Got some more?
Target aircraft:
I know that naval ftrs can target at 1, and torpedo bmrs can target at 4 (or less). It says you choose targets before you roll dice, not sure what this means. Does each plane target different ships (can send up to two planes at capital 2-hit ships). Or are you allowed to send 3-4 of these air units at say 1 battle ship (could over kill it, and maybe all your hits won’t count?). Say you send 4 torpedo bmrs at one battleship, and two of them rolled 3’s (can choose target so b-ship is dead), but the other two rolled 5’s (hits but can’t choose). Do you loose the the two hits at 5’s (because you chose to send them all at the B-ship), or do you count their hits in the normal battle for the enemy to choose more causalities.
There is a contradiction in the rules here. On one hand it says roll first and pick targets hit on 1 or 4 repsectively, on the other it says pick targets before rolling. We use the rule as it is listed under the national advantages (we roll and pick depending on the dice).
We have been rolling the dice, and if you roll low enough to target then you choose (but this is obviously wrong).
I think it’s right until a clarification stating otherwise comes along.
Both target planes say surface ships can be targeted (torp bmr can also target detected subs). So I guess transports can be targeted, but would get to fire at the planes (transports fire at 1 vs air units)?
Transports can fire against all attacking air.
If targeted ship is sunk (say torpedo brm hit 4 or less), does that ship return fire, or is it removed immediately. If the target was a battleship, and it takes one hit does it now return fire as a damaged battleship at 3 or less.
I don’t see anything in the rules about the aircraft with targeting ability having the first shot attack like submarines do. I believe targeted ships fire back as normal.
kamikaze clarification:
- I take it that Japanese kamikaze don’t target ships, the defender would choose?
This is correct.
- It isn’t a kill shot, and if other units are used in the attack the ship that takes the hit (if kami hit) would return fire.
Yep.
- The kami is removed from the board after it rolls, so can’t be taken as a casualty.
True.
Carriers that take a hit:
I see that a damaged carrier can retrieve planes, but can’t launch air units. I know you wouldn’t be able to launch an attack, just wanted to make sure that “can’t launch air units” also includes defense. So if a damaged carrier retrieves planes they would be considered cargo, and can’t defend in the air if the carrier is attacked before it is repaired right.
We play it that planes on damaged carriers cannot defend in the air. They are cargo and will sink with the carrier.
I hope I was of some help to you and that my assumptions are correct. Man, I can’t wait until the revised rules come out. Again, I’d like to see more marker rules and a revised set-up.