@captainwalker 91ebedfb-fcbb-48d5-89c3-71e5ba58fbb9-Dutch 4.tsvg
Team Imhotep (Axis) vs The Headless Neds (Allies) : the Rematch
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Team Imhotep - do you intercept in Ukraine?
As an aside, throughout this game this platform has not delivered the +2 damage for bombers in strategic raids… we’ve played by the same rules all along, so to this point, we can call it even. Going forward, should we add +2 to bombing runs, per the rules we’re using for this game, or should we deal with it as-is?
Opinions?
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Hi,
No interception.
I don’t see any problem adding 2 to SBRs henceforth.
Go Pats -
An important game today! I think Indy will put up a good fight, but will lose 34 - 24, or thereabouts.
With the +2s, we’ll have to let each other know to subtract IPCs from our totals, if we choose to repair damage. So for example, if I were to roll a 3 in Volgograd, it would actually be a 5. On Germany’s turn, if they wanted to repair all of it, they could subtract 2 from their IPCs and repair 3 damage.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :18
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 harbour, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from Scotland to Denmark
6 fighters moved from 112 Sea Zone to Denmark
1 bomber moved from Turkey to Volgograd
2 bombers moved from Turkey to Ukraine
1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Americans take Soviet Far East from JapaneseCombat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Air Battle in Ukraine
Americans attacks with 2 units heading to Ukraine
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Ukraine
1 bomber killed by AA guns
Bombing raid in Ukraine causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Denmark
Americans attack with 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Denmark from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Americans win with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Denmark to 112 Sea Zone
1 fighter moved from Iceland to 112 Sea Zone
1 bomber moved from Ukraine to Caucasus
1 bomber moved from Volgograd to Caucasus
1 aaGun and 4 infantry moved from Iraq to Turkey
1 infantry moved from India to West India
2 fighters moved from India to 41 Sea Zone
2 fighters moved from 41 Sea Zone to Java
2 infantry moved from South Australia to 61 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to 41 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 61 Sea Zone to 42 Sea Zone
2 fighters moved from Hawaiian Islands to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Western United States
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Central United States to Western United States
1 submarine moved from 89 Sea Zone to 90 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 bomber moved from 97 Sea Zone to Turkey
2 transports moved from 10 Sea Zone to 11 Sea Zone
2 transports moved from 11 Sea Zone to 64 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
2 submarines moved from 90 Sea Zone to 91 Sea Zone
2 transports moved from 123 Sea Zone to 106 Sea Zone
2 transports moved from 119 Sea Zone to 123 Sea Zone
4 infantry moved from Iceland to 123 Sea Zone
2 transports moved from 119 Sea Zone to 117 Sea Zone
4 infantry and 2 transports moved from 123 Sea Zone to 119 Sea Zone
4 infantry moved from 119 Sea Zone to Scotland
2 infantry moved from Norway to Finland
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 3 infantry and 2 transports moved from 106 Sea Zone to 123 Sea Zone
1 armour and 3 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Eastern United States to 117 Sea Zone
1 fighter moved from 117 Sea Zone to Iceland
2 transports moved from 64 Sea Zone to 89 Sea ZonePlace Units - Americans
1 carrier placed in 112 Sea Zone
2 mech_infantrys placed in Norway
1 harbour placed in Norway
2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Eastern United States
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs (1 lost to blockades); end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
Ok fellas - 6 damage (natural roll of 6) in Ukraine, but lost a bomber :(
5 damage (rolled a natural 3) in Volgograd.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :18
Combat Move - British
Giving bonus movement to units
2 infantry moved from Turkey to Greece
1 fighter and 1 tactical_bomber moved from Caucasus to Greece
1 infantry moved from Caucasus to Kazakhstan
5 fighters and 1 tactical_bomber moved from India to Kazakhstan
1 infantry moved from Finland to Karelia
British take Karelia from GermansCombat - British
Battle in Greece
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Greece from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
British win with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Greece to Caucasus
1 mech_infantry moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 infantry moved from Iraq to Turkey
3 mech_infantrys moved from West India to Persia
4 aaGuns, 2 armour, 5 artilleries, 12 infantry and 1 mech_infantry moved from India to West India
1 fighter moved from Anglo Egyptian Sudan to Turkey
1 artillery and 1 infantry moved from Angola to Belgian Congo
1 aaGun and 3 infantry moved from Morocco to Algeria
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 battleship and 1 cruiser moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from Scotland to United KingdomPlace Units - British
1 harbour placed in Iceland
3 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 47 PUs (2 lost to blockades); end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :18
Place Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :18
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 mech_infantrys moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Western Germany to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Italians win, taking Greece from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Italians win with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Greece to Western Germany
1 fighter moved from Greece to Southern Italy
1 aaGun and 1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 1 harbour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 62 Sea Zone to 49 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: ANZAC player Changing ownership of Queensland from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 armour moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to 42 Sea Zone
1 armour moved from South Australia to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 transport moved from 61 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 61 Sea Zone to 55 Sea Zone
3 fighters moved from South Australia to Java
1 cruiser moved from 61 Sea Zone to 42 Sea Zone
3 submarines moved from 61 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Uruguay to Brazil
1 infantry moved from India to West IndiaPlace Units - ANZAC
1 harbour placed in Java
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :18
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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darn elusive japanese. “sooo hard to hit…”
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :19
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 73 PUs;
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 73 to 71
EDIT: Turning off Edit Mode
Germans buy 6 armour, 2 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from 113 Sea Zone to Denmark
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
5 fighters moved from 113 Sea Zone to Sweden
3 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Bulgaria to Rostov
1 fighter moved from Bulgaria to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Ukraine to KazakhstanCombat - Germans
Battle in Rostov
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Germans win with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sweden
Germans attack with 5 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Sweden from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
3 fighters moved from Denmark to 113 Sea Zone
1 tactical_bomber moved from Denmark to Western Germany
4 fighters moved from Sweden to 113 Sea Zone
1 fighter moved from Sweden to Western Germany
3 infantry and 3 mech_infantrys moved from Novgorod to Belarus
8 infantry moved from Eastern Poland to Belarus
2 infantry moved from Russia to Tambov
1 artillery and 5 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Kazakhstan to Volgograd
7 infantry moved from Bulgaria to AlbaniaPlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 bombers placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Russia
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :19
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Sikang
1 armour moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
1 fighter and 1 tactical_bomber moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Russians win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Sikang to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :19
Purchase Units - Japanese
Japanese buy 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
11 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 49 Sea Zone to 55 Sea Zone
2 bombers moved from Shan State to 55 Sea Zone
1 armour, 8 artilleries, 20 infantry and 8 mech_infantrys moved from Burma to India
2 armour and 4 mech_infantrys moved from Shan State to India
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 9 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 23 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 11 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Japanese win with 1 artillery, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in India
Japanese attack with 3 armour, 8 artilleries, 20 infantry and 12 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 8 artilleries, 20 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Japanese win with 3 armour, 8 artilleries, 20 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 3 destroyers and 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 destroyers and 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 destroyers and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
2 bombers moved from 55 Sea Zone to Philippines
3 armour moved from French Indo China to Kwangtung
1 armour moved from Yunnan to Kwangtung
2 tactical_bombers moved from Burma to Kwangtung
2 armour and 1 mech_infantry moved from Malaya to Yunnan
1 fighter and 2 tactical_bombers moved from Shan State to Philippines
2 fighters moved from Japan to Philippines
11 fighters and 3 tactical_bombers moved from Hawaiian Islands to 23 Sea ZonePlace Units - Japanese
4 bombers placed in Japan
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 53 PUs (12 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs -
Okay guys, Japan now controls 6 VC on the pacific map
You have to retake a VC before the end of turn 19 or it is over.
You will find 2 tr (undefended) in sz6 and 2inf, 2tnk in Japan
Those units were purchased on J18, and were intended to be unload in Phi
Unfortunately, it seems that there is another bug in the program because it doesn’t let me enter sz35 during my NCM with those 2 transports.
I have checked here (page 10) http://www.axisandallies.org/forums/index.php?topic=28562.msg1038537#new
and apointed rules deputy Kcdzim says it is legal to NCM transports loaded into sz where there is an enemy sub, and that the transports can unload troops into friendly territory.
Since, in this position, it really makes a big difference if those units are in Phi or not, i propose that we roll this battle here, with the forum dicey, if you choose to attack Phi.
Sorry about that, but i hope you’ll be ok with that.
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err was tired here…
It can be edited on US turn, so there will be no need to use the forum dicey.
So, 2inf, 2tnk from Japan to Phi, 2tr sz6 to sz35 before USA play.
Thanks.
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Playing against you has taught me a lot of rules I didn’ think possible. Thanks! Hopefully I can use them against you at some point!
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@Infrastructure:
Playing against you has taught me a lot of rules I didn’ think possible. Thanks! Hopefully I can use them against you at some point!
Believe me, i’ve learned those rules the same way you did with me !
:lol:
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Will do tonight, Axisplaya.
We planned for a retake of either Phillipines or Kwangtung, but I don’t believe we saw your bombers hitting that transport off Australia.
After all we’ve been through together, the rest of this turn will decide our fate! :-D