Just donated 25 USD to TripleA.
The Captain
TripleA 1.6.1.2 Stable has been released, download it here,
http://sourceforge.net/projects/triplea/files/TripleA/1_6_1_2/
or: https://sourceforge.net/projects/tripleamaps/files/TripleA/stable/1_6_1_2_bundled/
(You can install more than 1 version of TripleA at a time, and run them all at the same time.)
The Developers for TripleA 1.6.1.2: Veqryn
See dev forum post about the release for more details: http://tripleadev.1671093.n2.nabble.com/TripleA-1-6-1-2-Stable-has-been-released-tp7580662.html
Major Bug fixes since 1.6.1.1:
Major New Engine Features since 1.6.1.1:
* Improving “Draw Territory Borders On Top” so that it will automatically switch to “medium” if you are on “low/default” and are zooming, and switch back once you stop zooming out.
* Creating framework for TripleA to use proxies to connect to the internet. Allowing map downloading, PBEM/PBF, and dice servers to use a proxy.
_* Improving the menu “GAME -> SHOW DICE STATS” to give information per player, as well as totals.
Major Bug Fixes since 1.6.1:
_* Fixing scrambling again, so that even an amphibious assault on an undefended (blitzable) land territory, from an undefended sea zone, will still trigger scrambling.
Major New Engine Features since 1.6.1:
_* Making game notes non-modal (doesn’t stop all action til closed) and making it always on top so that you can read it while you play.
Major Bug Fixes since 1.6:
Major New Engine Features since 1.6:
Major New Game XML Features and Game/Map changes since 1.6:
Major Changes since 1.5.2.1:
For a full changelog see here:
https://triplea.svn.sourceforge.net/svnroot/triplea/branches/1_6_1_2_stable/changelog.txt
Please report any bugs encountered here:
http://sourceforge.net/tracker/?group_id=44492&atid=439737
If you find bugs, I really can’t do much about them unless you upload an autosave. It will save me tons of time if you give me an autosave / or save game made sometime before the bug occured. Also mention what map the bug occurred on, and copy and paste the error if there is one.
Your save games are in a folder right next to where the maps are:
(Windows XP) C:\Documents and Settings\userName\triplea
(Windows 7) C:\Users\userName\triplea
(Mac) /home/user/documents/triplea/
(Linux) /home/user/triplea/
[They are NOT in program files. They are in a folder in your user account.]
When you are making a post, click the “More Options” button. From there click “Upload a file”.
Simply upload the autosave, or other save, to your post.
I really really appreciate savegames, it makes my life a lot easier.
Please also describe what happened before the bug occurred, and copy and paste the full error message, and of course say what map and what version of TripleA you were using!
thanks,
veqryn
The main improvement with this release, (besides all the extra little bug fixes to make it a Stable release), is that I have figured out a way to make TripleA fully backwards compatible.
I spent about 25 hours over the last week and half getting this working.
Essentially, I made extensive modifications to the main engine, as well as modifications to the old 1.5.2.1 and 1.6 releases. Then I include 1.5.2.1 and 1.6 engine jars (the java files) with the latest release (1.6.1.1).
Now, when you try to open an old savegame, TripleA will see if any of the old jars included with it can run it, and if so, will run that jar as a new application automatically loading that savegame.
Similarly I have figured out how to make the lobbies backwards compatible too. When you join the lobby (using 1.6.1.1) and host a game, then try to load an old savegame, 1.6.1.1 will get one of the old jars to run it and connect to the lobby as a host automatically. (And when someone tries to join that game from the lobby, they will run that old version of triplea in order to join.)
TripleA’s version system is 4 numbers (major, minor, point, and micro).
Each engine (the jar file) is only able to load savegames made with an engine with the same first 3 numbers (x_x_x_y), and it ignores the last number.
When playing a live game with someone, each person must have the exact same version to play together.
This means that 1.6.1.1 will be able to load any of the following savegames:
1.5.2
1.5.2.1
1.6
1.6.1
1.6.1.1
I hope everyone can download this version, and give it a spin!
thx,
Veqryn
ps: don’t forget to donate to our cause:
http://tripleadev.1671093.n2.nabble.com/2010-2012-Donation-Drive-tp7485464.html
Having trouble downloading this. Seems to take and hour. Is this normal. I’ve got Windows7.
the size is, depending on bundled or not, either around 130mb or 230mb
since it was recently uploaded to sourceforge, it might not have been spread to all their mirrors yet
just give it a try again later, or pick a different mirror
Thanks for all your hard work Veq.
triplea is awesome.
Great improvement! 1611 runs pretty fine. I tested loading older savegames - works perfectly!
Thank you!
And thanks a lot for the new Global map, too!
:-)
It’s so nice that this game is constantly upgraded… we are blessed.
the size is, depending on bundled or not, either around 130mb or 230mb
since it was recently uploaded to sourceforge, it might not have been spread to all their mirrors yet
just give it a try again later, or pick a different mirror
You’re talking Greek to me. Can you explain this further??? Also, I uninstalled TripleA and tried to install this new one. Took a long time and still wouldn’t let it download fully. Allowed it anyway but got an error message. I’ll have to show it to you next time I try.
the size is, depending on bundled or not, either around 130mb or 230mb
since it was recently uploaded to sourceforge, it might not have been spread to all their mirrors yet
just give it a try again later, or pick a different mirrorYou’re talking Greek to me. Can you explain this further??? Also, I uninstalled TripleA and tried to install this new one. Took a long time and still wouldn’t let it download fully. Allowed it anyway but got an error message. I’ll have to show it to you next time I try.
don’t bother,
just re-download it
sourceforge (our hosting webservice) has been slow these days
Got it this time- thanks. :-)
Any bug reports on 1.6.1.1??
Where can i find the Global map for 1.6.1.1 and how to install it ?
Where can i find the Global map for 1.6.1.1 and how to install it ?
last minute call for any bug reports?
Just the game notes RE Kamikaze’s and Russian NO.
TripleA 1.6.1.2 is released
(i just updated this thread instead of making a new one…)
Major Bug fixes since 1.6.1.1:
Major New Engine Features since 1.6.1.1:
**Basically, what this means is that:
1. You can how use Play By Forum behind a proxy (like a vpn, or from work, etc).
2. You now have an awesome Dice Stats option in the “Game” menu. You can also print the dice stats as part of your Turn Summary.
3. When Zooming out, territory borders will always be drawn on top of the artwork, so you can ALWAYS see Sea Zone borders, etc.
4. Live Games in the lobby, and network games, should have more stable connections.**
Also, just like the last release, this one is fully backwards compatible with your current game saves!
So go update TripleA, and also update any maps like Global that need updating!
thx,
veqryn
Dice stats settle luck debates.