I’m currentley working on an ‘Armageddon’ type of rule set. I decided that in addition to Nuclear rules and other goodies that I wanted zombies. I downloaded the rule book for Zombies and printed it off. It took me about an hour to figure out how to do it without the special cards and tokens. I decided just to put a blank marker under the piece that is a Zombie unit.
Without the cards I have made it so that the Zombies are stationary. Unless, you have the tech that allows you to move one. I decided to treat the chart with the advantages as a research board for my game.
Has anyone else done this?
Does anyone else think tanks are too expensive?
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Like I said, that would work. :)
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These prices could be used for any A&A game or variant but obviously affect bidding.
Inflation-
Inf 4
Rtl/Mar 5
Arm 6
Sub 10
Trn 10
Ftr 15
Dstr 15
Bmr 20
Ac 24
Bshp 32Good for high income games/variants. Ground attack units (Rtl/Mar/Arm) are now proportionately cheaper, all other ratios pretty much the same. Buying less units means more strategy in purchasing and deployment.
Deflation-
Inf 2
Rtl/Mar 3
Arm 4
Sub 6
Trn 6
Ftr 8
Dstr 8
Bmr 10
Ac 12
Bshp 15Good for low income games/variants or if you want to roll lots of dice. Ground attack units (Rtl/Mar/Arm) are now more expensive, you need to increase the arm attack to a 4 or the defense to a 3. Bmr’s, Ac’s and Bshp’s are now a little bit proportionately cheaper.
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Sorry, misread the rulebook :oops: . Subs can’t fire on aircraft, right? I hope you can forgive me.
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Sorry, misread the rulebook . Subs can’t fire on aircraft, right? I hope you can forgive me.
Of course we can. :) Except I forget how air vs. sub combat works.
Nearer to the topic, if a tank attacks a territory (moving one space), can it non-combat move back to the territory it started from?
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Nearer to the topic, if a tank attacks a territory (moving one space), can it non-combat move back to the territory it started from?
No, unless the tank retreats during the battle.
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@Grigoriy:
Except I forget how air vs. sub combat works?
Subs cannot fire at aircraft. They can only retreat (if possible) or submerge (if playing 3rd Edition Rules). Thus, if not playing 3rd Edition Rules and there is no where for a sub to retreat to … the sub dies without having to perform combat rolls (auto-kill).
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the price of tanks and infantry are perfect, if any thing the infantry are not enough, 1 infantry represents 1 division(20,000-30,000 men) and 1 armor represents 1 tank division(700+ tanks). The infantry have to be fed, armed, transported, and paid, tanks are almost ready to go when they role out of the factory( such as in the battle for stalingrad when t-34s where made a couple of 100 meters from the front line, tank crews would wait outside for a tank to come out, drive it in to the battle and come back 20minutes later to get a new one)
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Thanks :lol: . Also, thanks for clearing these things up for me.
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I love it when my inf or trn shoots down an enemy bmr! Heh-heh! :D
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hahahaha… those are the best moments in the game. I swear, that transport in the E Canadian Sz is a damn fine shot! :evil: