• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 armour moved from 10 Sea Zone to Western United States
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to Alaska
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from Hunan to Kwangsi
                3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 fighter and 2 tactical_bombers moved from Chahar to Kwangsi
                2 bombers moved from Caroline Islands to 62 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 artillery moved from Queensland to South Australia
                      Japanese take South Australia from ANZAC
                1 infantry moved from Queensland to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 artillery and 5 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    ANZAC defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in 62 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 62 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
                        Japanese roll dice for 2 bombers in 62 Sea Zone, round 3 :  2/2 hits
                        ANZAC roll dice for 1 cruiser in 62 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 bomber and 1 submarine
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                Battle in Alaska
                Battle in Western United States
                    Japanese attack with 1 armour
                    Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                        2 aaGuns owned by the Americans lost in Western United States
                    Japanese converts factory_major into different units
                    Japanese win, taking Alaska from Americans, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 10
                    Casualties for Americans: 2 aaGuns
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 9 infantry
                        Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 :  4/10 hits
                        Chinese roll dice for 9 infantry in Kwangsi, round 2 :  3/9 hits
                        2 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Kwangsi, round 3 :  4/7 hits
                        Chinese roll dice for 5 infantry in Kwangsi, round 3 :  1/5 hits
                        4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Kwangsi, round 4 :  3/6 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 2 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for Chinese: 9 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
                2 destroyers moved from 6 Sea Zone to 1 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
                1 cruiser moved from 10 Sea Zone to 1 Sea Zone
                2 transports moved from 54 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to Queensland
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from 62 Sea Zone to New Guinea
                2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 artillery moved from Kweichow to Szechwan
                1 mech_infantry moved from Hopei to Sikang
                4 infantry moved from Jehol to Manchuria
                1 aaGun moved from Chahar to Suiyuyan

    Place Units - Japanese
                1 factory_minor placed in Queensland
                2 transports placed in 6 Sea Zone
                2 armour and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 55 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Central United States to Western United States
                2 mech_infantrys moved from Central United States to Western United States
                1 bomber moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 infantry moved from Eastern United States to Quebec
                2 artilleries moved from Eastern United States to Quebec
                2 fighters moved from Eastern United States to Quebec
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 battleship moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 90 Sea Zone to 91 Sea Zone
                3 submarines moved from 91 Sea Zone to 112 Sea Zone

    Combat - Americans
                Battle in Western United States
                    Americans attack with 1 bomber, 1 infantry and 3 mech_infantrys
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Americans win, taking Western United States from Japanese with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 112 Sea Zone
                    Americans attack with 3 submarines
                    British defend with 1 cruiser
                    Americans win with 3 submarines remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Quebec
                    Americans attack with 2 artilleries, 2 fighters and 1 infantry
                    British defend with 1 armour and 1 factory_minor
                    Americans win, taking Quebec from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Quebec to Central United States
                1 bomber moved from Western United States to Central United States

    Place Units - Americans
                2 armour, 1 artillery, 2 fighters and 4 infantry placed in Central United States
                2 transports placed in 101 Sea Zone
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,2,2,2,4,5,1,4,1,1,4,2,3,5,1,3,6
                Americans collect 37 PUs (12 lost to blockades); end with 39 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Research Technology - British
                British spend 0 on tech rolls
                    British roll 3 and gets 0 hits

    Purchase Units - British
                British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                      British take Anglo Egyptian Sudan from Italians
                1 cruiser and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Belgian Congo to Tanganyika Territory
                1 mech_infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Belgian Congo to Kenya
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Kenya, round 2 :  0/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 :  0/3 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 :  2/3 hits
                        2 infantry owned by the British lost in Kenya
                    1 mech_infantry retreated to Tanganyika Territory
                    Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    British attack with 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 infantry in Normandy Bordeaux, round 4 :  0/1 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 4 :  1/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Egypt
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 harbour and 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Egypt
                        British roll dice for 1 armour in Egypt, round 3 :  1/1 hits
                        Italians roll dice for 1 infantry in Egypt, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Norway to Karelia
                1 infantry moved from Norway to Finland
                1 infantry moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 fighter moved from Dutch New Guinea to Queensland
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                3 aaGuns and 7 infantry moved from Yunnan to Burma
                3 infantry moved from Shan State to Burma
                1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 72 Sea Zone
                1 artillery moved from Union of South Africa to Rhodesia

    Place Units - British
                4 infantry placed in United Kingdom
                British undo move 1.
                3 infantry and 1 mech_infantry placed in United Kingdom
                2 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,3
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                2 bombers and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 29 PUs; end with 30 PUs total
                Some Units in India change ownership: 2 bombers and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 armour, 3 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Albania to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from Algeria to Morocco
                      Italians take Morocco from French
                1 bomber moved from Southern Italy to Egypt
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                2 armour moved from Greater Southern Germany to Northern Italy
                2 artilleries moved from Greater Southern Germany to Northern Italy
                1 infantry moved from Greater Southern Germany to Yugoslavia
                3 infantry moved from Greater Southern Germany to Northern Italy
                1 fighter moved from Albania to Normandy Bordeaux
                1 fighter moved from Albania to Western Germany
                1 artillery moved from Kenya to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 armour and 1 harbour
                    Italians win, taking Egypt from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Italians
                1 bomber moved from Egypt to Libya

    Place Units - Italians
                2 infantry placed in Normandy Bordeaux
                3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4,1,3
                Italians collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 transport moved from 68 Sea Zone to 87 Sea Zone
                1 infantry moved from 87 Sea Zone to French West Africa

    Combat - ANZAC
                Battle in French West Africa

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 7 PUs; end with 7 PUs total

Suggested Topics

  • 52
  • 28
  • 22
  • 24
  • 29
  • 86
  • 107
  • 42
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.4k

Users

39.9k

Topics

1.7m

Posts