@Hobbes:
@stebobibo:
Can you buy and deploy units on the first turn? Because in the rules it says you collect income at the end of each turn, therefore you would have no IPCs to spend on your first turn. If you do start with IPCs and can buy on the first turn, how many IPCs do you start with? Is it the number printed on the set-up cards? Or would it depend on the territories you have under your control at the start of your first turn? Example, USSR on his turn has taken some German territories worth 4 IPCs in total. Would Germany therefore start with 40-4=36 IPCs?
Germany (and the others) start with the money printed on the setup charts. At the end of its turn (after it places the units it purchased with its starting money) it receives income based on the number of territories it controls and their value. So, if G has 36 worth of territories, it will receive 36 IPC that can be used on beginning of its next turn to buy more units.
Actually, Germany starts with 41 IPCs instead of 40; the UK with 31 IPCs instead of 30.
These inaccuracies really bother me because ANYONE involved in the production of this game could have caught them before printing… but didn’t take the time to. Really careless work, and misleading for new players.
In fact, the rulebook as a whole seems largely geared towards an existing player base, rather than carefully explaining gameplay in a methodical fashion to beginners. Things could easily be laid out in a much more logical and intuitive fashion; once again, Wizards misses a trick.