Excellent dice for the Germans, yuck :P
Team Imhotep (Axis) vs The Headless Neds (Allies) : the Rematch
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 4 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 fighter moved from Poland to Karelia
2 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to UkraineCombat - Germans
Battle in Karelia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Karelia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Ukraine
1 bomber killed by AA guns
Bombing raid in Ukraine causes 0 damage total.
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from Baltic States to Eastern Poland
1 fighter moved from Karelia to Finland
2 aaGuns, 5 armour, 1 artillery, 11 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
2 aaGuns, 1 armour, 7 artilleries and 10 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Romania to Western Germany
1 artillery moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 109 Sea Zone
1 artillery moved from 109 Sea Zone to Eire
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 aaGun, 5 artilleries and 5 infantry moved from Germany to Poland
3 armour and 1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Romania to Bessarabia
3 armour and 14 infantry moved from Romania to Eastern PolandPlace Units - Germans
4 armour, 5 infantry and 1 mech_infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Sorry guys, may I ask for an edit please ?
My 3 artilleries won’t be in Ireland but in my transports in sz109.
Thank you.Vodka was good, Stalingradski, thanks ! maybe too good actually… :roll:
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Will do, Septimus… my master plan of rolling out the welcome mat for the Wehrmacht might be working…
:-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Karelia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Russia
2 armour moved from Novgorod to Bryansk
1 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Archangel
2 infantry moved from Vologda to Archangel
1 aaGun moved from Vologda to Russia
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
4 infantry moved from Ukraine to Bryansk
1 aaGun, 6 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 aaGuns, 4 artilleries and 20 infantry moved from Belarus to Bryansk
2 aaGuns and 17 infantry moved from Korea to AmurPlace Units - Russians
3 infantry placed in Novgorod
1 infantry placed in Ukraine
2 infantry placed in Volgograd
2 armour, 1 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Russians player Adding units owned by PlayerID named:Russians to 91 Sea Zone: 1 submarine
EDIT: Russians player Removing units owned by PlayerID named:Russians from 88 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
Thanks.
It seems my pilot was drunk too :?. We’re investigating… -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Sikang
2 bombers moved from French Indo China to Sikang
2 fighters moved from 37 Sea Zone to Burma
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from Japan to Korea
8 fighters and 1 tactical_bomber moved from Japan to Amur
2 infantry moved from Manchuria to Korea
6 armour, 2 artilleries and 7 infantry moved from Manchuria to AmurCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Korea
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 6 armour, 2 artilleries, 8 fighters, 7 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Amur from Russians with 4 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 2 artilleries, 1 fighter and 7 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Japanese win with 4 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour, 2 artilleries, 1 fighter and 7 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Battle in Sikang
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 2 infantry
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
2 fighters moved from Korea to Japan
7 fighters and 1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to Japan
2 tactical_bombers moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Java to 36 Sea Zone
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
2 bombers moved from Sikang to Shan State
2 fighters moved from Burma to Shan State
1 artillery and 1 infantry moved from Siam to Shan State
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan StatePlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
2 infantry placed in French Indo China
1 factory_minor placed in Malaya
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Germans
1 artillery moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 bomber, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Americans win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 6 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
3 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
Iwo Jima : 1 flag, Philippines : 1 airfield, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 46 / 53
Russians : 35 / 36
Japanese : 55 / 64
Americans : 59 / 84
Chinese : 5 / 6
British : 33 / 23
UK_Pacific : 5 / 7
Italians : 12 / 29
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from India to Malaya
1 tactical_bomber moved from India to Burma
2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to AlexandriaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
British win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
British win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Strategic bombing raid in Malaya
Bombing raid in Malaya causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from Malaya to India
1 tactical_bomber moved from Burma to India
2 fighters moved from Burma to India
1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from Alexandria to Egypt
1 fighter moved from Persia to Egypt
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
4 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from Quebec to Eastern United States
1 artillery moved from Quebec to Eastern United States
1 armour moved from Quebec to Eastern United StatesPlace Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in PersiaTurn Complete - British
British collect 25 PUs (8 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some units change owners in territory India -
Hi guys, sorry for the delay. Been very busy this week.
Okay, i want to play Italy 5 and do this move : send 2 fgt from South Italy to sz104 to be sure to kill the US blocker. This move is legal as long as i send a unit (the destroyer in sz92) attacking sz91, so we can imagine that the single destroyer will wipe the entire US fleet, allowing the Aircraft carrier to go to sz104 on NCM to provide a landing spot for the fgt.
However, for no reason that i can think of, the Triple A program only allow me to send 1 fgt…which is stupid because if it is possible for 1 fgt, it should be possible for 2.
So, would you mind if i roll that battle on the forum and edit the result on the map ?
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It’s ok with me…
I have to give you the prize for greatest use of a normal rule outside the box. Never, ever would I have thought it possible to kill the blockers in SZ104. Without looking it up, it seems like a valid use of the rules.
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It’s ok with me…
I have to give you the prize for greatest use of a normal rule outside the box. Never, ever would I have thought it possible to kill the blockers in SZ104. Without looking it up, it seems like a valid use of the rules.
It is completely legal (Krieg has mentioned it numerous times), and it is a classic tricky attack that has always been possible in every version of Axis and Allies…
Someone did it to me once, and i lost 7 fully loaded transports…since then, i’ve been traumatized and i’m always double checking that kind of stuff before posting my turn…
Will post Italy tonight.
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I’m probably wrong again, but I believe you can only bring 1 italian ftr, because of the german ftr cargo on the carr.
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@Infrastructure:
I’m probably wrong again, but I believe you can only bring 1 italian ftr, because of the german ftr cargo on the carr.
Uh ? If there is a german fgt as cargo (didn’t see it, thought it was on Gib), then you are totally right, only 1 fgt can do it. That would explain why the program doesn’t allow me to send the 2 fgt from SIta…
Will check it out in a few hours, when i come home.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Libya to Alexandria
1 fighter moved from Southern Italy to 104 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 fighter moved from Southern Italy to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 armour and 1 infantry moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Italians attack with 2 artilleries, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Italians win with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 destroyer
Russians defend with 1 submarine; Americans defend with 1 carrier, 6 destroyers, 2 fighters, 2 submarines and 1 transport
Americans win with 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Baltic States
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Alexandria to Southern Italy
1 fighter moved from Morocco to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter could not land in 104 Sea Zone and was removedPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
@Infrastructure:
I’m probably wrong again, but I believe you can only bring 1 italian ftr, because of the german ftr cargo on the carr.
You were very right there… :-)
My apologies for delaying the game because of a problem that was only existing in my head and had nothing to do with the Triple A program… :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
UK_Pacific take Borneo from Japanese
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to units
1 infantry moved from Scotland to Eire
French take Eire from GermansCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French