy
J3 = fall of ANZAC
G5 = fall of USSRI submit that these teams need to be re-rolled. One sec.
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Japan
Rolling 1d2:
(2)USA
Rolling 1d2:
(2)China
Rolling 1d2:
(1)UK
Rolling 1d2:
(2)Italy
Rolling 1d2:
(2)ANZAC
Rolling 1d2:
(1)France
Rolling 1d2:
(2) -
Germany, ANZAC, & China has the same fault… over before it begins in the Pacific.
Lordy. This was much more balanced in the trials. Let’s say that we won’t consider anything less than a 5/4 split of powers to be fair, as a baseline. Trying again:
Japan
Rolling 1d2:
(2)USA
Rolling 1d2:
(2)China
Rolling 1d2:
(2)UK
Rolling 1d2:
(1)Italy
Rolling 1d2:
(2)ANZAC
Rolling 1d2:
(2)France
Rolling 1d2:
(2) -
AND AGAIN:
Japan
Rolling 1d2:
(2)USA
Rolling 1d2:
(2)China
Rolling 1d2:
(2)UK
Rolling 1d2:
(2)Italy
Rolling 1d2:
(2)ANZAC
Rolling 1d2:
(1)France
Rolling 1d2:
(1) -
FOKKBALLS
Japan
Rolling 1d2:
(2)USA
Rolling 1d2:
(1)China
Rolling 1d2:
(1)UK
Rolling 1d2:
(2)Italy
Rolling 1d2:
(1)ANZAC
Rolling 1d2:
(1)France
Rolling 1d2:
(2) -
Right. The computer just wanted to see me swear. Nice.
So, teams are:
1: Germany, USA, China, Italy, ANZAC
vs
2: USSR, Japan, UK, France
Which side do you fancy?
I assume you’ll want the capitalist dream-team of the USA & Germany.
If so, just download the savefile attached and go to town…
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Scram 3x fighters on SZ 110. That is all… :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Germans
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to War
EDIT: Editing Political Relationship for Chinese and French from Neutrality to Allied
EDIT: Editing Political Relationship for Chinese and ANZAC from Neutrality to Allied
EDIT: Editing Political Relationship for Americans and French from Neutrality to Allied
EDIT: Editing Political Relationship for Japanese and French from Neutrality to Allied
EDIT: Editing Political Relationship for UK_Pacific and ANZAC from Allied to War
EDIT: Editing Political Relationship for Germans and Chinese from Neutrality to Allied
EDIT: Editing Political Relationship for Italians and ANZAC from War to Allied
EDIT: Editing Political Relationship for Russians and Americans from Neutrality to War
EDIT: Editing Political Relationship for Japanese and UK_Pacific from Neutrality to War
EDIT: Editing Political Relationship for Chinese and Italians from Neutrality to Allied
EDIT: Editing Political Relationship for Chinese and UK_Pacific from Concordant to War
EDIT: Editing Political Relationship for ANZAC and French from Allied to War
EDIT: Editing Political Relationship for Americans and Chinese from Neutrality to Allied
EDIT: Editing Political Relationship for Japanese and ANZAC from Neutrality to Allied
EDIT: Editing Political Relationship for Americans and Italians from Neutrality to War
EDIT: Editing Political Relationship for British and ANZAC from Allied to War
EDIT: Editing Political Relationship for Japanese and Chinese from War to Allied
EDIT: Editing Political Relationship for Russians and Italians from Neutrality to War
EDIT: Editing Political Relationship for Germans and ANZAC from War to Allied
EDIT: Editing Political Relationship for Russians and UK_Pacific from Neutrality to War
EDIT: Editing Political Relationship for Americans and UK_Pacific from Neutrality to War
EDIT: Editing Political Relationship for Chinese and British from Neutrality to War
EDIT: Editing Political Relationship for Germans and Americans from Neutrality to War
EDIT: Editing Political Relationship for Americans and British from Neutrality to War
EDIT: Editing Political Relationship for Germans and Russians from Neutrality to Allied
EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
EDIT: Editing Political Relationship for Russians and ANZAC from Neutrality to War
EDIT: Editing Political Relationship for Americans and ANZAC from Neutrality to Allied
EDIT: Editing Political Relationship for Russians and British from Neutrality to War
EDIT: Editing Political Relationship for Japanese and British from Neutrality to War
EDIT: Editing Political Relationship for Russians and French from Neutrality to Allied
EDIT: Editing Political Relationship for Japanese and Americans from Neutrality to War
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Editing Political Relationship for Japanese and British from War to Allied
EDIT: Editing Political Relationship for Germans and Japanese from Allied to War
EDIT: Editing Political Relationship for Russians and British from War to Allied
EDIT: Editing Political Relationship for Germans and Americans from War to Allied
EDIT: Editing Political Relationship for Japanese and Italians from Allied to War
EDIT: Editing Political Relationship for Japanese and UK_Pacific from War to Allied
EDIT: Editing Political Relationship for Russians and Japanese from War to Allied
EDIT: Editing Political Relationship for Russians and UK_Pacific from War to Allied
EDIT: Editing Political Relationship for Japanese and Chinese from Allied to War
EDIT: Editing Political Relationship for Chinese and French from Allied to War
EDIT: Editing Political Relationship for Americans and Italians from War to Allied
EDIT: Editing Political Relationship for Americans and French from Allied to War
EDIT: Editing Political Relationship for Japanese and ANZAC from Allied to War
EDIT: Editing Political Relationship for Germans and Russians from Allied to War
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
3 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
3 infantry moved from Western Germany to France
2 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
2 armour moved from Greater Southern Germany to Yugoslavia
11 infantry moved from Germany to Poland
3 artilleries moved from Germany to PolandCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in France
Germans attack with 3 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
3 armour owned by the Germans and 1 artillery owned by the Germans retreated to Holland Belgium
French win with 2 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 1 aaGun and 3 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Eastern Poland
Germans attack with 3 armour and 6 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 3 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
2 infantry moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Norway to Finland
2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Germany
1 bomber moved from 111 Sea Zone to GermanyPlace Units - Germans
3 infantry placed in Western Germany
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Novgorod to Eastern PolandCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 transport
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 3 armour and 4 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour and 4 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
2 aaGuns, 1 artillery and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
6 infantry moved from Amur to Manchuria
2 aaGuns and 6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to AmurPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
Japan: enormous fish in the world’s biggest pond 8-)